Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two.
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d37a4d6ff7
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0326a6e938
@ -127,7 +127,7 @@ permissions:
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factions.managewarzone:
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factions.managewarzone:
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description: claim land as a war zone and build/destroy within war zones
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description: claim land as a war zone and build/destroy within war zones
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factions.map:
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factions.map:
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description: show territory map, set optional auto update
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description: show the territory map, and set optional auto update
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factions.mod:
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factions.mod:
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description: give or revoke moderator rights
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description: give or revoke moderator rights
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factions.noboom:
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factions.noboom:
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@ -582,14 +582,8 @@ public class Faction extends Entity
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public boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc)
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public boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc)
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{
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{
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// different faction?
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if (fplayer.getFactionId() != this.getId())
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{
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return false;
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}
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// sufficient role to bypass ownership?
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// sufficient role to bypass ownership?
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if (fplayer.getRole().isAtLeast(Conf.ownedAreaModeratorsBypass ? Role.MODERATOR : Role.ADMIN))
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if (fplayer.getFaction() == this && fplayer.getRole().isAtLeast(Conf.ownedAreaModeratorsBypass ? Role.MODERATOR : Role.ADMIN))
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{
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{
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return true;
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return true;
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}
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}
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@ -44,7 +44,7 @@ public class CmdOwnerList extends FCommand
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FLocation flocation = new FLocation(fme);
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FLocation flocation = new FLocation(fme);
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if (Board.getIdAt(flocation) != myFaction.getId())
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if (Board.getFactionAt(flocation) != myFaction)
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{
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{
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if (!hasBypass)
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if (!hasBypass)
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{
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{
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@ -26,25 +26,24 @@ public enum Relation
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return this.nicename;
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return this.nicename;
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}
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}
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// TODO: Insane way to use enums!!!?
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public boolean isMember()
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public boolean isMember()
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{
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{
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return this.value == MEMBER.value;
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return this == MEMBER;
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}
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}
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public boolean isAlly()
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public boolean isAlly()
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{
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{
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return this.value == ALLY.value;
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return this == ALLY;
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}
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}
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public boolean isNeutral()
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public boolean isNeutral()
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{
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{
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return this.value == NEUTRAL.value;
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return this == NEUTRAL;
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}
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}
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public boolean isEnemy()
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public boolean isEnemy()
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{
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{
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return this.value == ENEMY.value;
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return this == ENEMY;
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}
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}
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public boolean isAtLeast(Relation relation)
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public boolean isAtLeast(Relation relation)
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@ -60,123 +59,87 @@ public enum Relation
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public ChatColor getColor()
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public ChatColor getColor()
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{
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{
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if (this.value == MEMBER.value)
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if (this.value == MEMBER.value)
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{
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return Conf.colorMember;
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return Conf.colorMember;
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}
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else if (this.value == ALLY.value)
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else if (this.value == ALLY.value)
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{
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return Conf.colorAlly;
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return Conf.colorAlly;
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}
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else if (this.value == NEUTRAL.value)
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else if (this.value == NEUTRAL.value)
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{
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return Conf.colorNeutral;
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return Conf.colorNeutral;
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}
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else
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else
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{
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return Conf.colorEnemy;
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return Conf.colorEnemy;
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}
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}
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}
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// return appropriate Conf setting for DenyBuild based on this relation and their online status
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// return appropriate Conf setting for DenyBuild based on this relation and their online status
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public boolean confDenyBuild(boolean online)
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public boolean confDenyBuild(boolean online)
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{
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{
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if (isMember())
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return false;
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if (online)
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if (online)
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{
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{
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if (isEnemy())
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if (isEnemy())
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{
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return Conf.territoryEnemyDenyBuild;
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return Conf.territoryEnemyDenyBuild;
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}
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else if (isAlly())
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else if (isAlly())
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{
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return Conf.territoryAllyDenyBuild;
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return Conf.territoryAllyDenyBuild;
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}
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else
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else
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{
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return Conf.territoryDenyBuild;
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return Conf.territoryDenyBuild;
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}
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}
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}
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else
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else
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{
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{
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if (isEnemy())
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if (isEnemy())
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{
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return Conf.territoryEnemyDenyBuildWhenOffline;
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return Conf.territoryEnemyDenyBuildWhenOffline;
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}
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else if (isAlly())
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else if (isAlly())
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{
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return Conf.territoryAllyDenyBuildWhenOffline;
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return Conf.territoryAllyDenyBuildWhenOffline;
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}
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else
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else
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{
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return Conf.territoryDenyBuildWhenOffline;
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return Conf.territoryDenyBuildWhenOffline;
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}
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}
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}
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}
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}
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// return appropriate Conf setting for PainBuild based on this relation and their online status
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// return appropriate Conf setting for PainBuild based on this relation and their online status
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public boolean confPainBuild(boolean online)
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public boolean confPainBuild(boolean online)
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{
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{
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if (isMember())
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return false;
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if (online)
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if (online)
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{
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{
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if (isEnemy())
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if (isEnemy())
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{
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return Conf.territoryEnemyPainBuild;
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return Conf.territoryEnemyPainBuild;
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}
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else if (isAlly())
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else if (isAlly())
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{
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return Conf.territoryAllyPainBuild;
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return Conf.territoryAllyPainBuild;
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}
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else
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else
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{
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return Conf.territoryPainBuild;
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return Conf.territoryPainBuild;
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}
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}
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}
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else
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else
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{
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{
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if (isEnemy())
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if (isEnemy())
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{
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return Conf.territoryEnemyPainBuildWhenOffline;
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return Conf.territoryEnemyPainBuildWhenOffline;
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}
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else if (isAlly())
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else if (isAlly())
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{
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return Conf.territoryAllyPainBuildWhenOffline;
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return Conf.territoryAllyPainBuildWhenOffline;
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}
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else
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else
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{
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return Conf.territoryPainBuildWhenOffline;
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return Conf.territoryPainBuildWhenOffline;
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}
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}
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}
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}
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}
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// return appropriate Conf setting for DenyUseage based on this relation
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// return appropriate Conf setting for DenyUseage based on this relation
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public boolean confDenyUseage()
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public boolean confDenyUseage()
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{
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{
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if (isEnemy())
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if (isMember())
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{
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return false;
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else if (isEnemy())
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return Conf.territoryEnemyDenyUseage;
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return Conf.territoryEnemyDenyUseage;
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}
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else if (isAlly())
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else if (isAlly())
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{
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return Conf.territoryAllyDenyUseage;
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return Conf.territoryAllyDenyUseage;
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}
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else
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else
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{
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return Conf.territoryDenyUseage;
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return Conf.territoryDenyUseage;
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}
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}
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}
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public double getRelationCost()
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public double getRelationCost()
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{
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{
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if (isEnemy())
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if (isEnemy())
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{
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return Conf.econCostEnemy;
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return Conf.econCostEnemy;
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}
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else if (isAlly())
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else if (isAlly())
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{
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return Conf.econCostAlly;
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return Conf.econCostAlly;
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}
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else
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else
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{
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return Conf.econCostNeutral;
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return Conf.econCostNeutral;
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}
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}
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}
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}
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}
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