mirror of
https://github.com/inf112-v20/Fiasko.git
synced 2025-04-21 11:06:24 +02:00
111 lines
3.2 KiB
Java
111 lines
3.2 KiB
Java
/*
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Copyright 2015 See AUTHORS file.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/*
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Downloaded from https://github.com/TomGrill/gdx-testing
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*/
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package inf112.fiasko.roborally;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.headless.HeadlessApplication;
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import com.badlogic.gdx.backends.headless.HeadlessApplicationConfiguration;
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import com.badlogic.gdx.graphics.GL20;
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import org.junit.runner.notification.RunNotifier;
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import org.junit.runners.BlockJUnit4ClassRunner;
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import org.junit.runners.model.FrameworkMethod;
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import org.junit.runners.model.InitializationError;
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import java.util.HashMap;
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import java.util.Map;
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import static org.mockito.Mockito.mock;
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public class GdxTestRunner extends BlockJUnit4ClassRunner implements ApplicationListener {
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private final Map<FrameworkMethod, RunNotifier> invokeInRender = new HashMap<>();
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public GdxTestRunner(Class<?> klass) throws InitializationError {
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super(klass);
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HeadlessApplicationConfiguration conf = new HeadlessApplicationConfiguration();
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new HeadlessApplication(this, conf);
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Gdx.gl = mock(GL20.class);
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}
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@Override
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public void create() {
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//Test runner doesn't need to create anything
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}
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@Override
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public void resume() {
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//Pausing and resuming isn't needed for testing
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}
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@Override
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public void render() {
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synchronized (invokeInRender) {
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for (Map.Entry<FrameworkMethod, RunNotifier> each : invokeInRender.entrySet()) {
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super.runChild(each.getKey(), each.getValue());
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}
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invokeInRender.clear();
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}
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}
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@Override
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public void resize(int width, int height) {
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//Resizing a headless application doesn't make sense
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}
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@Override
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public void pause() {
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//Pausing and resuming isn't needed for testing
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}
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@Override
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public void dispose() {
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//Nothing created means nothing to dispose
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}
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@Override
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protected void runChild(FrameworkMethod method, RunNotifier notifier) {
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synchronized (invokeInRender) {
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// add for invoking in render phase, where gl context is available
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invokeInRender.put(method, notifier);
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}
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// wait until that test was invoked
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waitUntilInvokedInRenderMethod();
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}
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/**
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*
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*/
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private void waitUntilInvokedInRenderMethod() {
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try {
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while (true) {
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Thread.sleep(10);
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synchronized (invokeInRender) {
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if (invokeInRender.isEmpty())
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break;
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}
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}
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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} |