Factions3/src/com/massivecraft/factions/util/VisualizeUtil.java

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package com.massivecraft.factions.util;
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import org.bukkit.Location;
import org.bukkit.Material;
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import org.bukkit.block.Block;
import org.bukkit.entity.Player;
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import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
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import java.util.UUID;
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// TODO: Only send blocks in visual range
// TODO: Only send blocks that where changed when clearing?
// TODO: Create packed queue to avoid freezes.
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public class VisualizeUtil
{
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protected static Map<UUID, Set<Location>> playerLocations = new HashMap<>();
public static Set<Location> getPlayerLocations(Player player)
{
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return getPlayerLocations(player.getUniqueId());
}
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public static Set<Location> getPlayerLocations(UUID uuid)
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{
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return playerLocations.computeIfAbsent(uuid, k -> new HashSet<>());
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}
// -------------------------------------------- //
// SINGLE
// -------------------------------------------- //
@SuppressWarnings("deprecation")
public static void addLocation(Player player, Location location, Material material, byte data)
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{
getPlayerLocations(player).add(location);
player.sendBlockChange(location, material, data);
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}
@SuppressWarnings("deprecation")
public static void addLocation(Player player, Location location, Material material)
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{
getPlayerLocations(player).add(location);
player.sendBlockChange(location, material, (byte) 0);
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}
// -------------------------------------------- //
// MANY
// -------------------------------------------- //
@SuppressWarnings("deprecation")
public static void addLocations(Player player, Map<Location, Material> locationMaterialIds)
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{
Set<Location> ploc = getPlayerLocations(player);
for (Entry<Location, Material> entry : locationMaterialIds.entrySet())
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{
ploc.add(entry.getKey());
player.sendBlockChange(entry.getKey(), entry.getValue(), (byte) 0);
}
}
@SuppressWarnings("deprecation")
public static void addLocations(Player player, Collection<Location> locations, Material material)
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{
Set<Location> ploc = getPlayerLocations(player);
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for (Location location : locations)
{
ploc.add(location);
player.sendBlockChange(location, material, (byte) 0);
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}
}
@SuppressWarnings("deprecation")
public static void addBlocks(Player player, Collection<Block> blocks, Material material)
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{
Set<Location> ploc = getPlayerLocations(player);
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for (Block block : blocks)
{
Location location = block.getLocation();
ploc.add(location);
player.sendBlockChange(location, material, (byte) 0);
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}
}
// -------------------------------------------- //
// CLEAR
// -------------------------------------------- //
@SuppressWarnings("deprecation")
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public static void clear(Player player)
{
Set<Location> locations = getPlayerLocations(player);
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if (locations == null) return;
for (Location location : locations)
{
Block block = location.getWorld().getBlockAt(location);
player.sendBlockChange(location, block.getType(), block.getData());
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}
locations.clear();
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}
}