Tar hensyn til zoom-nivå når brettet blir flyttet med musen

This commit is contained in:
Kristian Knarvik 2020-03-02 11:19:22 +01:00
parent 9d914ad748
commit 5b8bd647df

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@ -160,8 +160,8 @@ public class GameLauncher extends ApplicationAdapter implements InputProcessor {
Vector2 diff = newTouch.cpy().sub(lastTouch); Vector2 diff = newTouch.cpy().sub(lastTouch);
lastTouch = newTouch; lastTouch = newTouch;
int[] positionChange = translateCoordinateAccountingForCameraRotation(diff.x, diff.y); int[] positionChange = translateCoordinateAccountingForCameraRotation(diff.x, diff.y);
cameraX = positionChange[0]; cameraX = (int)(positionChange[0] * cameraZoom);
cameraY = positionChange[1]; cameraY = (int)(positionChange[1] * cameraZoom);
return true; return true;
} }