Adds the classes necessary for the new scrapper
Partly implements some scrapper functionality
Restructures some classes to reduce code duplication
Moves some classes to make some classes easier to find
Adds a bunch of TODOs where things have an unfinished implementation
Removes the disableMaterialLimitation option
Replaces EnchantmentTarget.BREAKABLE.includes(item) with getMaxDurability(item) > 0 as it seems more generic
Adds a lot more tests for some utility classes
Adds a new option to disable the hard-coded limitation "EnchantmentTarget.BREAKABLE" which can be useful for servers with custom items or similar.
Makes enchantment name matching case-insensitive.
Prevents an exception is enchantment name contains invalid characters.
Makes invalid objects supplied to asStringList return null instead of throwing an exception.
Uses isBlank instead of trim.isEmpty in the isEmpty method
Re-uses the random generator if calculating salvage several times