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Refaktorerer initializeGame() for bedre ryddighet

This commit is contained in:
Kristian Knarvik 2020-03-26 13:07:53 +01:00
parent a4bfee6cb8
commit 200675bd2c

@ -117,41 +117,10 @@ public class RoboRallyGame implements IDrawableGame {
robots.add(new Robot(RobotID.ROBOT_6, new Position(7, 7)));
robots.add(new Robot(RobotID.ROBOT_7, new Position(6, 7)));
robots.add(new Robot(RobotID.ROBOT_8, new Position(6, 8)));
playerList = new ArrayList<>();
playerList.add(new Player(RobotID.ROBOT_1, "Player1"));
playerList.add(new Player(RobotID.ROBOT_2, "Player2"));
playerList.add(new Player(RobotID.ROBOT_3, "Player3"));
playerList.add(new Player(RobotID.ROBOT_4, "Player4"));
playerList.add(new Player(RobotID.ROBOT_5, "Player5"));
playerList.add(new Player(RobotID.ROBOT_6, "Player6"));
playerList.add(new Player(RobotID.ROBOT_7, "Player7"));
playerList.add(new Player(RobotID.ROBOT_8, "Player8"));
Deck<ProgrammingCard> cards = DeckLoaderUtil.loadProgrammingCardsDeck();
for (Player player : playerList) {
cards.shuffle();
List<ProgrammingCard> testProgram = new ArrayList<>();
for (int i = 0; i < 5; i++) {
cards.shuffle();
testProgram.add(cards.peekTop());
}
player.setInProgram(testProgram);
}
initializePlayers();
gameBoard = BoardLoaderUtil.loadBoard("boards/Checkmate.txt", robots);
cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT,
TileType.COGWHEEL_LEFT);
fastConveyorBelts = gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_FAST,
TileType.CONVEYOR_BELT_FAST_RIGHT, TileType.CONVEYOR_BELT_FAST_LEFT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_RIGHT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_LEFT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCES);
conveyorBelts = new ArrayList<>();
conveyorBelts.addAll(fastConveyorBelts);
conveyorBelts.addAll(gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_SLOW,
TileType.CONVEYOR_BELT_SLOW_RIGHT, TileType.CONVEYOR_BELT_SLOW_LEFT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_RIGHT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_LEFT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCES));
generateTileLists();
new Thread(() -> {
try {
@ -165,6 +134,52 @@ public class RoboRallyGame implements IDrawableGame {
}
}
/**
* Initializes all players
* @throws IOException If interrupted while trying to sleep
*/
private void initializePlayers() throws IOException {
playerList = new ArrayList<>();
playerList.add(new Player(RobotID.ROBOT_1, "Player1"));
playerList.add(new Player(RobotID.ROBOT_2, "Player2"));
playerList.add(new Player(RobotID.ROBOT_3, "Player3"));
playerList.add(new Player(RobotID.ROBOT_4, "Player4"));
playerList.add(new Player(RobotID.ROBOT_5, "Player5"));
playerList.add(new Player(RobotID.ROBOT_6, "Player6"));
playerList.add(new Player(RobotID.ROBOT_7, "Player7"));
playerList.add(new Player(RobotID.ROBOT_8, "Player8"));
Deck<ProgrammingCard> cards = DeckLoaderUtil.loadProgrammingCardsDeck();
for (Player player : playerList) {
cards.shuffle();
List<ProgrammingCard> testProgram = new ArrayList<>();
for (int i = 0; i < 5; i++) {
cards.shuffle();
testProgram.add(cards.peekTop());
}
player.setInProgram(testProgram);
}
}
/**
* Generates lists containing board element containers with all tiles of certain types
*/
private void generateTileLists() {
cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT,
TileType.COGWHEEL_LEFT);
fastConveyorBelts = gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_FAST,
TileType.CONVEYOR_BELT_FAST_RIGHT, TileType.CONVEYOR_BELT_FAST_LEFT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_RIGHT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_LEFT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCES);
conveyorBelts = new ArrayList<>();
conveyorBelts.addAll(fastConveyorBelts);
conveyorBelts.addAll(gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_SLOW,
TileType.CONVEYOR_BELT_SLOW_RIGHT, TileType.CONVEYOR_BELT_SLOW_LEFT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_RIGHT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_LEFT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCES));
}
/**
* Does whatever the game wants to do
* @throws InterruptedException If interrupted while trying to sleep