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https://github.com/inf112-v20/Fiasko.git
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Omstrukturerer litt mens det fortsatt er enkelt
Forbedrer tester Bytter navn på noen metoder og variabler Bytter noen tall til relevante konstanter Stokker om på rekkefølgen i konstruksjonsmetodene til DrawableObject
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@ -27,17 +27,16 @@ public class Game implements IDrawableGame {
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}
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@Override
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public List<IDrawableObject> objectsToRender() {
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public List<IDrawableObject> getObjectsToDraw() {
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List<IDrawableObject> list = new ArrayList<>();
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for (int i = 0; i < 12; i++) {
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for (int j = 0; j < 12; j++) {
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DrawableObject tileObj = new DrawableObject(i * 64, j * 64, GameTexture.TILE);
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list.add(tileObj);
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for (int i = 0; i < TILE_NUMBER; i++) {
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for (int j = 0; j < TILE_NUMBER; j++) {
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DrawableObject tile = new DrawableObject(GameTexture.TILE, i * TILE_SIZE, j * TILE_SIZE);
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list.add(tile);
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}
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}
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DrawableObject roboObj = new DrawableObject(128,128, GameTexture.ROBOT);
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list.add(roboObj);
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DrawableObject robot = new DrawableObject(GameTexture.ROBOT, TILE_SIZE, TILE_SIZE);
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list.add(robot);
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return list;
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}
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}
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@ -22,9 +22,9 @@ public interface IDrawableGame {
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int getHeight();
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/**
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* Gets a list of objects which are to be rendered
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* Gets a list of objects which are to be drawn
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* @return A list of drawable objects in the order they are to be drawn
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*/
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List<IDrawableObject> objectsToRender();
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List<IDrawableObject> getObjectsToDraw();
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}
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@ -6,27 +6,28 @@ import inf112.fiasko.roborally.abstractions.GameTexture;
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* This class represents an object that can be drawn using libgdx
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*/
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public class DrawableObject implements IDrawableObject {
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private GameTexture texture;
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private int xPos;
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private int yPos;
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private int width = 64;
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private int height = 64;
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private int rotation = 0;
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private GameTexture texture;
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private boolean flipX = false;
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private boolean flipY = false;
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/**
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* Initializes a drawable object
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* @param texture The texture to use for drawing the element
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* @param xPos The pixel to start drawing on for the x axis
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* @param yPos The pixel to start drawing on for the y axis
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* @param texture The texture to use for drawing the element
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* @param rotation The amount of degrees to rotate the element counterclockwise
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* @param width The width of the element
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* @param height The height of the element
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* @param rotation The amount of degrees to rotate the element counterclockwise
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* @param flipX Whether to flip/mirror the element over the x axis
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* @param flipY Whether to flip/mirror the element over the y axis
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*/
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public DrawableObject(int xPos, int yPos, GameTexture texture, int rotation, int width, int height, boolean flipX, boolean flipY) {
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public DrawableObject(GameTexture texture, int xPos, int yPos, int width, int height, int rotation, boolean flipX,
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boolean flipY) {
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this.xPos = xPos;
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this.yPos = yPos;
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this.rotation = rotation;
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@ -39,11 +40,11 @@ public class DrawableObject implements IDrawableObject {
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/**
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* Initializes a new drawable object
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* @param texture The texture to use for drawing the element
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* @param xPos The pixel to start drawing on for the x axis
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* @param yPos The pixel to start drawing on for the y axis
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* @param texture The texture to use for drawing the element
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*/
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public DrawableObject(int xPos, int yPos, GameTexture texture) {
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public DrawableObject(GameTexture texture, int xPos, int yPos) {
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this.xPos = xPos;
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this.yPos = yPos;
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this.texture = texture;
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