Compare commits

...

8 Commits

20 changed files with 2729 additions and 42 deletions

2
.editorconfig Normal file
View File

@ -0,0 +1,2 @@
[*.md]
trim_trailing_whitespace = false

8
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@ -0,0 +1,8 @@
blank_issues_enabled: false
contact_links:
- name: Factions Documentation
url: https://factions.support/
about: Look here for documentation on running the plugin
- name: Factions Support Discord
url: https://discord.gg/PHpuzZS
about: Click on the FactionsUUID category to see our channels

17
.github/ISSUE_TEMPLATE/feature.md vendored Normal file
View File

@ -0,0 +1,17 @@
---
name: Feature Request
about: Have an idea you want to see added? Post it here!
---
<!-- FactionsUUID Feature Request Template
Please post ideas that are relevant and can be for the majority, not just yourself
-->
### Idea
*Tell us what you want!*
### Details
*Give some more information so we can get an idea.*

42
.github/ISSUE_TEMPLATE/issue.md vendored Normal file
View File

@ -0,0 +1,42 @@
---
name: Issue
about: Having a problem? Use this template!
---
<!-- FactionsUUID Issue Template
Don't put anything inside this block, as it won't be included in the issue.
If you have a question about Factions, it may be more useful to join our
Discord server which you can find at https://factions.support/help or to
check the documentation at https://factions.support look for more info.
Please also check to see if this issue has already been reported.
1. Fill out the template, running the commands either in the console or
as a player. Don't simply put "latest" or we will ignore it.
2. When linking files, do not attach them to the post! Paste them on
https://gist.github.com/, then paste a link to them in the relevant parts
of the template. Avoid using Hastebin or Pastebin, as files are deleted
after a period of time.
3. If you are reporting an issue with lag, please include a timings report.
4. If you are reporting an issue with messages or in-game behavior, please
include screenshots detailing the problem.
5. Include a description and any other details that may be helpful under
"Details:".
-->
### Debug info
*Run `/f debug mini` and paste or screenshot all four lines here.*
### Logs
*Give use your logs by going to `logs/latest.log`.*
### Details
*Please explain the problem.*

1
.gitignore vendored
View File

@ -245,3 +245,4 @@ $RECYCLE.BIN/
.dropbox .dropbox
.dropbox.attr .dropbox.attr
.dropbox.cache .dropbox.cache
/lib/

33
Jenkinsfile vendored Normal file
View File

@ -0,0 +1,33 @@
pipeline {
agent any
tools {
jdk 'JDK17'
}
stages {
stage('Build') {
steps {
echo 'Building...'
sh 'mvn clean & mvn validate & mvn compile'
}
}
stage('Test') {
steps {
echo 'Testing...'
sh 'mvn test'
}
}
stage('Verify') {
steps {
echo 'Verifying...'
sh 'mvn verify -Dmaven.test.skip=true'
}
}
stage('Deploy') {
steps {
echo 'Deploying...'
sh 'mvn deploy -Dmaven.install.skip=true -Dmaven.test.skip=true'
archiveArtifacts artifacts: '**/target/*.jar', fingerprint: true
}
}
}
}

74
mkdocs.yml Normal file
View File

@ -0,0 +1,74 @@
# Config for mkdocs-material 7
# Project information
site_name: 'FactionsUUID'
site_description: 'Premium Factions for premium people.'
site_author: 'MOSS'
site_url: 'https://factions.support/'
# Repository
repo_name: 'GitHub'
repo_url: 'https://github.com/drtshock/Factions'
edit_uri: 'edit/1.6.x/docs/'
# Copyright
copyright: 'Copyright &copy; 2019-2021 MOSS'
# Configuration
theme:
name: 'material'
language: 'en'
palette:
scheme: 'slate'
primary: 'green'
accent: 'light green'
font:
text: 'Roboto'
code: 'Roboto Mono'
extra_css:
- stylesheets/dark_theme.css
- stylesheets/codehilite.css
# Page tree
nav:
- Home: index.md
- Support: help.md
- Introduction: introduction.md
- Definitions: definitions.md
- First Steps: firststeps.md
- Commands: commands.md
- Permissions: permissions.md
- Permission Nodes: permissionnodes.md
- Permission Contexts: contexts.md
- Placeholders: placeholders.md
- PlaceholderAPI: placeholderapi.md
- Particles: particles.md
- Developers: developers.md
# Customization
extra:
social:
- icon: 'fontawesome/solid/globe-americas'
link: 'https://discord.gg/PHpuzZS'
# Plugins
plugins:
- search
- minify:
minify_html: true
# Extensions
markdown_extensions:
- admonition
- codehilite:
guess_lang: false
- pymdownx.critic
- pymdownx.details
- pymdownx.inlinehilite
- pymdownx.superfences
- pymdownx.tasklist:
custom_checkbox: true
- pymdownx.tilde
- toc:
permalink: true

53
pom.xml
View File

@ -14,7 +14,7 @@
factions. This way we hope to inspire politics, intrigue, and team spirit. factions. This way we hope to inspire politics, intrigue, and team spirit.
</description> </description>
<!--<url>${massiveBaseUrl}/factions</url>--> <!--<url>${massiveBaseUrl}/factions</url>-->
<version>3.3.3</version> <version>3.3.4</version>
<properties> <properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
@ -23,6 +23,14 @@
</properties> </properties>
<repositories> <repositories>
<repository>
<id>cnaude-repo</id>
<url>https://repo.chrisnaude.com/</url>
</repository>
<repository>
<id>enderzone</id>
<url>https://ci.ender.zone/plugin/repository/everything/</url>
</repository>
<repository> <repository>
<id>spigotmc-repo</id> <id>spigotmc-repo</id>
<url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url> <url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
@ -43,7 +51,21 @@
<id>placeholderapi</id> <id>placeholderapi</id>
<url>https://repo.extendedclip.com/content/repositories/placeholderapi/</url> <url>https://repo.extendedclip.com/content/repositories/placeholderapi/</url>
</repository> </repository>
<repository>
<id>knarcraft-repo</id>
<url>https://git.knarcraft.net/api/packages/EpicKnarvik97/maven</url>
</repository>
</repositories> </repositories>
<distributionManagement>
<repository>
<id>knarcraft-repo</id>
<url>https://git.knarcraft.net/api/packages/EpicKnarvik97/maven</url>
</repository>
<snapshotRepository>
<id>knarcraft-repo</id>
<url>https://git.knarcraft.net/api/packages/EpicKnarvik97/maven</url>
</snapshotRepository>
</distributionManagement>
<!-- Dependencies --> <!-- Dependencies -->
<dependencies> <dependencies>
@ -51,52 +73,55 @@
<dependency> <dependency>
<groupId>org.spigotmc</groupId> <groupId>org.spigotmc</groupId>
<artifactId>spigot-api</artifactId> <artifactId>spigot-api</artifactId>
<version>1.20.1-R0.1-SNAPSHOT</version> <version>1.20.6-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency> </dependency>
<!-- MassiveCore --> <!-- MassiveCore -->
<dependency> <dependency>
<groupId>com.massivecraft.massivecore</groupId> <groupId>com.massivecraft.massivecore</groupId>
<artifactId>MassiveCore</artifactId> <artifactId>MassiveCore</artifactId>
<version>3.3.3</version> <version>3.3.3</version>
<scope>system</scope> <scope>provided</scope>
<systemPath>${project.basedir}\lib\MassiveCore.jar</systemPath>
</dependency> </dependency>
<!-- WorldEdit --> <!-- WorldEdit -->
<dependency> <dependency>
<groupId>com.sk89q.worldedit</groupId> <groupId>com.sk89q.worldedit</groupId>
<artifactId>worldedit-core</artifactId> <artifactId>worldedit-core</artifactId>
<version>7.2.7</version> <version>7.2.7</version>
<scope>provided</scope>
</dependency> </dependency>
<dependency> <dependency>
<groupId>com.sk89q.worldedit</groupId> <groupId>com.sk89q.worldedit</groupId>
<artifactId>worldedit-bukkit</artifactId> <artifactId>worldedit-bukkit</artifactId>
<version>7.2.7</version> <version>7.2.7</version>
<scope>provided</scope>
</dependency> </dependency>
<!-- WorldGuard --> <!-- WorldGuard -->
<dependency> <dependency>
<groupId>com.sk89q.worldguard</groupId> <groupId>com.sk89q.worldguard</groupId>
<artifactId>worldguard-core</artifactId> <artifactId>worldguard-core</artifactId>
<version>7.0.5</version> <version>7.0.5</version>
<scope>provided</scope>
</dependency> </dependency>
<dependency> <dependency>
<groupId>com.sk89q.worldguard</groupId> <groupId>com.sk89q.worldguard</groupId>
<artifactId>worldguard-bukkit</artifactId> <artifactId>worldguard-bukkit</artifactId>
<version>7.0.5</version> <version>7.0.5</version>
<scope>provided</scope>
</dependency> </dependency>
<!-- Vault --> <!-- Vault -->
<dependency> <dependency>
<groupId>com.github.MilkBowl</groupId> <groupId>com.github.MilkBowl</groupId>
<artifactId>VaultAPI</artifactId> <artifactId>VaultAPI</artifactId>
<version>1.7</version> <version>1.7.1</version>
<scope>provided</scope> <scope>provided</scope>
</dependency> </dependency>
<!-- LWC --> <!-- LWC -->
<dependency> <dependency>
<groupId>com.griefcraft</groupId> <groupId>com.griefcraft.lwc</groupId>
<artifactId>lwc</artifactId> <artifactId>LWCX</artifactId>
<version>2.2.8-f367129</version> <version>2.2.5</version>
<scope>system</scope> <scope>provided</scope>
<systemPath>${project.basedir}\lib\LWCX-2.2.8.jar</systemPath>
</dependency> </dependency>
<!-- PlaceholderAPI --> <!-- PlaceholderAPI -->
<dependency> <dependency>
@ -109,20 +134,20 @@
<dependency> <dependency>
<groupId>mineverse.Aust1n46.chat</groupId> <groupId>mineverse.Aust1n46.chat</groupId>
<artifactId>VentureChat</artifactId> <artifactId>VentureChat</artifactId>
<version>3.4.1_1.19_patch</version> <version>2.22.8</version>
<scope>system</scope>
<systemPath>${project.basedir}\lib\VentureChat.jar</systemPath>
</dependency> </dependency>
<!-- Dynmap --> <!-- Dynmap -->
<dependency> <dependency>
<groupId>us.dynmap</groupId> <groupId>us.dynmap</groupId>
<artifactId>dynmap-api</artifactId> <artifactId>dynmap-api</artifactId>
<version>3.1-beta-2</version> <version>3.6</version>
<scope>provided</scope>
</dependency> </dependency>
<dependency> <dependency>
<groupId>me.crafter.mc</groupId> <groupId>me.crafter.mc</groupId>
<artifactId>lockettepro</artifactId> <artifactId>lockettepro</artifactId>
<version>2.10-SNAPSHOT</version> <version>2.10-SNAPSHOT</version>
<scope>provided</scope>
</dependency> </dependency>
</dependencies> </dependencies>

View File

@ -11,6 +11,6 @@ public class CmdFactionsClaim extends FactionsCommand {
public CmdFactionsSetSquare cmdFactionsClaimSquare = new CmdFactionsSetSquare(true); public CmdFactionsSetSquare cmdFactionsClaimSquare = new CmdFactionsSetSquare(true);
public CmdFactionsSetCircle cmdFactionsClaimCircle = new CmdFactionsSetCircle(true); public CmdFactionsSetCircle cmdFactionsClaimCircle = new CmdFactionsSetCircle(true);
public CmdFactionsSetAll cmdFactionsClaimAll = new CmdFactionsSetAll(true); public CmdFactionsSetAll cmdFactionsClaimAll = new CmdFactionsSetAll(true);
public CmdFactionsSetOneLocation cmdFactionsSetOneLocation = new CmdFactionsSetOneLocation(true); public CmdFactionsSetOneLocation cmdFactionsClaimOneLocation = new CmdFactionsSetOneLocation(true);
} }

View File

@ -1,16 +1,12 @@
package com.massivecraft.factions.cmd; package com.massivecraft.factions.cmd;
import com.massivecraft.factions.Perm; import com.massivecraft.factions.cmd.type.TypeMPlayer;
import com.massivecraft.factions.cmd.type.TypeFaction; import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.FactionColl; import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.MassiveException; import com.massivecraft.massivecore.MassiveException;
import com.massivecraft.massivecore.command.requirement.RequirementHasPerm; import com.massivecraft.massivecore.command.requirement.RequirementIsntPlayer;
import com.massivecraft.massivecore.command.type.TypeWorld;
import com.massivecraft.massivecore.command.type.primitive.TypeDouble;
import com.massivecraft.massivecore.ps.PS; import com.massivecraft.massivecore.ps.PS;
import org.bukkit.Location;
import org.bukkit.World;
import java.util.Collections; import java.util.Collections;
import java.util.Set; import java.util.Set;
@ -32,32 +28,34 @@ public class CmdFactionsSetOneLocation extends FactionsCommand {
// Aliases // Aliases
this.addAliases("onel"); this.addAliases("onel");
this.addParameter(TypeWorld.get(), true, "world").setDesc("the world of the location"); this.addParameter(TypeMPlayer.get(), true, "player").setDesc("the player to claim for");
this.addParameter(TypeDouble.get(), true, "x").setDesc("the x coordinate of the location");
this.addParameter(TypeDouble.get(), true, "y").setDesc("the y coordinate of the location");
this.addParameter(TypeDouble.get(), true, "z").setDesc("the z coordinate of the location");
this.addParameter(TypeFaction.get(), "faction").setDesc("you");
// Requirements // Requirements
Perm perm = claim ? Perm.CLAIM_ONE : Perm.UNCLAIM_ONE; this.addRequirements(RequirementIsntPlayer.get());
this.addRequirements(RequirementHasPerm.get(perm));
} }
@Override @Override
public void perform() throws MassiveException { public void perform() throws MassiveException {
// Args // Args
World world = this.readArgAt(0); MPlayer player = this.readArgAt(0);
double x = this.readArgAt(1);
double y = this.readArgAt(2);
double z = this.readArgAt(3);
final Faction newFaction = this.readArgAt(4);
Set<PS> chunks = Collections.singleton(PS.valueOf(new Location(world, x, y, z)).getChunk()); if (!player.hasFaction()) {
throw new MassiveException();
}
PS chunk = PS.valueOf(player.getPlayer().getLocation()).getChunk(true);
Set<PS> chunks = Collections.singleton(chunk);
// Apply / Inform // Apply / Inform
if (this.claim) { if (this.claim) {
msender.tryClaim(newFaction, chunks); if (!BoardColl.get().getFactionAt(chunk).isNone()) {
throw new MassiveException().setMsg("<b>Only <h>wilderness<b> can be claimed using this method.");
}
msender.tryClaim(player.getFaction(), chunks);
} else { } else {
if (!BoardColl.get().getFactionAt(chunk).equals(player.getFaction())) {
throw new MassiveException();
}
msender.tryClaim(FactionColl.get().getNone(), chunks); msender.tryClaim(FactionColl.get().getNone(), chunks);
} }
} }

View File

@ -11,6 +11,6 @@ public class CmdFactionsUnclaim extends FactionsCommand {
public CmdFactionsSetSquare cmdFactionsUnclaimSquare = new CmdFactionsSetSquare(false); public CmdFactionsSetSquare cmdFactionsUnclaimSquare = new CmdFactionsSetSquare(false);
public CmdFactionsSetCircle cmdFactionsUnclaimCircle = new CmdFactionsSetCircle(false); public CmdFactionsSetCircle cmdFactionsUnclaimCircle = new CmdFactionsSetCircle(false);
public CmdFactionsSetAll cmdFactionsUnclaimAll = new CmdFactionsSetAll(false); public CmdFactionsSetAll cmdFactionsUnclaimAll = new CmdFactionsSetAll(false);
public CmdFactionsSetOneLocation cmdFactionsSetOneLocation = new CmdFactionsSetOneLocation(false); public CmdFactionsSetOneLocation cmdFactionsUnclaimOneLocation = new CmdFactionsSetOneLocation(false);
} }

View File

@ -16,6 +16,7 @@ import com.massivecraft.massivecore.mixin.MixinWorld;
import com.massivecraft.massivecore.ps.PS; import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.Txt; import com.massivecraft.massivecore.util.Txt;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
@ -59,8 +60,8 @@ public class EngineChunkChange extends Engine {
final Set<Faction> currentFactions = currentFactionChunks.keySet(); final Set<Faction> currentFactions = currentFactionChunks.keySet();
final Set<PS> chunks = event.getChunks(); final Set<PS> chunks = event.getChunks();
// Override Mode? Sure! // Override Mode or console? Sure!
if (mplayer.isOverriding()) { if (mplayer.isOverriding() || event.getSender() instanceof ConsoleCommandSender) {
return; return;
} }

View File

@ -99,7 +99,8 @@ public class EngineWorldGuard extends Engine {
} }
// No permission, notify player and stop claiming // No permission, notify player and stop claiming
mplayer.msg("<b>You cannot claim the chunk at %s, %s as there is a region in the way.", chunk.getChunkX(), chunk.getChunkZ()); mplayer.msg("<b>You cannot claim the chunk at %s, %s as there is a region in the way: %s",
chunk.getChunkX(), chunk.getChunkZ(), region.getId());
event.setCancelled(true); event.setCancelled(true);
return; return;

View File

@ -154,12 +154,15 @@ public class EnumerationUtil {
"WARPED_FENCE_GATE", "WARPED_FENCE_GATE",
"MANGROVE_DOOR", "MANGROVE_DOOR",
"MANGROVE_TRAPDOOR", "MANGROVE_TRAPDOOR",
"MANGROVE_FENCE_GATE",
// 1.20 // 1.20
"BAMBOO_DOOR", "BAMBOO_DOOR",
"BAMBOO_TRAPDOOR", "BAMBOO_TRAPDOOR",
"BAMBOO_FENCE_GATE",
"CHERRY_DOOR", "CHERRY_DOOR",
"CHERRY_TRAPDOOR" "CHERRY_TRAPDOOR",
"CHERRY_FENCE_GATE"
); );
public static boolean isMaterialDoor(Material material) { public static boolean isMaterialDoor(Material material) {

View File

@ -0,0 +1,5 @@
# Lang file for FactionsUUID by drtshock
# Use & for color codes.
# Made with love <3

View File

@ -0,0 +1,31 @@
# Lang file for FactionsUUID by drtshock
# Use & for color codes.
# Made with love <3
#Slightly different localised variant for UK-style english (Color→Colour, etc)
#It's cut down to the sections that were actually changed. Ie basically nothing. What ho, dear chap!
root:
AUTHOR: misc
RESPONSIBLE: Korikisulda
LANGUAGE: English
ENCODING: UTF-8
LOCALE: en_GB
EXTENDS: en_US
REQUIRESUNICODE: 'false'
DEFAULT: 'false'
STATE: complete
LOCAL:
AUTHOR: misc
RESPONSIBLE: Korikisulda
LANGUAGE: English
REGION: UK
STATE: complete
COMMAND:
CONFIG:
COLOURSET: '" colour option set to "'
INVALID:
COLOUR: 'Cannot set "%1$s": "%2$s" is not a valid colour.'
COLLECTION: '"%1$s" is not a data collection type which can be modified with this
command.'

View File

@ -0,0 +1,505 @@
# Lang file for FactionsUUID by drtshock
# Use & for color codes.
# Made with love <3
root:
AUTHOR: misc
RESPONSIBLE: misc
LANGUAGE: English
ENCODING: UTF-8
LOCALE: en_US
REQUIRESUNICODE: 'false'
DEFAULT: 'true'
STATE: complete
LOCAL:
AUTHOR: misc
RESPONSIBLE: misc
LANGUAGE: English
REGION: US
STATE: complete
COMMAND:
ADMIN:
NOTMEMBER: '%1$s<i> is not a member in your faction.'
NOTADMIN: <b>You are not the faction admin.
TARGETSELF: <b>The target player musn't be yourself.
DEMOTES: <i>You have demoted %1$s<i> from the position of faction admin.
DEMOTED: <i>You have been demoted from the position of faction admin by %1$s<i>.
PROMOTES: <i>You have promoted %1$s<i> to the position of faction admin.
PROMOTED: '%1$s<i> gave %2$s<i> the leadership of %3$s<i>.'
AUTOCLAIM:
ENABLED: <i>Now auto-claiming land for <h>%1$s<i>.
DISABLED: <i>Auto-claiming of land disabled.
REQUIREDRANK: <b>You must be <h>%1$s<b> to claim land.
OTHERFACTION: <b>You can't claim land for <h>%1$s<b>.
AUTOHELP:
HELPFOR: Help for command "
BOOM:
PEACEFULONLY: <b>This command is only usable by factions which are specifically designated as peaceful.
TOTOGGLE: to toggle explosions
FORTOGGLE: for toggling explosions
ENABLED: '%1$s<i> has %2$s explosions in your faction''s territory.'
BYPASS:
ENABLE: <i>You have enabled admin bypass mode. You will be able to build or destroy anywhere.
ENABLELOG: ' has ENABLED admin bypass mode.'
DISABLE: <i>You have disabled admin bypass mode.
DISABLELOG: ' has DISABLED admin bypass mode.'
CHAT:
DISABLED: <b>The built in chat chat channels are disabled on this server.
INVALIDMODE: <b>Unrecognised chat mode. <i>Please enter either 'a','f' or 'p'
MODE:
PUBLIC: <i>Public chat mode.
ALLIANCE: <i>Alliance only chat mode.
FACTION: <i>Faction only chat mode.
CHATSPY:
ENABLE: <i>You have enabled chat spying mode.
ENABLELOG: ' has ENABLED chat spying mode.'
DISABLE: <i>You have disabled chat spying mode.
DISABLELOG: ' has DISABLED chat spying mode.'
CLAIM:
INVALIDRADIUS: <b>If you specify a radius, it must be at least 1.
DENIED: <b>You do not have permission to claim in a radius.
CONFIG:
NOEXIST: <b>No configuration setting "<h>%1$s<b>" exists.
SET:
'TRUE': '" option set to true (enabled).'
'FALSE': '" option set to false (disabled).'
ADDED: '"%1$s" set: "%2$s" added.'
REMOVED: '"%1$s" set: "%2$s" removed.'
OPTIONSET: '" option set to '
COLOURSET: '" color option set to "'
INTREQUIRED: 'Cannot set "%1$s": An integer (whole number) value required.'
LONGREQUIRED: 'Cannot set "%1$s": A long integer (whole number) value required.'
DOUBLEREQUIRED: 'Cannot set "%1$s": A double (numeric) value required.'
FLOATREQUIRED: 'Cannot set "%1$s": A float (numeric) value required.'
INVALID:
COLOUR: 'Cannot set "%1$s": "%2$s" is not a valid color.'
COLLECTION: '"%1$s" is not a data collection type which can be modified with
this command.'
MATERIAL: 'Cannot change "%1$s" set: "%2$s" is not a valid material.'
TYPESET: '"%1$s" is not a data type set which can be modified with this command.'
MATERIAL:
ADDED: '"%1$s" set: Material "%2$s" added.'
REMOVED: '"%1$s" set: Material "%2$s" removed.'
LOG: ' (Command was run by %1$s.)'
ERROR:
SETTING: Error setting configuration setting "%1$s" to "%2$s".
MATCHING: Configuration setting "%1$s" couldn't be matched, though it should be... please report this error.
TYPE: '''%1$s'' is of type ''%2$s'', which cannot be modified with this command.'
CREATE:
MUSTLEAVE: <b>You must leave your current faction first.
INUSE: <b>That tag is already in use.
TOCREATE: to create a new faction
FORCREATE: for creating a new faction
ERROR: <b>There was an internal error while trying to create your faction. Please try again.
CREATED: '%1$s<i> created a new faction %2$s'
YOUSHOULD: '<i>You should now: %1$s'
CREATEDLOG: ' created a new faction: '
DEINVITE:
CANDEINVITE: 'Players you can deinvite: '
CLICKTODEINVITE: Click to revoke invite for %1$s
ALREADYMEMBER: '%1$s<i> is already a member of %2$s'
MIGHTWANT: '<i>You might want to: %1$s'
REVOKED: '%1$s<i> revoked your invitation to <h>%2$s<i>.'
REVOKES: '%1$s<i> revoked %2$s''s<i> invitation.'
DELFWARP:
DELETED: <i>Deleted warp <a>%1$s
INVALID: <i>Couldn't find warp <a>%1$s
TODELETE: to delete warp
FORDELETE: for deleting warp
DESCRIPTION:
CHANGES: 'You have changed the description for <h>%1$s<i> to:'
CHANGED: '<i>The faction %1$s<i> changed their description to:'
TOCHANGE: to change faction description
FORCHANGE: for changing faction description
DISBAND:
IMMUTABLE: <i>You cannot disband the Wilderness, SafeZone, or WarZone.
MARKEDPERMANENT: <i>This faction is designated as permanent, so you cannot disband it.
BROADCAST:
YOURS: <h>%1$s<i> disbanded your faction.
NOTYOURS: <h>%1$s<i> disbanded the faction %2$s.
HOLDINGS: <i>You have been given the disbanded faction's bank, totaling %1$s.
FWARP:
CLICKTOWARP: Click to warp!
COMMANDFORMAT: <i>/f warp <warpname>
WARPED: <i>Warped to <a>%1$s
INVALID: <i>Couldn't find warp <a>%1$s
TOWARP: to warp
FORWARPING: for warping
WARPS: 'Warps: '
HELP:
'404': <b>This page does not exist
NEXTCREATE: <i>Learn how to create a faction on the next page.
HOME: '<i>And don''t forget to set your home:'
BANK:
'1': <i>Your faction has a bank which is used to pay for certain
'2': <i>things, so it will need to have money deposited into it.
'3': <i>To learn more, use the money command.
PLAYERTITLES: <i>Player titles are just for fun. No rules connected to them.
OWNERSHIP:
'1': <i>Claimed land with ownership set is further protected so
'2': <i>that only the owner(s), faction admin, and possibly the
'3': <i>faction moderators have full access.
RELATIONS:
'1': <i>Set the relation you WISH to have with another faction.
'2': <i>Your default relation with other factions will be neutral.
'3': <i>If BOTH factions choose "ally" you will be allies.
'4': <i>If ONE faction chooses "enemy" you will be enemies.
'5': <i>You can never hurt members or allies.
'6': <i>You can not hurt neutrals in their own territory.
'7': <i>You can always hurt enemies and players without faction.
'8': ''
'9': <i>Damage from enemies is reduced in your own territory.
'10': <i>When you die you lose power. It is restored over time.
'11': <i>The power of a faction is the sum of all member power.
'12': <i>The power of a faction determines how much land it can hold.
'13': <i>You can claim land from factions with too little power.
PERMISSIONS:
'1': <i>Only faction members can build and destroy in their own
'2': '<i>territory. Usage of the following items is also restricted:'
'3': <i>Door, Chest, Furnace, Dispenser, Diode.
'4': ''
'5': <i>Make sure to put pressure plates in front of doors for your
'6': <i>guest visitors. Otherwise they can't get through. You can
'7': <i>also use this to create member only areas.
'8': <i>As dispensers are protected, you can create traps without
'9': <i>worrying about those arrows getting stolen.
ADMIN:
'1': <c>/f claim safezone <i>claim land for the Safe Zone
'2': <c>/f claim warzone <i>claim land for the War Zone
'3': <c>/f autoclaim [safezone|warzone] <i>take a guess
MOAR:
'1': 'Finally some commands for the server admins:'
'2': '<i>More commands for server admins:'
'3': '<i>Even more commands for server admins:'
HOME:
DISABLED: <b>Sorry, Faction homes are disabled on this server.
TELEPORTDISABLED: <b>Sorry, the ability to teleport to Faction homes is disabled on this server.
NOHOME: '<b>Your faction does not have a home. '
INENEMY: <b>You cannot teleport to your faction home while in the territory of an enemy faction.
WRONGWORLD: <b>You cannot teleport to your faction home while in a different world.
ENEMYNEAR: <b>You cannot teleport to your faction home while an enemy is within %s blocks of you.
TOTELEPORT: to teleport to your faction home
FORTELEPORT: for teleporting to your faction home
INVITE:
TOINVITE: to invite someone
FORINVITE: for inviting someone
CLICKTOJOIN: Click to join!
INVITEDYOU: ' has invited you to join '
INVITED: '%1$s<i> invited %2$s<i> to your faction.'
ALREADYMEMBER: '%1$s<i> is already a member of %2$s'
JOIN:
CANNOTFORCE: <b>You do not have permission to move other players into a faction.
SYSTEMFACTION: <b>Players may only join normal factions. This is a system faction.
ALREADYMEMBER: <b>%1$s %2$s already a member of %3$s
ATLIMIT: ' <b>!<white> The faction %1$s is at the limit of %2$d members, so %3$s
cannot currently join.'
INOTHERFACTION: <b>%1$s must leave %2$s current faction first.
NEGATIVEPOWER: <b>%1$s cannot join a faction with a negative power level.
REQUIRESINVITATION: <i>This faction requires invitation.
ATTEMPTEDJOIN: '%1$s<i> tried to join your faction.'
TOJOIN: to join a faction
FORJOIN: for joining a faction
SUCCESS: <i>%1$s successfully joined %2$s.
MOVED: <i>%1$s moved you into the faction %2$s.
JOINED: <i>%1$s joined your faction.
JOINEDLOG: '%1$s joined the faction %2$s.'
MOVEDLOG: '%1$s moved the player %2$s into the faction %3$s.'
KICK:
CANDIDATES: 'Players you can kick: '
CLICKTOKICK: 'Click to kick '
SELF: <b>You cannot kick yourself.
NONE: That player is not in a faction.
NOTMEMBER: '%1$s<b> is not a member of %2$s'
INSUFFICIENTRANK: <b>Your rank is too low to kick this player.
NEGATIVEPOWER: <b>You cannot kick that member until their power is positive.
TOKICK: to kick someone from the faction
FORKICK: for kicking someone from the faction
FACTION: '%1$s<i> kicked %2$s<i> from the faction! :O'
KICKS: <i>You kicked %1$s<i> from the faction %2$s<i>!
KICKED: '%1$s<i> kicked you from %2$s<i>! :O'
LIST:
FACTIONLIST: 'Faction List '
TOLIST: to list the factions
FORLIST: for listing the factions
ONLINEFACTIONLESS: 'Online factionless: '
LOCK:
LOCKED: <i>Factions is now locked
UNLOCKED: <i>Factions in now unlocked
LOGINS:
TOGGLE: '<i>Set login / logout notifications for Faction members to: <a>%s'
MAP:
TOSHOW: to show the map
FORSHOW: for showing the map
UPDATE:
ENABLED: <i>Map auto update <green>ENABLED.
DISABLED: <i>Map auto update <red>DISABLED.
MOD:
CANDIDATES: 'Players you can promote: '
CLICKTOPROMOTE: 'Click to promote '
NOTMEMBER: '%1$s<b> is not a member in your faction.'
NOTADMIN: <b>You are not the faction admin.
SELF: <b>The target player musn't be yourself.
TARGETISADMIN: <b>The target player is a faction admin. Demote them first.
REVOKES: <i>You have removed moderator status from %1$s<i>.
REVOKED: '%1$s<i> is no longer moderator in your faction.'
PROMOTES: '%1$s<i> was promoted to moderator in your faction.'
PROMOTED: <i>You have promoted %1$s<i> to moderator.
MODIFYPOWER:
ADDED: '<i>Added <a>%1$f <i>power to <a>%2$s. <i>New total rounded power: <a>%3$d'
MONEY:
SHORT: faction money commands
LONG: <i>The faction money commands.
MONEYBALANCE:
SHORT: show faction balance
MONEYDEPOSIT:
SHORT: deposit money
DEPOSITED: '%1$s deposited %2$s in the faction bank: %3$s'
MONEYTRANSFERFF:
SHORT: transfer f -> f
TRANSFER: '%1$s transferred %2$s from the faction "%3$s" to the faction "%4$s"'
MONEYTRANSFERFP:
SHORT: transfer f -> p
TRANSFER: '%1$s transferred %2$s from the faction "%3$s" to the player "%4$s"'
MONEYTRANSFERPF:
SHORT: transfer p -> f
TRANSFER: '%1$s transferred %2$s from the player "%3$s" to the faction "%4$s"'
MONEYWITHDRAW:
SHORT: withdraw money
WITHDRAW: '%1$s withdrew %2$s from the faction bank: %3$s'
OPEN:
TOOPEN: to open or close the faction
FOROPEN: for opening or closing the faction
OPEN: open
CLOSED: closed
CHANGES: '%1$s<i> changed the faction to <h>%2$s<i>.'
CHANGED: <i>The faction %1$s<i> is now %2$s
OWNER:
DISABLED: <b>Sorry, but owned areas are disabled on this server.
LIMIT: <b>Sorry, but you have reached the server's <h>limit of %1$d <b>owned areas per faction.
WRONGFACTION: <b>This land is not claimed by your faction, so you can't set ownership of it.
NOTCLAIMED: <b>This land is not claimed by a faction. Ownership is not possible.
NOTMEMBER: '%1$s<i> is not a member of this faction.'
CLEARED: <i>You have cleared ownership for this claimed area.
REMOVED: <i>You have removed ownership of this claimed land from %1$s<i>.
TOSET: to set ownership of claimed land
FORSET: for setting ownership of claimed land
ADDED: <i>You have added %1$s<i> to the owner list for this claimed land.
OWNERLIST:
DISABLED: <b>Sorry, but owned areas are disabled on this server.
WRONGFACTION: <b>This land is not claimed by your faction.
NOTCLAIMED: <i>This land is not claimed by any faction, thus no owners.
NONE: <i>No owners are set here; everyone in the faction has access.
OWNERS: '<i>Current owner(s) of this land: %1$s'
POWER:
TOSHOW: to show player power info
FORSHOW: for showing player power info
POWER: '%1$s<a> - Power / Maxpower: <i>%2$d / %3$d %4$s'
BONUS: ' (bonus: '
PENALTY: ' (penalty: '
POWERBOOST:
HELP:
'1': <b>You must specify "p" or "player" to target a player or "f" or "faction" to target a faction.
'2': <b>ex. /f powerboost p SomePlayer 0.5 -or- /f powerboost f SomeFaction -5
INVALIDNUM: <b>You must specify a valid numeric value for the power bonus/penalty amount.
PLAYER: Player "%1$s"
FACTION: Faction "%1$s"
BOOST: <i>%1$s now has a power bonus/penalty of %2$d to min and max power levels.
BOOSTLOG: '%1$s has set the power bonus/penalty for %2$s to %3$d.'
RELOAD:
TIME: <i>Reloaded <h>conf.json <i>from disk, took <h>%1$d ms<i>.
SAFEUNCLAIMALL:
SHORT: Unclaim all safezone land
UNCLAIMED: <i>You unclaimed ALL safe zone land.
UNCLAIMEDLOG: '%1$s unclaimed all safe zones.'
SAVEALL: <i>Factions saved to disk!
SETFWARP:
NOTCLAIMED: <i>You can only set warps in your faction territory.
LIMIT: <i>Your Faction already has the max amount of warps set <a>(%1$d).
SET: <i>Set warp <a>%1$s <i>to your location.
TOSET: to set warp
FORSET: for setting warp
SETHOME:
DISABLED: <b>Sorry, Faction homes are disabled on this server.
NOTCLAIMED: <b>Sorry, your faction home can only be set inside your own claimed territory.
TOSET: to set the faction home
FORSET: for setting the faction home
SET: '%1$s<i> set the home for your faction. You can now use:'
SETOTHER: <b>You have set the home for the %1$s<i> faction.
SHOW:
NOFACTION:
SELF: You are not in a faction
OTHER: That's not a faction
TOSHOW: to show faction information
FORSHOW: for showing faction information
DESCRIPTION: '<a>Description: <i>%1$s'
PEACEFUL: This faction is Peaceful
PERMANENT: <a>This faction is permanent, remaining even with no members.
JOINING: '<a>Joining: <i>%1$s '
INVITATION: invitation is required
UNINVITED: no invitation is needed
POWER: '<a>Land / Power / Maxpower: <i> %1$d/%2$d/%3$d %4$s'
BONUS: ' (bonus: '
PENALTY: ' (penalty: '
DEPRECIATED: (%1$s depreciated)
LANDVALUE: '<a>Total land value: <i>%1$s %2$s'
BANKCONTAINS: '<a>Bank contains: <i>%1$s'
ALLIES: 'Allies: '
ENEMIES: 'Enemies: '
MEMBERSONLINE: 'Members online: '
MEMBERSOFFLINE: 'Members offline: '
SHOWINVITES:
PENDING: 'Players with pending invites: '
CLICKTOREVOKE: Click to revoke invite for %1$s
STATUS:
FORMAT: '%1$s Power: %2$s Last Seen: %3$s'
ONLINE: Online
AGOSUFFIX: ' ago.'
TAG:
TAKEN: <b>That tag is already taken
TOCHANGE: to change the faction tag
FORCHANGE: for changing the faction tag
FACTION: '%1$s<i> changed your faction tag to %2$s'
CHANGED: <i>The faction %1$s<i> changed their name to %2$s.
TITLE:
TOCHANGE: to change a players title
FORCHANGE: for changing a players title
CHANGED: '%1$s<i> changed a title: %2$s'
UNCLAIM:
SAFEZONE:
SUCCESS: <i>Safe zone was unclaimed.
NOPERM: <b>This is a safe zone. You lack permissions to unclaim.
WARZONE:
SUCCESS: <i>War zone was unclaimed.
NOPERM: <b>This is a war zone. You lack permissions to unclaim.
UNCLAIMED: '%1$s<i> unclaimed some of your land.'
UNCLAIMS: <i>You unclaimed this land.
LOG: '%1$s unclaimed land at (%2$s) from the faction: %3$s'
WRONGFACTION: <b>You don't own this land.
TOUNCLAIM: to unclaim this land
FORUNCLAIM: for unclaiming this land
FACTIONUNCLAIMED: '%1$s<i> unclaimed some land.'
UNCLAIMALL:
TOUNCLAIM: to unclaim all faction land
FORUNCLAIM: for unclaiming all faction land
UNCLAIMED: '%1$s<i> unclaimed ALL of your faction''s land.'
LOG: '%1$s unclaimed everything for the faction: %2$s'
VERSION:
VERSION: <i>You are running %1$s
WARUNCLAIMALL:
SHORT: unclaim all warzone land
SUCCESS: <i>You unclaimed ALL war zone land.
LOG: '%1$s unclaimed all war zones.'
RELATIONS:
ALLTHENOPE: <b>Nope! You can't.
MORENOPE: <b>Nope! You can't declare a relation to yourself :)
ALREADYINRELATIONSHIP: <b>You already have that relation wish set with %1$s.
TOMARRY: to change a relation wish
FORMARRY: for changing a relation wish
MUTUAL: <i>Your faction is now %1$s<i> to %2$s
PEACEFUL: <i>This will have no effect while your faction is peaceful.
PEACEFULOTHER: <i>This will have no effect while their faction is peaceful.
PROPOSAL:
'1': '%1$s<i> wishes to be your %2$s'
'2': <i>Type <c>/%1$s %2$s %3$s<i> to accept.
SENT: '%1$s<i> were informed that you wish to be %2$s'
command:
convert:
backend:
running: Already running that backend.
invalid: Invalid backend
help:
invitations: '<i>You might want to close it and use invitations:'
LEAVE:
PASSADMIN: <b>You must give the admin role to someone else first.
NEGATIVEPOWER: <b>You cannot leave until your power is positive.
TOLEAVE: to leave your faction.
FORLEAVE: for leaving your faction.
LEFT: '%s<i> left faction %s<i>.'
DISBANDED: <i>%s<i> was disbanded.
DISBANDEDLOG: The faction %s (%s) was disbanded due to the last player (%s) leaving.
CLAIM:
PROTECTED: <b>This land is protected
DISABLED: <b>Sorry, this world has land claiming disabled.
CANTCLAIM: <b>You can't claim land for <h>%s<b>.
ALREADYOWN: '%s<i> already own this land.'
MUSTBE: <b>You must be <h>%s<b> to claim land.
MEMBERS: Factions must have at least <h>%s<b> members to claim land.
SAFEZONE: <b>You can not claim a Safe Zone.
WARZONE: <b>You can not claim a War Zone.
POWER: <b>You can't claim more land! You need more power!
LIMIT: <b>Limit reached. You can't claim more land!
ALLY: <b>You can't claim the land of your allies.
CONTIGIOUS: <b>You can only claim additional land which is connected to your first claim or controlled by another faction!
FACTIONCONTIGUOUS: <b>You can only claim additional land which is connected to your first claim!
PEACEFUL: '%s<i> owns this land. Your faction is peaceful, so you cannot claim land
from other factions.'
PEACEFULTARGET: '%s<i> owns this land, and is a peaceful faction. You cannot claim
land from them.'
THISISSPARTA: '%s<i> owns this land and is strong enough to keep it.'
BORDER: <b>You must start claiming land at the border of the territory.
TOCLAIM: to claim this land
FORCLAIM: for claiming this land
CLAIMED: <h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.
CLAIMEDLOG: '%s claimed land at (%s) for the faction: %s'
GENERIC:
NOPERMISSION: <b>You don't have permission to %1$s.
DOTHAT: do that
NOPLAYERMATCH: <b>No player match found for "<p>%1$s<b>".
NOPLAYERFOUND: <b>No player "<p>%1$s<b>" could not be found.
ARGS:
TOOFEW: '<b>Too few arguments. <i>Use like this:'
TOOMANY: '<b>Strange argument "<p>%1$s<b>". <i>Use the command like this:'
OWNERS: 'Owner(s): %1$s'
PUBLICLAND: Public faction land.
FACTIONLESS: factionless
SERVERADMIN: A server admin
DISABLED: disabled
ENABLED: enabled
CONSOLEONLY: This command cannot be run as a player.
PLAYERONLY: <b>This command can only be used by ingame players.
ASKYOURLEADER: '<i> Ask your leader to:'
YOUSHOULD: '<i>You should:'
YOUMAYWANT: '<i>You may want to: '
TRANSLATION:
VERSION: 'Translation: %1$s(%2$s,%3$s) State: %4$s'
CONTRIBUTORS: 'Translation contributors: %1$s'
RESPONSIBLE: 'Responsible for translation: %1$s'
FACTIONTAG:
TOOSHORT: <i>The faction tag can't be shorter than <h>%1$s<i> chars.
TOOLONG: <i>The faction tag can't be longer than <h>%s<i> chars.
ALPHANUMERIC: <i>Faction tag must be alphanumeric. "<h>%s<i>" is not allowed.
COMPASS:
SHORT:
NORTH: N
EAST: E
SOUTH: S
WEST: W
CHAT:
FACTION: faction chat
ALLIANCE: alliance chat
PUBLIC: public chat
RELATION:
MEMBER: member
ALLY: ally
NEUTRAL: neutral
ENEMY: enemy
NOPAGES: <i>Sorry. No Pages available.
INVALIDPAGE: <i>Invalid page. Must be between 1 and %1$d
title: '&bFactions &0|&r'
wilderness: '&2Wilderness'
wilderness-description: ''
warzone: '&4Warzone'
warzone-description: Not the safest place to be.
safezone: '&6Safezone'
safezone-description: Free from pvp and monsters.
toggle-sb: You now have scoreboards set to {value}
default-prefix: '{relationcolor}[{faction}] &r'
faction-login: '&e%1$s &9logged in.'
faction-logout: '&e%1$s &9logged out..'
WARMUPS:
NOTIFY:
TELEPORT: '&eYou will teleport to &d%1$s &ein &d%2$d &eseconds.'
ALREADY: '&cYou are already warming up.'
CANCELLED: '&cYou have cancelled your warmup.'

View File

@ -0,0 +1,988 @@
# Lang file for FactionsUUID by drtshock
# Use & for color codes.
# Made with love <3
root:
AUTHOR: MadxNC
RESPONSIBLE: MadxNC
LANGUAGE: French
ENCODING: UTF-8
LOCALE: fr_FR
REQUIRESUNICODE: 'false'
DEFAULT: 'true'
STATE: complete
LOCAL:
AUTHOR: MadxNC
RESPONSIBLE: MadxNC
LANGUAGE: French
REGION: NC
STATE: complete
COMMAND:
ADMIN:
NOTMEMBER: '%1$s&e n''est pas membre de votre faction.'
NOTADMIN: '&cVous n''êtes pas l''administrateur de la faction.'
TARGETSELF: '&cLe joueur cible ne doit pas être vous-même.'
DEMOTES: '&eVous avez rétrogradé %1$s&e du poste d''administrateur de faction.'
DEMOTED: '&eVous avez été rétrogradé du poste d''administrateur de faction par %1$s&e.'
PROMOTES: '&eVous avez promu %1$s&e au poste d''administrateur de faction.'
PROMOTED: '%1$s&e a donné %2$s&e la direction de %3$s&e.'
DESCRIPTION: Remettez vos droits d'administrateur
AHOME:
DESCRIPTION: Envoyez un joueur chez lui quoi qu'il arrive.
NOHOME: '%1$s n''a pas de domicile.'
SUCCESS: '%1$s a été envoyé à son domicile.'
OFFLINE: '%1$s est hors-ligne.'
TARGET: Vous avez été envoyé à votre domicile.
ANNOUNCE:
DESCRIPTION: Annoncez un message aux joueurs de la faction.
AUTOCLAIM:
ENABLED: '&eRéclamation automatique des terres pour &d%1$s&e.'
DISABLED: '&eRéclamation automatique des terres désactivée.'
REQUIREDRANK: '&cVous devez être &d%1$s&c pour revendiquer des terres'
OTHERFACTION: '&cVous ne pouvez pas revendiquer de terre pour &d%1$s&c.'
DESCRIPTION: Réclamation automatique des terres en vous promenant
AUTOHELP:
HELPFOR: Aide pour la commande "
BAN:
DESCRIPTION: Interdisez aux joueurs de rejoindre votre faction.
TARGET: '&cVous avez été banni de &7%1$s'
BANNED: '&e%1$s &cbanni &7%2$s'
ALREADYBANNED: '&c%1$s est déjà banni'
SELF: '&cVous ne pouvez pas vous ban'
INSUFFICIENTRANK: '&cVotre rang est trop bas pour bannir &7%1$s'
BANLIST:
DESCRIPTION: Afficher la liste des bannissements d'une faction
HEADER: '&6Il y a &c%d&6 bannissements pour %s'
ENTRY: '&7%d. &c%s &r- &a%s &r- &e%s'
NOFACTION: '&4Vous n''êtes pas dans une faction.'
INVALID: Nous n'avons pas pu trouver une faction par son nom %s
BOOM:
PEACEFULONLY: '&cCette commande n''est utilisable que par les factions spécifiquement désignées comme pacifiques.'
TOTOGGLE: pour activer les explosions
FORTOGGLE: pour activer les explosions
ENABLED: '%1$s&e has %2$s explosions in your faction''s territory.'
DESCRIPTION: Activer les explosions (factions pacifiques uniquement)
BYPASS:
ENABLE: '&eVous avez activé le mode de contournement de l''administrateur. Vous pourrez construire ou détruire partout.'
ENABLELOG: ' a activé le mode administrateur.'
DISABLE: '&eVous avez désactivé le mode administrateur.'
DISABLELOG: ' a désactivé le mode administrateur.'
DESCRIPTION: Activer le mode administrateur
CHAT:
DISABLED: '&cLes canaux de discussion intégrés sont désactivés sur ce serveur.'
INVALIDMODE: '&cMode de discussion non reconnu. &eVeuillez saisir soit ''a'',''f'',''m'',''t'' ou ''p'''
INSUFFICIENTRANK: '&cVous devez être au moins modérateur pour entrer dans ce chat.'
DESCRIPTION: Changer le mode de discussion
MODE:
PUBLIC: '&eDiscussion public.'
ALLIANCE: '&eDiscussion d''aliance seulement.'
TRUCE: '&eDiscussion entre trêve.'
FACTION: '&eDiscussion de faction.'
MOD: '&eDiscussion modérateur.'
CHATSPY:
ENABLE: '&eVous avez activé le mode d''espionnage de chat.'
ENABLELOG: ' a activé le mode d''espionnage de chat.'
DISABLE: '&eVous avez désactivé le mode d''espionnage de chat.'
DISABLELOG: ' a désactivé le mode d''espionnage de chat.'
DESCRIPTION: Activer le mode espion du chat.
CLAIM:
INVALIDRADIUS: '&cSi vous spécifiez un rayon, il doit être au moins égal à 1.'
DENIED: '&cVous n''avez pas l''autorisation de revendiquer dans un rayon.'
DESCRIPTION: Revendiquez un terrain d'où vous vous trouvez
CLAIMFILL:
DESCRIPTION: Revendiquer des terres comblant une lacune dans les revendications
ABOVEMAX: '&cLa limite maximale pour le traitement des demandes est %s.'
ALREADYCLAIMED: '&cImpossible de revendiquer le remplissage avec un terrain déjà revendiqué!'
TOOFAR: '&cCe remplissage dépasserait la distance maximale de %.2f'
PASTLIMIT: '&cCette réclamation dépasserait la limite!'
NOTENOUGHLANDLEFT: '%s &cn''a pas assez de terres pour faire %d revendications'
TOOMUCHFAIL: '&cAnnulation du remplissage de la revendication après %d échecs'
CLAIMLINE:
INVALIDRADIUS: '&cSi vous spécifiez une distance, elle doit être d''au moins 1.'
DENIED: '&cVous n''êtes pas autorisé à revendiquer une ligne.'
DESCRIPTION: Revendiquez la terre en ligne droite.
ABOVEMAX: '&cLa limite maximale pour la ligne de réclamation est &c%s&c.'
NOTVALID: '%s&c n''est pas une direction cardinale. Vous pouvez utiliser &dnorth&c, &deast&c, &dsouth &cou &dwest&c.'
COLEADER:
CANDIDATES: 'Les joueurs que vous pouvez promouvoir: '
CLICKTOPROMOTE: 'Cliquez pour promouvoir '
NOTMEMBER: '%1$s&c n''est pas membre de votre faction.'
NOTADMIN: '&cVous n''êtes pas l''administrateur de la faction.'
SELF: '&cLe joueur cible ne doit pas être vous-même.'
TARGETISADMIN: '&cLe joueur cible est un administrateur de faction. Rétrogradez-le d''abord.'
REVOKES: '&eVous avez supprimé le statut de coleader de %1$s&e.'
REVOKED: '%1$s&e n''est plus coleader dans votre faction.'
PROMOTES: '%1$s&e a été promu coleader de votre faction.'
PROMOTED: '&eVous avez promu %1$s&e en tant que coleader.'
DESCRIPTION: Donner ou révoquer les droits de coleader
ALREADY:
COLEADER: La faction a déjà un coleader. Il ne peut y en avoir qu'un.
CONVERT:
BACKEND:
RUNNING: Vous exécutez déjà ce backend.
INVALID: Backend non valide
DESCRIPTION: Convertir le backend du plugin
COORDS:
MESSAGE: '&e%s localisation: &6%d&e, &6%d&e, &6%d&e dans &6%s&e'
DESCRIPTION: Diffusez votre position actuelle à votre faction
CREATE:
MUSTLEAVE: '&cVous devez d''abord quitter votre faction actuelle.'
INUSE: '&cCe nom est déjà utilisé'
TOCREATE: pour créer une faction
FORCREATE: pour créer une faction
ERROR: '&cUne erreur interne s''est produite lors de la création de votre faction. S''il te plaît réessayer.'
CREATED: '%1$s&e a créé une nouvelle faction %2$s'
YOUSHOULD: '&eVous devriez maintenant: %1$s'
CREATEDLOG: ' crée une nouvelle faction: '
DESCRIPTION: Crée une nouvelle faction
DEBUG:
RUNNING: '&eEn cours...'
COMPLETE: '&eDébogage généré! Partagez cette URL: %s'
DESCRIPTION: Créer un lien de débogage
DELETIONKEY: '&eClé de suppression: %s'
FAIL: '&eERREUR! Impossible de déboguer. Consultez la console pour savoir pourquoi.'
DEINVITE:
CANDEINVITE: 'Les joueurs que vous pouvez désinviter: '
CLICKTODEINVITE: Cliquez pour révoquer l'invitation pour %1$s
ALREADYMEMBER: '%1$s&e est déjà membre de %2$s'
MIGHTWANT: '&eTu pourrais vouloir: %1$s'
REVOKED: '%1$s&e a révoqué votre invitation à &d%2$s&e.'
REVOKES: '%1$s&e a révoqué %2$s''s&e invitation.'
DESCRIPTION: Supprimer une invitation en attente
DELFWARP:
DELETED: '&eWarp supprimé &6%1$s'
INVALID: '&eImpossible de trouvé le warp &6%1$s'
TODELETE: pour supprimer un warp
FORDELETE: pour supprimer un warp
DESCRIPTION: Supprimer un warp de la faction
DELHOME:
DEL: '%1$s&e a supprimé la maison de votre faction.'
DESCRIPTION: Suppresion de la maison de votre faction.
TOSET: suppresion de la maison de votre faction
FORSET: suppresion de la maison de votre faction
DESCRIPTION:
CHANGES: 'Vous avez changé la description de &d%1$s&e pour:'
CHANGED: '&eLa faction %1$s&e a changé sa description pour:'
TOCHANGE: pour changer la description de la faction
FORCHANGE: pour changer la description de la faction
DESCRIPTION: Changer la description de la faction.
DISBAND:
IMMUTABLE: '&eVous ne pouvez pas dissoudre la nature, la zone sûre ou la zone de guerre.'
MARKEDPERMANENT: '&eCette faction est désignée comme permanente, vous ne pouvez donc pas la dissoudre'
BROADCAST:
YOURS: '&d%1$s&e a dissout votre faction'
NOTYOURS: '&d%1$s&e a dissout la faction %2$s.'
HOLDINGS: '&eVous avez reçu la banque de la faction dissoute, totalisant %1$s.'
DESCRIPTION: Dissoudre une faction
DTR:
TOSHOW: pour afficher les informations DTR de faction
FORSHOW: pour afficher les informations DTR de faction
DTR: '%1$s&6 - DTR / Max DTR: &e%2$s / %3$s'
DESCRIPTION: Afficher les informations DTR de faction
MODIFY:
DESCRIPTION: Modifier le DTR de la faction
DONE: '&eDTR changé de %s&e à %s'
FLY:
DESCRIPTION: Entrer ou quitter le vol dans la faction
CHANGE: '&eVol de faction &d%1$s'
DAMAGE: '&eVol de faction &ddésactivé&e en raison de l''entrée en combat'
AUTO: '&eVol automatique de la faction &d%1$s'
'NO':
ACCESS: '&cNe peut pas voler sur le territoire de %1$s'
ENEMY:
NEARBY: '&cImpossible d''activer le vol, ennemi à proximité'
DISABLE: '&cEnnemi à proximité, désactivation du vol'
FLYTRAILS:
DESCRIPTION: Activé ou modifier les traces de vol
PARTICLE:
INVALID: '&cEffet de particule non valide'
PERMS: '&cAutorisation d''utilisation insuffisante &d%1s'
CHANGE: '&eEffet de particule de vol de faction réglé sur &d%1s'
CHANGE: '&eEffet de particule en vol &d%1s'
FWARP:
CLICKTOWARP: Click to warp!
COMMANDFORMAT: '&e/f warp <warpname> [password]'
WARPED: '&eWarped to &6%1$s'
INVALID:
WARP: '&eCouldn''t find warp &6%1$s'
PASSWORD: '&4Invalid password!'
TOWARP: to warp
FORWARPING: for warping
WARPS: 'Warps: '
DESCRIPTION: Teleport to a faction warp
PASSWORD:
REQUIRED: '&aPlease enter warp password. This will not be visible to anyone
else'
CANCEL: '&cWarp canceled'
NOACCESS: '&cYou do not have permission to use %s &cwarps'
WARPOTHER:
COMMANDFORMAT: '&e/f warpother <faction> <warpname> [password]'
HELP:
'404': '&cCette page n''existe pas'
NEXTCREATE: '&eApprenez à créer une faction sur la page suivante.'
HOME: '&eEt n''oubliez pas de définir votre maison:'
BANK:
'1': '&eVotre faction a une banque qui sert à payer certains'
'2': '&echoses, il faudra donc y déposer de l''argent.'
'3': '&ePour en savoir plus, utilisez la commande money.'
PLAYERTITLES: '&eLes titres de joueurs sont juste pour le plaisir. Aucune règle liée à eux.'
OWNERSHIP:
'1': '&eLa terre revendiquée avec un ensemble de propriété est davantage protégée afin'
'2': '&eque seuls le (s) propriétaire (s), l''administrateur de la faction et éventuellement'
'3': '&eles modérateurs de faction ont un accès complet.'
RELATIONS:
'1': '&eDéfinissez la relation que vous SOUHAITEZ avoir avec une autre faction.'
'2': '&eVotre relation par défaut avec les autres factions sera neutre.'
'3': '&eSi les DEUX factions choisissent «allié», vous serez des alliés.'
'4': '&eSi UNE faction choisit «ennemi», vous serez des ennemis.'
'5': '&eVous ne pouvez jamais blesser des membres ou des alliés.'
'6': '&eVous ne pouvez pas blesser les neutres sur leur propre territoire.'
'7': '&eVous pouvez toujours blesser des ennemis et des joueurs sans faction.'
'8': ''
'9': '&eLes dégâts des ennemis sont réduits sur votre propre territoire.'
'10': '&eLorsque vous mourez, vous perdez du pouvoir. Il est restauré au fil du temps.'
'11': '&eLe pouvoir d''une faction est la somme de tous les pouvoirs de ses membres.'
'12': '&eLe pouvoir d''une faction détermine la superficie de terrain qu''elle peut détenir.'
'13': '&eVous pouvez revendiquer des terres à des factions avec trop peu de pouvoir.'
PERMISSIONS:
'1': '&eSeuls les membres de la faction peuvent construire et détruire eux-mêmes le'
'2': '&eterritoire. L''utilisation des éléments suivants est également limitée:'
'3': '&ePorte, coffre, four, distributeur, diode.'
'4': ''
'5': '&eAssurez-vous de placer des plaques de pression devant les portes pour vos'
'6': '&evisiteurs invités. Sinon, ils ne peuvent pas passer. Tu peux'
'7': '&eutilisez également cette option pour créer des zones réservées aux membres.'
'8': '&eComme les distributeurs sont protégés, vous pouvez créer des pièges sans'
'9': '&es''inquiéter des vols.'
ADMIN:
'1': '&b/f claim safezone &erevendiquer des terres pour la zone sûre'
'2': '&b/f claim warzone &erevendiquer des terres pour la zone de guerre'
'3': '&b/f autoclaim [safezone|warzone] &edeviner'
MOAR:
'1': 'Enfin quelques commandes pour les administrateurs du serveur:'
'2': '&ePlus de commandes pour les administrateurs de serveur:'
'3': '&eEncore plus de commandes pour les administrateurs de serveur:'
DESCRIPTION: Afficher la page d'aide
HOME:
DENIED: '&cDésolé, vous ne pouvez pas vous téléporter au domicile de %s'
DISABLED: '&cDésolé, les maisons de faction sont désactivées sur ce serveur.'
TELEPORTDISABLED: '&cDésolé, la possibilité de se téléporter vers les maisons de faction est désactivée
sur ce serveur.'
NOHOME: '&cVotre faction n''a pas de maison. '
INENEMY: '&cVous ne pouvez pas vous téléporter vers votre faction lorsque vous êtes dans
une faction ennemie.'
WRONGWORLD: '&cVous ne pouvez pas vous téléporter à la maison de votre faction dans un monde différent.'
ENEMYNEAR: '&cVous ne pouvez pas vous téléporter à la maison de votre faction tant qu''un ennemi est à %s blocs de vous.'
TOTELEPORT: pour vous téléporter à la maison de votre faction
FORTELEPORT: pour vous téléporter à la maison de votre faction
DESCRIPTION: Téléportation à la maison de votre faction
INVITE:
TOINVITE: inviter quelqu'un
FORINVITE: inviter quelqu'un
CLICKTOJOIN: Cliquez pour rejoindre!
INVITEDYOU: ' vous a invité à rejoindre '
INVITED: '%1$s&e a invité %2$s&e à votre faction.'
ALREADYMEMBER: '%1$s&e est déjà membre de %2$s'
DESCRIPTION: Invitez un joueur dans votre faction
BANNED: '&7%1$s &cest banni de votre faction. Ne pas envoyer d''invitation.'
JOIN:
CANNOTFORCE: '&cVous n''êtes pas autorisé à déplacer d''autres joueurs dans une fraction.'
SYSTEMFACTION: '&cLes joueurs ne peuvent rejoindre que des factions normales. C''est le système du faction.'
ALREADYMEMBER: '&c%1$s %2$s Est déjà un membre de %3$s'
ATLIMIT: ' &c!&f La faction %1$s est à la limite de %2$d membres, donc %3$s ne peux pas rejoindre actuellement.'
INOTHERFACTION: '&c%1$s doit quitter %2$s la faction actuelle en premier.'
NEGATIVEPOWER: '&c%1$s ne peut pas rejoindre une faction avec un niveau de puissance négatif.'
REQUIRESINVITATION: '&eCette faction nécessite une invitation.'
ATTEMPTEDJOIN: '%1$s&e a essayé de rejoindre votre faction.'
TOJOIN: rejoindre une faction
FORJOIN: rejoindre une faction
SUCCESS: '&e%1$s a rejoint avec succès %2$s.'
MOVED: '&e%1$s vous a déplacé dans la faction %2$s.'
JOINED: '&e%1$s a rejoint votre faction.'
JOINEDLOG: '%1$s a rejoint la faction %2$s.'
MOVEDLOG: '%1$s a déplacé le joueur %2$s dans la faction %3$s.'
DESCRIPTION: Rejoindre une faction
BANNED: '&cVous êtes banni de %1$s &c:('
KICK:
CANDIDATES: 'Les joueurs que vous pouvez expluser: '
CLICKTOKICK: 'Cliquez pour expulser '
SELF: '&cVous ne pouvez pas vous expulsez vous même'
ENEMYTERRITORY: '&cVous ne pouvez pas expluser un joueur en territoire ennemi'
NONE: Ce joueur ne fait pas partie d'une faction.
NOTMEMBER: '%1$s&c n''est pas un membre de %2$s'
INSUFFICIENTRANK: '&cVotre rang est trop bas pour expulser ce joueur.'
NEGATIVEPOWER: '&cVous ne pouvez pas expulser ce membre tant que son pouvoir n''est pas positif.'
TOKICK: Pour expulser quelqu'un de la faction
FORKICK: Pour expulser quelqu'un de la faction
FACTION: '%1$s&e a été expulsé %2$s&e de la faction! :O'
KICKS: '&eVous avez explusé %1$s&e de la faction %2$s&e!'
KICKED: '%1$s&e vous a explusé de la faction %2$s&e! :O'
DESCRIPTION: Explusé un joueur de la faction
LIST:
FACTIONLIST: 'Liste des factions '
TOLIST: pour lister les factions
FORLIST: pour lister les factions
ONLINEFACTIONLESS: 'Sans-faction en ligne: '
DESCRIPTION: Voir la liste de toutes les factions
LISTCLAIMS:
MESSAGE: '&eRevendiquer par %s&e dans %s:'
INVALIDWORLD: '&cNom du monde invalide %s'
NOCLAIMS: '&cAucune revendication par %s&e dans le monde %s'
DESCRIPTION: Liste des revendications de votre faction
LOCK:
LOCKED: '&eLes factions sont maintenant verrouillées'
UNLOCKED: '&eLes factions sont maintenant débloquées'
DESCRIPTION: Verrouillez tous les éléments d'écriture. Apparemment.
LOGINS:
TOGGLE: '&eDéfinissez les notifications de connexion / déconnexion pour les membres de la faction pour: &6%s'
DESCRIPTION: Activer / désactiver les notifications de connexion / déconnexion pour les membres de la faction
MAP:
TOSHOW: voir la carte
FORSHOW: voir la carte
UPDATE:
ENABLED: '&eMise à jour auto de la carte &2ACTIVÉ.'
DISABLED: '&eMise à jour auto de la carte &4DÉSACTIVÉ.'
DESCRIPTION: Afficher la carte du territoire et définir la mise à jour automatique facultative
MAPHEIGHT:
DESCRIPTION: '&eUpdate the lines that /f map sends'
SET: '&eSet /f map lines to &a%1$d'
CURRENT: '&eCurrent mapheight: &a%1$d'
MOD:
CANDIDATES: 'Joueurs que vous pouvez promouvoir: '
CLICKTOPROMOTE: 'Cliquez pour promouvoir '
NOTMEMBER: '%1$s&c n''est pas membre de votre faction.'
NOTADMIN: '&cVous n''êtes pas l''administrateur de la faction.'
SELF: '&cLe joueur cible ne doit pas être vous-même.'
TARGETISADMIN: '&cLe joueur cible est un administrateur de faction. Rétrogradez-les d''abord.'
REVOKES: '&eVous avez supprimé le statut de modérateur de %1$s&e.'
REVOKED: '%1$s&e n''est plus modérateur de votre faction.'
PROMOTES: '%1$s&e a été promu modérateur de votre faction.'
PROMOTED: '&eVous avez promu %1$s&e en tant que modérateur.'
DESCRIPTION: Donner ou révoquer les droits de modérateur
MODIFYPOWER:
ADDED: '&eAjout de &6%1$f &epouvoir à &6%2$s. &eNouvelle puissance totale arrondie: &6%3$d'
DESCRIPTION: Modifier le pouvoir d'une faction / joueur
MONEY:
LONG: '&eLes commandes de l''argent de faction.'
DESCRIPTION: Les commandes de l'argent de faction
MONEYBALANCE:
SHORT: solde de la faction
DESCRIPTION: Montrez le solde d'argent actuel de vos factions
MONEYDEPOSIT:
DESCRIPTION: Déposer de l'argent
DEPOSITED: '%1$s a déposé %2$s dans la banque de la faction: %3$s'
MONEYTRANSFERFF:
DESCRIPTION: Transferer f -> f
TRANSFER: '%1$s a transféré %2$s de la faction "%3$s" à la faction "%4$s"'
MONEYTRANSFERFP:
DESCRIPTION: Transferer f -> p
TRANSFER: '%1$s a transféré %2$s de la faction "%3$s" au joueur "%4$s"'
MONEYTRANSFERPF:
DESCRIPTION: Transfer p -> f
TRANSFER: '%1$s a transféré %2$s du joueur "%3$s" à la faction "%4$s"'
MONEYWITHDRAW:
DESCRIPTION: Retirer l'argent
WITHDRAW: '%1$s a retiré %2$s de la banque de la faction: %3$s'
NEAR:
DESCRIPTION: Afficher les membres de la faction à proximité
PLAYER: '&a&l{role-prefix}&8{name} (&d{distance}m&8)'
PLAYERLIST: '&eProche: {players-nearby}'
NONE: '&8Aucun'
OPEN:
TOOPEN: pour ouvrir ou fermer la faction
FOROPEN: pour ouvrir ou fermer la faction
OPEN: ouvert
CLOSED: fermer
CHANGES: '%1$s&e a changé le statut de la faction en &d%2$s&e.'
CHANGED: '&eLa faction %1$s&e est maintenant %2$s'
DESCRIPTION: Changer si une invitation est requise pour rejoindre
OWNER:
DISABLED: '&cDésolé, mais les zones possédées sont désactivées sur ce serveur.'
LIMIT: '&cSorry, but you have reached the server''s &dlimit of %1$d &cowned areas per faction.'
WRONGFACTION: '&cCe terrain n''est pas revendiqué par votre faction, vous ne pouvez donc pas en définir la propriété.'
NOTCLAIMED: '&cCette terre n''est pas revendiquée par une faction. La propriété n''est pas possible.'
NOTMEMBER: '%1$s&e n''est pas membre de cette faction.'
CLEARED: '&eVous avez effacé la propriété de cette zone revendiquée.'
REMOVED: '&eVous avez supprimé la propriété de ce terrain revendiqué de %1$s&e.'
TOSET: pour définir la propriété des terres revendiquées
FORSET: pour définir la propriété des terres revendiquées
ADDED: '&eVous avez ajouté %1$s&e à la liste des propriétaires pour ce terrain revendiqué.'
DESCRIPTION: Définir la propriété du terrain revendiqué
OWNERLIST:
DISABLED: '&cDésolé, mais les zones possédées sont désactivées sur ce serveur.'
WRONGFACTION: '&cCe terrain n''est pas réclamé par votre faction.'
NOTCLAIMED: '&eCette terre n''est revendiquée par aucune faction, donc aucun propriétaire.'
NONE: '&eAucun propriétaire n''est défini ici; tout le monde dans la faction a accès.'
OWNERS: '&ePropriétaire(s) actuel(s) de ce terrain: %1$s'
DESCRIPTION: Liste des propriétaires de ce terrain revendiqué
PEACEFUL:
DESCRIPTION: Définir une faction pacifique
YOURS: '%1$s a %2$s votre faction'
OTHER: '%s&e a %s la faction ''%s&e''.'
GRANT: a accordé un statut pacifique à
REVOKE: a supprimé le statut paisible de
PERM:
DESCRIPTION: '&6Modifiez ou lister les autorisations de votre faction.'
INVALID:
RELATION: Relation non valide définie. Essayez quelque chose comme 'ally'
ACCESS: Accès non valide défini. Essayez quelque chose comme 'allow'
ACTION: Action non valide définie. Essayez quelque chose comme 'build'
SET: '&cImpossible de définir une autorisation verrouillée'
SET: '&aSet permission &e%1$s &ato &b%2$s &afor relation &c%3$s'
TOP: RCT MEM OFF ALLY TRUCE NEUT ENEMY
PERMANENT:
DESCRIPTION: Active / désactive la permanence d'une faction
GRANT: a ajouté le statut permanent à
REVOKE: a supprimé le statut permanent à
YOURS: '%1$s a %2$s votre faction'
OTHER: '%s&e a %s la faction ''%s&e''.'
PROMOTE:
TARGET: Tu as été %1$s à %2$s
SUCCESS: Vous avez bien %1$s %2$s à %3$s
PROMOTED: promu
DEMOTED: rétrogradé
DESCRIPTION: /f promote <name>
WRONGFACTION: '%1$s ne fait pas partie de votre faction.'
NOTTHATPLAYER: Ce joueur ne peut pas être promu.
NOT:
ALLOWED: Vous ne pouvez pas promouvoir ou rétrograder ce joueur.
PERMANENTPOWER:
DESCRIPTION: Activer / désactiver la permanence du pouvoir de faction
GRANT: a ajouté le statut de puissance permanente à
REVOKE: a supprimer le statut de puissance permanente à
SUCCESS: '&eVous %s &d%s&e.'
FACTION: '%s&e %s votre faction'
NOACCESS: Vous n'y avez pas accès.
POWER:
TOSHOW: pour afficher les informations de puissance du joueur
FORSHOW: pour afficher les informations de puissance du joueur
POWER: '%1$s&6 - Puissance / Puissance Max: &e%2$d / %3$d %4$s'
BONUS: ' (bonus: '
PENALTY: ' (pénalité: '
DESCRIPTION: Afficher les informations de puissance du joueur
POWERBOOST:
HELP:
'1': '&cVous devez spécifier "p" ou "player" pour cibler un joueur ou "f" ou "faction" pour cibler une faction.'
'2': '&cex. /f powerboost p SomePlayer 0.5 -or- /f powerboost f SomeFaction
-5'
INVALIDNUM: '&cVous devez spécifier une valeur numérique valide pour le bonus / pénalité de puissance
quantité.'
PLAYER: Joueur "%1$s"
FACTION: Faction "%1$s"
BOOST: '&e%1$s a maintenant un bonus de puissance / une pénalité de %2$d aux niveaux de puissance min et max.'
BOOSTLOG: '%1$s a défini le bonus / pénalité de puissance pour %2$s pour %3$d.'
DESCRIPTION: Appliquer un bonus / pénalité de puissance permanent au joueur ou à la faction spécifié
RELATIONS:
ALLTHENOPE: '&cNon! Vous ne pouvez pas.'
MORENOPE: '&cNon! Vous ne pouvez pas déclarer de relation avec vous-même :)'
ALREADYINRELATIONSHIP: '&cVous avez déjà établi ce souhait de relation avec %1$s.'
TOMARRY: pour changer un souhait de relation
FORMARRY: pour changer un souhait de relation
MUTUAL: '&eVotre faction est maintenant %1$s&e a %2$s'
PEACEFUL: '&eCela n''aura aucun effet tant que votre faction est paisible.'
PEACEFULOTHER: '&eCela n''aura aucun effet tant que leur faction est pacifique.'
DESCRIPTION: Définir un souhait de relation avec une autre faction
EXCEEDS:
ME: '&eÉchec de la définition du souhait de relation. Vous ne pouvez avoir %1$s %2$s.'
THEY: '&eÉchec de la définition du souhait de relation. Ils ne peuvent avoir %1$s %2$s.'
PROPOSAL:
'1': '%1$s&e souhaite être votre %2$s'
'2': '&eTaper &b/%1$s %2$s %3$s&e pour accèder.'
SENT: '%1$s&e ont été informés que vous souhaitez être %2$s'
RELOAD:
TIME: '&eRecharger &dtous les fichiers de configuration &edepuis le disque, temps: &d%1$d ms&e.'
DESCRIPTION: Recharger les fichiers de données à partir du disque
SAFEUNCLAIMALL:
DESCRIPTION: Annulez toutes les terres de la zone sûre
UNCLAIMED: '&eVous avez annulé toutes la zone sûre'
UNCLAIMEDLOG: '%1$s a supprimé toutes les zones de sécurité'
SAVEALL:
SUCCESS: '&eFactions enregistré sur le disque!'
DESCRIPTION: Enregistrer toutes les données sur le disque
SCOREBOARD:
DESCRIPTION: Points de tableau de bord
SETDEFAULTROLE:
DESCRIPTION: /f defaultrole <role> - définir le rôle par défaut de votre faction.
NOTTHATROLE: Vous ne pouvez pas définir la valeur par défaut au admin.
SUCCESS: Définissez le rôle par défaut de votre faction sur %1$s
INVALIDROLE: Impossible de trouver le rôle correspondant pour %1$s
SETFWARP:
NOTCLAIMED: '&eVous ne pouvez définir des warps que sur le territoire de votre faction.'
LIMIT: '&eVotre faction a déjà le nombre maximum de warps &6(%1$d).'
SET: '&eMettre un warp &6%1$s&e et un mot de passe &b''%2$s'' &esur votre position.'
TOSET: pour définir un warp
FORSET: pour définir un warp
DESCRIPTION: Définir un warp de la faction
SETHOME:
DISABLED: '&cDésolé, les maisons de faction sont désactivées sur ce serveur.'
NOTCLAIMED: '&cDésolé, la maison de votre faction ne peut être définie qu''à l''intérieur de votre territoire.'
TOSET: Définir la maison de votre faction
FORSET: Définir la maison de votre faction
SET: '%1$s&e définissez la maison de votre faction. Vous pouvez désormais utiliser:'
SETOTHER: '&cVous avez défini la maison pour le %1$s&e faction.'
DESCRIPTION: Définir la maison de la faction
SETMAXVAULTS:
DESCRIPTION: Set max vaults for a Faction.
SUCCESS: '&aSet max vaults for &e%s &ato &b%d'
TNT:
TERRITORYONLY: '&cLe commandement ne peut être exécuté qu''à partir du territoire de votre faction!'
DEPOSIT:
DESCRIPTION: Ajouter de la TNT à la banque de votre faction
FAIL:
FULL: '&cLa banque de faction est déjà au maximum!'
NOTENOUGH: '&cVous n''avez pas beaucoup de TNT!'
POSITIVE: '&cVous devez en déposer au moins une'
SUCCESS: '&eVotre faction a maintenant %d TNT'
FILL:
DESCRIPTION: Remplissez la TNT dans les distributeurs à proximité
MESSAGE: '&eRempli %d TNT dans %d distributeurs. %d laissé dans la banque de la faction.'
FAIL:
MAXRADIUS: '&c%d est plus grand que le rayon maximum de %d'
NOTENOUGH: '&cLa banque de faction n''a pas %d TNT!'
POSITIVE: '&cValeurs positives uniquement!'
INFO:
DESCRIPTION: Voir la banque TNT de votre faction
MESSAGE: '&eVotre faction a %d TNT'
SIPHON:
DESCRIPTION: Prenez la TNT dans les distributeurs à proximité
MESSAGE: '&eAcquis %d TNT, pour un total de %d dans la banque de la faction.'
FAIL:
POSITIVE: '&cValeurs positives uniquement!'
FULL: '&cLa banque de la faction est déjà au maximum!'
MAXRADIUS: '&c%d est plus grand que le rayon maximum de %d'
WITHDRAW:
DESCRIPTION: Retirer la TNT de la banque de faction
MESSAGE: '&eRetiré %d TNT. %d restante dans la banque de la faction.'
FAIL:
NOTENOUGH: '&cLa banque de faction n''a pas %d TNT!'
POSITIVE: '&cValeurs positives uniquement!'
VAULT:
DESCRIPTION: /f vault <number> pour ouvrir l'un des coffres de votre faction.
TOOHIGH: '&cVous avez essayé d''ouvrir le coffre-fort %d mais votre faction a seulement %d coffre-forts.'
SEECHUNK:
DESCRIPTION: Afficher les limites des chunks
TOGGLE: '&eSeechunk &d%1$s'
SHOW:
NOFACTION:
SELF: Vous n'êtes pas dans une faction
OTHER: Ce n'est pas une faction
TOSHOW: pour afficher les informations de faction
FORSHOW: pour afficher les informations de faction
DESCRIPTION: '&6Description: &e%1$s'
PEACEFUL: Cette faction est pacifique
PERMANENT: '&6Cette faction est permanente et reste même sans membre.'
JOINING: '&6Adhésion: &e%1$s '
INVITATION: l'invitation est requise
UNINVITED: l'invitation n'est pas requise
NOHOME: n/a
POWER: '&6Terre / Puissance / Puissance max: &e %1$d/%2$d/%3$d %4$s.'
BONUS: ' (bonus: '
PENALTY: ' (pénalité: '
DEPRECIATED: (%1$s déprécié)
LANDVALUE: '&6Valeur totale des terres: &e%1$s %2$s'
BANKCONTAINS: '&6La banque contient: &e%1$s'
ALLIES: 'Alliés: '
ENEMIES: 'Ennemis: '
MEMBERSONLINE: 'Membres en ligne: '
MEMBERSOFFLINE: 'Membres hors ligne: '
COMMANDDESCRIPTION: Afficher les informations sur la faction
DEATHS:
TIL:
RAIDABLE: '&eDTR: %1$d'
EXEMPT: '&cCette faction est exempte et ne peut pas être vue.'
SHOWINVITES:
PENDING: 'Joueurs avec des invitations en attente: '
CLICKTOREVOKE: Cliquez pour révoquer l'invitation pour %1$s
DESCRIPTION: Afficher les invitations de faction en attente
STATUS:
FORMAT: '%1$s Puissance: %2$s Dernières informations: %3$s'
ONLINE: En igne
AGOSUFFIX: ' depuis.'
DESCRIPTION: Afficher le statut d'un joueur
STUCK:
TIMEFORMAT: m 'minutes', s 'secondes.'
CANCELLED: '&6Téléportation annulée car vous avez pris des dommages'
OUTSIDE: '&6Téléportation annulée parce que vous êtes parti &e%1$d &6du rayon'
EXISTS: '&6Vous vous téléportez déjà, vous devez attendre &e%1$s'
START: '&6La téléportation commencera dans &e%s&6. Ne subissez pas et n''infligez pas de dégâts. '
TELEPORT: '&6Téléporté en toute sécurité vers %1$d, %2$d, %3$d.'
TOSTUCK: pour se téléporter en toute sécurité %1$s en dehors
FORSTUCK: pour se téléporter en toute sécurité %1$s en dehors
DESCRIPTION: Vous téléporte en toute sécurité hors de la faction ennemie
TAG:
TAKEN: '&cCe nom est déjà prise'
TOCHANGE: pour changer le nom de la faction
FORCHANGE: pour changer le nom de la faction
FACTION: '%1$s&e a changé le nom de la faction en %2$s'
CHANGED: '&eLa faction %1$s&e a changé son nom pour %2$s.'
DESCRIPTION: Changer le nom de la faction
TITLE:
TOCHANGE: pour changer le titre d'un joueur
FORCHANGE: pour changer le titre d'un joueur
CHANGED: '%1$s&e a changé un titre: %2$s'
DESCRIPTION: Définir ou supprimer un titre de joueur
TOGGLEALLIANCECHAT:
DESCRIPTION: Indique si vous verrez ou non le chat d'alliance
IGNORE: Le chat de l'Alliance est désormais ignoré
UNIGNORE: Le chat de l'Alliance n'est plus ignoré
TOGGLESB:
DISABLED: Vous ne pouvez pas basculer les tableaux de résultats lorsqu'ils sont désactivés.
TOP:
DESCRIPTION: Triez les factions pour voir le haut de certains critères.
TOP: Top des factions par %s. Page %d/%d
LINE: '%d. &6%s: &c%s'
INVALID: Impossible de trier par %s. Essayer balance, online, members, power or land.
UNBAN:
DESCRIPTION: Annuler l'exclusion d'un membre de votre faction
NOTBANNED: '&7%s &cn''est pas interdit. Ne rien faire.'
UNBANNED: '&e%1$s &cn''est plus exclu &7%2$s'
TARGET: '&aVous n''êtes plus exclu de &r%s'
UNCLAIM:
SAFEZONE:
SUCCESS: '&eLa zone sûre n''a pas été réclamée.'
NOPERM: '&cC''est une zone sûre. Vous n''avez pas les autorisations pour annuler la revendication.'
WARZONE:
SUCCESS: '&eLa zone de guerre n''a pas été réclamée.'
NOPERM: '&cC''est une zone de guerre. Vous n''avez pas les autorisations pour annuler la réclamation.'
UNCLAIMED: '%1$s&e a enlevé la réclamation de certaines de vos terres.'
UNCLAIMS: '&eVous avez enlever la réclamation de cette terre.'
WRONGFACTIONOTHER: '&cTentative de désaveu de terre pour une faction incorrecte'
LOG: '%1$s unclaimed land at (%2$s) from the faction: %3$s'
WRONGFACTION: '&cVous ne possédez pas cette terre.'
TOUNCLAIM: pour enlever la réclamation de cette terre
FORUNCLAIM: pour enlever la réclamation de cette terre
FACTIONUNCLAIMED: '%1$s&e a enlevé la réclamation de certaine terre.'
DESCRIPTION: Enlever la réclamation de la terre sur laquel vous êtes
UNCLAIMALL:
TOUNCLAIM: pour retirer toutes les terres de votre faction
FORUNCLAIM: pour retirer toutes les terres de votre faction
UNCLAIMED: '%1$s&e a retirer TOUTES les terres de votre faction.'
LOG: '%1$s a retiré toutes les terres de la faction: %2$s'
DESCRIPTION: Retirer toutes les terres de votre faction
VERSION:
VERSION: '&eLa version du plugin est %1$s'
DESCRIPTION: Afficher les informations sur le plugin et la version de traduction
WARUNCLAIMALL:
DESCRIPTION: Annulez toutes les terres de la zone de guerre
SUCCESS: '&eVous avez annulé toutes les terres de la zone de guerre'
LOG: '%1$s a annulé toutes les terres de la zone de guerre'
command:
help:
invitations: '&eVous voudrez peut-être le fermer et utiliser des invitations:'
LEAVE:
PASSADMIN: '&cVous devez d''abord donner le rôle d''administrateur à quelqu''un d''autre.'
NEGATIVEPOWER: '&cVous ne pouvez pas partir tant que votre pouvoir n''est pas positif.'
TOLEAVE: pour quitter votre faction.
FORLEAVE: pour quitter votre faction.
LEFT: '%s&e a quitté la faction %s&e.'
DISBANDED: '&e%s&e a été dissoute.'
DISBANDEDLOG: La faction %s (%s) a été dissoute du au dernier joueur qui l'a quitté (%s).
DESCRIPTION: Quitter votre faction
CLAIM:
PROTECTED: '&cCette terre est protégé'
DISABLED: '&cDésolé, la revendication territoriale est désactivée dans ce monde.'
CANTCLAIM: '&cVous ne pouvez pas revendiquer de terre pour &d%s&c.'
ALREADYOWN: '%s&e possède déjà cette terre.'
MUSTBE: '&cVous devez être &d%s&c pour revendiquer ses terres.'
MEMBERS: Les factions doivent avoir au moins &d%s&c membres pour revendiquer des terres.
SAFEZONE: '&cVous ne pouvez pas revendiquer une zone sûre.'
WARZONE: '&cVous ne pouvez pas revendiquer une zone de guerre.'
POWER: '&cVous ne pouvez pas revendiquer plus de terres! Vous avez besoin de plus de puissance!'
DTR:
LAND: '&cVous ne pouvez pas revendiquer plus de terres!'
LIMIT: '&cLimite atteinte. Vous ne pouvez pas réclamer plus de terres!'
ALLY: '&cVous ne pouvez pas revendiquer la terre de vos alliés.'
CONTIGIOUS: '&cVous ne pouvez réclamer que des terres supplémentaires liées à votre première revendication ou contrôlées par une autre faction!'
FACTIONCONTIGUOUS: '&cVous ne pouvez réclamer que des terres supplémentaires liées à votre première revendication!'
PEACEFUL: '%s&e possède cette terre. Votre faction est pacifique, vous ne pouvez donc pas réclamer de terres à d''autres factions.'
PEACEFULTARGET: '%s&e possède cette terre et est une faction pacifique. Vous ne pouvez pas leur réclamer des terres.'
THISISSPARTA: '%s&e possède cette terre et est assez forte pour la garder.'
BORDER: '&cVous devez commencer à réclamer des terres à la frontière du territoire.'
TOCLAIM: pour revendiquer cette terre
FORCLAIM: pour revendiquer cette terre
TOOVERCLAIM: pour surrevendiquer cette terre
FOROVERCLAIM: pour surrevendiquer cette terre
CLAIMED: '&d%s&e a revendiqué une terre pour &d%s&e de &d%s&e.'
CLAIMEDLOG: '%s a revendiqué à (%s) pour la faction: %s'
OVERCLAIM:
DISABLED: '&eSurrevendiqué n''est pas possible sur ce serveur'
TOOCLOSETOOTHERFACTION: '&eVotre revendication est trop proche d''une autre faction. L''écart requis est %d'
OUTSIDEWORLDBORDER: '&eVotre réclamation est à l''extérieur de la frontière.'
OUTSIDEBORDERBUFFER: '&eVotre réclamation est à l''extérieur de la frontière.'
CLICK:
TO:
CLAIM: Cliquez pour essayer de revendiquer &2(%1$d, %2$d)
YOUAREHERE: Vous êtes ici
GENERIC:
YOU: vous
YOURFACTION: votre faction
NOPERMISSION: '&cVous n''avez pas la permission pour %1$s.'
DOTHAT: fais ça
NOPLAYERMATCH: '&cAucun joueur trouvé pour "&3%1$s&c".'
NOPLAYERFOUND: '&cAucun joueur "&3%1$s&c" ne peux être trouvé.'
NOFACTIONMATCH: '&cAucune faction trouvé pour "&3%1$s&c".'
ARGS:
TOOFEW: '&cTrop peu d''arguments. &eUtilisez comme ca:'
TOOMANY: '&cArgument étranger "&3%1$s&c". &eUtilisez la commande comme ca:'
DEFAULTDESCRIPTION: Description de la faction par défaut :(
OWNERS: 'Propriétaire(s): %1$s'
PUBLICLAND: Terrain de faction publique.
FACTIONLESS: sans-faction
SERVERADMIN: Un administrateur
DISABLED: désactivé
ENABLED: activé
INFINITY:
CONSOLEONLY: Cette commande ne peut pas être exécutée en tant que joueur.
PLAYERONLY: '&cCette commande ne peut être utilisée que par les joueurs en jeu.'
MEMBERONLY: '&cVous n''êtes membre d''aucune faction.'
ASKYOURLEADER: '&e Demandez à votre chef de:'
YOUSHOULD: '&eVous devrez:'
YOUMAYWANT: '&eVous voudrez peut-être: '
DISABLEDWORLD: '&cLes factions sont désactivées dans ce monde.'
YOUMUSTBE: '&ctu dois être &d%s&c.'
TRANSLATION:
VERSION: 'Traduction: %1$s(%2$s,%3$s) Etat: %4$s'
CONTRIBUTORS: 'Contributeurs de traduction: %1$s'
RESPONSIBLE: 'Responsable de la traduction: %1$s'
FACTIONTAG:
BLACKLIST: '&eCe nom de faction est sur la liste noire.'
TOOSHORT: '&eLe nom de la faction ne peux pas être plus court que &d%1$s&e caractères.'
TOOLONG: '&eLe nom de la faction ne peux pas être plus long que &d%s&e caractères.'
ALPHANUMERIC: '&eLe nom de faction doit être alphanumérique. "&d%s&e" n''est pas accepté.'
PLACEHOLDER: <Ceci est un espace réservé pour un message que vous ne devriez pas voir>
ATTACK: attaque
PLACEHOLDER:
ROLE:
NAME: None
CUSTOM:
FACTION: '{faction} '
COMPASS:
SHORT:
NORTH: N
EAST: E
SOUTH: S
WEST: W
CHAT:
MOD: mod chat
FACTION: chat de faction
ALLIANCE: chat d'alliance
TRUCE: chat de trêve
PUBLIC: chat public
ECON:
'OFF': no %s
FORMAT: '###,###.###'
DISABLED: L'écon de faction est désactivé.
OVER:
BAL:
CAP: '&4The amount &e%s &4is over Essentials'' balance cap.'
BALANCE: '&6%s''s&e balance is &d%s&e.'
NOPERM: '&d%s&e lacks permission to control &d%s''s&e money.'
CANTAFFORD:
TRANSFER: '&d%s<b> can''t afford to transfer &d%s<b> to %s<b>.'
AMOUNT: '&d%s&e can''t afford &d%s&e %s.'
TRANSFER:
UNABLE: Unable to transfer %s<b> to &d%s<b> from &d%s<b>.
NOINVOKER: '&d%s&e was transferred from &d%s&e to &d%s&e.'
GAVE: '&d%s&e &dgave %s&e to &d%s&e.'
TOOK: '&d%s&e &dtook %s&e from &d%s&e.'
TRANSFER: '&d%s&e transferred &d%s&e from &d%s&e to &d%s&e.'
GAIN:
SUCCESS: '&d%s&e gained &d%s&e %s.'
FAILURE: '&d%s&e would have gained &d%s&e %s, but the deposit failed.'
LOST:
SUCCESS: '&d%s&e lost &d%s&e %s.'
FAILURE: '&d%s&e can''t afford &d%s&e %s.'
RELATION:
MEMBER:
SINGULAR: membre
PLURAL: membres
ALLY:
SINGULAR: allié
PLURAL: alliés
TRUCE:
SINGULAR: trêve
PLURAL: trêves
NEUTRAL:
SINGULAR: neutre
PLURAL: neutres
ENEMY:
SINGULAR: ennemi
PLURAL: ennemis
ROLE:
ADMIN: admin
COLEADER: coleader
MODERATOR: moderateur
NORMAL: membre
RECRUIT: recrue
REGION:
SAFEZONE: zone sûre
WARZONE: zone de guerre
WILDERNESS: nature
PEACEFUL: territoire en paix
PLAYER:
CANTHURT: '&eYou may not harm other players in %s'
SAFEAUTO: '&eCette terre est maintenant une zone sûre.'
WARAUTO: '&eCette terre est maintenant une zone de guerre.'
OUCH: '&cAïe, ça commence à faire mal. Vous devriez lui donner du repos.'
USE:
WILDERNESS: '&cVous ne pouvez pas utiliser &d%s&c dans la nature.'
SAFEZONE: '&cVous ne pouvez pas utiliser &d%s&c dans une zone sûre.'
WARZONE: '&cVous ne pouvez pas utiliser &d%s&c dans une zone de guerre.'
TERRITORY: '&cVous ne pouvez pas &d%s&c sur le territoire de &d%s&c.'
OWNED: '&cVous ne pouvez pas utiliser &d%s&c sur ce territoire, il appartient à : %s&c.'
COMMAND:
WARZONE: '&cVous ne pouvez pas utiliser la commande ''%s'' dans une zone de guerre.'
NEUTRAL: '&cVous ne pouvez pas utiliser la commande ''%s'' dans une faction neutre.'
ENEMY: '&cVous ne pouvez pas utiliser la commande ''%s'' dans un territoire ennemi.'
PERMANENT: '&cVous ne pouvez pas utiliser la commande ''%s'' car vous êtes dans une faction permanente'
ALLY: '&cVous ne pouvez pas utiliser la commande ''%s'' sur tout les territoires alliés.'
WILDERNESS: '&cVous ne pouvez pas utiliser la commande ''%s'' dans la nature.'
PORTAL:
NOTALLOWED: '&cDestination portal can''t be created there.'
POWER:
NOLOSS:
PEACEFUL: '&eVous n''avez perdu aucune puissance puisque vous appartenez à une faction pacifique.'
WORLD: '&eVous n''avez perdu aucun pouvoir à cause du monde dans lequel vous êtes mort.'
WILDERNESS: '&eVous n''avez perdu aucun pouvoir depuis que vous étiez dans la nature'
WARZONE: '&eVous n''avez perdu aucun pouvoir depuis que vous étiez dans une zone de guerre.'
LOSS:
WARZONE: |-
&cLa perte de puissance est normalement désactivée dans le monde dans lequel vous vous trouvez, mais vous avez quand même perdu de la puissance depuis que vous étiez dans une zone de guerre.
&eVotre puissance est de &d%d / %d
NOW: '&eVotre puissance est de &d%d / %d'
VAMPIRISM:
GAIN: '&eVole &d%.2f&e de la puisance à %s&e. Votre puissance est de &d%d / %d'
PVP:
LOGIN: '&eVous ne pouvez pas blesser d''autres joueurs pendant %d secondes après votre connexion.'
REQUIREFACTION: '&eVous ne pouvez pas blesser d''autres joueurs tant que vous ne rejoignez pas une faction.'
FACTIONLESS: '&eVous ne pouvez pas blesser des joueurs qui ne font actuellement pas partie d''une faction.'
PEACEFUL: '&eLes joueurs pacifiques ne peuvent pas participer au combat.'
NEUTRAL: '&eVous ne pouvez pas blesser les factions neutres. Déclarez-les comme ennemis.'
CANTHURT: '&eTu ne peux pas blesser %s&e.'
NEUTRALFAIL: '&eVous ne pouvez pas blesser %s&e sur leur propre territoire à moins que vous ne les déclariez comme ennemis.'
TRIED: '%s& a eessayé de vous blesser.'
PERM:
BUILD: Blocs de construction
DESTROY: Blocs à détruire
PAINBUILD: Si vous le permettez, peut construire mais ça fait mal de le faire
ITEM: Utiliser des objets
CONTAINER: Ouverture de tout bloc pouvant stocker des objets
BUTTON: Utiliser les boutons
DOOR: Ouvrir les portes
LEVER: Utiliser les leviers
PLATE: Utiliser les plaques de pression
FROSTWALK: Marcher sur l'eau avec l'enchantement Frostwalk
INVITE: Inviter d'autres personnes à rejoindre la faction
KICK: Expluser les autres membres de la faction
BAN: Bannir les joueurs de la faction
PROMOTE: Promouvoir les membres de la faction
DISBAND: Dissoudre toute la faction
ECONOMY: Dépenser l'argent de faction
TERRITORY: Réclamer ou non un territoire de faction
HOME: Visiter la maison de la faction
SETHOME: Fixer la maison de la faction
LISTCLAIMS: Afficher les revendications dees factions
SETWARP: Setting and unsetting faction warps
TNTDEPOSIT: Déposer de la TNT dans la banque de faction
TNTWITHDRAW: Retirer la TNT de la banque de faction
WARP: Using faction warps
FLY: Voler en territoire de faction
OWNER: Définir la propriété du terrain en utilisant /f owner dans le territoire de la faction
SHORT:
BUILD: construire
DESTROY: détruire
PAINBUILD: painbuild
ITEM: utiliser des objets
CONTAINER: ouvrir des coffres
BUTTON: utiliser des boutons
DOOR: ouvrir les portes
LEVER: utiliser les leviers
PLATE: utiliser les plaques de pression
FROSTWALK: frostwalk
INVITE: invite
KICK: expluser
BAN: ban
PROMOTE: promouvoir
DISBAND: dissoudre
ECONOMY: dépenser l'argent de la faction
TERRITORY: gérer le territoire de la faction
HOME: visiter la maison
SETHOME: définir la maison
LISTCLAIMS: liste des revendications
SETWARP: set warps
TNTDEPOSIT: déposer de la TNT
TNTWITHDRAW: récupérer de la TNT
WARP: use warps
FLY: voler
OWNER: définir le gérant
DENIED:
WILDERNESS: '&cVous ne pouvez pas %s dans la nature'
SAFEZONE: '&c>Vous ne pouvez pas %sdans la zone sûre'
WARZONE: '&cVous ne pouvez pas %s dans la zone de guerre'
TERRITORY: '&cVous ne pouvez pas %s dans le territoire de %s'
PAINTERRITORY: '&cIt is painful to %s in the territory of %s'
OWNED: '&cVous ne pouvez pas %s sur ce territoire, il appartient à: %s'
PAINOWNED: '&cIt is painful to try to %s in this territory, it is owned by: %s'
GUI:
WARPS:
ONE:
PAGE: '%s warps'
PAGE: '%1$s warps (page %2$d)'
PERMS:
RELATION:
NAME: 'Choisir une relation%s:'
ONLINEOFFLINEBIT: ' (%s)'
ACTION:
NAME: 'Permissions: %1$s%2$s'
ONLINEOFFLINEBIT: ' (%s)'
LOCKED: (bloqué)
ALLOW: Autorisé
DENY: Interdit
TOGGLE: Basculer en ligne / hors ligne
ONLINE: en ligne
OFFLINE: hors ligne
BUTTON:
NEXT: SUIVANT
PREV: PRECEDENT
BACK: RETOUR
NOPAGES: '&eSorry. No Pages available.'
INVALIDPAGE: '&eInvalid page. Must be between 1 and %1$d'
title: '&bFactions &0|&r'
wilderness: '&2Nature'
wilderness-description: ''
warzone: '&4Zone de guerre'
warzone-description: Pas l'endroit le plus sûr où être.
safezone: '&6Zone sûre'
safezone-description: Aucun pvp activé.
toggle-sb: Vous avez maintenant des tableaux d'affichage mis à la valeur {value}
faction-leave: '&6Vous quittez %1$s, &6Vous entrez %2$s'
faction-announcement-top: '&d--Annonces non lues--'
faction-announcement-bottom: '&d--Annonces non lues--'
default-prefix: '{relationcolor}[{faction}] &r'
faction-login: '&e%1$s &9s''est connecté.'
faction-logout: '&e%1$s &9s''est déconnecté..'
nofactions-prefix: '&6[&ano-faction&6]&r'
date-format: d/MM/yy h:ma
raidable-true: 'true'
raidable-false: 'false'
WARMUPS:
NOTIFY:
FLIGHT: '&eLe vol sera activé dans &d%2$d &esecondes.'
TELEPORT: '&eVous vous téléporterez vers &d%1$s &edans &d%2$d &esecondes.'
ALREADY: '&cYou are already warming up.'
CANCELLED: '&cYou have cancelled your warmup.'
DTR:
CANNOT:
FROZEN: '&cAction denied due to frozen DTR'
KICK:
PENALTY: '&cPenalty DTR lost due to kicking with frozen DTR'
FROZEN:
STATUS:
MESSAGE: '%s'
'TRUE': Frozen
'FALSE': Not frozen
TIME:
MESSAGE: '%s'
NOTFROZEN: ''

View File

@ -0,0 +1,434 @@
# FactionsUUID「党派・一意な利用者識別子」言語ファイル
# &為に色コード使用
# 愛で造った〜♥
root:
AUTHOR: Korikisulda
RESPONSIBLE: Korikisulda
LANGUAGE: Japanese
ENCODING: UTF-8
LOCALE: ja_JP
REQUIRESUNICODE: 'true'
DEFAULT: 'false'
STATE: partial
LOCAL:
AUTHOR: エヴェリン雪「korikisulda」
RESPONSIBLE: 'エヴェリン雪・ツイッター、「korikisulda」'
LANGUAGE: 日本語
REGION: 日本
STATE: 不全
COMMAND:
ADMIN:
NOTMEMBER: '%s<i>は党派の員になっていませんよ・'
NOTADMIN: <b>アドミンではありません・
TARGETSELF: <b>自分はターゲットになれません・
DEMOTES: <i>党派アドミンから%sをデモートしました・<i>
DEMOTED: <i>党派アドミンから%sはデモートしました・<i>.
PROMOTES: <i>党派アドミンに%s<i>をプロモートしました
PROMOTED: '%s<i>は%s<i>を%sの党派アドミンにあげりました<i>・'
AUTOCLAIM:
ENABLED: <h>%s<i>為にオート引取っています・
DISABLED: <i>オート引取っていません・
REQUIREDRANK: <h>%s<b>になりません・
OTHERFACTION: <h>%s為に引取れません・<b>.
AUTOHELP:
HELPFOR: ヘルプ・コマンド"
BOOM:
PEACEFULONLY: <b>安らかじゃない党派は爆発トグルが禁止です・
TOTOGGLE: 爆発トグルし
FORTOGGLE: 爆発トグルした
ENABLED: '%s<i> は爆発を%sしました'
BYPASS:
ENABLE: <i>アドミンバイパスモードで入っています
ENABLELOG: はアドミンバイパスモードで入っています
DISABLE: <i>アドミンバイパスモードで出た
DISABLELOG: はアドミンバイパスモードで出た
CHAT:
DISABLED: <b>党派チャットは禁止されました・
INVALIDMODE: <b>不正なチャットモード・<i>a,fかpと入力して下さい・
MODE:
PUBLIC: <i>只公開チャットモード
ALLIANCE: <i>只連盟チャットモード
FACTION: <i>只党派チャットモード
CHATSPY:
ENABLE: <i>チャットスパイモードで入ってします
ENABLELOG: はチャットスパイモードで入ってします
DISABLE: <i>チャットスパイモードで出た
DISABLELOG: はチャットスパイモードで出た
CLAIM:
INVALIDRADIUS: <b>半径を指定しますなら1以上を指定して下さい・
DENIED: <b>半径で引き取る許可がありません・
CONFIG:
NOEXIST: <b>設定オプション"<h>%s<b>"はありません・
SET:
'TRUE': '"オプションは正に変わりました'
'FALSE': '"オプションは正じゃなくに変わりました'
ADDED: '"%s" set: "%s" added.'
REMOVED: '"%s" set: "%s" removed.'
OPTIONSET: '" option set to '
COLOURSET: '" color option set to "'
INTREQUIRED: 'Cannot set "%s": An integer (whole number) value required.'
LONGREQUIRED: 'Cannot set "%s": A long integer (whole number) value required.'
DOUBLEREQUIRED: 'Cannot set "%s": A double (numeric) value required.'
FLOATREQUIRED: 'Cannot set "%s": A float (numeric) value required.'
INVALID:
COLOUR: 'Cannot set "%s": "%s" is not a valid color.'
COLLECTION: '"%s" is not a data collection type which can be modified with this command.'
MATERIAL: 'Cannot change "%s" set: "%s" is not a valid material.'
TYPESET: '"%s" is not a data type set which can be modified with this command.'
MATERIAL:
ADDED: '"%s" set: Material "%s" added.'
REMOVED: '"%s" set: Material "%s" removed.'
LOG: ' (Command was run by %s.)'
ERROR:
SETTING: Error setting configuration setting "%s" to "%s".
MATCHING: Configuration setting "%s" couldn't be matched, though it should be... please report this error.
TYPE: '''%s'' is of type ''%s'', which cannot be modified with this command.'
CREATE:
MUSTLEAVE: <b>You must leave your current faction first.
INUSE: <b>That tag is already in use.
TOCREATE: to create a new faction
FORCREATE: for creating a new faction
ERROR: <b>There was an internal error while trying to create your faction. Please try again.
CREATED: %s<i> created a new faction %s
CREATEDLOG: ' は新しい党派を造りました: '
YOUSHOULD: '<i>You should now: %s'
DEINVITE:
CANDEINVITE: 'Players you can deinvite: '
CLICKTODEINVITE: 'Click to revoke invite for %s'
ALREADYMEMBER: '%s<i> is already a member of %s'
MIGHTWANT: '<i>You might want to: %s'
REVOKED: '%s<i> revoked your invitation to <h>%s<i>.'
REVOKES: '%s<i> revoked %s''s<i> invitation.'
DELFWARP:
DELETED: <i>Deleted warp <a>%s
INVALID: <i>Couldn't find warp <a>%s
TODELETE: to delete warp
FORDELETE: for deleting warp
DESCRIPTION:
CHANGES: 'You have changed the description for <h>%s<i> to:'
CHANGED: '<i>The faction %s<i> changed their description to:'
TOCHANGE: to change faction description
FORCHANGE: for changing faction description
DISBAND:
IMMUTABLE: <i>You cannot disband the Wilderness, SafeZone, or WarZone.
MARKEDPERMANENT: <i>This faction is designated as permanent, so you cannot disband it.
BROADCAST:
YOURS: <h>%s<i> disbanded your faction.
NOTYOURS: <h>%s<i> disbanded the faction %s.
HOLDINGS: <i>You have been given the disbanded faction's bank, totaling %s.
FWARP:
CLICKTOWARP: クリック為にワープ「テレポート」!
COMMANDFORMAT: <i>/f warp <ワープ名>
WARPED: <a>%s<i>にテレポートしました
INVALID: <a>%s<i>が見つかりません
TOWARP: ワープし
FORWARPING: ワープした
WARPS: 'ワープリスト: '
HELP:
'404': <b>指定ページは不正です・
NEXTCREATE: <i>Learn how to create a faction on the next page.
HOME: '<i>And don''t forget to set your home:'
BANK:
'1': <i>Your faction has a bank which is used to pay for certain
'2': <i>things, so it will need to have money deposited into it.
'3': <i>To learn more, use the money command.
PLAYERTITLES: <i>Player titles are just for fun. No rules connected to them.
OWNERSHIP:
'1': <i>Claimed land with ownership set is further protected so
'2': <i>that only the owner(s), faction admin, and possibly the
'3': <i>faction moderators have full access.
RELATIONS:
'1': <i>Set the relation you WISH to have with another faction.
'2': <i>Your default relation with other factions will be neutral.
'3': <i>If BOTH factions choose "ally" you will be allies.
'4': <i>If ONE faction chooses "enemy" you will be enemies.
'5': <i>You can never hurt members or allies.
'6': <i>You can not hurt neutrals in their own territory.
'7': <i>You can always hurt enemies and players without faction.
'8': ''
'9': <i>Damage from enemies is reduced in your own territory.
'10': <i>When you die you lose power. It is restored over time.
'11': <i>The power of a faction is the sum of all member power.
'12': <i>The power of a faction determines how much land it can hold.
'13': <i>You can claim land from factions with too little power.
PERMISSIONS:
'1': <i>Only faction members can build and destroy in their own
'2': '<i>territory. Usage of the following items is also restricted:'
'3': <i>Door, Chest, Furnace, Dispenser, Diode.
'4': ''
'5': <i>Make sure to put pressure plates in front of doors for your
'6': <i>guest visitors. Otherwise they can't get through. You can
'7': <i>also use this to create member only areas.
'8': <i>As dispensers are protected, you can create traps without
'9': <i>worrying about those arrows getting stolen.
ADMIN:
'1': <c>/f claim safezone <i>claim land for the Safe Zone
'2': <c>/f claim warzone <i>claim land for the War Zone
'3': <c>/f autoclaim [safezone|warzone] <i>take a guess
MOAR:
'1': 'Finally some commands for the server admins:'
'2': '<i>More commands for server admins:'
'3': '<i>Even more commands for server admins:'
HOME:
DISABLED: <b>党派ホームは禁止されました・
TELEPORTDISABLED: <b>党派ホームテレポートは禁止されました・
NOHOME: '<b>党派のホームはありません'
INENEMY: <b>You cannot teleport to your faction home while in the territory of an enemy faction.
WRONGWORLD: <b>You cannot teleport to your faction home while in a different world.
ENEMYNEAR: <b>You cannot teleport to your faction home while an enemy is within %s blocks of you.
TOTELEPORT: to teleport to your faction home
FORTELEPORT: for teleporting to your faction home
INVITE:
TOINVITE: to invite someone
FORINVITE: for inviting someone
CLICKTOJOIN: Click to join!
INVITEDYOU: ' has invited you to join '
INVITED: '%s<i> invited %s<i> to your faction.'
ALREADYMEMBER: '%s<i> is already a member of %s'
JOIN:
CANNOTFORCE: <b>You do not have permission to move other players into a faction.
SYSTEMFACTION: <b>Players may only join normal factions. This is a system faction.
ALREADYMEMBER: <b>%s %s already a member of %s
ATLIMIT: ' <b>!<white> The faction %s is at the limit of %d members, so %s cannot
currently join.'
INOTHERFACTION: <b>%s must leave %s current faction first.
NEGATIVEPOWER: <b>%s cannot join a faction with a negative power level.
REQUIRESINVITATION: <i>This faction requires invitation.
ATTEMPTEDJOIN: '%s<i> tried to join your faction.'
TOJOIN: to join a faction
FORJOIN: for joining a faction
SUCCESS: <i>%s successfully joined %s.
MOVED: <i>%s moved you into the faction %s.
JOINED: <i>%s joined your faction.
JOINEDLOG: '%s joined the faction %s.'
MOVEDLOG: '%s moved the player %s into the faction %s.'
KICK:
CANDIDATES: 'Players you can kick: '
CLICKTOKICK: 'Click to kick '
SELF: <b>You cannot kick yourself.
NONE: That player is not in a faction.
NOTMEMBER: '%s<b> is not a member of %s'
INSUFFICIENTRANK: <b>Your rank is too low to kick this player.
NEGATIVEPOWER: <b>You cannot kick that member until their power is positive.
TOKICK: to kick someone from the faction
FORKICK: for kicking someone from the faction
FACTION: '%s<i> kicked %s<i> from the faction! :O'
KICKS: <i>You kicked %s<i> from the faction %s<i>!
KICKED: '%s<i> kicked you from %s<i>! :O'
LIST:
FACTIONLIST: 'Faction List '
TOLIST: to list the factions
FORLIST: for listing the factions
ONLINEFACTIONLESS: 'Online factionless: '
LOCK:
LOCKED: <i>Factions is now locked
UNLOCKED: <i>Factions in now unlocked
MAP:
TOSHOW: to show the map
FORSHOW: for showing the map
UPDATE:
ENABLED: <i>Map auto update <green>ENABLED.
DISABLED: <i>Map auto update <red>DISABLED.
MOD:
CANDIDATES: 'Players you can promote: '
CLICKTOPROMOTE: 'Click to promote '
NOTMEMBER: '%s<b> is not a member in your faction.'
NOTADMIN: <b>You are not the faction admin.
SELF: <b>The target player musn't be yourself.
TARGETISADMIN: <b>The target player is a faction admin. Demote them first.
REVOKES: <i>You have removed moderator status from %s<i>.
REVOKED: '%s<i> is no longer moderator in your faction.'
PROMOTES: '%s<i> was promoted to moderator in your faction.'
PROMOTED: <i>You have promoted %s<i> to moderator.
MODIFYPOWER:
ADDED: '<i>Added <a>%f <i>power to <a>%s. <i>New total rounded power: <a>%d'
MONEY:
SHORT: faction money commands
LONG: <i>The faction money commands.
MONEYBALANCE:
SHORT: show faction balance
MONEYDEPOSIT:
SHORT: deposit money
DEPOSITED: '%s deposited %s in the faction bank: %s'
MONEYTRANSFERFF:
SHORT: transfer f -> f
TRANSFER: '%s transferred %s from the faction "%s" to the faction "%s"'
MONEYTRANSFERFP:
SHORT: transfer f -> p
TRANSFER: '%s transferred %s from the faction "%s" to the player "%s"'
MONEYTRANSFERPF:
SHORT: transfer p -> f
TRANSFER: '%s transferred %s from the player "%s" to the faction "%s"'
MONEYWITHDRAW:
SHORT: withdraw money
WITHDRAW: '%s withdrew %s from the faction bank: %s'
OPEN:
TOOPEN: to open or close the faction
FOROPEN: for opening or closing the faction
OPEN: open
CLOSED: closed
CHANGES: '%s<i> changed the faction to <h>%s<i>.'
CHANGED: <i>The faction %s<i> is now %s
OWNER:
DISABLED: <b>Sorry, but owned areas are disabled on this server.
LIMIT: <b>Sorry, but you have reached the server's <h>limit of %d <b>owned areas per faction.
WRONGFACTION: <b>This land is not claimed by your faction, so you can't set ownership of it.
NOTCLAIMED: <b>This land is not claimed by a faction. Ownership is not possible.
NOTMEMBER: '%s<i> is not a member of this faction.'
CLEARED: <i>You have cleared ownership for this claimed area.
REMOVED: <i>You have removed ownership of this claimed land from %s<i>.
TOSET: to set ownership of claimed land
FORSET: for setting ownership of claimed land
ADDED: <i>You have added %s<i> to the owner list for this claimed land.
OWNERLIST:
DISABLED: <b>Sorry, but owned areas are disabled on this server.
WRONGFACTION: <b>This land is not claimed by your faction.
NOTCLAIMED: <i>This land is not claimed by any faction, thus no owners.
NONE: <i>No owners are set here; everyone in the faction has access.
OWNERS: '<i>Current owner(s) of this land: %s'
POWER:
TOSHOW: to show player power info
FORSHOW: for showing player power info
POWER: '%s<a> - Power / Maxpower: <i>%d / %d %s'
BONUS: ' (bonus: '
PENALTY: ' (penalty: '
POWERBOOST:
HELP:
'1': <b>You must specify "p" or "player" to target a player or "f" or "faction" to target a faction.
'2': <b>ex. /f powerboost p SomePlayer 0.5 -or- /f powerboost f SomeFaction -5
INVALIDNUM: <b>You must specify a valid numeric value for the power bonus/penalty amount.
PLAYER: Player "%s"
FACTION: Faction "%s"
BOOST: <i>%s now has a power bonus/penalty of %d to min and max power levels.
BOOSTLOG: '%s has set the power bonus/penalty for %s to %d.'
RELOAD:
TIME: <h>conf.json <i>をリロードしました・<h>%dミリ秒〜<i>.
SAFEUNCLAIMALL:
SHORT: Unclaim all safezone land
UNCLAIMED: <i>You unclaimed ALL safe zone land.
UNCLAIMEDLOG: '%s unclaimed all safe zones.'
SAVEALL: <i>Factions saved to disk!
SETFWARP:
NOTCLAIMED: <i>You can only set warps in your faction territory.
LIMIT: <i>Your Faction already has the max amount of warps set <a>(%d).
SET: <i>Set warp <a>%s <i>to your location.
TOSET: to set warp
FORSET: for setting warp
SETHOME:
DISABLED: <b>党派ホームは禁止されました・
NOTCLAIMED: <b>Sorry, your faction home can only be set inside your own claimed territory.
TOSET: to set the faction home
FORSET: for setting the faction home
SET: '%s<i> set the home for your faction. You can now use:'
SETOTHER: <b>You have set the home for the %s<i> faction.
SHOW:
TOSHOW: to show faction information
FORSHOW: for showing faction information
DESCRIPTION: '<a>Description: <i>%s'
PEACEFUL: This faction is Peaceful
PERMANENT: <a>This faction is permanent, remaining even with no members.
JOINING: '<a>Joining: <i>%s '
INVITATION: invitation is required
UNINVITED: no invitation is needed
POWER: '<a>Land / Power / Maxpower: <i> %d/%d/%d %s'
BONUS: ' (bonus: '
PENALTY: ' (penalty: '
DEPRECIATED: (%s depreciated)
LANDVALUE: '<a>トータル地価: <i>%s%s'
BANKCONTAINS: '<a>残高: <i>%s'
ALLIES: 'Allies: '
ENEMIES: 'Enemies: '
MEMBERSONLINE: 'Members online: '
MEMBERSOFFLINE: 'Members offline: '
SHOWINVITES:
PENDING: 'Players with pending invites: '
CLICKTOREVOKE: Click to revoke invite for %s
STATUS:
FORMAT: '%s パワー:%s 最終オンライン:%s'
ONLINE: オンライン
AGOSUFFIX: '間・'
TAG:
TAKEN: <b>That tag is already taken
TOCHANGE: to change the faction tag
FORCHANGE: for changing the faction tag
FACTION: '%s<i> changed your faction tag to %s'
CHANGED: <i>党派「%s<i>」は名が%sに変わりました・
TITLE:
TOCHANGE: to change a players title
FORCHANGE: for changing a players title
CHANGED: '%s<i>はタイトルが変わりました: %s'
UNCLAIM:
SAFEZONE:
SUCCESS: <i>この安全地帯は原に変わりました・
NOPERM: <b>This is a safe zone. You lack permissions to unclaim.
WARZONE:
SUCCESS: <i>この戦場は原に変わりました・
NOPERM: <b>This is a war zone. You lack permissions to unclaim.
UNCLAIMED: '%s<i> unclaimed some of your land.'
UNCLAIMS: <i>You unclaimed this land.
LOG: '%s unclaimed land at (%s) from the faction: %s'
WRONGFACTION: <b>You don't own this land.
TOUNCLAIM: to unclaim this land
FORUNCLAIM: for unclaiming this land
FACTIONUNCLAIMED: '%s<i> unclaimed some land.'
UNCLAIMALL:
TOUNCLAIM: to unclaim all faction land
FORUNCLAIM: for unclaiming all faction land
UNCLAIMED: '%s<i> unclaimed ALL of your faction''s land.'
LOG: '%s unclaimed everything for the faction: %s'
VERSION:
VERSION: <i>現在バーション %s
WARUNCLAIMALL:
SHORT: unclaim all warzone land
SUCCESS: <i>You unclaimed ALL war zone land.
LOG: '%s unclaimed all war zones.'
RELATIONS:
ALLTHENOPE: <b>いいえ!出来ません・
MORENOPE: <b>いいえ・自分は自分には関係出来ません・
ALREADYINRELATIONSHIP: <b> %sの関係はもうありますよ・
TOMARRY: 関係は変わり
FORMARRY: 関係は変わった
MUTUAL: <i>Your faction is now %s<i> to %s
PEACEFUL: <i>This will have no effect while your faction is peaceful.
PEACEFULOTHER: <i>This will have no effect while their faction is peaceful.
PROPOSAL:
'1': '%s<i> wishes to be your %s'
'2': <i>Type <c>/%s %s %s<i> to accept.
SENT: '%s<i> were informed that you wish to be %s'
command:
convert:
backend:
running: そのバックエンドは使用中です・
invalid: バックエンドは不正です・
help:
invitations: '<i>You might want to close it and use invitations:'
GENERIC:
ASKYOURLEADER: '<i> Ask your leader to:'
YOUSHOULD: '<i>You should:'
YOUMAYWANT: '<i>You may want to: '
SERVERADMIN: サーバアドミン
DISABLED: ディセーブル
ENABLED: エネーブル
CONSOLEONLY: プレーヤはそのコマンド使用出来ませんよ・
TRASLATION:
VERSION: 翻訳:%s・%s「%s」%s
CONTRIBUTORS: 翻訳者:%s
RESPONSIBLE: 翻訳の主任:%s
RELATION:
MEMBER:
ALLY: 連盟
NEUTRAL: 中立
ENEMY:
NOPAGES: <i>申し訳ありません・ページはありません・
INVALIDPAGE: <i>指定ページは不正です・1から%dまで・
title: '&b党派 &0|&r'
wilderness: '&2原'
wilderness-description: ' '
warzone: '&4戦場'
warzone-description: 安全じゃない地帯
safezone: '&6安全地帯'
safezone-description: プレーヤコンバットとモンスターはありません・
toggle-sb: 今、スコアーボードは{value}になっています・
default-prefix: '{relationcolor}[{faction}] &r'

View File

@ -0,0 +1,519 @@
{
"GREEN_CONCRETE_POWDER": "CONCRETE_POWDER",
"SILVERFISH_SPAWN_EGG": "MONSTER_EGG",
"ZOMBIE_HORSE_SPAWN_EGG": "MONSTER_EGG",
"ENCHANTED_GOLDEN_APPLE": "GOLDEN_APPLE",
"SHULKER_SPAWN_EGG": "MONSTER_EGG",
"GOLDEN_PICKAXE": "GOLD_PICKAXE",
"PURPLE_CARPET": "CARPET",
"ORANGE_CARPET": "CARPET",
"PINK_CARPET": "CARPET",
"WOLF_SPAWN_EGG": "MONSTER_EGG",
"POTTED_ACACIA_SAPLING": "FLOWER_POT",
"JUNGLE_PRESSURE_PLATE": "WOOD_PLATE",
"LIME_CONCRETE_POWDER": "CONCRETE_POWDER",
"PINK_BANNER": "BANNER",
"GREEN_WOOL": "WOOL",
"POPPED_CHORUS_FRUIT": "CHORUS_FRUIT_POPPED",
"STONE_BRICK_STAIRS": "SMOOTH_STAIRS",
"OAK_WOOD": "LOG",
"GRAY_STAINED_GLASS": "STAINED_GLASS",
"WHITE_TULIP": "RED_ROSE",
"BLUE_ORCHID": "RED_ROSE",
"LIGHT_BLUE_TERRACOTTA": "STAINED_CLAY",
"ZOMBIE_HEAD": "SKULL",
"BROWN_WOOL": "WOOL",
"FIRE_CHARGE": "FIREBALL",
"GUNPOWDER": "SULPHUR",
"LIME_BANNER": "BANNER",
"PINK_CONCRETE": "CONCRETE",
"MUSHROOM_STEW": "MUSHROOM_SOUP",
"CRACKED_STONE_BRICKS": "SMOOTH_BRICK",
"BRICK_SLAB": "STEP",
"JUNGLE_SLAB": "WOOD_STEP",
"PURPLE_BED": "BED",
"BEEF": "RAW_BEEF",
"JUNGLE_BUTTON": "WOOD_BUTTON",
"CLOCK": "WATCH",
"MUSIC_DISC_STRAD": "RECORD_10",
"MUSHROOM_STEM": "HUGE_MUSHROOM_1",
"DIAMOND_HORSE_ARMOR": "DIAMOND_BARDING",
"JUNGLE_PLANKS": "WOOD",
"BLUE_TERRACOTTA": "STAINED_CLAY",
"BROWN_MUSHROOM_BLOCK": "BROWN_MUSHROOM",
"CHEST_MINECART": "STORAGE_MINECART",
"TURTLE_EGG": "MONSTER_EGG",
"WOODEN_SHOVEL": "WOOD_SPADE",
"POTTED_CACTUS": "FLOWER_POT",
"CYAN_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"CHISELED_SANDSTONE": "SANDSTONE",
"TOTEM_OF_UNDYING": "TOTEM",
"POTTED_BIRCH_SAPLING": "FLOWER_POT",
"RED_WOOL": "WOOL",
"COMMAND_BLOCK": "COMMAND",
"BROWN_WALL_BANNER": "WALL_BANNER",
"GOLDEN_HOE": "GOLD_HOE",
"GREEN_BED": "BED",
"POTTED_OAK_SAPLING": "FLOWER_POT",
"WITHER_SKELETON_SPAWN_EGG": "MONSTER_EGG",
"IRON_SHOVEL": "IRON_SPADE",
"LIME_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"ORANGE_BANNER": "BANNER",
"POLISHED_ANDESITE": "STONE",
"CRAFTING_TABLE": "WORKBENCH",
"MUSIC_DISC_BLOCKS": "RECORD_3",
"CAVE_AIR": "AIR",
"GOLDEN_BOOTS": "GOLD_BOOTS",
"RED_WALL_BANNER": "WALL_BANNER",
"PINK_STAINED_GLASS": "STAINED_GLASS",
"INFESTED_COBBLESTONE": "MONSTER_EGGS",
"SPRUCE_STAIRS": "SPRUCE_WOOD_STAIRS",
"DIORITE": "STONE",
"BLUE_ICE": "PACKED_ICE",
"CAVE_SPIDER_SPAWN_EGG": "MONSTER_EGG",
"LIGHT_BLUE_CONCRETE": "CONCRETE",
"CYAN_DYE": "INK_SACK",
"HORSE_SPAWN_EGG": "MONSTER_EGG",
"SKELETON_HORSE_SPAWN_EGG": "MONSTER_EGG",
"DARK_OAK_WOOD": "LOG_2",
"POTTED_JUNGLE_SAPLING": "FLOWER_POT",
"DARK_OAK_BUTTON": "WOOD_BUTTON",
"POTTED_RED_MUSHROOM": "FLOWER_POT",
"POTTED_ORANGE_TULIP": "FLOWER_POT",
"BIRCH_BOAT": "BOAT_BIRCH",
"ATTACHED_MELON_STEM": "MELON_STEM",
"BLACK_CONCRETE_POWDER": "CONCRETE_POWDER",
"DARK_OAK_PRESSURE_PLATE": "WOOD_PLATE",
"SPRUCE_PRESSURE_PLATE": "WOOD_PLATE",
"ACACIA_LEAVES": "LEAVES_2",
"COBBLESTONE_SLAB": "STEP",
"HEAVY_WEIGHTED_PRESSURE_PLATE": "IRON_PLATE",
"PINK_CONCRETE_POWDER": "CONCRETE_POWDER",
"MELON_SLICE": "MELON",
"LIGHT_BLUE_CONCRETE_POWDER": "CONCRETE_POWDER",
"OAK_BUTTON": "WOOD_BUTTON",
"LIGHT_BLUE_DYE": "INK_SACK",
"GRANITE": "STONE",
"LAPIS_LAZULI": "INK_SACK",
"WHITE_BED": "BED",
"BROWN_TERRACOTTA": "STAINED_CLAY",
"FILLED_MAP": "MAP",
"ORANGE_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"WOODEN_AXE": "WOOD_AXE",
"WHITE_WALL_BANNER": "WALL_BANNER",
"JUNGLE_LOG": "LOG",
"INK_SAC": "INK_SACK",
"NETHER_WART": "NETHER_STALK",
"YELLOW_CARPET": "CARPET",
"SLIME_SPAWN_EGG": "MONSTER_EGG",
"ORANGE_DYE": "INK_SACK",
"BLACK_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"ALLIUM": "RED_ROSE",
"SPRUCE_SLAB": "WOOD_STEP",
"PEONY": "DOUBLE_PLANT",
"CREEPER_WALL_HEAD": "SKULL",
"OXEYE_DAISY": "RED_ROSE",
"PURPLE_STAINED_GLASS": "STAINED_GLASS",
"BROWN_CONCRETE_POWDER": "CONCRETE_POWDER",
"TERRACOTTA": "HARD_CLAY",
"POTTED_FERN": "FLOWER_POT",
"END_STONE_BRICKS": "END_BRICKS",
"YELLOW_WALL_BANNER": "WALL_BANNER",
"DROWNED_SPAWN_EGG": "MONSTER_EGG",
"COBWEB": "WEB",
"COARSE_DIRT": "DIRT",
"LIGHT_GRAY_GLAZED_TERRACOTTA": "SILVER_GLAZED_TERRACOTTA",
"OAK_LOG": "LOG",
"PUFFERFISH": "RAW_FISH",
"YELLOW_BED": "BED",
"CARROTS": "CARROT",
"PORKCHOP": "PORK",
"GLASS_PANE": "THIN_GLASS",
"ZOMBIE_PIGMAN_SPAWN_EGG": "MONSTER_EGG",
"CHICKEN_SPAWN_EGG": "MONSTER_EGG",
"CHIPPED_ANVIL": "ANVIL",
"CHISELED_QUARTZ_BLOCK": "QUARTZ_BLOCK",
"LIME_CARPET": "CARPET",
"POTTED_DARK_OAK_SAPLING": "FLOWER_POT",
"COOKED_COD": "COOKED_FISH",
"CYAN_BANNER": "BANNER",
"OAK_LEAVES": "LEAVES",
"MAGENTA_BED": "BED",
"IRON_BARS": "IRON_FENCE",
"WHITE_CONCRETE": "CONCRETE",
"RED_BED": "BED",
"POTTED_BROWN_MUSHROOM": "FLOWER_POT",
"YELLOW_WOOL": "WOOL",
"ROSE_BUSH": "DOUBLE_PLANT",
"BROWN_CARPET": "CARPET",
"WOODEN_SWORD": "WOOD_SWORD",
"REDSTONE_WALL_TORCH": "REDSTONE_TORCH_ON",
"NETHER_BRICK": "NETHER_BRICK_ITEM",
"GOLDEN_AXE": "GOLD_AXE",
"ACACIA_LOG": "LOG_2",
"CREEPER_SPAWN_EGG": "MONSTER_EGG",
"INFESTED_MOSSY_STONE_BRICKS": "MONSTER_EGGS",
"BRICKS": "BRICK",
"PISTON_HEAD": "PISTON_EXTENSION",
"MAGENTA_CONCRETE_POWDER": "CONCRETE_POWDER",
"SPIDER_SPAWN_EGG": "MONSTER_EGG",
"WET_SPONGE": "SPONGE",
"RED_CARPET": "CARPET",
"ENCHANTING_TABLE": "ENCHANTMENT_TABLE",
"PHANTOM_SPAWN_EGG": "MONSTER_EGG",
"POTATO": "POTATO_ITEM",
"YELLOW_STAINED_GLASS": "STAINED_GLASS",
"BROWN_BANNER": "BANNER",
"BAT_SPAWN_EGG": "MONSTER_EGG",
"RED_BANNER": "BANNER",
"BLUE_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"SPRUCE_LOG": "LOG",
"DOLPHIN_SPAWN_EGG": "MONSTER_EGG",
"POTTED_RED_TULIP": "FLOWER_POT",
"BONE_MEAL": "INK_SACK",
"LIME_DYE": "INK_SACK",
"OAK_DOOR": "WOODEN_DOOR",
"LILY_PAD": "WATER_LILY",
"POTTED_AZURE_BLUET": "FLOWER_POT",
"WHITE_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"LIME_STAINED_GLASS": "STAINED_GLASS",
"RED_MUSHROOM_BLOCK": "RED_MUSHROOM",
"MAGMA_BLOCK": "MAGMA",
"GOLDEN_SHOVEL": "GOLD_SPADE",
"MAGENTA_WALL_BANNER": "WALL_BANNER",
"TALL_GRASS": "DOUBLE_PLANT",
"RABBIT_SPAWN_EGG": "MONSTER_EGG",
"BLUE_CONCRETE_POWDER": "CONCRETE_POWDER",
"COD": "RAW_FISH",
"LIGHT_BLUE_CARPET": "CARPET",
"RED_STAINED_GLASS": "STAINED_GLASS",
"PINK_DYE": "INK_SACK",
"FARMLAND": "SOIL",
"SKELETON_SPAWN_EGG": "MONSTER_EGG",
"SKELETON_WALL_SKULL": "SKULL",
"LIGHT_GRAY_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"WHITE_STAINED_GLASS": "STAINED_GLASS",
"PRISMARINE_BRICKS": "PRISMARINE",
"DARK_OAK_LOG": "LOG_2",
"CACTUS_GREEN": "INK_SACK",
"MUSIC_DISC_CHIRP": "RECORD_5",
"ACACIA_TRAPDOOR": "TRAP_DOOR",
"VINDICATOR_SPAWN_EGG": "MONSTER_EGG",
"WHITE_CARPET": "CARPET",
"CHISELED_STONE_BRICKS": "SMOOTH_BRICK",
"QUARTZ_PILLAR": "QUARTZ_BLOCK",
"EVOKER_SPAWN_EGG": "MONSTER_EGG",
"PURPLE_WALL_BANNER": "WALL_BANNER",
"BIRCH_PRESSURE_PLATE": "WOOD_PLATE",
"BLACK_BED": "BED",
"VILLAGER_SPAWN_EGG": "MONSTER_EGG",
"BIRCH_SLAB": "WOOD_STEP",
"LARGE_FERN": "DOUBLE_PLANT",
"QUARTZ_SLAB": "STEP",
"SHEEP_SPAWN_EGG": "MONSTER_EGG",
"PURPLE_TERRACOTTA": "STAINED_CLAY",
"TNT_MINECART": "EXPLOSIVE_MINECART",
"WITCH_SPAWN_EGG": "MONSTER_EGG",
"GRAY_BED": "BED",
"MULE_SPAWN_EGG": "MONSTER_EGG",
"POLISHED_DIORITE": "STONE",
"GLISTERING_MELON_SLICE": "SPECKLED_MELON",
"WHITE_TERRACOTTA": "STAINED_CLAY",
"COD_BUCKET": "BUCKET",
"JUNGLE_STAIRS": "JUNGLE_WOOD_STAIRS",
"MOSSY_COBBLESTONE_WALL": "COBBLE_WALL",
"CYAN_CARPET": "CARPET",
"DARK_OAK_PLANKS": "WOOD",
"GUARDIAN_SPAWN_EGG": "MONSTER_EGG",
"SPRUCE_TRAPDOOR": "TRAP_DOOR",
"ACACIA_WOOD": "LOG_2",
"JUNGLE_BOAT": "BOAT_JUNGLE",
"SPRUCE_BOAT": "BOAT_SPRUCE",
"LIGHT_GRAY_STAINED_GLASS": "STAINED_GLASS",
"RED_SANDSTONE_SLAB": "STONE_SLAB2",
"AZURE_BLUET": "RED_ROSE",
"DEBUG_STICK": "STICK",
"POTTED_OXEYE_DAISY": "FLOWER_POT",
"HUSK_SPAWN_EGG": "MONSTER_EGG",
"PURPLE_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"TROPICAL_FISH": "RAW_FISH",
"CHARCOAL": "COAL",
"ZOMBIE_SPAWN_EGG": "MONSTER_EGG",
"OAK_PLANKS": "WOOD",
"PISTON": "PISTON_BASE",
"END_PORTAL_FRAME": "ENDER_PORTAL_FRAME",
"YELLOW_BANNER": "BANNER",
"BIRCH_SAPLING": "SAPLING",
"LIME_CONCRETE": "CONCRETE",
"STONE_SHOVEL": "STONE_SPADE",
"BEETROOTS": "BEETROOT",
"SNOWBALL": "SNOW_BALL",
"PURPLE_BANNER": "BANNER",
"PURPLE_CONCRETE_POWDER": "CONCRETE_POWDER",
"BIRCH_LOG": "LOG",
"LIGHT_GRAY_DYE": "INK_SACK",
"STRAY_SPAWN_EGG": "MONSTER_EGG",
"RED_TERRACOTTA": "STAINED_CLAY",
"MOOSHROOM_SPAWN_EGG": "MONSTER_EGG",
"ACACIA_PLANKS": "WOOD",
"MYCELIUM": "MYCEL",
"BROWN_CONCRETE": "CONCRETE",
"STONE_SLAB": "STEP",
"SALMON_BUCKET": "BUCKET",
"LIME_WALL_BANNER": "WALL_BANNER",
"BIRCH_LEAVES": "LEAVES",
"FIREWORK_ROCKET": "FIREWORK",
"NETHER_BRICK_FENCE": "NETHER_FENCE",
"STONE_BRICKS": "SMOOTH_BRICK",
"GOLDEN_LEGGINGS": "GOLD_LEGGINGS",
"BROWN_BED": "BED",
"POTTED_DANDELION": "FLOWER_POT",
"CARROT_ON_A_STICK": "CARROT_STICK",
"OCELOT_SPAWN_EGG": "RECORD_12",
"ATTACHED_PUMPKIN_STEM": "PUMPKIN_STEM",
"ACACIA_PRESSURE_PLATE": "WOOD_PLATE",
"RED_SAND": "SAND",
"MAGENTA_TERRACOTTA": "STAINED_CLAY",
"MAGENTA_BANNER": "BANNER",
"DRAGON_HEAD": "SKULL",
"SPRUCE_PLANKS": "WOOD",
"BLACK_WOOL": "WOOL",
"LIGHT_GRAY_CARPET": "CARPET",
"PURPLE_CONCRETE": "CONCRETE",
"CYAN_BED": "BED",
"MAGENTA_CARPET": "CARPET",
"REDSTONE_TORCH": "REDSTONE_TORCH_ON",
"STICKY_PISTON": "PISTON_STICKY_BASE",
"FIREWORK_STAR": "FIREWORK_CHARGE",
"PURPLE_DYE": "INK_SACK",
"COW_SPAWN_EGG": "MONSTER_EGG",
"COBBLESTONE_WALL": "COBBLE_WALL",
"ELDER_GUARDIAN_SPAWN_EGG": "MONSTER_EGG",
"BLUE_WALL_BANNER": "WALL_BANNER",
"GREEN_BANNER": "BANNER",
"LIGHT_GRAY_BANNER": "BANNER",
"BLUE_STAINED_GLASS": "STAINED_GLASS",
"ZOMBIE_VILLAGER_SPAWN_EGG": "MONSTER_EGG",
"ACACIA_SLAB": "WOOD_STEP",
"ORANGE_TERRACOTTA": "STAINED_CLAY",
"BLACK_CONCRETE": "CONCRETE",
"LIGHT_BLUE_STAINED_GLASS": "STAINED_GLASS",
"SPRUCE_SAPLING": "SAPLING",
"POTTED_POPPY": "FLOWER_POT",
"DONKEY_SPAWN_EGG": "MONSTER_EGG",
"BLACK_STAINED_GLASS": "STAINED_GLASS",
"OAK_STAIRS": "WOOD_STAIRS",
"INFESTED_CHISELED_STONE_BRICKS": "MONSTER_EGGS",
"COMPARATOR": "REDSTONE_COMPARATOR",
"BLUE_BANNER": "BANNER",
"PIG_SPAWN_EGG": "MONSTER_EGG",
"DRAGON_WALL_HEAD": "SKULL",
"OAK_SLAB": "WOOD_STEP",
"WITHER_SKELETON_SKULL": "SKULL",
"LIGHT_GRAY_TERRACOTTA": "STAINED_CLAY",
"LIGHT_BLUE_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"DARK_OAK_SAPLING": "SAPLING",
"ACACIA_BUTTON": "WOOD_BUTTON",
"GRASS_BLOCK": "GRASS",
"MUSIC_DISC_MALL": "RECORD_7",
"MAGENTA_STAINED_GLASS": "STAINED_GLASS",
"FURNACE_MINECART": "POWERED_MINECART",
"MUSIC_DISC_STAL": "RECORD_9",
"OAK_FENCE_GATE": "FENCE_GATE",
"POTTED_WHITE_TULIP": "FLOWER_POT",
"SUNFLOWER": "DOUBLE_PLANT",
"SANDSTONE_SLAB": "STEP",
"SPRUCE_BUTTON": "WOOD_BUTTON",
"LIGHT_GRAY_CONCRETE_POWDER": "CONCRETE_POWDER",
"CYAN_WOOL": "WOOL",
"GHAST_SPAWN_EGG": "MONSTER_EGG",
"GREEN_CARPET": "CARPET",
"PUFFERFISH_SPAWN_EGG": "MONSTER_EGG",
"SQUID_SPAWN_EGG": "MONSTER_EGG",
"LILAC": "DOUBLE_PLANT",
"ZOMBIE_WALL_HEAD": "SKULL",
"CREEPER_HEAD": "SKULL",
"SALMON_SPAWN_EGG": "MONSTER_EGG",
"DARK_PRISMARINE": "PRISMARINE",
"NETHER_QUARTZ_ORE": "QUARTZ_ORE",
"MUSIC_DISC_WAIT": "RECORD_11",
"BLACK_BANNER": "BANNER",
"LIGHT_BLUE_BED": "BED",
"PINK_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"END_PORTAL": "ENDER_PORTAL",
"PLAYER_WALL_HEAD": "SKULL",
"WITHER_SKELETON_WALL_SKULL": "SKULL",
"DRAGON_BREATH": "DRAGONS_BREATH",
"LIGHT_GRAY_CONCRETE": "CONCRETE",
"DARK_OAK_TRAPDOOR": "TRAP_DOOR",
"YELLOW_TERRACOTTA": "STAINED_CLAY",
"DAMAGED_ANVIL": "ANVIL",
"PINK_WALL_BANNER": "WALL_BANNER",
"LLAMA_SPAWN_EGG": "MONSTER_EGG",
"CHISELED_RED_SANDSTONE": "RED_SANDSTONE",
"GOLDEN_SWORD": "GOLD_SWORD",
"JUNGLE_LEAVES": "LEAVES",
"JUNGLE_WOOD": "LOG",
"RED_TULIP": "RED_ROSE",
"WHITE_BANNER": "BANNER",
"MOSSY_STONE_BRICKS": "SMOOTH_BRICK",
"DANDELION": "YELLOW_FLOWER",
"GOLDEN_HELMET": "GOLD_HELMET",
"SMOOTH_SANDSTONE": "SANDSTONE",
"OAK_TRAPDOOR": "TRAP_DOOR",
"YELLOW_CONCRETE_POWDER": "CONCRETE_POWDER",
"OAK_SAPLING": "SAPLING",
"MAGENTA_DYE": "INK_SACK",
"PARROT_SPAWN_EGG": "MONSTER_EGG",
"STONE_BRICK_SLAB": "STEP",
"PURPLE_WOOL": "WOOL",
"GRAY_CONCRETE": "CONCRETE",
"LIGHT_BLUE_BANNER": "BANNER",
"END_STONE": "ENDER_STONE",
"DARK_OAK_LEAVES": "LEAVES_2",
"MELON": "MELON_BLOCK",
"GREEN_CONCRETE": "CONCRETE",
"IRON_HORSE_ARMOR": "IRON_BARDING",
"ORANGE_WALL_BANNER": "WALL_BANNER",
"VOID_AIR": "AIR",
"CYAN_STAINED_GLASS": "STAINED_GLASS",
"COD_SPAWN_EGG": "MONSTER_EGG",
"CHICKEN": "RAW_CHICKEN",
"GREEN_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"ORANGE_BED": "BED",
"ORANGE_CONCRETE": "CONCRETE",
"RED_NETHER_BRICKS": "RED_NETHER_BRICK",
"MUSIC_DISC_FAR": "RECORD_6",
"CYAN_CONCRETE_POWDER": "CONCRETE_POWDER",
"BIRCH_PLANKS": "WOOD",
"WOODEN_PICKAXE": "WOOD_PICKAXE",
"NETHER_BRICK_SLAB": "STEP",
"REPEATING_COMMAND_BLOCK": "COMMAND_REPEATING",
"TURTLE_SPAWN_EGG": "MONSTER_EGG",
"CYAN_CONCRETE": "CONCRETE",
"RED_CONCRETE_POWDER": "CONCRETE_POWDER",
"RED_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"DARK_OAK_BOAT": "BOAT_DARK_OAK",
"TROPICAL_FISH_SPAWN_EGG": "MONSTER_EGG",
"COOKED_SALMON": "COOKED_FISH",
"BLUE_CARPET": "CARPET",
"GOLDEN_HORSE_ARMOR": "GOLD_BARDING",
"SMOOTH_RED_SANDSTONE": "RED_SANDSTONE",
"MUSIC_DISC_MELLOHI": "RECORD_8",
"BROWN_STAINED_GLASS": "STAINED_GLASS",
"SKELETON_SKULL": "SKULL",
"GREEN_WALL_BANNER": "WALL_BANNER",
"REPEATER": "DIODE",
"FERN": "LONG_GRASS",
"INFESTED_CRACKED_STONE_BRICKS": "MONSTER_EGGS",
"PINK_TULIP": "RED_ROSE",
"POLISHED_GRANITE": "STONE",
"JUNGLE_SAPLING": "SAPLING",
"SPRUCE_WOOD": "LOG",
"STONE_PRESSURE_PLATE": "STONE_PLATE",
"LIME_BED": "BED",
"POTTED_DEAD_BUSH": "FLOWER_POT",
"BLACK_TERRACOTTA": "STAINED_CLAY",
"POTTED_PINK_TULIP": "FLOWER_POT",
"EXPERIENCE_BOTTLE": "EXP_BOTTLE",
"COMMAND_BLOCK_MINECART": "COMMAND_MINECART",
"ORANGE_CONCRETE_POWDER": "CONCRETE_POWDER",
"LIME_WOOL": "WOOL",
"SALMON": "RAW_FISH",
"ORANGE_WOOL": "WOOL",
"PLAYER_HEAD": "SKULL",
"OAK_PRESSURE_PLATE": "WOOD_PLATE",
"LIME_TERRACOTTA": "STAINED_CLAY",
"GRAY_CARPET": "CARPET",
"WHITE_WOOL": "WOOL",
"GREEN_TERRACOTTA": "STAINED_CLAY",
"BIRCH_STAIRS": "BIRCH_WOOD_STAIRS",
"OAK_BOAT": "BOAT",
"ROSE_RED": "INK_SACK",
"BIRCH_TRAPDOOR": "TRAP_DOOR",
"ACACIA_BOAT": "BOAT_ACACIA",
"GRAY_CONCRETE_POWDER": "CONCRETE_POWDER",
"ORANGE_STAINED_GLASS": "STAINED_GLASS",
"LIGHT_GRAY_WALL_BANNER": "WALL_BANNER",
"BLAZE_SPAWN_EGG": "MONSTER_EGG",
"ENDER_EYE": "EYE_OF_ENDER",
"BLUE_CONCRETE": "CONCRETE",
"GRAY_DYE": "INK_SACK",
"REDSTONE_LAMP": "REDSTONE_LAMP_ON",
"GREEN_STAINED_GLASS": "STAINED_GLASS",
"GRAY_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"POTATOES": "POTATO",
"POTTED_BLUE_ORCHID": "FLOWER_POT",
"BLUE_WOOL": "WOOL",
"MAGENTA_WOOL": "WOOL",
"BIRCH_BUTTON": "WOOD_BUTTON",
"COCOA_BEANS": "INK_SACK",
"PINK_BED": "BED",
"POPPY": "RED_ROSE",
"CYAN_TERRACOTTA": "STAINED_CLAY",
"LIGHT_WEIGHTED_PRESSURE_PLATE": "GOLD_PLATE",
"YELLOW_CONCRETE": "CONCRETE",
"LIGHT_BLUE_WOOL": "WOOL",
"LEAD": "LEASH",
"VEX_SPAWN_EGG": "MONSTER_EGG",
"POTTED_SPRUCE_SAPLING": "FLOWER_POT",
"DANDELION_YELLOW": "INK_SACK",
"GOLDEN_CHESTPLATE": "GOLD_CHESTPLATE",
"INFESTED_STONE_BRICKS": "MONSTER_EGGS",
"LIGHT_GRAY_SHULKER_BOX": "SILVER_SHULKER_BOX",
"CARROT": "CARROT_ITEM",
"MAGMA_CUBE_SPAWN_EGG": "MONSTER_EGG",
"MUSIC_DISC_13": "GREEN_RECORD",
"MUSIC_DISC_WARD": "RECORD_12",
"MUSIC_DISC_11": "GOLD_RECORD",
"PODZOL": "DIRT",
"POTTED_ALLIUM": "FLOWER_POT",
"BLUE_BED": "BED",
"BLACK_WALL_BANNER": "WALL_BANNER",
"WOODEN_HOE": "WOOD_HOE",
"YELLOW_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"BLACK_CARPET": "CARPET",
"PINK_TERRACOTTA": "STAINED_CLAY",
"MUSIC_DISC_CAT": "RECORD_4",
"DIAMOND_SHOVEL": "DIAMOND_SPADE",
"COOKED_PORKCHOP": "GRILLED_PORK",
"SPAWNER": "MOB_SPAWNER",
"GRAY_WALL_BANNER": "WALL_BANNER",
"WHITE_CONCRETE_POWDER": "CONCRETE_POWDER",
"GRAY_TERRACOTTA": "STAINED_CLAY",
"RAIL": "RAILS",
"WRITABLE_BOOK": "BOOK_AND_QUILL",
"MAGENTA_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"NETHER_PORTAL": "PORTAL",
"SHULKER_BOX": "PURPLE_SHULKER_BOX",
"ENDERMITE_SPAWN_EGG": "MONSTER_EGG",
"POLAR_BEAR_SPAWN_EGG": "MONSTER_EGG",
"CHAIN_COMMAND_BLOCK": "COMMAND_CHAIN",
"CARVED_PUMPKIN": "PUMPKIN",
"GRAY_WOOL": "WOOL",
"PINK_WOOL": "WOOL",
"LIGHT_GRAY_WOOL": "WOOL",
"CYAN_WALL_BANNER": "WALL_BANNER",
"DARK_OAK_SLAB": "WOOD_STEP",
"RED_CONCRETE": "CONCRETE",
"WHEAT_SEEDS": "SEEDS",
"LIGHT_GRAY_BED": "BED",
"ACACIA_SAPLING": "SAPLING",
"TROPICAL_FISH_BUCKET": "BUCKET",
"NETHER_BRICKS": "NETHER_BRICK",
"OAK_FENCE": "FENCE",
"BROWN_STAINED_GLASS_PANE": "STAINED_GLASS_PANE",
"MOVING_PISTON": "PISTON_MOVING_PIECE",
"BRICK": "CLAY_BRICK",
"BIRCH_WOOD": "LOG",
"GRAY_BANNER": "BANNER",
"ENDERMAN_SPAWN_EGG": "MONSTER_EGG",
"MAGENTA_CONCRETE": "CONCRETE",
"SPRUCE_LEAVES": "LEAVES",
"LIGHT_BLUE_WALL_BANNER": "BANNER",
"JUNGLE_TRAPDOOR": "TRAP_DOOR",
"ORANGE_TULIP": "RED_ROSE",
"ANDESITE": "STONE",
"INFESTED_STONE": "MONSTER_EGGS",
"WALL_TORCH": "TORCH"
}