168 lines
6.2 KiB
Java
168 lines
6.2 KiB
Java
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package net.knarcraft.blacksmith.util;
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import net.knarcraft.blacksmith.trait.BlacksmithTrait;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.Recipe;
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import org.bukkit.inventory.ShapedRecipe;
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import org.bukkit.inventory.ShapelessRecipe;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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/**
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* A helper class for deciding the salvage returned if salvaging an item
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*/
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public final class SalvageHelper {
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/**
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* Gets the items to return if salvaging the given item stack
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*
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* <p>Note: Only items craft-able in a crafting table are salvageable. Netherite gear is therefore not salvageable.</p>
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*
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* @param salvagedItem <p>The item stack to salvage</p>
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* @return <p>The items to return to the user, or null if not salvageable</p>
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*/
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public static List<ItemStack> getSalvage(ItemStack salvagedItem) {
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if (salvagedItem == null || salvagedItem.getAmount() < 1 ||
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!BlacksmithTrait.isRepairable(salvagedItem)) {
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return null;
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}
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for (Recipe recipe : Bukkit.getServer().getRecipesFor(salvagedItem)) {
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List<ItemStack> salvage = getRecipeSalvage(recipe, salvagedItem);
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if (salvage != null) {
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return salvage;
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}
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}
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return null;
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}
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/**
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* Gets the salvage resulting from the given recipe and the given item
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*
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* @param recipe <p>The recipe to get salvage for</p>
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* @param salvagedItem <p>The item to be salvaged</p>
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* @return <p>A list of items, or null if not a valid type of recipe</p>
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*/
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private static List<ItemStack> getRecipeSalvage(Recipe recipe, ItemStack salvagedItem) {
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List<ItemStack> ingredients;
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if (recipe instanceof ShapedRecipe shapedRecipe) {
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ingredients = getIngredients(shapedRecipe);
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} else if (recipe instanceof ShapelessRecipe shapelessRecipe) {
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ingredients = shapelessRecipe.getIngredientList();
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} else {
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//Recipes other than crafting shouldn't be considered for salvaging
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return null;
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}
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//Make things easier by eliminating identical stacks
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ingredients = combineStacks(ingredients);
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//Make sure to give salvage for all items if a stack > 1 is provided
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List<ItemStack> salvage = new ArrayList<>();
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for (int i = 0; i < salvagedItem.getAmount(); i++) {
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salvage.addAll(getSalvage(ingredients, salvagedItem));
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}
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return combineStacks(salvage);
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}
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/**
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* Gets the salvage resulting from the given item, and the given recipe items
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*
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* @param recipeItems <p>All items required for crafting the item to salvage</p>
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* @param salvagedItem <p>The item to be salvaged</p>
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* @return <p>The items to be returned to the user as salvage</p>
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*/
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private static List<ItemStack> getSalvage(List<ItemStack> recipeItems, ItemStack salvagedItem) {
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double percentageRemaining = (ItemHelper.getDurability(salvagedItem) /
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(double) ItemHelper.getMaxDurability(salvagedItem));
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int totalItems = totalItems(recipeItems);
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//Get the amount of recipe items to be returned
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int itemsToReturn = (int) Math.floor(percentageRemaining * totalItems);
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Random random = new Random();
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int bound = recipeItems.size();
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List<ItemStack> salvage = new ArrayList<>();
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for (int i = 0; i < itemsToReturn; i++) {
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int itemIndex = random.nextInt(bound);
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ItemStack itemStack = recipeItems.get(itemIndex);
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//Make sure to never give more of one item than the amount which exists in the recipe
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if (itemStack.getAmount() <= 0) {
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i--;
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continue;
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}
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itemStack.setAmount(itemStack.getAmount() - 1);
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salvage.add(new ItemStack(itemStack.getType(), 1));
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}
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return salvage;
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}
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/**
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* Gets the total sum of items in the given list of items
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*
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* @param items <p>The items to get the sum of</p>
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* @return <p>The total number of items</p>
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*/
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private static int totalItems(List<ItemStack> items) {
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int sum = 0;
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for (ItemStack itemStack : items) {
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sum += itemStack.getAmount();
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}
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return sum;
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}
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/**
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* Combines all items of the same type in the given list
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*
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* <p>Basically, if the input is two item stacks containing one diamond each, the output will be an item stack with
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* two diamonds instead.</p>
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*
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* @param items <p>The items to combine</p>
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* @return <p>The given items, but combined</p>
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*/
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private static List<ItemStack> combineStacks(List<ItemStack> items) {
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Map<Material, Integer> itemAmounts = new HashMap<>();
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for (ItemStack item : items) {
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Material itemType = item.getType();
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itemAmounts.put(itemType, itemAmounts.getOrDefault(itemType, 0) + 1);
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}
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List<ItemStack> combined = new ArrayList<>();
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for (Material material : itemAmounts.keySet()) {
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combined.add(new ItemStack(material, itemAmounts.get(material)));
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}
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return combined;
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}
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/**
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* Gets all ingredients contained in the given shaped recipe
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*
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* @param shapedRecipe <p>The shaped recipe to get ingredients for</p>
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* @return <p>The items contained in the recipe</p>
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*/
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private static List<ItemStack> getIngredients(ShapedRecipe shapedRecipe) {
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List<ItemStack> ingredients = new ArrayList<>();
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Map<Character, ItemStack> ingredientMap = shapedRecipe.getIngredientMap();
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//The shape is a list of the three rows' strings. Each string contains 3 characters.
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String[] shape = shapedRecipe.getShape();
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for (String row : shape) {
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for (int column = 0; column < row.length(); column++) {
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ItemStack item = ingredientMap.get(row.charAt(column));
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if (item != null && item.getType() != Material.AIR && item.getAmount() > 0) {
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ingredients.add(item);
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}
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}
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}
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return ingredients;
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}
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}
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