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package inf112.fiasko.roborally.objects;
import inf112.fiasko.roborally.elementproperties.Action;
import inf112.fiasko.roborally.elementproperties.Direction;
import inf112.fiasko.roborally.elementproperties.GameState;
import inf112.fiasko.roborally.elementproperties.Position;
import inf112.fiasko.roborally.elementproperties.RobotID;
import inf112.fiasko.roborally.elementproperties.TileType;
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import inf112.fiasko.roborally.elementproperties.WallType;
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import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
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import java.util.concurrent.TimeUnit;
/**
* This class handles everything that should happen during a phase
*/
public class Phase {
private final Board gameBoard;
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private final List<Player> playerList;
private final int cycleDelay;
private final InteractableGame game;
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private List<BoardElementContainer<Tile>> cogwheels;
private List<BoardElementContainer<Tile>> conveyorBelts;
private List<BoardElementContainer<Tile>> fastConveyorBelts;
private List<BoardElementContainer<Tile>> flags;
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private List<BoardElementContainer<Wall>> oddPushers;
private List<BoardElementContainer<Wall>> evenPushers;
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/**
* Instantiates a new phase
*
* @param gameBoard The board to act on
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* @param playerList A list of players participating in the game
* @param cycleDelay The amount of milliseconds to wait between moves
* @param game The game which uses this object
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*/
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public Phase(Board gameBoard, List<Player> playerList, int cycleDelay, InteractableGame game) {
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this.gameBoard = gameBoard;
this.playerList = playerList;
this.cycleDelay = cycleDelay;
this.game = game;
generateTileLists();
}
/**
* Runs one phase as defined in the Robo Rally rulebook
*
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* @param phaseNumber The number of the phase to run
* @throws InterruptedException If interrupted wile trying to sleep
*/
public void runPhase(int phaseNumber) throws InterruptedException {
sleep();
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runProgrammingCards(phaseNumber);
moveAllConveyorBelts();
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startPushers(phaseNumber);
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rotateCogwheels();
fireAllLasers();
checkAllFlags();
}
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/**
* Starts all pushers which should be pushed this phase
*
* @param phaseNumber The current phase number
* @throws InterruptedException If interrupted while sleeping
*/
private void startPushers(int phaseNumber) throws InterruptedException {
sleep();
List<BoardElementContainer<Wall>> pushersToPush;
if (phaseNumber % 2 == 0) {
pushersToPush = evenPushers;
} else {
pushersToPush = oddPushers;
}
for (BoardElementContainer<Wall> pusher : pushersToPush) {
runPusher(pusher.getPosition(), Direction.getReverseDirection(pusher.getElement().getDirection()));
}
}
/**
* Makes the pusher try to push any robot standing on it
*
* @param pusherPosition The position of the pusher which is pushing
* @param pushDirection The direction of the pusher which is pushing
*/
private void runPusher(Position pusherPosition, Direction pushDirection) {
RobotID robotToPush = gameBoard.getRobotOnPosition(pusherPosition);
if (robotToPush != null) {
gameBoard.moveRobot(robotToPush, pushDirection);
}
}
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/**
* Checks all flags for robots. Tries to update the flag of the robot.
*/
public void checkAllFlags() {
for (BoardElementContainer<Tile> flag : flags) {
Position flagPosition = flag.getPosition();
if (!gameBoard.hasRobotOnPosition(flagPosition)) {
continue;
}
RobotID robotID = gameBoard.getRobotOnPosition(flagPosition);
if (gameBoard.hasTouchedFlagThisTurn(robotID)) {
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continue;
}
gameBoard.updateFlagOnRobot(robotID, flag.getElement().getTileType());
checkIfPlayerWon(robotID, flags.size());
}
}
/**
* Fires all lasers on the game board
*
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* @throws InterruptedException If it gets interrupted while trying to sleep
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*/
public void fireAllLasers() throws InterruptedException {
sleep();
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gameBoard.fireAllLasers();
sleep();
gameBoard.doLaserCleanup();
}
/**
* Runs all programming cards for a phase
*
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* @param phase The number of the phase to run cards for
* @throws InterruptedException If it gets interrupted while trying to sleep
*/
public void runProgrammingCards(int phase) throws InterruptedException {
List<RobotID> robotsToDoAction = new ArrayList<>();
List<ProgrammingCard> programToBeRun = new ArrayList<>();
List<Integer> originalPriority = new ArrayList<>();
for (Player player : playerList) {
List<ProgrammingCard> playerProgram = player.getProgram();
if (!playerProgram.isEmpty()) {
ProgrammingCard programmingCard = playerProgram.get(phase - 1);
originalPriority.add(programmingCard.getPriority());
robotsToDoAction.add(player.getRobotID());
programToBeRun.add(programmingCard);
}
}
Collections.sort(programToBeRun);
for (ProgrammingCard card : programToBeRun) {
int i = originalPriority.indexOf(card.getPriority());
RobotID robot = robotsToDoAction.get(i);
makeMove(robot, card.getAction());
}
}
/**
* Rotates all robots that are standing on cogWheel tiles on the board.
*
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* @throws InterruptedException If interrupted while sleeping.
*/
public void rotateCogwheels() throws InterruptedException {
sleep();
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for (BoardElementContainer<Tile> cogwheel : cogwheels) {
if (!gameBoard.hasRobotOnPosition(cogwheel.getPosition())) {
continue;
}
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RobotID robotAtCogwheel = gameBoard.getRobotOnPosition(cogwheel.getPosition());
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if (cogwheel.getElement().getTileType() == TileType.COGWHEEL_RIGHT) {
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gameBoard.rotateRobotRight(robotAtCogwheel);
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} else {
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gameBoard.rotateRobotLeft(robotAtCogwheel);
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}
}
}
/**
* Moves robots standing on conveyor belts in the direction of the conveyor belt
*
* <p>In addition, the function rotates appropriately when arriving at any non-straight conveyor belt.</p>
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*
* @throws InterruptedException If disturbed during sleep
*/
public void moveAllConveyorBelts() throws InterruptedException {
sleep();
moveConveyorBelts(fastConveyorBelts);
sleep();
moveConveyorBelts(conveyorBelts);
}
/**
* Makes the given robot move according to to the action input.
*
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* @param robotID The ID of the robot to move.
* @param action The specific movement the robot is to take.
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* @throws InterruptedException If interrupted wile trying to sleep.
*/
public void makeMove(RobotID robotID, Action action) throws InterruptedException {
if (!gameBoard.isRobotAlive(robotID)) {
return;
}
sleep();
switch (action) {
case MOVE_1:
gameBoard.moveRobotForward(robotID);
break;
case MOVE_2:
gameBoard.moveRobotForward(robotID);
moveForward(robotID);
break;
case MOVE_3:
gameBoard.moveRobotForward(robotID);
moveForward(robotID);
moveForward(robotID);
break;
case ROTATE_RIGHT:
gameBoard.rotateRobotRight(robotID);
break;
case ROTATE_LEFT:
gameBoard.rotateRobotLeft(robotID);
break;
case U_TURN:
gameBoard.rotateRobotLeft(robotID);
gameBoard.rotateRobotLeft(robotID);
break;
case BACK_UP:
gameBoard.reverseRobot(robotID);
break;
default:
throw new IllegalArgumentException("Not a recognized action.");
}
}
/**
* Checks if the player won, and shows the victory screen
*
* @param robotID The robot to be checked
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* @param numberOfFlags The number of flags on the map
*/
private void checkIfPlayerWon(RobotID robotID, int numberOfFlags) {
if (victoryCheck(gameBoard.getLastFlagVisited(robotID), numberOfFlags)) {
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for (Player player : playerList) {
if (player.getRobotID() != robotID) {
continue;
}
if (game != null) {
game.setWinningPlayerName(player.getName());
game.setGameState(GameState.GAME_IS_WON);
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try {
Thread.sleep(1000 * cycleDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
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}
}
}
}
/**
* Checks whether a player has won
*
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* @param lastFlagVisited The last flag the player visited
* @param lastFlag The last flag of the board
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* @return True if the player has visited the last flag
*/
private boolean victoryCheck(int lastFlagVisited, int lastFlag) {
return (lastFlagVisited == lastFlag);
}
/**
* Moves a list of conveyor belts
*
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* @param conveyorBelts A list of board element containers containing conveyor belts
*/
private void moveConveyorBelts(List<BoardElementContainer<Tile>> conveyorBelts) {
Map<RobotID, Position> newPositions = new HashMap<>();
Map<RobotID, Boolean> moveNormally = new HashMap<>();
for (Robot robot : gameBoard.getAliveRobots()) {
newPositions.put(robot.getRobotId(), robot.getPosition());
}
//Updates hash maps containing robot move information
for (BoardElementContainer<Tile> conveyorBelt : conveyorBelts) {
Position conveyorBeltPosition = conveyorBelt.getPosition();
Direction conveyorBeltDirection = conveyorBelt.getElement().getDirection();
if (gameBoard.conveyorBeltCanMove(conveyorBelt, 0) &&
gameBoard.hasRobotOnPosition(conveyorBeltPosition)) {
updateConveyorBeltMaps(conveyorBeltPosition, conveyorBeltDirection, newPositions, moveNormally);
}
}
//Updates position for all robots affected by conveyor belts
for (RobotID robotID : RobotID.values()) {
if (newPositions.get(robotID) == null || moveNormally.get(robotID) == null) {
continue;
}
if (moveNormally.get(robotID)) {
gameBoard.moveRobot(robotID, gameBoard.getTileOnPosition(newPositions.get(robotID)).getDirection());
} else {
gameBoard.teleportRobot(robotID, newPositions.get(robotID));
}
}
}
/**
* Updates maps containing information about what a robot on a conveyor belt should do
*
* @param conveyorBeltPosition The position of the conveyor belt the robot stands on
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* @param conveyorBeltDirection The direction of the conveyor belt the robot stands on
* @param newPositions The map containing new positions for robots
* @param moveNormally The map containing whether a robot should move normally following normal rules
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*/
private void updateConveyorBeltMaps(Position conveyorBeltPosition, Direction conveyorBeltDirection,
Map<RobotID, Position> newPositions, Map<RobotID, Boolean> moveNormally) {
RobotID robotAtConveyorBelt = gameBoard.getRobotOnPosition(conveyorBeltPosition);
Position newPosition = gameBoard.getNewPosition(conveyorBeltPosition, conveyorBeltDirection);
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if (gameBoard.isValidPosition(newPosition) && gameBoard.isConveyorBelt(gameBoard.getTileOnPosition(newPosition))) {
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newPositions.put(robotAtConveyorBelt, newPosition);
moveNormally.put(robotAtConveyorBelt, false);
Direction newDirection = gameBoard.getTileOnPosition(newPosition).getDirection();
if (Direction.getRightRotatedDirection(newDirection) == conveyorBeltDirection) {
gameBoard.rotateRobotLeft(robotAtConveyorBelt);
} else if (Direction.getLeftRotatedDirection(newDirection) == conveyorBeltDirection) {
gameBoard.rotateRobotRight(robotAtConveyorBelt);
}
} else {
newPositions.put(robotAtConveyorBelt, conveyorBeltPosition);
moveNormally.put(robotAtConveyorBelt, true);
}
}
/**
* Helper method for makeMove. Takes care of movement forward of given robot.
*
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* @param robotID ID of the given robot.
* @throws InterruptedException If interrupted wile sleeping.
*/
private void moveForward(RobotID robotID) throws InterruptedException {
if (!gameBoard.isRobotAlive(robotID)) {
return;
}
sleep();
gameBoard.moveRobotForward(robotID);
}
/**
* Makes the game thread wait a given time amount before continuing.
*
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* @throws InterruptedException If interrupted while trying to sleep.
*/
private void sleep() throws InterruptedException {
if (cycleDelay > 0) {
TimeUnit.MILLISECONDS.sleep(cycleDelay);
}
}
/**
* Generates lists containing board element containers with all tiles of certain types
*/
private void generateTileLists() {
cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT,
TileType.COGWHEEL_LEFT);
fastConveyorBelts = gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_FAST,
TileType.CONVEYOR_BELT_FAST_RIGHT, TileType.CONVEYOR_BELT_FAST_LEFT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_RIGHT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_LEFT,
TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCES);
conveyorBelts = new ArrayList<>();
conveyorBelts.addAll(fastConveyorBelts);
conveyorBelts.addAll(gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_SLOW,
TileType.CONVEYOR_BELT_SLOW_RIGHT, TileType.CONVEYOR_BELT_SLOW_LEFT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_RIGHT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_LEFT,
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCES));
flags = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1,
TileType.FLAG_2, TileType.FLAG_3, TileType.FLAG_4);
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oddPushers = gameBoard.getPositionsOfWallOnBoard(WallType.WALL_PUSHER_ODD);
evenPushers = gameBoard.getPositionsOfWallOnBoard(WallType.WALL_PUSHER_EVEN);
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}
}