Adds missing info about non-standard functionality
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Kristian Knarvik 2024-05-07 03:27:36 +02:00
parent 33ef557771
commit cb477cafb5

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@ -43,6 +43,22 @@ mirror the values set in config.yml. This also means that configuration values a
citizen's NPC save file. While you can manually set the values using the same keys as in config.yml, you should use the citizen's NPC save file. While you can manually set the values using the same keys as in config.yml, you should use the
`/blacksmith` or `/scrapper` command when possible. `/blacksmith` or `/scrapper` command when possible.
### Non-standard functionality
There is some non-standard optional functionality for blacksmiths and scrappers that goes beyond repairing things with
durability. They can all be enabled or disabled using configuration values.
- Blacksmiths can repair anvils if the option `reforgeAnvils` is enabled
- Scrappers can remove armor trim from items if `salvageArmorTrims` is enabled. This will always be done before
salvaging the item itself. If not enabled, the item is considered un-salvageable.
- Scrappers can remove netherite from items if `salvageNetherite` is enabled. This will be done if no armor trim exists,
before normal salvage. If not enabled, the item is considered un-salvageable.
- Scrappers can salvage enchanted items, and return some XP based on the enchantment set if `salvageEnchanted` is
enabled. If not enabled, the item is considered un-salvageable.
- Scrappers can salvage just about anything with a crafting table recipe if `extendedSalvageEnabled` is enabled. As long
as you have the amount of items produced by a crafting recipe, you can undo the recipe. Four planks can be salvaged
into a log as an example.
### Special behavior ### Special behavior
In addition to just being able to repair items, blacksmiths / scrappers have some random features which can be cool or In addition to just being able to repair items, blacksmiths / scrappers have some random features which can be cool or