Won't lose food levels while ingame.

This commit is contained in:
Steffion 2013-08-05 00:02:22 +02:00
parent 23cddab7a3
commit ea13ac17ad

View File

@ -0,0 +1,24 @@
package nl.Steffion.BlockHunt.Listeners;
import nl.Steffion.BlockHunt.Arena;
import nl.Steffion.BlockHunt.W;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.FoodLevelChangeEvent;
public class OnFoodLevelChangeEvent implements Listener {
@EventHandler(priority = EventPriority.NORMAL)
public void onFoodLevelChangeEvent(FoodLevelChangeEvent event) {
Player player = (Player) event.getEntity();
for (Arena arena : W.arenaList) {
if (arena.playersInArena.contains(player)) {
event.setCancelled(true);
}
}
}
}