endre på neste screen fra loading screenet

This commit is contained in:
Tobydrama 2020-04-14 14:50:21 +02:00
parent bd9dbf5555
commit 0ddf309e70

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@ -14,8 +14,10 @@ import inf112.fiasko.roborally.game_wrapper.SimpleButton;
import inf112.fiasko.roborally.networking.containers.GameStartInfo;
import inf112.fiasko.roborally.objects.Player;
import inf112.fiasko.roborally.utility.IOUtil;
import com.esotericsoftware.kryonet.Connection;
import java.util.List;
import java.util.Map;
/**
* This screen allows the host to wait for players to join
@ -44,9 +46,13 @@ public class LobbyScreen extends AbstractScreen {
startGameButton.addListener(new InputListener() {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
List<Player> playerlist = IOUtil.playerGenerator(roboRallyWrapper.server.getPlayerNames(),
Map<Connection,String> playernames = roboRallyWrapper.server.getPlayerNames();
List<Player> playerlist = IOUtil.playerGenerator(playernames,
roboRallyWrapper.server.getRobotID());
roboRallyWrapper.server.sendToAllClients(new GameStartInfo("Checkmate.txt",playerlist));
for (Connection connection:playernames.keySet()) {
roboRallyWrapper.server.sendToClient(connection,new GameStartInfo("Checkmate.txt"
,playerlist,playernames.get(connection)));
}
roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(roboRallyWrapper));
return true;//her we do stuff
}