95 lines
2.8 KiB
Java
95 lines
2.8 KiB
Java
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package com.massivecraft.factions.util;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Set;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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// TODO: Only send blocks in visual range
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// TODO: Only send blocks that where changed when clearing?
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// TODO: Create packed queue to avoid freezes.
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public class VisualizeUtil
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{
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protected static Map<String, Set<Location>> playerLocations = new HashMap<String, Set<Location>>();
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public static void onPlayerPreLogin(String name)
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{
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playerLocations.put(name, new HashSet<Location>());
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}
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// -------------------------------------------- //
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// SINGLE
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// -------------------------------------------- //
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public static void addLocation(Player player, Location location, int typeId, byte data)
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{
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playerLocations.get(player.getName()).add(location);
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player.sendBlockChange(location, typeId, data);
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}
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public static void addLocation(Player player, Location location, int typeId)
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{
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playerLocations.get(player.getName()).add(location);
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player.sendBlockChange(location, typeId, (byte) 0);
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}
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// -------------------------------------------- //
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// MANY
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// -------------------------------------------- //
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public static void addLocations(Player player, Map<Location, Integer> locationMaterialIds)
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{
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Set<Location> ploc = playerLocations.get(player.getName());
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for (Entry<Location, Integer> entry : locationMaterialIds.entrySet())
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{
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ploc.add(entry.getKey());
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player.sendBlockChange(entry.getKey(), entry.getValue(), (byte) 0);
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}
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}
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public static void addLocations(Player player, Collection<Location> locations, int typeId)
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{
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Set<Location> ploc = playerLocations.get(player.getName());
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for (Location location : locations)
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{
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ploc.add(location);
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player.sendBlockChange(location, typeId, (byte) 0);
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}
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}
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public static void addBlocks(Player player, Collection<Block> blocks, int typeId)
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{
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Set<Location> ploc = playerLocations.get(player.getName());
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for (Block block : blocks)
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{
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Location location = block.getLocation();
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ploc.add(location);
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player.sendBlockChange(location, typeId, (byte) 0);
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}
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}
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// -------------------------------------------- //
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// CLEAR
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// -------------------------------------------- //
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public static void clear(Player player)
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{
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Set<Location> locations = playerLocations.get(player.getName());
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if (locations == null) return;
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for (Location location : locations)
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{
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Block block = location.getWorld().getBlockAt(location);
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player.sendBlockChange(location, block.getTypeId(), block.getData());
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}
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playerLocations.remove(player);
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}
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}
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