diff --git a/src/nl/Steffion/BlockHunt/InventoryHandler.java b/src/nl/Steffion/BlockHunt/InventoryHandler.java index 5e76220..3859f73 100644 --- a/src/nl/Steffion/BlockHunt/InventoryHandler.java +++ b/src/nl/Steffion/BlockHunt/InventoryHandler.java @@ -48,38 +48,38 @@ public class InventoryHandler { // ItemStack maxPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1); - ItemStack maxPlayers = new ItemStack(Material.PISTON_MOVING_PIECE, + ItemStack maxPlayers = new ItemStack(Material.BEDROCK, arena.maxPlayers); ItemStack maxPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack minPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1); - ItemStack minPlayers = new ItemStack(Material.PISTON_MOVING_PIECE, + ItemStack minPlayers = new ItemStack(Material.BEDROCK, arena.minPlayers); ItemStack minPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack amountSeekersOnStart_UP = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack amountSeekersOnStart = new ItemStack( - Material.PISTON_MOVING_PIECE, arena.amountSeekersOnStart); + Material.BEDROCK, arena.amountSeekersOnStart); ItemStack amountSeekersOnStart_DOWN = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack timeInLobbyUntilStart_UP = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack timeInLobbyUntilStart = new ItemStack( - Material.PISTON_MOVING_PIECE, arena.timeInLobbyUntilStart); + Material.BEDROCK, arena.timeInLobbyUntilStart); ItemStack timeInLobbyUntilStart_DOWN = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack waitingTimeSeeker_UP = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack waitingTimeSeeker = new ItemStack( - Material.PISTON_MOVING_PIECE, arena.waitingTimeSeeker); + Material.BEDROCK, arena.waitingTimeSeeker); ItemStack waitingTimeSeeker_DOWN = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack gameTime_UP = new ItemStack(Material.GOLD_NUGGET, 1); - ItemStack gameTime = new ItemStack(Material.PISTON_MOVING_PIECE, + ItemStack gameTime = new ItemStack(Material.BEDROCK, arena.gameTime); ItemStack gameTime_DOWN = new ItemStack(Material.GOLD_NUGGET, 1); @@ -93,25 +93,25 @@ public class InventoryHandler { ItemStack timeUntilHidersSword_UP = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack timeUntilHidersSword = new ItemStack( - Material.PISTON_MOVING_PIECE, arena.timeUntilHidersSword); + Material.BEDROCK, arena.timeUntilHidersSword); ItemStack timeUntilHidersSword_DOWN = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack hidersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack hidersTokenWin = new ItemStack( - Material.PISTON_MOVING_PIECE, arena.hidersTokenWin); + Material.BEDROCK, arena.hidersTokenWin); ItemStack hidersTokenWin_DOWN = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack seekersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET, 1); ItemStack seekersTokenWin = new ItemStack( - Material.PISTON_MOVING_PIECE, arena.seekersTokenWin); + Material.BEDROCK, arena.seekersTokenWin); ItemStack seekersTokenWin_DOWN = new ItemStack( Material.GOLD_NUGGET, 1); ItemStack killTokens_UP = new ItemStack(Material.GOLD_NUGGET, 1); - ItemStack killTokens = new ItemStack(Material.PISTON_MOVING_PIECE, + ItemStack killTokens = new ItemStack(Material.BEDROCK, arena.killTokens); ItemStack killTokens_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);