Won't lose food levels while ingame.
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		@@ -0,0 +1,24 @@
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package nl.Steffion.BlockHunt.Listeners;
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import nl.Steffion.BlockHunt.Arena;
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import nl.Steffion.BlockHunt.W;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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public class OnFoodLevelChangeEvent implements Listener {
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	@EventHandler(priority = EventPriority.NORMAL)
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	public void onFoodLevelChangeEvent(FoodLevelChangeEvent event) {
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		Player player = (Player) event.getEntity();
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		for (Arena arena : W.arenaList) {
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			if (arena.playersInArena.contains(player)) {
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				event.setCancelled(true);
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			}
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		}
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	}
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}
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