Implements a mix of #3 and #7

Adds a preset command which can be used to see available presets
Adds preset filters which can be used to specify item sub-categories within a preset
Removes SWORD_SMITH and RANGED_SMITH, as those are replaced by the RANGED and SWORD filters
Adds a list of usable filters for each preset
This commit is contained in:
Kristian Knarvik 2022-10-13 18:40:38 +02:00
parent 6a55300c1e
commit 12f807060e
16 changed files with 552 additions and 55 deletions

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@ -40,20 +40,54 @@ In addition to just being able to repair items, blacksmiths have some random fea
- There is a chance that blacksmiths fail to repair an item, leaving it at about the same durability as before. Use
failReforgeChance to control the chance. Set it to 0 to remove the feature.
- There is a chance a blacksmith may add
- There is a chance a blacksmith may add an enchantment to a reforged item. You can control the probability using
extraEnchantmentChance, and set the maximum number of enchantments using maxEnchantments
## Commands
- /blacksmith <option> \[new value] - Changes a configuration option for the selected blacksmith (use Citizens' /npc
select first)
- /blacksmithconfig <reload/option> \[new value] - Changes a default/global configuration value
| Command | Arguments | Description |
| --- | --- | --- |
| /blacksmith | \<option> \[new-value] | Changes a configuration option for the selected blacksmith (use Citizens' /npc select first) |
| /blacksmithconfig | \<reload/option> \[new-value] | Changes a default/global configuration value |
| /preset | \<preset>\[:filter] | Displays all materials included in the given preset, after applying the filter if set |
If a new value isn't specified, the current value is displayed instead.
For /blacksmith and /blacksmithconfig, if a new value isn't specified, the current value is displayed instead.
Note: basePrice, pricePerDurabilityPoint and enchantmentCost can be set like: `/blacksmithconfig option 4` or
like `/blacksmithconfig option material/enchantment 4` depending on whether you are setting the default or an override
for a specific material/enchantment.
### Presets and filters:
Note: All of these can be used when specifying reforge-able items, such as "preset:weapon-smith:bow,preset:armor_smith:
gold,PRESET:TOOL_SMITH,shield"
All currently supported presets, and available filters for each preset:
- WEAPON_SMITH:
- BOW
- SWORD
- RANGED
- ARMOR_SMITH:
- LEATHER
- IRON
- CHAINMAIL
- GOLD
- DIAMOND
- NETHERITE
- TOOL_SMITH
- WOOD
- STONE
- IRON
- GOLD
- DIAMOND
- NETHERITE
- PICKAXE
- AXE
- HOE
- SHOVEL
- MISC
## Permissions
| Permission node | Description |

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@ -5,6 +5,8 @@ import net.knarcraft.blacksmith.command.BlackSmithConfigCommand;
import net.knarcraft.blacksmith.command.BlackSmithConfigTabCompleter;
import net.knarcraft.blacksmith.command.BlackSmithEditCommand;
import net.knarcraft.blacksmith.command.BlackSmithEditTabCompleter;
import net.knarcraft.blacksmith.command.PresetCommand;
import net.knarcraft.blacksmith.command.PresetTabCompleter;
import net.knarcraft.blacksmith.config.GlobalSettings;
import net.knarcraft.blacksmith.formatting.Translator;
import net.knarcraft.blacksmith.listener.NPCClickListener;
@ -88,10 +90,6 @@ public class BlacksmithPlugin extends JavaPlugin {
registerListeners();
getLogger().log(Level.INFO, " v" + getDescription().getVersion() + " enabled.");
//TODO: Improve un-setting of values for a given NPC: While setting values works fine, a bit more care should
// be performed regarding removing a custom value. Basically, using null for strings and -1 for numbers should
// unset a value for an NPC. Unsetting a value would make the NPC use the default value set in the config file
// instead
}
/**
@ -136,6 +134,12 @@ public class BlacksmithPlugin extends JavaPlugin {
blacksmithConfigCommand.setExecutor(new BlackSmithConfigCommand());
blacksmithConfigCommand.setTabCompleter(new BlackSmithConfigTabCompleter());
}
PluginCommand presetCommand = this.getCommand("preset");
if (presetCommand != null) {
presetCommand.setExecutor(new PresetCommand());
presetCommand.setTabCompleter(new PresetTabCompleter());
}
}
}

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@ -7,7 +7,6 @@ import net.knarcraft.blacksmith.config.NPCSetting;
import net.knarcraft.blacksmith.config.SettingValueType;
import net.knarcraft.blacksmith.formatting.ItemType;
import net.knarcraft.blacksmith.formatting.TranslatableMessage;
import net.knarcraft.blacksmith.formatting.Translator;
import net.knarcraft.blacksmith.util.InputParsingHelper;
import net.knarcraft.blacksmith.util.TypeValidationHelper;
import net.md_5.bungee.api.ChatColor;
@ -44,8 +43,7 @@ public class BlackSmithConfigCommand implements CommandExecutor {
//Changing reforge-able items' default isn't recommended
if (commandName.equalsIgnoreCase(NPCSetting.REFORGE_ABLE_ITEMS.getCommandName())) {
displayErrorMessage(sender,
Translator.getTranslatedMessage(TranslatableMessage.DEFAULT_REFORGE_ABLE_ITEMS_UNCHANGEABLE));
displayErrorMessage(sender, TranslatableMessage.DEFAULT_REFORGE_ABLE_ITEMS_UNCHANGEABLE);
return false;
}

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@ -7,7 +7,6 @@ import net.knarcraft.blacksmith.config.NPCSetting;
import net.knarcraft.blacksmith.config.SettingValueType;
import net.knarcraft.blacksmith.formatting.StringFormatter;
import net.knarcraft.blacksmith.formatting.TranslatableMessage;
import net.knarcraft.blacksmith.formatting.Translator;
import net.knarcraft.blacksmith.trait.BlacksmithTrait;
import net.knarcraft.blacksmith.util.TypeValidationHelper;
import net.md_5.bungee.api.ChatColor;
@ -30,8 +29,7 @@ public class BlackSmithEditCommand implements CommandExecutor {
@NotNull String[] args) {
NPC npc = CitizensAPI.getDefaultNPCSelector().getSelected(sender);
if (npc == null || !npc.hasTrait(BlacksmithTrait.class)) {
StringFormatter.displayErrorMessage(sender,
Translator.getTranslatedMessage(TranslatableMessage.NO_NPC_SELECTED));
StringFormatter.displayErrorMessage(sender, TranslatableMessage.NO_NPC_SELECTED);
return true;
}

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@ -0,0 +1,65 @@
package net.knarcraft.blacksmith.command;
import net.knarcraft.blacksmith.config.SmithPreset;
import net.knarcraft.blacksmith.config.SmithPresetFilter;
import net.knarcraft.blacksmith.formatting.StringFormatter;
import net.knarcraft.blacksmith.formatting.TranslatableMessage;
import net.knarcraft.blacksmith.formatting.Translator;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.List;
import static net.knarcraft.blacksmith.formatting.StringFormatter.displayErrorMessage;
import static net.knarcraft.blacksmith.formatting.StringFormatter.displaySuccessMessage;
/**
* The command for displaying which materials are contained in a preset
*/
public class PresetCommand implements CommandExecutor {
@Override
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label,
@NotNull String[] args) {
if (args.length < 1) {
return false;
}
String presetName = args[0].toUpperCase().replace('-', '_');
List<Material> includedMaterials;
try {
//Display the preset with the filter applied
if (presetName.contains(":")) {
String[] parts = presetName.split(":");
SmithPreset smithPreset = SmithPreset.valueOf(parts[0]);
SmithPresetFilter filter = SmithPresetFilter.valueOf(parts[1]);
if (!smithPreset.supportsFilter(filter)) {
displayErrorMessage(sender, TranslatableMessage.INVALID_FILTER_FOR_PRESET);
return false;
}
includedMaterials = smithPreset.getFilteredMaterials(filter);
} else {
includedMaterials = SmithPreset.valueOf(presetName).getMaterials();
}
} catch (IllegalArgumentException exception) {
displayErrorMessage(sender, TranslatableMessage.INVALID_PRESET_OR_FILTER);
return false;
}
//Convert materials to strings before output
List<String> materialNames = new ArrayList<>();
for (Material material : includedMaterials) {
materialNames.add(material.name());
}
displaySuccessMessage(sender, StringFormatter.replacePlaceholder(Translator.getTranslatedMessage(
TranslatableMessage.PRESET_MATERIALS), "{materials}", String.join(", ", materialNames)));
return true;
}
}

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@ -0,0 +1,60 @@
package net.knarcraft.blacksmith.command;
import net.knarcraft.blacksmith.config.SmithPreset;
import net.knarcraft.blacksmith.config.SmithPresetFilter;
import net.knarcraft.blacksmith.util.TabCompletionHelper;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabCompleter;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
/**
* The tab-completer for the preset command
*/
public class PresetTabCompleter implements TabCompleter {
@Nullable
@Override
public List<String> onTabComplete(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label,
@NotNull String[] args) {
//Only one argument is expected
if (args.length > 1) {
return new ArrayList<>();
}
//If no preset has been fully matched, tab-complete for presets.
//If a preset has been fully matched, tab-complete for applicable filters
String input = args[0].toUpperCase().replace('-', '_');
List<String> completions = new ArrayList<>();
String filterString = "";
if (input.contains(":")) {
String[] parts = input.split(":");
input = parts[0];
filterString = parts.length > 1 ? parts[1] : "";
}
//Add tab-completions for all supported filters
try {
List<SmithPresetFilter> filters = SmithPreset.valueOf(input).getSupportedFilters();
for (SmithPresetFilter filter : filters) {
if (filterString.isEmpty() || filter.name().contains(filterString)) {
completions.add(input + ":" + filter.name());
}
}
} catch (IllegalArgumentException ignored) {
/* An illegal argument exception here simply means that the user has typed an unrecognized smith preset.
This can be safely ignored, as it simply means no filter tab-completions are necessary. */
}
//Adds all default completions
completions.addAll(TabCompletionHelper.filterMatchingContains(SmithPreset.getPresetNames(), input));
return completions;
}
}

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@ -2,7 +2,6 @@ package net.knarcraft.blacksmith.command;
import net.knarcraft.blacksmith.BlacksmithPlugin;
import net.knarcraft.blacksmith.formatting.TranslatableMessage;
import net.knarcraft.blacksmith.formatting.Translator;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
@ -23,7 +22,7 @@ public class ReloadCommand implements TabExecutor {
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label,
@NotNull String[] args) {
BlacksmithPlugin.getInstance().reload();
displaySuccessMessage(sender, Translator.getTranslatedMessage(TranslatableMessage.PLUGIN_RELOADED));
displaySuccessMessage(sender, TranslatableMessage.PLUGIN_RELOADED);
return true;
}

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@ -5,43 +5,126 @@ package net.knarcraft.blacksmith.config;
*/
public enum NPCSetting {
/**
* The setting for whether the NPC should drop an item to the ground when finished
*
* <p>If set to false, the item will be directly put in the player's inventory instead</p>
*/
DROP_ITEM("dropItem", SettingValueType.BOOLEAN, true, "dropItem"),
/**
* The setting for whether the cool-down period between reforging sessions should be disabled
*/
DISABLE_COOL_DOWN("disableCoolDown", SettingValueType.BOOLEAN, false, "disableCoolDown"),
/**
* The setting for whether the delay it takes for an item to be repaired should be disabled
*/
DISABLE_DELAY("disableDelay", SettingValueType.BOOLEAN, false, "disableDelay"),
/**
* The setting for the chance of a reforging to fail
*/
FAIL_CHANCE("failReforgeChance", SettingValueType.PERCENTAGE, 10, "failReforgeChance"),
/**
* The setting for the chance of an additional enchantment being added
*/
EXTRA_ENCHANTMENT_CHANCE("extraEnchantmentChance", SettingValueType.PERCENTAGE, 5,
"extraEnchantmentChance"),
/**
* The setting for the maximum amount of enchantments that can be added to an item
*/
MAX_ENCHANTMENTS("maxEnchantments", SettingValueType.POSITIVE_INTEGER, 3, "maxEnchantments"),
/**
* The maximum amount of seconds a player may need to wait for the reforging to finish
*/
MAX_REFORGE_DELAY("delaysInSeconds.maximum", SettingValueType.POSITIVE_INTEGER, 30, "maxReforgeDelay"),
/**
* The minimum amount of seconds a player may need to wait for the reforging to finish
*/
MIN_REFORGE_DELAY("delaysInSeconds.minimum", SettingValueType.POSITIVE_INTEGER, 5, "minReforgeDelay"),
/**
* The setting for number of seconds a player has to wait between each usage of the blacksmith
*/
REFORGE_COOL_DOWN("delaysInSeconds.reforgeCoolDown", SettingValueType.POSITIVE_INTEGER, 60, "reforgeCoolDown"),
/**
* The setting for which items the blacksmith is able to reforge
*/
REFORGE_ABLE_ITEMS("reforgeAbleItems", SettingValueType.STRING_LIST, new String[]{}, "reforgeAbleItems"),
/*-----------
| Messages |
-----------*/
/**
* The message displayed when the blacksmith is busy with another player
*/
BUSY_WITH_PLAYER_MESSAGE("messages.busyPlayerMessage", SettingValueType.STRING,
"&cI'm busy at the moment. Come back later!", "busyPlayerMessage"),
//TODO: Add placeholder for remaining time?
/**
* The message displayed when the blacksmith is already reforging something for the player
*/
BUSY_WITH_REFORGE_MESSAGE("messages.busyReforgeMessage", SettingValueType.STRING,
"&cI'm working on it. Be patient!", "busyReforgeMessage"),
//TODO: Add placeholder for remaining time?
/**
* The message displayed if the player has to wait for the cool-down to expire
*/
COOL_DOWN_UNEXPIRED_MESSAGE("messages.coolDownUnexpiredMessage", SettingValueType.STRING,
"&cYou've already had your chance! Give me a break!", "coolDownUnexpiredMessage"),
/**
* The message displayed when displaying the cost of reforging the held item to the player
*/
COST_MESSAGE("messages.costMessage", SettingValueType.STRING,
"&eIt will cost &a<price> &eto reforge that &a<item>&e! Click again to reforge!", "costMessage"),
/**
* The message displayed if the blacksmith fails reforging an item
*/
FAIL_MESSAGE("messages.failReforgeMessage", SettingValueType.STRING,
"&cWhoops! Didn't mean to do that! Maybe next time?", "failReforgeMessage"),
/**
* The message displayed if a player is unable to pay the blacksmith
*/
INSUFFICIENT_FUNDS_MESSAGE("messages.insufficientFundsMessage", SettingValueType.STRING,
"&cYou don't have enough money to reforge that item!", "insufficientFundsMessage"),
/**
* The message displayed if the blacksmith encounters an item they cannot reforge
*/
INVALID_ITEM_MESSAGE("messages.invalidItemMessage", SettingValueType.STRING,
"&cI'm sorry, but I don't know how to reforge that!", "invalidItemMessage"),
/**
* The message displayed if a player presents a different item after seeing the price to reforge an item
*/
ITEM_UNEXPECTEDLY_CHANGED_MESSAGE("messages.itemChangedMessage", SettingValueType.STRING,
"&cThat's not the item you wanted to reforge before!", "itemChangedMessage"),
/**
* The message displayed when the blacksmith starts reforging an item
*/
START_REFORGE_MESSAGE("messages.startReforgeMessage", SettingValueType.STRING,
"&eOk, let's see what I can do...", "startReforgeMessage"),
/**
* The message displayed when the blacksmith successfully finishes reforging an item
*/
SUCCESS_MESSAGE("messages.successMessage", SettingValueType.STRING,
"There you go! All better!", "successMessage"),
/**
* The message displayed when trying to reforge an item with full durability
*/
NOT_DAMAGED_MESSAGE("messages.notDamagedMessage", SettingValueType.STRING,
"&cThat item is not in need of repair", "notDamagedMessage");

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@ -1,39 +1,77 @@
package net.knarcraft.blacksmith.config;
import net.knarcraft.blacksmith.BlacksmithPlugin;
import org.bukkit.Material;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
/**
* A representation of the presets for different kinds of smiths
*/
public enum SmithPreset {
/**
* A blacksmith capable of re-forging all swords
*/
SWORD_SMITH,
/**
* A blacksmith capable of re-forging all weapons (including shields)
*/
WEAPON_SMITH,
WEAPON_SMITH(new SmithPresetFilter[]{SmithPresetFilter.BOW, SmithPresetFilter.SWORD, SmithPresetFilter.RANGED}),
/**
* A blacksmith capable of re-forging all armor
*/
ARMOR_SMITH,
ARMOR_SMITH(new SmithPresetFilter[]{SmithPresetFilter.LEATHER, SmithPresetFilter.IRON, SmithPresetFilter.CHAINMAIL,
SmithPresetFilter.GOLD, SmithPresetFilter.DIAMOND, SmithPresetFilter.NETHERITE}),
/**
* A blacksmith capable of re-forging all tools (hoe, axe, shovel, pickaxe, flint and steel, shears, fishing rod)
*/
TOOL_SMITH,
TOOL_SMITH(new SmithPresetFilter[]{SmithPresetFilter.WOOD, SmithPresetFilter.STONE, SmithPresetFilter.IRON,
SmithPresetFilter.GOLD, SmithPresetFilter.DIAMOND, SmithPresetFilter.NETHERITE, SmithPresetFilter.PICKAXE,
SmithPresetFilter.AXE, SmithPresetFilter.HOE, SmithPresetFilter.SHOVEL, SmithPresetFilter.MISC});
private final SmithPresetFilter[] filters;
/**
* A blacksmith capable of re-forging all ranged weapons (bow, crossbow, trident)
* Instantiates a new smith preset
*
* @param filters <p>The filters applicable to this preset</p>
*/
RANGED_SMITH;
SmithPreset(SmithPresetFilter[] filters) {
this.filters = filters;
}
/**
* Gets whether this preset supports the given filter
*
* @param filter <p>The filter to check</p>
* @return <p>True if the filter is supported</p>
*/
public boolean supportsFilter(SmithPresetFilter filter) {
return List.of(filters).contains(filter);
}
/**
* Gets all filters supported by this preset
*
* @return <p>The filters supported by this preset</p>
*/
public List<SmithPresetFilter> getSupportedFilters() {
return List.of(filters);
}
/**
* Gets the names of all available smith presets
*
* @return <p>All available smith presets</p>
*/
public static List<String> getPresetNames() {
List<String> presetNames = new ArrayList<>();
for (SmithPreset preset : SmithPreset.values()) {
presetNames.add(preset.name());
}
return presetNames;
}
/**
* Replaces the given string if it's a smith type preset
@ -42,13 +80,47 @@ public enum SmithPreset {
* @return <p>The string, possibly with the preset replaced</p>
*/
public static String replacePreset(String possiblePreset) {
for (SmithPreset smithPreset : SmithPreset.values()) {
if (possiblePreset.replace('-', '_').equalsIgnoreCase("preset:" +
smithPreset.name())) {
return String.join(",", smithPreset.getMaterialNames());
}
String upperCasedPreset = possiblePreset.replace('-', '_').toUpperCase();
if (!upperCasedPreset.startsWith("PRESET:")) {
return possiblePreset;
}
return possiblePreset;
//Parse the input
SmithPresetFilter filter = null;
SmithPreset preset;
try {
String[] parts = upperCasedPreset.split(":");
if (parts.length > 2) {
filter = SmithPresetFilter.valueOf(parts[2]);
}
preset = SmithPreset.valueOf(parts[1]);
} catch (IllegalArgumentException exception) {
/* This case means that either the preset or the filter given is invalid, and thus the preset string should
be ignored to prevent any problems. */
BlacksmithPlugin.getInstance().getLogger().log(Level.WARNING, String.format("The smith preset %s is " +
"invalid, and will be ignored. Please fix it!", possiblePreset));
return "";
}
//Return the list of materials included in the preset
if (filter != null) {
return String.join(",", preset.getMaterialNames(filter));
} else {
return String.join(",", preset.getMaterialNames());
}
}
/**
* Gets the materials included in this preset, filtered using the given filter
*
* @param filter <p>The filter to use for filtering</p>
* @return <p>The materials included in this preset, filtered using the given filter</p>
*/
public List<Material> getFilteredMaterials(SmithPresetFilter filter) {
List<Material> materials = new ArrayList<>(this.getMaterials());
materials.removeIf((item) -> !filter.isIncluded(item));
return materials;
}
/**
@ -58,11 +130,9 @@ public enum SmithPreset {
*/
public List<Material> getMaterials() {
return switch (this) {
case SWORD_SMITH -> getSwords();
case WEAPON_SMITH -> getWeapons();
case ARMOR_SMITH -> getArmor();
case TOOL_SMITH -> getTools();
case RANGED_SMITH -> getRanged();
};
}
@ -149,8 +219,28 @@ public enum SmithPreset {
* @return <p>All material names for this smith</p>
*/
private List<String> getMaterialNames() {
return getNames(this.getMaterials());
}
/**
* Gets material names of all materials reforge-able by this smith
*
* @param filter <p>The filter used for filtering materials</p>
* @return <p>All material names for this smith</p>
*/
private List<String> getMaterialNames(SmithPresetFilter filter) {
return getNames(this.getFilteredMaterials(filter));
}
/**
* Gets a list of material names from the given materials
*
* @param materials <p>The materials to get the names of</p>
* @return <p>The names of the materials</p>
*/
private List<String> getNames(List<Material> materials) {
List<String> items = new ArrayList<>();
for (Material material : this.getMaterials()) {
for (Material material : materials) {
items.add(material.name().toLowerCase().replace("_", "-"));
}
return items;

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@ -0,0 +1,147 @@
package net.knarcraft.blacksmith.config;
import org.bukkit.Material;
/**
* A representation of all available filters for smith presets
*/
public enum SmithPresetFilter {
/**
* Filters to only include items made of wood
*/
WOOD(true, "WOODEN_"),
/**
* Filters to only include items made of iron
*/
IRON(true, "IRON_"),
/**
* Filters to only include items made of leather
*/
LEATHER(true, "LEATHER_"),
/**
* Filters to only include items made of chainmail
*/
CHAINMAIL(true, "CHAINMAIL_"),
/**
* Filters to only include items made of gold
*/
GOLD(true, "GOLDEN_"),
/**
* Filters to only include items made of diamond
*/
DIAMOND(true, "DIAMOND"),
/**
* Filters to only include items made of netherite
*/
NETHERITE(true, "NETHERITE_"),
/**
* Filters to only include items made of stone
*/
STONE(true, "STONE_"),
/**
* Filters to only include bows
*/
BOW(false, "BOW"),
/**
* Filters to only include pickaxes
*/
PICKAXE(false, "_PICKAXE"),
/**
* Filters to only include hoes
*/
HOE(false, "_HOE"),
/**
* Filters to only include shovels
*/
SHOVEL(false, "_SHOVEL"),
/**
* Filters to only include axes
*/
AXE(false, "_AXE"),
/**
* Filters to only include swords
*/
SWORD(false, "_SWORD"),
/**
* Filters to only include ranged weapons (bows and trident)
*/
RANGED(false, null),
/**
* Filters to only include miscellaneous tools (fishing rod, flint and steel, shears)
*/
MISC(false, null);
private final boolean searchStart;
private final String identifier;
/**
* Instantiates a new smith preset filter
*
* @param searchStart <p>Whether to search the start of a string for the identifier</p>
* @param identifier <p>The string any material matching this filter contains</p>
*/
SmithPresetFilter(boolean searchStart, String identifier) {
this.searchStart = searchStart;
this.identifier = identifier;
}
/**
* Gets whether the given material is included in this filter
*
* @param material <p>The material to check</p>
* @return <p>True if the material is included in this filter</p>
*/
public boolean isIncluded(Material material) {
if (isSpecialCase()) {
return isIncludedSpecialCase(material);
}
if (this.searchStart) {
return material.name().startsWith(this.identifier);
} else {
return material.name().endsWith(this.identifier);
}
}
/**
* Checks if this filter is a special case which doesn't work with normal rules
*
* @return <p>True if this filter is a special case</p>
*/
private boolean isSpecialCase() {
return this == RANGED || this == MISC;
}
/**
* Uses a special-case check to see if the given material is part of this filter
*
* @param material <p>The material to check</p>
* @return <p>True if the material is part of this filter</p>
*/
private boolean isIncludedSpecialCase(Material material) {
if (this == RANGED) {
return material.name().endsWith(BOW.identifier) || material == Material.TRIDENT;
} else if (this == MISC) {
return material == Material.SHEARS || material == Material.FLINT_AND_STEEL ||
material == Material.FISHING_ROD;
} else {
return false;
}
}
}

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@ -32,6 +32,16 @@ public final class StringFormatter {
translateColors(message));
}
/**
* Displays a message signifying a successful action
*
* @param sender <p>The command sender to display the message to</p>
* @param message <p>The translatable message to display</p>
*/
public static void displaySuccessMessage(CommandSender sender, TranslatableMessage message) {
sender.sendMessage(ChatColor.GREEN + getFormattedMessage(Translator.getTranslatedMessage(message)));
}
/**
* Displays a message signifying a successful action
*
@ -46,10 +56,10 @@ public final class StringFormatter {
* Displays a message signifying an unsuccessful action
*
* @param sender <p>The command sender to display the message to</p>
* @param message <p>The raw message to display</p>
* @param message <p>The translatable message to display</p>
*/
public static void displayErrorMessage(CommandSender sender, String message) {
sender.sendMessage(ChatColor.DARK_RED + getFormattedMessage(message));
public static void displayErrorMessage(CommandSender sender, TranslatableMessage message) {
sender.sendMessage(ChatColor.DARK_RED + getFormattedMessage(Translator.getTranslatedMessage(message)));
}
/**

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@ -25,7 +25,10 @@ public enum TranslatableMessage {
INPUT_POSITIVE_DOUBLE_REQUIRED,
INPUT_POSITIVE_INTEGER_REQUIRED,
PERMISSION_DENIED,
PLUGIN_RELOADED;
PLUGIN_RELOADED,
INVALID_FILTER_FOR_PRESET,
INVALID_PRESET_OR_FILTER,
PRESET_MATERIALS;
/**
* Gets the message to display when displaying the raw value of messages

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@ -2,7 +2,6 @@ package net.knarcraft.blacksmith.listener;
import net.knarcraft.blacksmith.formatting.StringFormatter;
import net.knarcraft.blacksmith.formatting.TranslatableMessage;
import net.knarcraft.blacksmith.formatting.Translator;
import net.knarcraft.blacksmith.trait.BlacksmithTrait;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@ -26,8 +25,7 @@ public class NPCClickListener implements Listener {
//Permission check
if (!player.hasPermission("blacksmith.use")) {
StringFormatter.displayErrorMessage(player,
Translator.getTranslatedMessage(TranslatableMessage.PERMISSION_DENIED));
StringFormatter.displayErrorMessage(player, TranslatableMessage.PERMISSION_DENIED);
return;
}

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@ -2,7 +2,6 @@ package net.knarcraft.blacksmith.util;
import net.knarcraft.blacksmith.config.SettingValueType;
import net.knarcraft.blacksmith.formatting.TranslatableMessage;
import net.knarcraft.blacksmith.formatting.Translator;
import org.bukkit.command.CommandSender;
import static net.knarcraft.blacksmith.formatting.StringFormatter.displayErrorMessage;
@ -51,7 +50,7 @@ public final class TypeValidationHelper {
private static boolean isStringList(Object value, CommandSender sender) {
boolean isStringList = value instanceof String[] || value instanceof String;
if (!isStringList && sender != null) {
displayErrorMessage(sender, Translator.getTranslatedMessage(TranslatableMessage.INPUT_STRING_LIST_REQUIRED));
displayErrorMessage(sender, TranslatableMessage.INPUT_STRING_LIST_REQUIRED);
}
return isStringList;
}
@ -69,7 +68,7 @@ public final class TypeValidationHelper {
return intValue > 0 && intValue <= 100;
} catch (NumberFormatException | NullPointerException exception) {
if (sender != null) {
displayErrorMessage(sender, Translator.getTranslatedMessage(TranslatableMessage.INPUT_PERCENTAGE_REQUIRED));
displayErrorMessage(sender, TranslatableMessage.INPUT_PERCENTAGE_REQUIRED);
}
return false;
}
@ -85,7 +84,7 @@ public final class TypeValidationHelper {
private static boolean isNonEmptyString(Object value, CommandSender sender) {
boolean isString = value instanceof String string && !string.strip().isEmpty();
if (!isString && sender != null) {
displayErrorMessage(sender, Translator.getTranslatedMessage(TranslatableMessage.INPUT_STRING_REQUIRED));
displayErrorMessage(sender, TranslatableMessage.INPUT_STRING_REQUIRED);
}
return isString;
}
@ -102,8 +101,7 @@ public final class TypeValidationHelper {
return ConfigHelper.asDouble(value) > 0.0;
} catch (NumberFormatException | NullPointerException exception) {
if (sender != null) {
displayErrorMessage(sender,
Translator.getTranslatedMessage(TranslatableMessage.INPUT_POSITIVE_DOUBLE_REQUIRED));
displayErrorMessage(sender, TranslatableMessage.INPUT_POSITIVE_DOUBLE_REQUIRED);
}
return false;
}
@ -121,8 +119,7 @@ public final class TypeValidationHelper {
return ConfigHelper.asInt(value) > 0;
} catch (NumberFormatException | NullPointerException exception) {
if (sender != null) {
displayErrorMessage(sender,
Translator.getTranslatedMessage(TranslatableMessage.INPUT_POSITIVE_INTEGER_REQUIRED));
displayErrorMessage(sender, TranslatableMessage.INPUT_POSITIVE_INTEGER_REQUIRED);
}
return false;
}

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@ -16,6 +16,10 @@ commands:
permission: blacksmith.admin
usage: /<command> <option/reload> [new value]
description: Used for configuring default blacksmith settings, or global settings
preset:
permission: blacksmith.preset
usage: /<command> <preset>[:filter]
description: Used to display which materials are part of a given preset. If a filter, such as diamond is used, the result of applying the filter is shown.
permissions:
blacksmith.admin:
description: Allows overall blacksmith configuration
@ -23,9 +27,13 @@ permissions:
children:
blacksmith.edit: true
blacksmith.use: true
blacksmith.preset: true
blacksmith.edit:
description: Allows changing settings for the selected blacksmith NPC
default: op
blacksmith.use:
description: Allows the player to repair items using blacksmiths
default: true
default: true
blacksmith.preset:
description: Allows the player to use the /preset command
default: op

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@ -14,4 +14,7 @@ en:
INPUT_POSITIVE_DOUBLE_REQUIRED: "You specified a value which isn't a positive double!"
INPUT_POSITIVE_INTEGER_REQUIRED: "You specified a value which isn't a positive integer!"
PERMISSION_DENIED: "You lack the necessary permission"
PLUGIN_RELOADED: "Blacksmith config reloaded!"
PLUGIN_RELOADED: "Blacksmith config reloaded!"
INVALID_FILTER_FOR_PRESET: "The specified filter is not valid for that preset"
INVALID_PRESET_OR_FILTER: "You specified an invalid preset or an invalid filter"
PRESET_MATERIALS: "Materials in preset: {materials}"