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package net.knarcraft.blacksmith.util;
import org.bukkit.Bukkit;
import org.bukkit.Material;
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import org.bukkit.Server;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.bukkit.inventory.ShapedRecipe;
import org.bukkit.inventory.ShapelessRecipe;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
/**
* A helper class for deciding the salvage returned if salvaging an item
*/
public final class SalvageHelper {
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private static final Random random = new Random();
/**
* Gets whether the given item has a valid crafting recipe
*
* @param item <p>The item to check</p>
* @return <p>True if the item has a valid crafting recipe</p>
*/
public static boolean hasRecipe(@NotNull ItemStack item) {
List<Recipe> recipes = Bukkit.getRecipesFor(new ItemStack(item.getType(), item.getAmount()));
for (Recipe recipe : recipes) {
if (recipe instanceof ShapedRecipe || recipe instanceof ShapelessRecipe) {
return true;
}
}
return false;
}
/**
* Gets the sum of all enchantment levels for the given item
*
* @param item <p>The item to check</p>
* @return <p>The total amount of enchantment levels on the item</p>
*/
public static int getTotalEnchantmentLevels(@NotNull ItemStack item) {
int expLevels = 0;
for (Enchantment enchantment : item.getEnchantments().keySet()) {
expLevels += item.getEnchantmentLevel(enchantment);
}
return expLevels;
}
/**
* Gets the items to return if salvaging the given item stack
*
* <p>Note: Only items craft-able in a crafting table are salvageable. Netherite gear is therefore not salvageable.</p>
*
* @param server <p>The server to get recipes from</p>
* @param salvagedItem <p>The item stack to salvage</p>
* @param trashSalvage <p>Any material treated as trash salvage</p>
* @param extended <p>Whether to enable extended salvage, ignoring the repairable restriction</p>
* @return <p>The items to return to the user, or null if not salvageable</p>
*/
public static @Nullable List<ItemStack> getSalvage(@NotNull Server server, @Nullable ItemStack salvagedItem,
@NotNull Collection<Material> trashSalvage, boolean extended) {
if (salvagedItem == null || salvagedItem.getAmount() < 1 ||
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(!extended && !ItemHelper.isRepairable(salvagedItem))) {
return null;
}
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for (Recipe recipe : server.getRecipesFor(new ItemStack(salvagedItem.getType(), salvagedItem.getAmount()))) {
if (recipe instanceof ShapedRecipe || recipe instanceof ShapelessRecipe) {
List<ItemStack> salvage = getRecipeSalvage(recipe, salvagedItem, trashSalvage);
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if (salvage != null && !salvage.isEmpty()) {
return salvage;
}
}
}
return null;
}
/**
* Gets the salvage resulting from the given recipe and the given item
*
* @param recipe <p>The recipe to get salvage for</p>
* @param salvagedItem <p>The item to be salvaged</p>
* @param trashSalvage <p>Any material treated as trash salvage</p>
* @return <p>A list of items, or null if not a valid type of recipe</p>
*/
private static @Nullable List<ItemStack> getRecipeSalvage(@NotNull Recipe recipe, @NotNull ItemStack salvagedItem,
@NotNull Collection<Material> trashSalvage) {
List<ItemStack> ingredients;
if (recipe instanceof ShapedRecipe shapedRecipe) {
ingredients = getIngredients(shapedRecipe);
} else if (recipe instanceof ShapelessRecipe shapelessRecipe) {
ingredients = shapelessRecipe.getIngredientList();
} else {
//Recipes other than crafting shouldn't be considered for salvaging
return null;
}
//Make things easier by eliminating identical stacks
ingredients = combineStacks(ingredients);
return combineStacks(getSalvage(copyItems(ingredients), salvagedItem, trashSalvage));
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}
/**
* Copies a list of items
*
* <p>Note: This does not copy any metadata. It only copies the item type and the amount.</p>
*
* @param itemsToCopy <p>The items to make a copy of</p>
* @return <p>A copy of the given items</p>
*/
private static @NotNull List<ItemStack> copyItems(@NotNull List<ItemStack> itemsToCopy) {
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List<ItemStack> copies = new ArrayList<>(itemsToCopy.size());
for (ItemStack itemStack : itemsToCopy) {
copies.add(new ItemStack(itemStack.getType(), itemStack.getAmount()));
}
return copies;
}
/**
* Gets the salvage resulting from the given item, and the given recipe items
*
* @param recipeItems <p>All items required for crafting the item to salvage</p>
* @param salvagedItem <p>The item to be salvaged</p>
* @param trashSalvage <p>The types of materials considered trash for this recipe</p>
* @return <p>The items to be returned to the user as salvage</p>
*/
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@NotNull
private static List<ItemStack> getSalvage(@NotNull List<ItemStack> recipeItems,
@NotNull ItemStack salvagedItem,
@NotNull Collection<Material> trashSalvage) {
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int durability = ItemHelper.getDurability(salvagedItem);
int maxDurability = ItemHelper.getMaxDurability(salvagedItem);
// Prevent divide by zero for items that don't have a set max durability
if (maxDurability == 0) {
maxDurability = 1;
durability = 1;
}
double percentageRemaining = (double) durability / maxDurability;
int totalItems = totalItemAmount(recipeItems);
//Get the amount of recipe items to be returned
int itemsToReturn = (int) Math.floor(percentageRemaining * totalItems);
int bound = recipeItems.size();
List<ItemStack> goodItems = copyItems(recipeItems);
goodItems.removeIf((item) -> trashSalvage.contains(item.getType()));
int goodSalvage = totalItemAmount(goodItems);
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List<ItemStack> salvage = new ArrayList<>();
for (int i = 0; i < itemsToReturn; i++) {
// Pick random item
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int itemIndex = SalvageHelper.random.nextInt(bound);
ItemStack itemStack = recipeItems.get(itemIndex);
// The selected item is trash, so skip it
if (trashSalvage.contains(itemStack.getType()) && i < goodSalvage) {
i--;
continue;
}
//Make sure to never give more of one item than the amount which exists in the recipe
if (itemStack.getAmount() <= 0) {
i--;
continue;
}
itemStack.setAmount(itemStack.getAmount() - 1);
salvage.add(new ItemStack(itemStack.getType(), 1));
}
return salvage;
}
/**
* Gets the total sum of items in the given list of items
*
* @param items <p>The items to get the sum of</p>
* @return <p>The total number of items</p>
*/
private static int totalItemAmount(@NotNull List<ItemStack> items) {
int sum = 0;
for (ItemStack itemStack : items) {
sum += itemStack.getAmount();
}
return sum;
}
/**
* Combines all items of the same type in the given list
*
* <p>Basically, if the input is two item stacks containing one diamond each, the output will be an item stack with
* two diamonds instead.</p>
*
* @param items <p>The items to combine</p>
* @return <p>The given items, but combined</p>
*/
private static @NotNull List<ItemStack> combineStacks(@NotNull List<ItemStack> items) {
Map<Material, Integer> itemAmounts = new HashMap<>();
for (ItemStack item : items) {
Material itemType = item.getType();
itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + 1);
}
List<ItemStack> combined = new ArrayList<>();
for (Material material : itemAmounts.keySet()) {
combined.add(new ItemStack(material, itemAmounts.get(material)));
}
return combined;
}
/**
* Gets all ingredients contained in the given shaped recipe
*
* @param shapedRecipe <p>The shaped recipe to get ingredients for</p>
* @return <p>The items contained in the recipe</p>
*/
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@NotNull
private static List<ItemStack> getIngredients(@NotNull ShapedRecipe shapedRecipe) {
List<ItemStack> ingredients = new ArrayList<>();
Map<Character, ItemStack> ingredientMap = shapedRecipe.getIngredientMap();
//The shape is a list of the three rows' strings. Each string contains 3 characters.
String[] shape = shapedRecipe.getShape();
for (String row : shape) {
for (int column = 0; column < row.length(); column++) {
ItemStack item = ingredientMap.get(row.charAt(column));
if (item != null && item.getType() != Material.AIR && item.getAmount() > 0) {
ingredients.add(item);
}
}
}
return ingredients;
}
}