Factions3/src/com/massivecraft/factions/util/VisualizeUtil.java

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2012-01-28 19:49:01 +01:00
package com.massivecraft.factions.util;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
// TODO: Only send blocks in visual range
// TODO: Only send blocks that where changed when clearing?
// TODO: Create packed queue to avoid freezes.
public class VisualizeUtil
{
protected static Map<String, Set<Location>> playerLocations = new HashMap<String, Set<Location>>();
public static void onPlayerPreLogin(String name)
{
playerLocations.put(name, new HashSet<Location>());
}
// -------------------------------------------- //
// SINGLE
// -------------------------------------------- //
public static void addLocation(Player player, Location location, int typeId, byte data)
{
playerLocations.get(player.getName()).add(location);
player.sendBlockChange(location, typeId, data);
}
public static void addLocation(Player player, Location location, int typeId)
{
playerLocations.get(player.getName()).add(location);
player.sendBlockChange(location, typeId, (byte) 0);
}
// -------------------------------------------- //
// MANY
// -------------------------------------------- //
public static void addLocations(Player player, Map<Location, Integer> locationMaterialIds)
{
Set<Location> ploc = playerLocations.get(player.getName());
for (Entry<Location, Integer> entry : locationMaterialIds.entrySet())
{
ploc.add(entry.getKey());
player.sendBlockChange(entry.getKey(), entry.getValue(), (byte) 0);
}
}
public static void addLocations(Player player, Collection<Location> locations, int typeId)
{
Set<Location> ploc = playerLocations.get(player.getName());
for (Location location : locations)
{
ploc.add(location);
player.sendBlockChange(location, typeId, (byte) 0);
}
}
public static void addBlocks(Player player, Collection<Block> blocks, int typeId)
{
Set<Location> ploc = playerLocations.get(player.getName());
for (Block block : blocks)
{
Location location = block.getLocation();
ploc.add(location);
player.sendBlockChange(location, typeId, (byte) 0);
}
}
// -------------------------------------------- //
// CLEAR
// -------------------------------------------- //
public static void clear(Player player)
{
Set<Location> locations = playerLocations.get(player.getName());
if (locations == null) return;
for (Location location : locations)
{
Block block = location.getWorld().getBlockAt(location);
player.sendBlockChange(location, block.getTypeId(), block.getData());
}
playerLocations.remove(player);
}
}