Update InventoryHandler.java
Removed Piston which causes 1.7 client crashes
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f5376af523
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@ -48,38 +48,38 @@ public class InventoryHandler {
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//
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//
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ItemStack maxPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack maxPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack maxPlayers = new ItemStack(Material.PISTON_MOVING_PIECE,
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ItemStack maxPlayers = new ItemStack(Material.BEDROCK,
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arena.maxPlayers);
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arena.maxPlayers);
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ItemStack maxPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack maxPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack minPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack minPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack minPlayers = new ItemStack(Material.PISTON_MOVING_PIECE,
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ItemStack minPlayers = new ItemStack(Material.BEDROCK,
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arena.minPlayers);
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arena.minPlayers);
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ItemStack minPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack minPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack amountSeekersOnStart_UP = new ItemStack(
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ItemStack amountSeekersOnStart_UP = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack amountSeekersOnStart = new ItemStack(
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ItemStack amountSeekersOnStart = new ItemStack(
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Material.PISTON_MOVING_PIECE, arena.amountSeekersOnStart);
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Material.BEDROCK, arena.amountSeekersOnStart);
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ItemStack amountSeekersOnStart_DOWN = new ItemStack(
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ItemStack amountSeekersOnStart_DOWN = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack timeInLobbyUntilStart_UP = new ItemStack(
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ItemStack timeInLobbyUntilStart_UP = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack timeInLobbyUntilStart = new ItemStack(
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ItemStack timeInLobbyUntilStart = new ItemStack(
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Material.PISTON_MOVING_PIECE, arena.timeInLobbyUntilStart);
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Material.BEDROCK, arena.timeInLobbyUntilStart);
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ItemStack timeInLobbyUntilStart_DOWN = new ItemStack(
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ItemStack timeInLobbyUntilStart_DOWN = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack waitingTimeSeeker_UP = new ItemStack(
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ItemStack waitingTimeSeeker_UP = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack waitingTimeSeeker = new ItemStack(
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ItemStack waitingTimeSeeker = new ItemStack(
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Material.PISTON_MOVING_PIECE, arena.waitingTimeSeeker);
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Material.BEDROCK, arena.waitingTimeSeeker);
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ItemStack waitingTimeSeeker_DOWN = new ItemStack(
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ItemStack waitingTimeSeeker_DOWN = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack gameTime_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack gameTime_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack gameTime = new ItemStack(Material.PISTON_MOVING_PIECE,
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ItemStack gameTime = new ItemStack(Material.BEDROCK,
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arena.gameTime);
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arena.gameTime);
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ItemStack gameTime_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack gameTime_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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@ -93,25 +93,25 @@ public class InventoryHandler {
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ItemStack timeUntilHidersSword_UP = new ItemStack(
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ItemStack timeUntilHidersSword_UP = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack timeUntilHidersSword = new ItemStack(
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ItemStack timeUntilHidersSword = new ItemStack(
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Material.PISTON_MOVING_PIECE, arena.timeUntilHidersSword);
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Material.BEDROCK, arena.timeUntilHidersSword);
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ItemStack timeUntilHidersSword_DOWN = new ItemStack(
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ItemStack timeUntilHidersSword_DOWN = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack hidersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack hidersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack hidersTokenWin = new ItemStack(
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ItemStack hidersTokenWin = new ItemStack(
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Material.PISTON_MOVING_PIECE, arena.hidersTokenWin);
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Material.BEDROCK, arena.hidersTokenWin);
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ItemStack hidersTokenWin_DOWN = new ItemStack(Material.GOLD_NUGGET,
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ItemStack hidersTokenWin_DOWN = new ItemStack(Material.GOLD_NUGGET,
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1);
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1);
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ItemStack seekersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET,
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ItemStack seekersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET,
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1);
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1);
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ItemStack seekersTokenWin = new ItemStack(
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ItemStack seekersTokenWin = new ItemStack(
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Material.PISTON_MOVING_PIECE, arena.seekersTokenWin);
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Material.BEDROCK, arena.seekersTokenWin);
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ItemStack seekersTokenWin_DOWN = new ItemStack(
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ItemStack seekersTokenWin_DOWN = new ItemStack(
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Material.GOLD_NUGGET, 1);
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Material.GOLD_NUGGET, 1);
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ItemStack killTokens_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack killTokens_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack killTokens = new ItemStack(Material.PISTON_MOVING_PIECE,
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ItemStack killTokens = new ItemStack(Material.BEDROCK,
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arena.killTokens);
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arena.killTokens);
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ItemStack killTokens_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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ItemStack killTokens_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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