ClearOnWorldGuard/README.md
EpicKnarvik97 487e2682c3 Adds some more listeners
Prevents creepers from exploding in clear regions
Prevents dispensers from dispensing in clear regions
Prevents droppers from dropping in clear regions
Prevents blocks from burning in clear regions
Prevents blocks from igniting in clear regions, unless if flint and steel is used
Prevents entities from changing blocks
Prevents creature spawning, except for armor stands
Prevents indirect block item drops
Prevents blocks from dropping XP
Prevents entity damage
Prevents loot on entity death
Prevents blocks from forming and spreading
2024-01-10 02:07:08 +01:00

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# Clear on WorldGuard
This plugin will clear a player's items when they enter or leave, or teleport to or from one of the configured regions.
This is mainly useful if players are able to temporarily go in creative mode in specific WorldGuard regions. A lot of
additional things are blocked within clear regions in order to prevent creative mode abuse, such as: projectiles, XP
bottle usage, spawn egg usage, changing the mob in a spawner, dropping items, picking up items, breaking, placing or
interacting with blocks across clear region borders, block drops, mob drops, pistons pushing or pulling across clear
region borders, dispenser dispensers, droppers, armor dispensing, blocks burning, blocks igniting (except flint and
steel), creepers exploding, TNT priming and keeping any inventory items if dying within a clear area. This list might
not be exhaustive.
## Dependencies
- WorldGuard
## Configuration
Add the identifier (name or UUID) of the world you want to specify a region for as a sub-key of clearRegions. Make sure
your world identifier is a string list "worldName: []", and add any regions you want to enable inventory clearing for to
the list of the world the region belongs to.
Example config:
```yaml
clearRegions:
world:
- "creative_building"
- "clear"
```
or
```yaml
clearRegions:
world: [ "creative_building", "clear" ]
```