94d1dc210c
When you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds
2011-06-30 06:13:47 -05:00
8f1606beba
/f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs
2011-06-30 05:56:02 -05:00
24e85e0e77
Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there
2011-06-30 05:17:34 -05:00
8f9de1d2d5
New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds
2011-06-30 05:15:16 -05:00
86112380da
fix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str)
2011-06-30 01:46:12 -05:00
2f61e83a8a
Merge pull request #22 from oliverw92/master
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Made Faction Homes Obey Worlds
2011-06-29 23:43:39 -07:00
8ff84019ee
Made faction home respawning obey the 'worldsNoPowerLoss' config
2011-06-29 14:45:51 +01:00
69d1427552
after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine)
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so, reverting for now
2011-06-28 22:43:28 -05:00
a8c84c5d6d
tweaked hook functions a bit more, de-crapped server log messages for faction chat
2011-06-28 20:00:08 -05:00
24362d38e9
moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source
2011-06-28 18:49:42 -05:00
b66b102333
New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality
2011-06-28 18:29:14 -05:00
a9619a73c0
some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding
2011-06-28 18:27:35 -05:00
c80f6d803c
one more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added)
2011-06-28 18:25:00 -05:00
f79831d3d6
added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used)
2011-06-27 12:25:02 -05:00
a7676429fe
removed "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins
2011-06-27 03:06:09 -05:00
7ae130a1b1
Release 1.3.2
2011-06-22 20:13:43 -05:00
071e8b7b6b
further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins
2011-06-22 20:12:37 -05:00
094486676a
Added conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim
2011-06-22 20:10:42 -05:00
6035b204dc
updating built-in GSON to 1.7.1 release
2011-06-22 18:40:56 -05:00
ef2de46dd6
Release 1.3.1
2011-06-21 01:30:59 -05:00
55dd858be9
A bit of cleanup and odds and ends, adding missing @Override annotations and such
2011-06-21 00:38:31 -05:00
60227b6dc4
Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off
2011-06-21 00:20:36 -05:00
8880d503e2
added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages
2011-06-20 21:15:41 -05:00
56cbf54c98
Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented)
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Made commands which reference player names (like /f admin <name>) allow for partial name matches
Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones
2011-06-19 03:56:21 -05:00
768f96bf9b
added option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction
2011-06-19 03:49:46 -05:00
e886cef9aa
Fix for DenyUsage checks in safe zones and war zones not being handled properly
2011-06-16 02:37:05 -05:00
db0e89fb11
Disband command got missed for being added to help pages
2011-06-16 02:34:56 -05:00
4da15abb06
fix for "No Faction" player count always returning 0
2011-06-16 02:33:41 -05:00
cddaa73948
Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat
2011-06-11 19:02:57 -05:00
619544ed6d
Release 1.3.0
2011-06-11 17:32:43 -05:00
6c37f4cbe1
added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag
2011-06-11 17:29:24 -05:00
3f0d330d6e
fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag
2011-06-11 17:01:06 -05:00
4cc13707cc
Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug
2011-06-10 18:47:39 -05:00
e023e9de91
a few minor speed enhancements
2011-06-10 18:45:11 -05:00
1af166b1c2
fix for /f save causing NPE when run from console
2011-06-10 14:26:30 -05:00
097b555466
new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around
2011-06-10 14:26:12 -05:00
2e1d7da50f
/f lock command can now be used through console; fix for /f reload command causing NPE if run from console
2011-06-10 14:22:29 -05:00
f9de4171d4
special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it)
2011-06-10 14:16:14 -05:00
7ab0d700cc
Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check
2011-06-10 14:14:02 -05:00
cbd0ee42ba
New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones
2011-06-10 07:38:14 -05:00
19b1ceabdd
changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped
2011-06-08 20:33:12 -05:00
85fd5eb04d
Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity)
2011-06-08 16:22:19 -05:00
d0a405ff95
reload and save commands now don't require it to be a player executing them
2011-06-08 16:19:02 -05:00
3b5471d465
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-06-05 22:04:08 -05:00
7ef01ef84c
don't add tag padding if player has no faction
2011-06-05 22:03:58 -05:00
58a62977fe
Merge pull request #15 from thomastanck/master
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Offline protection (and code cleaning)
2011-06-05 20:02:41 -07:00
a1e89457ff
Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde
2011-06-04 18:14:39 +08:00
999be49f5c
Forgot offline block protection. Added now.
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Change-Id: Ib4e8866e5da655e01bdbb64f61d2130c664bc241
2011-06-04 17:59:35 +08:00
5ddc24f855
Added offline protection using the new configs
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Change-Id: I93c5122bce09a3bd760fcd18d4dd0801a3548af9
2011-06-04 17:36:28 +08:00
24a4da6d2e
Added configs for protection for offline factions
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Change-Id: I2351b74144195d7b068b65b218732fdbd0fc3bef
2011-06-04 17:36:03 +08:00