Adds missing info about non-standard functionality
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README.md
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README.md
@ -43,6 +43,22 @@ mirror the values set in config.yml. This also means that configuration values a
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citizen's NPC save file. While you can manually set the values using the same keys as in config.yml, you should use the
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citizen's NPC save file. While you can manually set the values using the same keys as in config.yml, you should use the
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`/blacksmith` or `/scrapper` command when possible.
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`/blacksmith` or `/scrapper` command when possible.
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### Non-standard functionality
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There is some non-standard optional functionality for blacksmiths and scrappers that goes beyond repairing things with
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durability. They can all be enabled or disabled using configuration values.
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- Blacksmiths can repair anvils if the option `reforgeAnvils` is enabled
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- Scrappers can remove armor trim from items if `salvageArmorTrims` is enabled. This will always be done before
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salvaging the item itself. If not enabled, the item is considered un-salvageable.
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- Scrappers can remove netherite from items if `salvageNetherite` is enabled. This will be done if no armor trim exists,
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before normal salvage. If not enabled, the item is considered un-salvageable.
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- Scrappers can salvage enchanted items, and return some XP based on the enchantment set if `salvageEnchanted` is
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enabled. If not enabled, the item is considered un-salvageable.
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- Scrappers can salvage just about anything with a crafting table recipe if `extendedSalvageEnabled` is enabled. As long
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as you have the amount of items produced by a crafting recipe, you can undo the recipe. Four planks can be salvaged
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into a log as an example.
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### Special behavior
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### Special behavior
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In addition to just being able to repair items, blacksmiths / scrappers have some random features which can be cool or
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In addition to just being able to repair items, blacksmiths / scrappers have some random features which can be cool or
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