Commit Graph

159 Commits

Author SHA1 Message Date
Olof Larsson
593dc652bb This is 2.1.0 2013-08-29 09:32:39 +02:00
Olof Larsson
642f5c00d0 This is 2.0.5 2013-08-08 09:44:33 +02:00
Olof Larsson
62dc8c6046 This is 2.0.4 2013-08-01 08:47:13 +02:00
Olof Larsson
6f1777cc83 This is 2.0.3 2013-07-12 10:36:24 +02:00
Olof Larsson
c11977fd70 This is 2.0.2 2013-07-02 15:32:24 +02:00
Olof Larsson
428f1a18e7 This is 2.0.2_dev 2013-07-02 10:44:03 +02:00
Olof Larsson
edb9d50dbf This is 2.0.1 2013-06-27 13:01:14 +02:00
Olof Larsson
765e187bd1 This is 2.0.0 2013-06-22 17:45:34 +02:00
Olof Larsson
f3dc53a854 minor tweak to plugin.yml 2013-06-18 09:38:34 +02:00
Olof Larsson
66b4eb4b92 Pass 1 at reworking the Territory Access system. 2013-04-29 10:23:39 +02:00
Olof Larsson
1609a7cfea Renaming show --> faction and power --> player 2013-04-26 14:01:28 +02:00
Olof Larsson
7626aed06a Fixing a few bugs, and adding in some debug output for unsolved ones. 2013-04-26 10:32:02 +02:00
Olof Larsson
71bf3e9f72 Adding in the pow command again. It should be noted that the whole information display system needs a rewrite. Perhaps one command for player and a few for faction? 2013-04-25 17:17:23 +02:00
Olof Larsson
fffdf07178 More minor tweaks 2013-04-25 16:54:55 +02:00
Olof Larsson
a05a7570a2 Add a plugin description to plugin.yml 2013-04-25 14:11:32 +02:00
Olof Larsson
7a99005f7b Tweaking requirements, removing declaim aliases and shortening the author list by using minecraft name only. 2013-04-25 13:53:22 +02:00
Olof Larsson
5eed71fc67 Rename Faction Tag to Faction Name. What did tag ever mean? Name makes more sense. 2013-04-24 19:01:17 +02:00
Olof Larsson
9b932cb1c6 Permission node cleanup and removal of the commented out deprecated API. 2013-04-24 16:10:16 +02:00
Olof Larsson
3c60f75bbd Rethinking power calculation some. 2013-04-23 12:14:36 +02:00
Olof Larsson
6d2db1930c We need UConf as well as MConf. 2013-04-22 16:26:44 +02:00
Olof Larsson
61baf70ed1 Major messaround with the internal events and payForCommand logic. Not done just yet though. 2013-04-19 12:27:39 +02:00
Olof Larsson
6ef15bc2db Fixing the comparator and starting to use the standardized version command. 2013-04-16 13:17:42 +02:00
Olof Larsson
4b9bdf0d94 No compiletime errors anymore, how kewl. Let's test. 2013-04-16 12:04:12 +02:00
Olof Larsson
433d45ae4c Add MCore as a dependency, remove CraftBukkit and use Bukkit. MCore and Bukkit libs should be manually maintained for now. 2013-04-10 10:18:34 +02:00
Olof Larsson
c88847bd3e Rename P --> Factions. 2013-04-09 13:00:09 +02:00
Olof Larsson
b9eab5aad5 Updating version to 2.0.0_dev. 2013-04-09 12:55:21 +02:00
Brettflan
4e6c12d995 New permission factions.claim.radius (granted to all players by default), which is now required in order to specify a radius with the claim command. 2013-01-29 19:21:33 -06:00
Brettflan
15024bf880 Added missing new permissions, and minor cleanup; switched Rel enum values back to previous values, for the sake of other plugins which might check against the actual enum value (for better compatibility with both 1.6.x and 1.7.x+ versions)
IMPORTANT NOTE:
Existing plugin users who are upgrading to this version will likely need to grant default permissions for recruits, like so:
f config factionPermDefaults door recruit
f config factionPermDefaults button recruit
f config factionPermDefaults lever recruit
f config factionPermDefaults build recruit
2013-01-26 20:38:04 -06:00
Justin Kaeser
4743c1821a Add recruit role for factions
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly.

Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank.

Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit.
This version of the recruit feature preserves the /f officer command for backward compatibility.
2013-01-06 21:44:29 +01:00
Olof Larsson
5531f77feb Restructure plugin.yml 2013-01-03 08:34:07 +01:00
Olof Larsson
16c69d67cd Use the standard Bukkit command handling system.
Doing so will remove the possiblility for dynamic command alias assignment but makes factions compatible with all other
plugins doing stuff like blocking commands from being used (AntiGuest, NoCheatPlus, War etc) and plugins that log command
useage (Hawkeye etc).
2013-01-03 08:23:46 +01:00
Brettflan
31faf605dc Release 1.8.0
and sneaking in a typo fix
2012-12-19 06:43:25 -06:00
Brettflan
640c96c828 update craftbukkit lib to fix CB dev build breaking EntityChangeBlockEvent, and add "b" to version for recompile
Simply recompiling with new CB lib fixes the EntityChangeBlockEvent error, and new compile is thankfully backwards compatible with older CB versions
2012-12-05 21:12:51 -06:00
Brettflan
47f23b93da Release 1.7.9 Beta
Also fix for improper message being sent to person who changes a faction description if "broadcastDescriptionChanges" is disabled
2012-11-30 20:14:32 -06:00
Brettflan
3a68820016 Release 1.7.8 Beta 2012-11-08 01:01:20 -06:00
Brettflan
de9ac6cc1f Release 1.7.7_beta 2012-08-26 18:49:14 -05:00
Brettflan
b0823dc5a8 Release 1.7.6 beta 2012-08-09 22:11:00 -05:00
Brettflan
a57132aa7d Update version to 1.7.6_pre, fix for invalid comparison 2012-08-07 21:58:41 -05:00
Brettflan
0966d3579d Release 1.7.5 2012-05-16 18:06:16 -05:00
Brettflan
58bec9d6dc New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.

Related info:

New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.

New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.

New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
2012-05-14 21:41:13 -05:00
Olof Larsson
ca6b185bd1 New cape system and refactored spout appearances. 2012-05-09 03:24:07 +02:00
Brettflan
345e18bf56 Release 1.7.4 alpha (sorry, forgot I hadn't pushed this version change) 2012-03-17 00:39:03 -05:00
Brettflan
54b97651b6 Release 1.7.3b ALPHA for compatibility with CB 1.1-R5 and above 2012-03-01 09:41:35 -06:00
Brettflan
460d280387 Release 1.7.3 alpha
Also I'm sneaking in another minor fix for the coloring of the faction limit error message
2012-02-26 21:34:59 -06:00
Brettflan
d71bd15a79 Added possibility to specify a player in the /f join command (/f join <faction> [player=you]), to make a player other than yourself join the specified faction. The new permission factions.join.others (added to factions.kit.mod and above) is required to be able to specify a different player.
Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.

Also, added new log method which accepts arguments (like the msg method).
2012-02-26 12:29:44 -06:00
Brettflan
c8558f7bbb Release 1.7.2c: Most TNT explosions were being prevented due to a mistake on my part when I re-implemented our TNT+redstone exploit workaround fix, sorry about that. That's fixed, and the X/Z coordinates for such prevented attempts are no longer sent to players, only sent to the server console/log. 2012-02-04 16:22:55 -06:00
Brettflan
c845ea2d7d Release 1.7.2 2012-02-02 19:43:20 -06:00
Brettflan
8a279fa699 Release 1.7.1 2012-01-29 23:42:19 -06:00
Olof Larsson
fafad0f590 Improved the seechunk command. 2012-01-28 19:49:01 +01:00
Brettflan
9a6c15edd1 New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.

example usage:
/f powerboost p Player1 1.5  (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6  (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:56:51 -06:00
Brettflan
30b3facc19 Players no longer regain power while dead; no more waiting to respawn in order to regain power
Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:07 -06:00
Brettflan
7144da54c7 Workaround fix for half-step placement on existing half-steps not being prevented; it's caused by a CraftBukkit bug:
https://bukkit.atlassian.net/browse/BUKKIT-646

Fix for a potential NPE in FPlayer autoLeaveOnInactivityRoutine.

Added CaptureThePoints and CombatTag to our softdepend list so they can potentially cancel Factions commands.
2012-01-28 03:16:25 -06:00
Brettflan
bc40f3b751 Server admins can now promote or demote any member of any faction to/from faction leader or officer using the existing /f leader and /f officer commands, with two new permissions added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.

New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:50 -06:00
Brettflan
2a9b475012 Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server.
Vault: http://dev.bukkit.org/server-mods/vault/

Note: for proper faction bank support, if you're using iCo5 or EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues related to those.
2012-01-16 19:38:14 -06:00
Brettflan
de14985d1e (courtesy of patrickfreed) LWC Chest Protection Integration
When a claimed territory is captured by another Faction, all LWC chests that are not occupied by members of the person who is claiming the territory's faction lose their protection.
2012-01-15 12:41:33 -06:00
Brett Flannigan
9ff68301e5 Merge pull request #60 from eXeC64/spy
Added chat spy feature for admins
2012-01-14 22:58:39 -08:00
Olof Larsson
81d24ecbc4 Leaders can now not be kicked by their officers. Improved leader command. 2011-12-23 01:13:55 +01:00
Harry Jeffery
5bf3161cf0 Added chat spy feature for admins 2011-11-29 22:40:16 +00:00
Olof Larsson
72db45e45e Updated readme, Fixed admin bypass command and corresponding permissions, Swapped colors for ally and truce, added new faction permissions, improved explosion protection and implemented firespread protection, fixed painbuild check order, flags can only be changed by server admins now and implemented type adapters for some enumerations for future changes to be non breaking. That it \:D / 2011-10-25 21:18:08 +02:00
Olof Larsson
074be07510 Some dead code elimination 2011-10-24 03:02:25 +02:00
Olof Larsson
46161f61db Started to implement special faction behavior 2011-10-24 02:33:30 +02:00
Olof Larsson
371261a07f Working on the faction perms as well now 2011-10-23 23:17:02 +02:00
Olof Larsson
21783ef9d4 Woop 2011-10-23 22:08:57 +02:00
Olof Larsson
ac6870b770 Merge with master 2011-10-23 20:53:56 +02:00
Olof Larsson
98c5230655 Wheeerp 2011-10-23 20:50:49 +02:00
Olof Larsson
842844969b Merged Relation and Role into one enum 2011-10-23 17:55:53 +02:00
Brettflan
46cae5a664 Updating help info a bit 2011-10-23 10:41:47 -05:00
Olof Larsson
2ac96f4278 Added a permanent power command 2011-10-22 18:12:15 +02:00
Brettflan
ee654b761e Release 1.5.9 beta (non-stable release) 2011-10-16 09:41:41 -05:00
Brettflan
e3284a5ee1 Fix for /f money command not being shown in help, and some other minor cleanup 2011-10-16 09:11:29 -05:00
Brettflan
f5450886f1 Fix for Bukkit "unknown command" error when using console commands
handling for extra commas in "baseCommandAliases" in conf.json adding null values
2011-10-16 04:02:29 -05:00
Olof Larsson
00f6f4ab05 Support for the CAPI plugin. 2011-10-14 15:03:23 +02:00
Olof Larsson
88fe43d600 Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player. 2011-10-13 19:47:37 +02:00
Olof Larsson
98260c75de Bugfixes and awesome probably complete money commands. 2011-10-13 16:07:07 +02:00
Olof Larsson
0888e027ad Econ messages improved. All money commands is now under the money parent command. 2011-10-13 14:41:07 +02:00
Olof Larsson
2566edfd8c Merged some changes 2011-10-12 17:28:00 +02:00
Olof Larsson
b202acb685 Almost finished money refactoring 2011-10-12 17:25:01 +02:00
Brettflan
0326a6e938 Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two. 2011-10-11 20:14:59 -05:00
Olof Larsson
3cc7766fa7 Some bugs fixed. 2011-10-10 01:21:05 +02:00
Olof Larsson
a5c8e2de49 glerp 2011-10-09 21:57:43 +02:00
Olof Larsson
3cdd5764d3 derp 2011-10-09 20:10:19 +02:00
Brettflan
24362d38e9 moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source 2011-06-28 18:49:42 -05:00
Brettflan
071e8b7b6b further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins 2011-06-22 20:12:37 -05:00
Brettflan
ef2de46dd6 Release 1.3.1 2011-06-21 01:30:59 -05:00
Brettflan
619544ed6d Release 1.3.0 2011-06-11 17:32:43 -05:00
Brettflan
b1b96a4c1b Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list 2011-06-03 19:17:34 -05:00
Brettflan
dbadbf95e5 1.2.1 release 2011-06-03 13:45:21 -05:00
Brettflan
b490c5f196 Laundry list of changes for 1.2.0 release:
/f map now has a nifty faction name key  (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked  (Brettflan)
Players now only regenerate power while actually online  (Brettflan)
New command available to prevent power loss in specific worlds  (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims)  (Brettflan)
New command to unclaim all safezone areas  (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory  (Brettflan)
New option to make membership default to closed for newly created factions  (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on  (Brettflan)
2011-05-29 16:28:29 -05:00
Brettflan
72c3220d4a 1.1.8 release 2011-05-12 01:01:53 -05:00
Olof Larsson
b0e659e534 ops.. yaml fix 2011-04-08 16:32:42 +02:00
Olof Larsson
e4d798e9d6 New command unclaim all 2011-04-08 16:22:00 +02:00
Brettflan
ca16884273 release 1.1.6 2011-04-06 05:05:33 -05:00
Brettflan
204f67c43b fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message
Releasing 1.1.5 for this quick fix
2011-04-04 08:34:32 -05:00
Brettflan
b912b49289 New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas. 2011-04-04 06:33:40 -05:00
Brettflan
4437aa231d Release 1.1.3 2011-03-30 05:17:48 -05:00
Brettflan
dc7935ee3e Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't.
Also made 1.1.2 release with this update.
2011-03-26 09:01:48 -05:00
Olof Larsson
d71c0e86d7 bugfix - admins could not place signs etc in safezones 2011-03-24 15:49:33 +01:00
Olof Larsson
fdd8a89327 Version 1.1 2011-03-24 00:30:01 +01:00
Olof Larsson
b0f09db054 Safe zones and faction homes :D :D 2011-03-23 17:39:56 +01:00
Olof Larsson
1c062c9c79 Now it compiles. Time to fix runtime errors... 2011-03-22 18:48:09 +01:00