Patrick's Custom Event System Changes:
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* FPlayerLeaveEvent now fires for all faction players in cmdDisband()
* FPlayerLeaveEvent removed from cmdJoin()
* FPlayerJoinEvent now only fires when the faction is different in cmdLeade
* Added FactionRenameEvent, firing on cmdTag()
* Added FactionRelationEvent, firing on FRelationCommand extensions
* Fixed FPlayerJoinEvent to fire after tag is set in cmdCreate()
* Added getFactionId() to FactionCreateEvent
TODO:
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* cmdLeader() might need a FPlayerLeaveEvent for the same reason it needs
a FPlayerJoinEvent?
On branch CustomFactionEvents
modified: src/com/massivecraft/factions/cmd/CmdCreate.java
modified: src/com/massivecraft/factions/cmd/CmdDisband.java
modified: src/com/massivecraft/factions/cmd/CmdJoin.java
modified: src/com/massivecraft/factions/cmd/CmdKick.java
modified: src/com/massivecraft/factions/cmd/CmdLeader.java
modified: src/com/massivecraft/factions/cmd/CmdTag.java
modified: src/com/massivecraft/factions/cmd/FRelationCommand.java
modified: src/com/massivecraft/factions/event/FPlayerLeaveEvent.java
modified: src/com/massivecraft/factions/event/FactionCreateEvent.java
new file: src/com/massivecraft/factions/event/FactionRelationEvent.java
new file: src/com/massivecraft/factions/event/FactionRenameEvent.java
modified: src/com/massivecraft/factions/event/LandClaimEvent.java
Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.
Also, added new log method which accepts arguments (like the msg method).
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.
example usage:
/f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
Also, a minor fix for the help page regarding faction banks being shown if "bankEnabled" setting was enabled but "econEnabled" setting was false (economy as a whole disabled).
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.
New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
Vault: http://dev.bukkit.org/server-mods/vault/
Note: for proper faction bank support, if you're using iCo5 or EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues related to those.
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
Fix for rare NPE when Spout territory info update is run and affected player disconnects at precisely that moment
Clarified "cannot attack neutral faction" messages to indicate enemy status is needed
Updated Bukkit lib to correspond with CB 1337
Existing users should run these commands to add it to an existing config, if desired:
/f config territoryProtectedMaterials FENCE_GATE
/f config territoryProtectedMaterialsWhenOffline FENCE_GATE
Also changed first letter of "canLeaveWithNegativePower" setting to lowercase, to fit with Java standards. If you had previously changed this setting to false, you'll need to do so again.