2020-04-17 11:13:08 +02:00
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package inf112.fiasko.roborally.objects;
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2020-04-20 13:13:04 +02:00
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import inf112.fiasko.roborally.elementproperties.Action;
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import inf112.fiasko.roborally.elementproperties.Direction;
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import inf112.fiasko.roborally.elementproperties.GameState;
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import inf112.fiasko.roborally.elementproperties.Position;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.elementproperties.TileType;
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2020-04-17 11:13:08 +02:00
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2020-04-20 13:13:04 +02:00
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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2020-04-17 11:13:08 +02:00
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import java.util.concurrent.TimeUnit;
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/**
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* This class handles everything that should happen during a phase
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*/
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public class Phase {
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2020-04-17 13:11:09 +02:00
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private final Board gameBoard;
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private final List<Player> playerList;
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private final int cycleDelay;
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2020-04-17 11:13:08 +02:00
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private List<BoardElementContainer<Tile>> cogwheels;
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private List<BoardElementContainer<Tile>> conveyorBelts;
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private List<BoardElementContainer<Tile>> fastConveyorBelts;
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private List<BoardElementContainer<Tile>> flags;
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private InteractableGame game;
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2020-04-17 11:13:08 +02:00
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/**
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* Instantiates a new phase
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2020-04-20 13:13:04 +02:00
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*
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* @param gameBoard The board to act on
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2020-04-17 11:13:08 +02:00
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* @param playerList A list of players participating in the game
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* @param cycleDelay The amount of milliseconds to wait between moves
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2020-04-20 13:13:04 +02:00
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* @param game The game which uses this object
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2020-04-17 11:13:08 +02:00
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*/
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2020-04-20 14:21:03 +02:00
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public Phase(Board gameBoard, List<Player> playerList, int cycleDelay, InteractableGame game) {
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2020-04-17 11:13:08 +02:00
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this.gameBoard = gameBoard;
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this.playerList = playerList;
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this.cycleDelay = cycleDelay;
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this.game = game;
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generateTileLists();
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}
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/**
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* Runs one phase as defined in the Robo Rally rulebook
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2020-04-20 13:13:04 +02:00
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*
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2020-04-17 11:13:08 +02:00
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* @param phaseNumber The number of the phase to run
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* @throws InterruptedException If interrupted wile trying to sleep
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*/
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public void runPhase(int phaseNumber) throws InterruptedException {
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2020-04-21 10:45:02 +02:00
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sleep();
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2020-04-17 11:13:08 +02:00
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runProgrammingCards(phaseNumber);
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moveAllConveyorBelts();
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rotateCogwheels();
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fireAllLasers();
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checkAllFlags();
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}
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/**
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* Checks all flags for robots. Tries to update the flag of the robot.
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*/
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public void checkAllFlags() {
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for (BoardElementContainer<Tile> flag : flags) {
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Position flagPosition = flag.getPosition();
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if (!gameBoard.hasRobotOnPosition(flagPosition)) {
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continue;
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}
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RobotID robotID = gameBoard.getRobotOnPosition(flagPosition);
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if (gameBoard.hasTouchedFlagThisTurn(robotID)) {
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continue;
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}
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gameBoard.updateFlagOnRobot(robotID, flag.getElement().getTileType());
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checkIfPlayerWon(robotID, flags.size());
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}
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}
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/**
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* Fires all lasers on the game board
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*
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* @throws InterruptedException If it gets interrupted while trying to sleep
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*/
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public void fireAllLasers() throws InterruptedException {
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sleep();
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gameBoard.fireAllLasers();
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sleep();
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gameBoard.doLaserCleanup();
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}
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/**
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* Runs all programming cards for a phase
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*
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* @param phase The number of the phase to run cards for
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* @throws InterruptedException If it gets interrupted while trying to sleep
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*/
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public void runProgrammingCards(int phase) throws InterruptedException {
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List<RobotID> robotsToDoAction = new ArrayList<>();
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List<ProgrammingCard> programToBeRun = new ArrayList<>();
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List<Integer> originalPriority = new ArrayList<>();
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for (Player player : playerList) {
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List<ProgrammingCard> playerProgram = player.getProgram();
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if (!playerProgram.isEmpty()) {
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ProgrammingCard programmingCard = playerProgram.get(phase - 1);
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originalPriority.add(programmingCard.getPriority());
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robotsToDoAction.add(player.getRobotID());
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programToBeRun.add(programmingCard);
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}
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}
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Collections.sort(programToBeRun);
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for (ProgrammingCard card : programToBeRun) {
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int i = originalPriority.indexOf(card.getPriority());
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RobotID robot = robotsToDoAction.get(i);
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makeMove(robot, card.getAction());
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}
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}
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/**
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* Rotates all robots that are standing on cogWheel tiles on the board.
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*
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2020-04-17 11:13:08 +02:00
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* @throws InterruptedException If interrupted while sleeping.
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*/
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public void rotateCogwheels() throws InterruptedException {
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sleep();
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for (BoardElementContainer<Tile> cogwheel : cogwheels) {
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if (!gameBoard.hasRobotOnPosition(cogwheel.getPosition())) {
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continue;
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}
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if (cogwheel.getElement().getTileType() == TileType.COGWHEEL_RIGHT) {
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gameBoard.rotateRobotRight(gameBoard.getRobotOnPosition(cogwheel.getPosition()));
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} else {
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gameBoard.rotateRobotLeft(gameBoard.getRobotOnPosition(cogwheel.getPosition()));
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}
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}
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}
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/**
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* Moves robots standing on conveyor belts in the direction of the conveyor belt
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*
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* <p>In addition, the function rotates appropriately when arriving at any non-straight conveyor belt.</p>
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*
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* @throws InterruptedException If disturbed during sleep
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*/
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public void moveAllConveyorBelts() throws InterruptedException {
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sleep();
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moveConveyorBelts(fastConveyorBelts);
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sleep();
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moveConveyorBelts(conveyorBelts);
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}
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/**
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* Makes the given robot move according to to the action input.
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*
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* @param robotID The ID of the robot to move.
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* @param action The specific movement the robot is to take.
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* @throws InterruptedException If interrupted wile trying to sleep.
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*/
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public void makeMove(RobotID robotID, Action action) throws InterruptedException {
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if (!gameBoard.isRobotAlive(robotID)) {
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return;
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}
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sleep();
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switch (action) {
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case MOVE_1:
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gameBoard.moveRobotForward(robotID);
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break;
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case MOVE_2:
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gameBoard.moveRobotForward(robotID);
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moveForward(robotID);
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break;
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case MOVE_3:
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gameBoard.moveRobotForward(robotID);
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moveForward(robotID);
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moveForward(robotID);
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break;
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case ROTATE_RIGHT:
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gameBoard.rotateRobotRight(robotID);
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break;
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case ROTATE_LEFT:
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gameBoard.rotateRobotLeft(robotID);
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break;
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case U_TURN:
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gameBoard.rotateRobotLeft(robotID);
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gameBoard.rotateRobotLeft(robotID);
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break;
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case BACK_UP:
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gameBoard.reverseRobot(robotID);
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break;
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default:
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throw new IllegalArgumentException("Not a recognized action.");
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}
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}
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/**
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* Checks if the player won, and shows the victory screen
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*
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* @param robotID The robot to be checked
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* @param numberOfFlags The number of flags on the map
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*/
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private void checkIfPlayerWon(RobotID robotID, int numberOfFlags) {
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if (victoryCheck(gameBoard.getLastFlagVisited(robotID), numberOfFlags)) {
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2020-04-17 11:13:08 +02:00
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for (Player player : playerList) {
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if (player.getRobotID() != robotID) {
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continue;
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}
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if (game != null) {
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game.setWinningPlayerName(player.getName());
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game.setGameState(GameState.GAME_IS_WON);
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}
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}
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}
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}
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/**
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* Checks whether a player has won
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*
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* @param lastFlagVisited The last flag the player visited
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* @param lastFlag The last flag of the board
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* @return True if the player has visited the last flag
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*/
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private boolean victoryCheck(int lastFlagVisited, int lastFlag) {
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return (lastFlagVisited == lastFlag);
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}
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/**
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* Moves a list of conveyor belts
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*
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* @param conveyorBelts A list of board element containers containing conveyor belts
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*/
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private void moveConveyorBelts(List<BoardElementContainer<Tile>> conveyorBelts) {
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Map<RobotID, Position> newPositions = new HashMap<>();
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Map<RobotID, Boolean> moveNormally = new HashMap<>();
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for (Robot robot : gameBoard.getAliveRobots()) {
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newPositions.put(robot.getRobotId(), robot.getPosition());
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}
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//Updates hash maps containing robot move information
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for (BoardElementContainer<Tile> conveyorBelt : conveyorBelts) {
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Position conveyorBeltPosition = conveyorBelt.getPosition();
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Direction conveyorBeltDirection = conveyorBelt.getElement().getDirection();
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if (gameBoard.conveyorBeltCanMove(conveyorBelt, 0) &&
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gameBoard.hasRobotOnPosition(conveyorBeltPosition)) {
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updateConveyorBeltMaps(conveyorBeltPosition, conveyorBeltDirection, newPositions, moveNormally);
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}
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}
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//Updates position for all robots affected by conveyor belts
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for (RobotID robotID : RobotID.values()) {
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if (newPositions.get(robotID) == null || moveNormally.get(robotID) == null) {
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continue;
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}
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if (moveNormally.get(robotID)) {
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gameBoard.moveRobot(robotID, gameBoard.getTileOnPosition(newPositions.get(robotID)).getDirection());
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} else {
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gameBoard.teleportRobot(robotID, newPositions.get(robotID));
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}
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}
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}
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/**
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* Updates maps containing information about what a robot on a conveyor belt should do
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*
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* @param conveyorBeltPosition The position of the conveyor belt the robot stands on
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* @param conveyorBeltDirection The direction of the conveyor belt the robot stands on
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* @param newPositions The map containing new positions for robots
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* @param moveNormally The map containing whether a robot should move normally following normal rules
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*/
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private void updateConveyorBeltMaps(Position conveyorBeltPosition, Direction conveyorBeltDirection,
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Map<RobotID, Position> newPositions, Map<RobotID, Boolean> moveNormally) {
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RobotID robotAtConveyorBelt = gameBoard.getRobotOnPosition(conveyorBeltPosition);
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Position newPosition = gameBoard.getNewPosition(conveyorBeltPosition, conveyorBeltDirection);
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if (gameBoard.isConveyorBelt(gameBoard.getTileOnPosition(newPosition))) {
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newPositions.put(robotAtConveyorBelt, newPosition);
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moveNormally.put(robotAtConveyorBelt, false);
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Direction newDirection = gameBoard.getTileOnPosition(newPosition).getDirection();
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if (Direction.getRightRotatedDirection(newDirection) == conveyorBeltDirection) {
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gameBoard.rotateRobotLeft(robotAtConveyorBelt);
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} else if (Direction.getLeftRotatedDirection(newDirection) == conveyorBeltDirection) {
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gameBoard.rotateRobotRight(robotAtConveyorBelt);
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}
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} else {
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newPositions.put(robotAtConveyorBelt, conveyorBeltPosition);
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moveNormally.put(robotAtConveyorBelt, true);
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}
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}
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/**
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* Helper method for makeMove. Takes care of movement forward of given robot.
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*
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* @param robotID ID of the given robot.
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* @throws InterruptedException If interrupted wile sleeping.
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*/
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private void moveForward(RobotID robotID) throws InterruptedException {
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if (!gameBoard.isRobotAlive(robotID)) {
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return;
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}
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sleep();
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gameBoard.moveRobotForward(robotID);
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}
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/**
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* Makes the game thread wait a given time amount before continuing.
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*
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* @throws InterruptedException If interrupted while trying to sleep.
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*/
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private void sleep() throws InterruptedException {
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if (cycleDelay > 0) {
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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}
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}
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/**
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* Generates lists containing board element containers with all tiles of certain types
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*/
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private void generateTileLists() {
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cogwheels = gameBoard.getPositionsOfTileOnBoard(TileType.COGWHEEL_RIGHT,
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TileType.COGWHEEL_LEFT);
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fastConveyorBelts = gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_FAST,
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TileType.CONVEYOR_BELT_FAST_RIGHT, TileType.CONVEYOR_BELT_FAST_LEFT,
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TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_RIGHT,
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TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCE_LEFT,
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TileType.CONVEYOR_BELT_FAST_SIDE_ENTRANCES);
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|
|
|
conveyorBelts = new ArrayList<>();
|
|
|
|
conveyorBelts.addAll(fastConveyorBelts);
|
|
|
|
conveyorBelts.addAll(gameBoard.getPositionsOfTileOnBoard(TileType.CONVEYOR_BELT_SLOW,
|
|
|
|
TileType.CONVEYOR_BELT_SLOW_RIGHT, TileType.CONVEYOR_BELT_SLOW_LEFT,
|
|
|
|
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_RIGHT,
|
|
|
|
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCE_LEFT,
|
|
|
|
TileType.CONVEYOR_BELT_SLOW_SIDE_ENTRANCES));
|
|
|
|
flags = gameBoard.getPositionsOfTileOnBoard(TileType.FLAG_1,
|
|
|
|
TileType.FLAG_2, TileType.FLAG_3, TileType.FLAG_4);
|
|
|
|
}
|
|
|
|
}
|