Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two.

This commit is contained in:
Brettflan
2011-10-11 20:14:59 -05:00
parent d37a4d6ff7
commit 0326a6e938
4 changed files with 16 additions and 59 deletions

View File

@ -26,25 +26,24 @@ public enum Relation
return this.nicename;
}
// TODO: Insane way to use enums!!!?
public boolean isMember()
{
return this.value == MEMBER.value;
return this == MEMBER;
}
public boolean isAlly()
{
return this.value == ALLY.value;
return this == ALLY;
}
public boolean isNeutral()
{
return this.value == NEUTRAL.value;
return this == NEUTRAL;
}
public boolean isEnemy()
{
return this.value == ENEMY.value;
return this == ENEMY;
}
public boolean isAtLeast(Relation relation)
@ -60,123 +59,87 @@ public enum Relation
public ChatColor getColor()
{
if (this.value == MEMBER.value)
{
return Conf.colorMember;
}
else if (this.value == ALLY.value)
{
return Conf.colorAlly;
}
else if (this.value == NEUTRAL.value)
{
return Conf.colorNeutral;
}
else
{
return Conf.colorEnemy;
}
}
// return appropriate Conf setting for DenyBuild based on this relation and their online status
public boolean confDenyBuild(boolean online)
{
if (isMember())
return false;
if (online)
{
if (isEnemy())
{
return Conf.territoryEnemyDenyBuild;
}
else if (isAlly())
{
return Conf.territoryAllyDenyBuild;
}
else
{
return Conf.territoryDenyBuild;
}
}
else
{
if (isEnemy())
{
return Conf.territoryEnemyDenyBuildWhenOffline;
}
else if (isAlly())
{
return Conf.territoryAllyDenyBuildWhenOffline;
}
else
{
return Conf.territoryDenyBuildWhenOffline;
}
}
}
// return appropriate Conf setting for PainBuild based on this relation and their online status
public boolean confPainBuild(boolean online)
{
if (isMember())
return false;
if (online)
{
if (isEnemy())
{
return Conf.territoryEnemyPainBuild;
}
else if (isAlly())
{
return Conf.territoryAllyPainBuild;
}
else
{
return Conf.territoryPainBuild;
}
}
else
{
if (isEnemy())
{
return Conf.territoryEnemyPainBuildWhenOffline;
}
else if (isAlly())
{
return Conf.territoryAllyPainBuildWhenOffline;
}
else
{
return Conf.territoryPainBuildWhenOffline;
}
}
}
// return appropriate Conf setting for DenyUseage based on this relation
public boolean confDenyUseage()
{
if (isEnemy())
{
if (isMember())
return false;
else if (isEnemy())
return Conf.territoryEnemyDenyUseage;
}
else if (isAlly())
{
return Conf.territoryAllyDenyUseage;
}
else
{
return Conf.territoryDenyUseage;
}
}
public double getRelationCost()
{
if (isEnemy())
{
return Conf.econCostEnemy;
}
else if (isAlly())
{
return Conf.econCostAlly;
}
else
{
return Conf.econCostNeutral;
}
}
}