rename class
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@ -25,7 +25,7 @@ public class BlacksmithCharacter extends Character {
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private final Blacksmith plugin;
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private final List<Material> reforgeableItems = new ArrayList<Material>();
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private final Map<String, Calendar> cooldowns = new HashMap<String, Calendar>();
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private RepairSession session;
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private ReforgeSession session;
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// Defaults
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private String busyWithPlayerMsg = Setting.BUSY_WITH_PLAYER_MESSAGE.asString();
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@ -118,7 +118,7 @@ public class BlacksmithCharacter extends Character {
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npc.chat(player, invalidItemMsg);
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return;
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}
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session = new RepairSession(player, npc);
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session = new ReforgeSession(player, npc);
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npc.chat(player, costMsg.replace("<price>", plugin.formatCost(player)).replace("<item>",
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hand.getType().name().toLowerCase().replace('_', ' ')));
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}
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@ -5,14 +5,14 @@ import net.citizensnpcs.api.npc.NPC;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class RepairSession {
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public class ReforgeSession {
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private final Blacksmith plugin;
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private final Player player;
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private final ItemStack reforge;
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private final NPC npc;
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private int taskId;
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public RepairSession(Player player, NPC npc) {
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public ReforgeSession(Player player, NPC npc) {
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this.player = player;
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reforge = player.getItemInHand();
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this.npc = npc;
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