Slightly increase speed advantage for seekers
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parent
5c810dd785
commit
dfdb7e84c3
@ -120,7 +120,7 @@ public class ArenaHandler {
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player.getInventory().setBoots(new ItemStack(Material.AIR));
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player.getInventory().setBoots(new ItemStack(Material.AIR));
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player.setFlying(false);
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player.setFlying(false);
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player.setAllowFlight(false);
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player.setAllowFlight(false);
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player.setWalkSpeed(0.25F);
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player.setWalkSpeed(0.3F);
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// Fix for client not showing players after
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// Fix for client not showing players after
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// they join
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// they join
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@ -263,7 +263,7 @@ public class ArenaHandler {
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arena.seekers.add(seeker);
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arena.seekers.add(seeker);
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seeker.teleport(arena.seekersWarp);
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seeker.teleport(arena.seekersWarp);
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W.seekertime.put(seeker, arena.waitingTimeSeeker);
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W.seekertime.put(seeker, arena.waitingTimeSeeker);
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seeker.setWalkSpeed(0.25F);
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seeker.setWalkSpeed(0.3F);
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// Fix for client not showing players after they join
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// Fix for client not showing players after they join
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for (Player otherplayer : arena.playersInArena) {
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for (Player otherplayer : arena.playersInArena) {
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@ -110,7 +110,7 @@ public class OnEntityDamageByEntityEvent implements Listener {
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W.seekertime.put(player, arena.waitingTimeSeeker);
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W.seekertime.put(player, arena.waitingTimeSeeker);
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player.teleport(arena.seekersWarp);
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player.teleport(arena.seekersWarp);
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player.setGameMode(GameMode.SURVIVAL);
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player.setGameMode(GameMode.SURVIVAL);
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player.setWalkSpeed(0.25F);
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player.setWalkSpeed(0.3F);
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// Fix for client not showing players after
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// Fix for client not showing players after
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// they join
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// they join
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