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<div class="subTitle">inf112.fiasko.roborally.objects</div>
<h2 title="Class DrawableObject" class="title">Class DrawableObject</h2>
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<li>java.lang.Object</li>
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<li>inf112.fiasko.roborally.objects.DrawableObject</li>
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<pre>public class <span class="typeNameLabel">DrawableObject</span>
extends java.lang.Object</pre>
<div class="block">This class represents an object that can be drawn using libgdx</div>
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<h3>Constructor Summary</h3>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion&nbsp;texture,
int&nbsp;xPos,
int&nbsp;yPos)</code>
<div class="block">Initializes a new drawable object</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion&nbsp;texture,
int&nbsp;xPos,
int&nbsp;yPos,
int&nbsp;width,
int&nbsp;height,
int&nbsp;rotation)</code>
<div class="block">Initializes a drawable object</div>
</td>
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<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-boolean-boolean-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion&nbsp;texture,
int&nbsp;xPos,
int&nbsp;yPos,
int&nbsp;width,
int&nbsp;height,
int&nbsp;rotation,
boolean&nbsp;flipX,
boolean&nbsp;flipY)</code>
<div class="block">Initializes a drawable object</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#flipX--">flipX</a></span>()</code>
<div class="block">Whether to flip the texture on the x-axis when rendering</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#flipY--">flipY</a></span>()</code>
<div class="block">Whether to flip the texture on the y-axis when rendering</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getHeight--">getHeight</a></span>()</code>
<div class="block">Gets the height of the object</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getRotation--">getRotation</a></span>()</code>
<div class="block">Gets the number of degrees to rotate the texture counterclockwise when rendering</div>
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<td class="colFirst"><code>com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getTexture--">getTexture</a></span>()</code>
<div class="block">Gets the texture to use for drawing the object</div>
</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getWidth--">getWidth</a></span>()</code>
<div class="block">Gets the width of the object</div>
</td>
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<tr id="i6" class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getXPosition--">getXPosition</a></span>()</code>
<div class="block">Gets the x position the object should be drawn on
The x position should be in terms of the actual pixel position on the rendered game, not the position according
to the game tile.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getYPosition--">getYPosition</a></span>()</code>
<div class="block">Gets the y position the object should be drawn on
The y position should be in terms of the actual pixel position on the rendered game, not the position according
to the game tile.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>DrawableObject</h4>
<pre>public&nbsp;DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion&nbsp;texture,
int&nbsp;xPos,
int&nbsp;yPos,
int&nbsp;width,
int&nbsp;height,
int&nbsp;rotation,
boolean&nbsp;flipX,
boolean&nbsp;flipY)</pre>
<div class="block">Initializes a drawable object</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>texture</code> - The texture to use for drawing the element</dd>
<dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd>
<dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd>
<dd><code>width</code> - The width of the element</dd>
<dd><code>height</code> - The height of the element</dd>
<dd><code>rotation</code> - The amount of degrees to rotate the element counterclockwise</dd>
<dd><code>flipX</code> - Whether to flip/mirror the element over the x axis</dd>
<dd><code>flipY</code> - Whether to flip/mirror the element over the y axis</dd>
</dl>
</li>
</ul>
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<h4>DrawableObject</h4>
<pre>public&nbsp;DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion&nbsp;texture,
int&nbsp;xPos,
int&nbsp;yPos,
int&nbsp;width,
int&nbsp;height,
int&nbsp;rotation)</pre>
<div class="block">Initializes a drawable object</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>texture</code> - The texture to use for drawing the element</dd>
<dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd>
<dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd>
<dd><code>width</code> - The width of the element</dd>
<dd><code>height</code> - The height of the element</dd>
<dd><code>rotation</code> - The amount of degrees to rotate the element counterclockwise</dd>
</dl>
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<h4>DrawableObject</h4>
<pre>public&nbsp;DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion&nbsp;texture,
int&nbsp;xPos,
int&nbsp;yPos)</pre>
<div class="block">Initializes a new drawable object</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>texture</code> - The texture to use for drawing the element</dd>
<dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd>
<dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd>
</dl>
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<h4>getTexture</h4>
<pre>public&nbsp;com.badlogic.gdx.graphics.g2d.TextureRegion&nbsp;getTexture()</pre>
<div class="block">Gets the texture to use for drawing the object</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The texture of the object</dd>
</dl>
</li>
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<h4>getXPosition</h4>
<pre>public&nbsp;int&nbsp;getXPosition()</pre>
<div class="block">Gets the x position the object should be drawn on
<p>The x position should be in terms of the actual pixel position on the rendered game, not the position according
to the game tile. E.g. (128,64) not (2,1).</p></div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>An x position libgdx</dd>
</dl>
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<h4>getYPosition</h4>
<pre>public&nbsp;int&nbsp;getYPosition()</pre>
<div class="block">Gets the y position the object should be drawn on
<p>The y position should be in terms of the actual pixel position on the rendered game, not the position according
to the game tile. E.g. (128,64) not (2,1).</p></div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>An x position libgdx</dd>
</dl>
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<h4>getWidth</h4>
<pre>public&nbsp;int&nbsp;getWidth()</pre>
<div class="block">Gets the width of the object</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>A positive integer</dd>
</dl>
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<h4>getHeight</h4>
<pre>public&nbsp;int&nbsp;getHeight()</pre>
<div class="block">Gets the height of the object</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>A positive integer</dd>
</dl>
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<h4>getRotation</h4>
<pre>public&nbsp;int&nbsp;getRotation()</pre>
<div class="block">Gets the number of degrees to rotate the texture counterclockwise when rendering</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>An integer</dd>
</dl>
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<h4>flipX</h4>
<pre>public&nbsp;boolean&nbsp;flipX()</pre>
<div class="block">Whether to flip the texture on the x-axis when rendering</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the texture is to be flipped. False otherwise</dd>
</dl>
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<h4>flipY</h4>
<pre>public&nbsp;boolean&nbsp;flipY()</pre>
<div class="block">Whether to flip the texture on the y-axis when rendering</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>True if the texture is to be flipped. False otherwise</dd>
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