44 lines
1.7 KiB
Markdown
44 lines
1.7 KiB
Markdown
# Clear on WorldGuard
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This plugin will clear a player's items when they enter or leave, or teleport to or from one of the configured regions.
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This is mainly useful if players are able to temporarily go in creative mode in specific WorldGuard regions. Players are
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denied entry if they have any items in their inventory to prevent item loss.
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A lot of additional things are blocked within clear regions in order to prevent creative mode abuse, such as:
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projectiles, XP bottle usage, spawn egg usage, changing the mob in a spawner, dropping items, picking up items,
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breaking, placing or interacting with blocks across clear region borders, block drops, mob drops, pistons pushing or
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pulling across clear region borders, dispenser dispensers, droppers, armor dispensing, blocks burning, blocks igniting (
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except flint and steel), creepers exploding, TNT priming and keeping any inventory items if dying within a clear area.
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This list probably exhaustive.
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#### WorldEdit
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If you want to allow WorldGuard in clear regions, please
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use [WorldGuard Extra Flags](https://www.spigotmc.org/resources/worldguard-extra-flags.4823/), and set WorldGuard's
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WorldEdit flag to false for the \_\_global__ region and true for each clear region.
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## Dependencies
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- WorldGuard
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## Configuration
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Add the identifier (name or UUID) of the world you want to specify a region for as a sub-key of clearRegions. Make sure
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your world identifier is a string list "worldName: []", and add any regions you want to enable inventory clearing for to
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the list of the world the region belongs to.
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Example config:
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```yaml
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clearRegions:
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world:
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- "creative_building"
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- "clear"
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```
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or
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```yaml
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clearRegions:
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world: [ "creative_building", "clear" ]
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``` |