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Kjører automtisk forbedring av importeringer og formatering
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@ -18,7 +18,7 @@ import inf112.fiasko.roborally.gamewrapper.SimpleButton;
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import inf112.fiasko.roborally.objects.ProgrammingCard;
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import inf112.fiasko.roborally.objects.ProgrammingCardDeck;
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import javax.swing.JOptionPane;
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import javax.swing.*;
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import java.util.ArrayList;
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import java.util.List;
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@ -9,12 +9,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import com.esotericsoftware.kryonet.Connection;
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import inf112.fiasko.roborally.gamewrapper.RoboRallyWrapper;
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import inf112.fiasko.roborally.gamewrapper.SimpleButton;
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import inf112.fiasko.roborally.networking.containers.GameStartInfoResponse;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.utility.IOUtil;
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import com.esotericsoftware.kryonet.Connection;
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import java.util.List;
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import java.util.Map;
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@ -874,7 +874,7 @@ public class Board {
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/**
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* Gets the new particle to use given the laser firing and the existing beam particle
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*
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* @param laserBeam The laser beam which is fired
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* @param laserBeam The laser beam which is fired
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* @param existingBeam The laser beam which already exists at a tile
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* @return The particle which is a combination of the two
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*/
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@ -887,7 +887,7 @@ public class Board {
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int forwardBeamsLaser = getNumberOfForwardBeams(laserBeamType);
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int crossingBeamsLaser = getNumberOfPerpendicularBeams(laserBeamType);
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int forwardBeamsExisting = getNumberOfForwardBeams(existingBeamType);
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int crossingBeamsExisting = getNumberOfPerpendicularBeams(existingBeamType);
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int crossingBeamsExisting = getNumberOfPerpendicularBeams(existingBeamType);
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//Flip number of beams if beams are perpendicular
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if (Direction.arePerpendicular(laserDirection, existingDirection)) {
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@ -923,12 +923,12 @@ public class Board {
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/**
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* Gets the correct number of beams given existing beams and the beams to add
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*
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* @param newBeams The beam count of the new beam to add
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* @param newBeams The beam count of the new beam to add
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* @param existingBeams The beam count of the existing beam
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* @return The new number/thickness of beams/the beam
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*/
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private int getNumberOfBeams(int newBeams, int existingBeams) {
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if ((newBeams + existingBeams) != 0 &&(newBeams + existingBeams) % 3 == 0) {
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if ((newBeams + existingBeams) != 0 && (newBeams + existingBeams) % 3 == 0) {
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return 3;
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} else {
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return Math.max(newBeams, existingBeams);
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@ -937,7 +937,8 @@ public class Board {
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/**
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* Gets a new particle type with the given number of beams
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* @param forwardBeams The number of beams in the direction of the laser
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*
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* @param forwardBeams The number of beams in the direction of the laser
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* @param perpendicularBeams The number of beams in the perpendicular direction of the laser
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* @return The correct particle type to be displayed
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*/
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@ -5,12 +5,15 @@ import inf112.fiasko.roborally.elementproperties.TileType;
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import inf112.fiasko.roborally.elementproperties.WallType;
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import inf112.fiasko.roborally.objects.Board;
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import inf112.fiasko.roborally.objects.Grid;
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import inf112.fiasko.roborally.objects.ListGrid;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.Wall;
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import inf112.fiasko.roborally.objects.ListGrid;
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import java.io.*;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.List;
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/**
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@ -1,17 +1,17 @@
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package inf112.fiasko.roborally.utility;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.esotericsoftware.kryonet.Connection;
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import inf112.fiasko.roborally.elementproperties.Direction;
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import inf112.fiasko.roborally.elementproperties.Position;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.DrawableGame;
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import inf112.fiasko.roborally.objects.Wall;
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import inf112.fiasko.roborally.objects.Particle;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.DrawableObject;
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import com.esotericsoftware.kryonet.Connection;
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import inf112.fiasko.roborally.objects.Particle;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.Wall;
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import java.util.ArrayList;
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import java.util.List;
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@ -19,23 +19,21 @@
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package inf112.fiasko.roborally;
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import java.util.HashMap;
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import java.util.Map;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.headless.HeadlessApplication;
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import com.badlogic.gdx.backends.headless.HeadlessApplicationConfiguration;
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import com.badlogic.gdx.graphics.GL20;
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import org.junit.runner.notification.RunNotifier;
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import org.junit.runners.BlockJUnit4ClassRunner;
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import org.junit.runners.model.FrameworkMethod;
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import org.junit.runners.model.InitializationError;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import java.util.HashMap;
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import java.util.Map;
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import static org.mockito.Mockito.mock;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.backends.headless.HeadlessApplication;
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import com.badlogic.gdx.backends.headless.HeadlessApplicationConfiguration;
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public class GdxTestRunner extends BlockJUnit4ClassRunner implements ApplicationListener {
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private final Map<FrameworkMethod, RunNotifier> invokeInRender = new HashMap<>();
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@ -10,9 +10,9 @@ import org.junit.BeforeClass;
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import org.junit.Test;
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import java.util.ArrayList;
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import java.util.Map;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.function.Predicate;
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import static org.junit.Assert.assertEquals;
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@ -9,8 +9,8 @@ import org.junit.Test;
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import org.junit.runner.RunWith;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertSame;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertSame;
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@RunWith(GdxTestRunner.class)
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public class DrawableObjectTest {
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@ -427,8 +427,8 @@ public class PhaseTest {
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/**
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* Loads a board to the variable and creates a new phase
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*
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* @param players A list of players participating in the game
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* @param robots A list of robots on the board
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* @param players A list of players participating in the game
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* @param robots A list of robots on the board
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* @param boardName The name of the board to load
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* @return A phase object
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*/
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@ -5,15 +5,15 @@ import inf112.fiasko.roborally.utility.DeckLoaderUtil;
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import org.junit.Before;
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import org.junit.Test;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.List;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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import static org.junit.Assert.fail;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.List;
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public class ProgrammingCardDeckTest {
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private ProgrammingCard programmingCard1;
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private ProgrammingCard programmingCard3;
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@ -1,12 +1,11 @@
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package inf112.fiasko.roborally.objects;
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import inf112.fiasko.roborally.elementproperties.Action;
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import static org.junit.Assert.assertEquals;
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import org.junit.Before;
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import org.junit.Test;
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import static org.junit.Assert.assertEquals;
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public class ProgrammingCardTest {
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private ProgrammingCard programmingCard1;
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@ -1,10 +1,5 @@
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package inf112.fiasko.roborally.objects;
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import static junit.framework.TestCase.assertEquals;
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import static junit.framework.TestCase.assertNull;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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import inf112.fiasko.roborally.elementproperties.Action;
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import inf112.fiasko.roborally.elementproperties.GameState;
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import org.junit.Before;
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@ -13,6 +8,11 @@ import org.junit.Test;
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import java.util.ArrayList;
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import java.util.List;
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import static junit.framework.TestCase.assertEquals;
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import static junit.framework.TestCase.assertNull;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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public class RoboRallyGameTest {
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private RoboRallyGame game;
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@ -1,13 +1,12 @@
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package inf112.fiasko.roborally.objects;
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import inf112.fiasko.roborally.elementproperties.Position;
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import static org.junit.Assert.assertEquals;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import org.junit.Before;
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import org.junit.Test;
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import static org.junit.Assert.assertEquals;
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public class RobotTest {
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private final int nextFlag = 1;
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private Position robotPosition;
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@ -2,11 +2,10 @@ package inf112.fiasko.roborally.objects;
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import inf112.fiasko.roborally.elementproperties.Direction;
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import inf112.fiasko.roborally.elementproperties.WallType;
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import org.junit.Test;
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import static org.junit.Assert.assertEquals;
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import org.junit.Test;
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public class WallTest {
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@Test
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public void testWallGetWallTypeNormal() {
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