Update InventoryHandler.java
Removed Piston which causes 1.7 client crashes
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		@@ -48,38 +48,38 @@ public class InventoryHandler {
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			//
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			ItemStack maxPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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			ItemStack maxPlayers = new ItemStack(Material.PISTON_MOVING_PIECE,
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			ItemStack maxPlayers = new ItemStack(Material.BEDROCK,
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					arena.maxPlayers);
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			ItemStack maxPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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			ItemStack minPlayers_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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			ItemStack minPlayers = new ItemStack(Material.PISTON_MOVING_PIECE,
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			ItemStack minPlayers = new ItemStack(Material.BEDROCK,
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					arena.minPlayers);
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			ItemStack minPlayers_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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			ItemStack amountSeekersOnStart_UP = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack amountSeekersOnStart = new ItemStack(
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					Material.PISTON_MOVING_PIECE, arena.amountSeekersOnStart);
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					Material.BEDROCK, arena.amountSeekersOnStart);
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			ItemStack amountSeekersOnStart_DOWN = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack timeInLobbyUntilStart_UP = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack timeInLobbyUntilStart = new ItemStack(
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					Material.PISTON_MOVING_PIECE, arena.timeInLobbyUntilStart);
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					Material.BEDROCK, arena.timeInLobbyUntilStart);
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			ItemStack timeInLobbyUntilStart_DOWN = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack waitingTimeSeeker_UP = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack waitingTimeSeeker = new ItemStack(
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					Material.PISTON_MOVING_PIECE, arena.waitingTimeSeeker);
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					Material.BEDROCK, arena.waitingTimeSeeker);
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			ItemStack waitingTimeSeeker_DOWN = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack gameTime_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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			ItemStack gameTime = new ItemStack(Material.PISTON_MOVING_PIECE,
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			ItemStack gameTime = new ItemStack(Material.BEDROCK,
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					arena.gameTime);
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			ItemStack gameTime_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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@@ -93,25 +93,25 @@ public class InventoryHandler {
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			ItemStack timeUntilHidersSword_UP = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack timeUntilHidersSword = new ItemStack(
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					Material.PISTON_MOVING_PIECE, arena.timeUntilHidersSword);
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					Material.BEDROCK, arena.timeUntilHidersSword);
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			ItemStack timeUntilHidersSword_DOWN = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack hidersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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			ItemStack hidersTokenWin = new ItemStack(
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					Material.PISTON_MOVING_PIECE, arena.hidersTokenWin);
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					Material.BEDROCK, arena.hidersTokenWin);
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			ItemStack hidersTokenWin_DOWN = new ItemStack(Material.GOLD_NUGGET,
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					1);
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			ItemStack seekersTokenWin_UP = new ItemStack(Material.GOLD_NUGGET,
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					1);
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			ItemStack seekersTokenWin = new ItemStack(
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					Material.PISTON_MOVING_PIECE, arena.seekersTokenWin);
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					Material.BEDROCK, arena.seekersTokenWin);
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			ItemStack seekersTokenWin_DOWN = new ItemStack(
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					Material.GOLD_NUGGET, 1);
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			ItemStack killTokens_UP = new ItemStack(Material.GOLD_NUGGET, 1);
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			ItemStack killTokens = new ItemStack(Material.PISTON_MOVING_PIECE,
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			ItemStack killTokens = new ItemStack(Material.BEDROCK,
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					arena.killTokens);
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			ItemStack killTokens_DOWN = new ItemStack(Material.GOLD_NUGGET, 1);
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