From cb477cafb5076769a2f2773fe2df167d8d9c20df Mon Sep 17 00:00:00 2001 From: EpicKnarvik97 Date: Tue, 7 May 2024 03:27:36 +0200 Subject: [PATCH] Adds missing info about non-standard functionality --- README.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/README.md b/README.md index bf9004b..e6010a0 100644 --- a/README.md +++ b/README.md @@ -43,6 +43,22 @@ mirror the values set in config.yml. This also means that configuration values a citizen's NPC save file. While you can manually set the values using the same keys as in config.yml, you should use the `/blacksmith` or `/scrapper` command when possible. +### Non-standard functionality + +There is some non-standard optional functionality for blacksmiths and scrappers that goes beyond repairing things with +durability. They can all be enabled or disabled using configuration values. + +- Blacksmiths can repair anvils if the option `reforgeAnvils` is enabled +- Scrappers can remove armor trim from items if `salvageArmorTrims` is enabled. This will always be done before + salvaging the item itself. If not enabled, the item is considered un-salvageable. +- Scrappers can remove netherite from items if `salvageNetherite` is enabled. This will be done if no armor trim exists, + before normal salvage. If not enabled, the item is considered un-salvageable. +- Scrappers can salvage enchanted items, and return some XP based on the enchantment set if `salvageEnchanted` is + enabled. If not enabled, the item is considered un-salvageable. +- Scrappers can salvage just about anything with a crafting table recipe if `extendedSalvageEnabled` is enabled. As long + as you have the amount of items produced by a crafting recipe, you can undo the recipe. Four planks can be salvaged + into a log as an example. + ### Special behavior In addition to just being able to repair items, blacksmiths / scrappers have some random features which can be cool or