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endre på neste screen fra loading screenet
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@ -14,8 +14,10 @@ import inf112.fiasko.roborally.game_wrapper.SimpleButton;
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import inf112.fiasko.roborally.networking.containers.GameStartInfo;
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import inf112.fiasko.roborally.networking.containers.GameStartInfo;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.utility.IOUtil;
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import inf112.fiasko.roborally.utility.IOUtil;
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import com.esotericsoftware.kryonet.Connection;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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/**
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/**
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* This screen allows the host to wait for players to join
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* This screen allows the host to wait for players to join
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@ -44,9 +46,13 @@ public class LobbyScreen extends AbstractScreen {
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startGameButton.addListener(new InputListener() {
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startGameButton.addListener(new InputListener() {
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@Override
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@Override
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public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
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public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
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List<Player> playerlist = IOUtil.playerGenerator(roboRallyWrapper.server.getPlayerNames(),
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Map<Connection,String> playernames = roboRallyWrapper.server.getPlayerNames();
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List<Player> playerlist = IOUtil.playerGenerator(playernames,
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roboRallyWrapper.server.getRobotID());
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roboRallyWrapper.server.getRobotID());
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roboRallyWrapper.server.sendToAllClients(new GameStartInfo("Checkmate.txt",playerlist));
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for (Connection connection:playernames.keySet()) {
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roboRallyWrapper.server.sendToClient(connection,new GameStartInfo("Checkmate.txt"
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,playerlist,playernames.get(connection)));
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}
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(roboRallyWrapper));
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(roboRallyWrapper));
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return true;//her we do stuff
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return true;//her we do stuff
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}
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}
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