~ Changed hit sound.
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@ -10,8 +10,8 @@ import nl.Steffion.BlockHunt.Managers.PlayerM;
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import nl.Steffion.BlockHunt.Managers.PlayerM.PermsC;
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import nl.Steffion.BlockHunt.Serializables.LocationSerializable;
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import org.bukkit.Effect;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.block.Sign;
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import org.bukkit.entity.Player;
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@ -125,9 +125,9 @@ public class OnPlayerInteractEvent implements Listener {
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&& moveLocBlock.getY() == pLoc.getY()
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&& moveLocBlock.getZ() == pLoc.getZ()) {
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W.moveLoc.put(pl, player.getLocation());
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player.getWorld().playEffect(
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player.getLocation(), Effect.BOW_FIRE,
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0);
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player.getWorld().playSound(
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player.getLocation(), Sound.HURT_FLESH,
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1, 1);
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}
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}
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}
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