diff --git a/README.md b/README.md index 5b45799..5acb1d3 100644 --- a/README.md +++ b/README.md @@ -40,20 +40,54 @@ In addition to just being able to repair items, blacksmiths have some random fea - There is a chance that blacksmiths fail to repair an item, leaving it at about the same durability as before. Use failReforgeChance to control the chance. Set it to 0 to remove the feature. -- There is a chance a blacksmith may add +- There is a chance a blacksmith may add an enchantment to a reforged item. You can control the probability using + extraEnchantmentChance, and set the maximum number of enchantments using maxEnchantments ## Commands -- /blacksmith