Update InventoryHandler.java

Removed Piston which causes 1.7 client crashes
This commit is contained in:
aarchmohaa 2013-11-05 18:02:00 +11:00
parent f5376af523
commit 4874a165e9

View File

@ -48,38 +48,38 @@ public class InventoryHandler {
// //
ItemStack maxPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack maxPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1);
ItemStack maxPlayers = new ItemStack(Material.PISTON_MOVING_PIECE, ItemStack maxPlayers = new ItemStack(Material.BEDROCK,
arena.maxPlayers); arena.maxPlayers);
ItemStack maxPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack maxPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
ItemStack minPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack minPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1);
ItemStack minPlayers = new ItemStack(Material.PISTON_MOVING_PIECE, ItemStack minPlayers = new ItemStack(Material.BEDROCK,
arena.minPlayers); arena.minPlayers);
ItemStack minPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack minPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
ItemStack amountSeekersOnStart_UP = new ItemStack( ItemStack amountSeekersOnStart_UP = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack amountSeekersOnStart = new ItemStack( ItemStack amountSeekersOnStart = new ItemStack(
Material.PISTON_MOVING_PIECE, arena.amountSeekersOnStart); Material.BEDROCK, arena.amountSeekersOnStart);
ItemStack amountSeekersOnStart_DOWN = new ItemStack( ItemStack amountSeekersOnStart_DOWN = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack timeInLobbyUntilStart_UP = new ItemStack( ItemStack timeInLobbyUntilStart_UP = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack timeInLobbyUntilStart = new ItemStack( ItemStack timeInLobbyUntilStart = new ItemStack(
Material.PISTON_MOVING_PIECE, arena.timeInLobbyUntilStart); Material.BEDROCK, arena.timeInLobbyUntilStart);
ItemStack timeInLobbyUntilStart_DOWN = new ItemStack( ItemStack timeInLobbyUntilStart_DOWN = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack waitingTimeSeeker_UP = new ItemStack( ItemStack waitingTimeSeeker_UP = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack waitingTimeSeeker = new ItemStack( ItemStack waitingTimeSeeker = new ItemStack(
Material.PISTON_MOVING_PIECE, arena.waitingTimeSeeker); Material.BEDROCK, arena.waitingTimeSeeker);
ItemStack waitingTimeSeeker_DOWN = new ItemStack( ItemStack waitingTimeSeeker_DOWN = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack gameTime_UP = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack gameTime_UP = new ItemStack(Material.GOLD_NUGGET, 1);
ItemStack gameTime = new ItemStack(Material.PISTON_MOVING_PIECE, ItemStack gameTime = new ItemStack(Material.BEDROCK,
arena.gameTime); arena.gameTime);
ItemStack gameTime_DOWN = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack gameTime_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
@ -93,25 +93,25 @@ public class InventoryHandler {
ItemStack timeUntilHidersSword_UP = new ItemStack( ItemStack timeUntilHidersSword_UP = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack timeUntilHidersSword = new ItemStack( ItemStack timeUntilHidersSword = new ItemStack(
Material.PISTON_MOVING_PIECE, arena.timeUntilHidersSword); Material.BEDROCK, arena.timeUntilHidersSword);
ItemStack timeUntilHidersSword_DOWN = new ItemStack( ItemStack timeUntilHidersSword_DOWN = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack hidersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack hidersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET, 1);
ItemStack hidersTokenWin = new ItemStack( ItemStack hidersTokenWin = new ItemStack(
Material.PISTON_MOVING_PIECE, arena.hidersTokenWin); Material.BEDROCK, arena.hidersTokenWin);
ItemStack hidersTokenWin_DOWN = new ItemStack(Material.GOLD_NUGGET, ItemStack hidersTokenWin_DOWN = new ItemStack(Material.GOLD_NUGGET,
1); 1);
ItemStack seekersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET, ItemStack seekersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET,
1); 1);
ItemStack seekersTokenWin = new ItemStack( ItemStack seekersTokenWin = new ItemStack(
Material.PISTON_MOVING_PIECE, arena.seekersTokenWin); Material.BEDROCK, arena.seekersTokenWin);
ItemStack seekersTokenWin_DOWN = new ItemStack( ItemStack seekersTokenWin_DOWN = new ItemStack(
Material.GOLD_NUGGET, 1); Material.GOLD_NUGGET, 1);
ItemStack killTokens_UP = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack killTokens_UP = new ItemStack(Material.GOLD_NUGGET, 1);
ItemStack killTokens = new ItemStack(Material.PISTON_MOVING_PIECE, ItemStack killTokens = new ItemStack(Material.BEDROCK,
arena.killTokens); arena.killTokens);
ItemStack killTokens_DOWN = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack killTokens_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);