Initial commit
This commit is contained in:
		
							
								
								
									
										40
									
								
								pom.xml
									
									
									
									
									
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										40
									
								
								pom.xml
									
									
									
									
									
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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  <modelVersion>4.0.0</modelVersion>
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  <groupId>nl.pim16aap2</groupId>
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  <artifactId>ArmoredElytra</artifactId>
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  <version>0.0.1-SNAPSHOT</version>
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  <repositories>
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    <repository>
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        <id>spigot-repo</id>
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        <url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
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    </repository>
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  </repositories>
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  <dependencies>
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    <!--Spigot API-->
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    <dependency>
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           <groupId>org.spigotmc</groupId>
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           <artifactId>spigot-api</artifactId>
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           <version>1.10-R0.1-SNAPSHOT</version>
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           <scope>provided</scope>
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    </dependency>
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    <!--Bukkit API-->
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    <dependency>
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            <groupId>org.bukkit</groupId>
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            <artifactId>bukkit</artifactId>
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            <version>1.10-R0.1-SNAPSHOT</version>
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            <scope>provided</scope>
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    </dependency>
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  </dependencies>
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  <build>
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   <plugins>
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       <plugin>
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           <groupId>org.apache.maven.plugins</groupId>
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           <artifactId>maven-compiler-plugin</artifactId>
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           <configuration>
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               <source>1.8</source>
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               <target>1.8</target>
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           </configuration>
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       </plugin>
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   </plugins>
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   </build>
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</project>
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										18
									
								
								src/main/java/enchantments/DiamondArmor.java
									
									
									
									
									
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										18
									
								
								src/main/java/enchantments/DiamondArmor.java
									
									
									
									
									
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							@@ -0,0 +1,18 @@
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package enchantments;
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import org.bukkit.Material;
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import com.rit.sucy.CustomEnchantment;
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public class DiamondArmor extends CustomEnchantment {
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	// List of items to enchant onto through an enchanting table
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    static final Material[] DIAMOND_ARMOR_ITEMS = new Material[] {Material.STICK};
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    static final String name = "Diamond Armor Tier";
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	public DiamondArmor() {
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		super(name, DIAMOND_ARMOR_ITEMS, 0);
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		this.max = 1;
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	}
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}
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										22
									
								
								src/main/java/nl/pim16aap2/armoredElytra/ArmoredElytra.java
									
									
									
									
									
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										22
									
								
								src/main/java/nl/pim16aap2/armoredElytra/ArmoredElytra.java
									
									
									
									
									
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							@@ -0,0 +1,22 @@
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package nl.pim16aap2.armoredElytra;
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import org.bukkit.Bukkit;
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import org.bukkit.event.Listener;
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import com.rit.sucy.EnchantPlugin;
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import com.rit.sucy.EnchantmentAPI;
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import enchantments.DiamondArmor;
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public class ArmoredElytra extends EnchantPlugin implements Listener {
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	@Override
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    public void onEnable() {
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		Bukkit.getPluginManager().registerEvents(new EventHandlers(this), this);
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	}
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	@Override
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    public void registerEnchantments() {
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        EnchantmentAPI.registerCustomEnchantment(new DiamondArmor());
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    }
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}
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										267
									
								
								src/main/java/nl/pim16aap2/armoredElytra/EventHandlers.java
									
									
									
									
									
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										267
									
								
								src/main/java/nl/pim16aap2/armoredElytra/EventHandlers.java
									
									
									
									
									
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							@@ -0,0 +1,267 @@
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package nl.pim16aap2.armoredElytra;
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import java.util.Map;
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import java.util.Random;
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import org.bukkit.Material;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.AnvilInventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.rit.sucy.EnchantmentAPI;
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import net.md_5.bungee.api.ChatColor;
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public class EventHandlers implements Listener {
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	private final ArmoredElytra plugin;
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	public EventHandlers(ArmoredElytra plugin) {
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		this.plugin = plugin;
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	}
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	// Clear the anvil's inventory (destroy all the items in all 3 slots (second slot is not emptied, when repairing you can safely give multiple items)).
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	public void cleanAnvil(AnvilInventory anvilInventory){
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		anvilInventory.getItem(0).setAmount(0);
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		anvilInventory.getItem(1).setAmount(anvilInventory.getItem(1).getAmount()-1);
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		anvilInventory.getItem(2).setAmount(0);
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	}
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	// Check if the elytra being checked is an armored one.
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	public boolean isArmoredElytra(ItemStack elytra) {
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		if (EnchantmentAPI.itemHasEnchantment(elytra, "Diamond Armor Tier")) {
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			return true;
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		}
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		return false;
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	}	
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	// Handle the anvil related parts.
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	@EventHandler
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	public void onInventoryClick(InventoryClickEvent e) {
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		if (e.getWhoClicked() instanceof Player) {
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			Player p = (Player) e.getWhoClicked();
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			if (e.getView().getType() == InventoryType.ANVIL) {
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				AnvilInventory anvilInventory = (AnvilInventory) e.getInventory(); // Inventory type
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				int slot = e.getRawSlot(); // Get slot 
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				if (slot == 2 && anvilInventory.getItem(2) != null) {
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					// If there is an elytra in the final slot (it is unenchantable by default, so we can reasonably expect it to be an enchanted elytra)
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					// and the player selects it, let the player transfer it to their inventory.
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					if (anvilInventory.getItem(2).getType() == Material.ELYTRA) {
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						if (e.isShiftClick()) {
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							p.getInventory().addItem(anvilInventory.getItem(2));
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						} else {
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							p.setItemOnCursor(anvilInventory.getItem(2));
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						}
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						// Clean the anvil's inventory after transferring the items.
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						cleanAnvil(anvilInventory);
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					}
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				}
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		        new BukkitRunnable() {
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		            @Override
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	                public void run() {
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		            	// Check if there are items in both input slots.
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		                if (anvilInventory.getItem(0) != null && anvilInventory.getItem(1) != null) {
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		                	// Check if the first input slot contains an elytra.
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		                	if (anvilInventory.getItem(0).getType() == Material.ELYTRA) {
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		                		// Check if the second input slot contains a diamond chestplate.
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			                	if (anvilInventory.getItem(1).getType() == Material.DIAMOND_CHESTPLATE) {
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			                		// Get the enchantments of the first and second item in the anvil.
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									Map<Enchantment, Integer> enchantments0 = anvilInventory.getItem(0).getEnchantments();
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									Map<Enchantment, Integer> enchantments1 = anvilInventory.getItem(1).getEnchantments();
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									// Create the resulting item and apply the diamond armor tier enchantment to it.
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									ItemStack result = new ItemStack(Material.ELYTRA, 1);
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									EnchantmentAPI.getEnchantment("Diamond Armor Tier").addToItem(result, 1);
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									// Copy enchantments from item0 to result.
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									if (enchantments0!=null) {
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										for (Map.Entry<Enchantment, Integer> entry : enchantments0.entrySet()) {
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											if (entry.getKey().getName().equals("MENDING") || entry.getKey().getName().equals("VANISHING_CURSE") || entry.getKey().getName().equals("VANISHING_CURSE")) {
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												result.addEnchantment(entry.getKey(), 1);
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											} else {
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												EnchantmentAPI.getEnchantment(entry.getKey().getName()).addToItem(result, 1);
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											}
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										}
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									}
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									// Copy enchantments from item1 to result.
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									if (enchantments1!=null) {
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										for (Map.Entry<Enchantment, Integer> entry : enchantments1.entrySet()) {
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											if (entry.getKey().getName().equals("MENDING") || entry.getKey().getName().equals("VANISHING_CURSE") || entry.getKey().getName().equals("VANISHING_CURSE"))
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												result.addEnchantment(entry.getKey(), 1);
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											else {
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												Map<Enchantment, Integer> resultEnchantments = result.getEnchantments();
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		||||
												int enchantLevel = entry.getValue();
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												// If item0 and item1 both have the same enchantment at the same level, result has level+1.
 | 
			
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												// If item0 and item1 both have the same enchantment at different levels, give the highest level to result.
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												if (resultEnchantments != null) {
 | 
			
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													for (Map.Entry<Enchantment, Integer> rentry : resultEnchantments.entrySet()) {
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														if (entry.getKey().getName() == rentry.getKey().getName()) {
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															if (entry.getValue() == rentry.getValue() && entry.getValue()<5) {
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																enchantLevel = entry.getValue()+1;
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															} else if (entry.getValue() < rentry.getValue()) {
 | 
			
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																enchantLevel = rentry.getValue();
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															}
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														}
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													}
 | 
			
		||||
												}
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												if (!entry.getKey().getName().equals("MENDING") && !entry.getKey().getName().equals("VANISHING_CURSE") && !entry.getKey().getName().equals("VANISHING_CURSE"))
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													EnchantmentAPI.getEnchantment(entry.getKey().getName()).addToItem(result, enchantLevel);
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											}
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										}
 | 
			
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									}
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									// Resulting item will have full durability.
 | 
			
		||||
									result.setDurability((short) 0);
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									// Add resulting item in the second slot of the anvil.
 | 
			
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									anvilInventory.setItem(2, result);
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		||||
									
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								// If the player tries to repair an armored elytra with diamonds or a regular elytra with leather, repair 52% or 26%.
 | 
			
		||||
			                	} else if ((anvilInventory.getItem(1).getType() == Material.LEATHER && !isArmoredElytra(anvilInventory.getItem(0))) || 
 | 
			
		||||
			                			   (anvilInventory.getItem(1).getType() == Material.DIAMOND &&  isArmoredElytra(anvilInventory.getItem(0)))) {
 | 
			
		||||
									int mult = anvilInventory.getItem(1).getType() == Material.DIAMOND ? 2 : 1;
 | 
			
		||||
			                		ItemStack result = anvilInventory.getItem(0).clone();
 | 
			
		||||
									int maxDurability = anvilInventory.getItem(0).getType().getMaxDurability();
 | 
			
		||||
			                		int durability = anvilInventory.getItem(0).getDurability();
 | 
			
		||||
			                		int newDurability = (durability - (int) (maxDurability*0.26*mult));
 | 
			
		||||
			                		result.setDurability((short) (newDurability >= 0 ? newDurability : 0) );
 | 
			
		||||
									// Add resulting item in the second slot of the anvil.
 | 
			
		||||
									anvilInventory.setItem(2, result);
 | 
			
		||||
									
 | 
			
		||||
			                	// Otherwise, remove the item in the result slot (slot2).
 | 
			
		||||
			                	} else {
 | 
			
		||||
			                		if (anvilInventory.getItem(2)!=null) {
 | 
			
		||||
			                			anvilInventory.getItem(2).setAmount(0);
 | 
			
		||||
			                		}
 | 
			
		||||
			                	}
 | 
			
		||||
			                	// update inventory to show changes made to the anvil's inventory.
 | 
			
		||||
								p.updateInventory();
 | 
			
		||||
		                	}
 | 
			
		||||
		                }
 | 
			
		||||
		            }
 | 
			
		||||
		        // Do all this with a slight delay, so the resulting item shows up in the final slot properly.
 | 
			
		||||
		        }.runTaskLater(this.plugin, 1);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	// Calculate the toughness of the player's armor. 2 Points per part of diamond armor (and 2 for armored elytra's... duh...).
 | 
			
		||||
	public double getArmorToughness(Player p) {
 | 
			
		||||
		double toughness = 0;
 | 
			
		||||
		if (p.getInventory().getBoots()!=null)
 | 
			
		||||
		if (p.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) {
 | 
			
		||||
			toughness+=2;
 | 
			
		||||
		}
 | 
			
		||||
		if (p.getInventory().getHelmet()!=null)
 | 
			
		||||
		if (p.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) {
 | 
			
		||||
			toughness+=2;
 | 
			
		||||
		}
 | 
			
		||||
		if (p.getInventory().getLeggings()!=null)
 | 
			
		||||
		if (p.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) {
 | 
			
		||||
			toughness+=2;
 | 
			
		||||
		}
 | 
			
		||||
		if (p.getInventory().getChestplate()!=null)
 | 
			
		||||
		if (p.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE || 
 | 
			
		||||
			(p.getInventory().getChestplate().getType() == Material.ELYTRA && isArmoredElytra(p.getInventory().getChestplate()))) {
 | 
			
		||||
			toughness+=2;
 | 
			
		||||
		}
 | 
			
		||||
		return toughness;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	// Because the armored elytra doesn't actually give any armor, the damage received by players wearing an armored elytra is calculated here.
 | 
			
		||||
	@EventHandler
 | 
			
		||||
	public void onPlayerDamage (EntityDamageEvent e) {
 | 
			
		||||
		if(e.getEntity() instanceof Player) {
 | 
			
		||||
			Player p = (Player) e.getEntity();
 | 
			
		||||
			if (p.getInventory().getChestplate()!=null) {
 | 
			
		||||
				if (p.getInventory().getChestplate().getType() == Material.ELYTRA && isArmoredElytra(p.getInventory().getChestplate())) {
 | 
			
		||||
					DamageCause cause = e.getCause();
 | 
			
		||||
					if (cause!=DamageCause.DROWNING && cause!=DamageCause.LIGHTNING && cause!=DamageCause.STARVATION && cause!=DamageCause.SUFFOCATION && cause!=DamageCause.FALL && cause!=DamageCause.SUICIDE && cause!=DamageCause.FIRE_TICK && cause!=DamageCause.FIRE && cause!=DamageCause.FLY_INTO_WALL && cause!=DamageCause.POISON) {
 | 
			
		||||
						double damage = e.getDamage();
 | 
			
		||||
						// Get the defense points of the player (armor rating), then add 8 (value of diamond chestplate).
 | 
			
		||||
						double defensePoints = p.getAttribute(Attribute.GENERIC_ARMOR).getValue()+8;
 | 
			
		||||
						double toughness = getArmorToughness(p);
 | 
			
		||||
						// Calculate new damage based on formula found on the wiki.
 | 
			
		||||
						double newDamage = e.getDamage() * (1-Math.min(20, Math.max(defensePoints/5, defensePoints-e.getDamage()/(2+toughness/4)))/25);
 | 
			
		||||
 | 
			
		||||
						e.setDamage(EntityDamageEvent.DamageModifier.ABSORPTION, 0);
 | 
			
		||||
						e.setDamage(EntityDamageEvent.DamageModifier.ARMOR, 0);
 | 
			
		||||
						e.setDamage(EntityDamageEvent.DamageModifier.BLOCKING, 0);
 | 
			
		||||
//						e.setDamage(EntityDamageEvent.DamageModifier.HARD_HAT, 0);
 | 
			
		||||
						e.setDamage(EntityDamageEvent.DamageModifier.MAGIC, 0);
 | 
			
		||||
						e.setDamage(EntityDamageEvent.DamageModifier.RESISTANCE, 0);
 | 
			
		||||
						// Base is now the final damage. Why u no have setFinalDamage?
 | 
			
		||||
						e.setDamage(EntityDamageEvent.DamageModifier.BASE, newDamage);
 | 
			
		||||
						
 | 
			
		||||
						int durability = p.getInventory().getChestplate().getDurability();
 | 
			
		||||
						int maxDurability = p.getInventory().getChestplate().getType().getMaxDurability();
 | 
			
		||||
						int newDurability = (int) (durability + ((int)(damage/4) > 1 ? (int)(damage/4) : 1));
 | 
			
		||||
						
 | 
			
		||||
						// If the elytra has the durability enchantment.
 | 
			
		||||
						if (p.getInventory().getChestplate().containsEnchantment(Enchantment.DURABILITY)) {
 | 
			
		||||
				    		Random r = new Random();
 | 
			
		||||
				    		// Get a random int between 0 and 100
 | 
			
		||||
				    		int randomInt = r.nextInt(101);
 | 
			
		||||
				    		int enchantLevel = p.getInventory().getChestplate().getEnchantmentLevel(Enchantment.DURABILITY);
 | 
			
		||||
				    		int durabilityDelta = (100/(enchantLevel+1)) < randomInt ? 0 : 1;
 | 
			
		||||
				    		if (durability>=maxDurability) {
 | 
			
		||||
								enquipChestPlayer(p);
 | 
			
		||||
				    		} else 
 | 
			
		||||
				    			newDurability = durability+durabilityDelta;
 | 
			
		||||
						}
 | 
			
		||||
						// If the item should be broken, make sure it really is broken and unequip it.
 | 
			
		||||
						if (newDurability >= maxDurability) {
 | 
			
		||||
							newDurability = maxDurability;
 | 
			
		||||
							enquipChestPlayer(p);
 | 
			
		||||
						}
 | 
			
		||||
						p.getInventory().getChestplate().setDurability((short) (newDurability));
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	// Remove item from player's chestplate slot and puts it in their normal inventory.
 | 
			
		||||
	public void enquipChestPlayer(Player p) {
 | 
			
		||||
		p.getInventory().addItem(p.getInventory().getChestplate());
 | 
			
		||||
		p.getInventory().getChestplate().setAmount(0);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	// Check if the player is trying to equip a broken elytra (and prevent that).
 | 
			
		||||
	@EventHandler
 | 
			
		||||
    public void playerEquipsArmor(InventoryClickEvent e){
 | 
			
		||||
		if (e.getWhoClicked() instanceof Player) {
 | 
			
		||||
			Player p = (Player) e.getWhoClicked();
 | 
			
		||||
			int slot = e.getRawSlot();
 | 
			
		||||
			// Chestplate slot.
 | 
			
		||||
			if (slot == 6) {
 | 
			
		||||
				new BukkitRunnable() {
 | 
			
		||||
		            @Override
 | 
			
		||||
	                public void run() {
 | 
			
		||||
		            	// If the player equips a new chestplate.
 | 
			
		||||
						if (p.getInventory().getChestplate() != null) {
 | 
			
		||||
							// If that chestplate is an (armored) elytra.
 | 
			
		||||
							if (p.getInventory().getChestplate().getType() == Material.ELYTRA && isArmoredElytra(p.getInventory().getChestplate())) {
 | 
			
		||||
								if (p.getInventory().getChestplate().getDurability() >= p.getInventory().getChestplate().getType().getMaxDurability()) {
 | 
			
		||||
									p.sendMessage(ChatColor.RED + "You cannot equip this elytra! Please repair it first by combining it with diamonds in an anvil.");
 | 
			
		||||
									enquipChestPlayer(p);
 | 
			
		||||
								}
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
		            }
 | 
			
		||||
				}.runTaskLater(this.plugin, 1);
 | 
			
		||||
			}
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								src/main/resources/plugin.yml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								src/main/resources/plugin.yml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
name: ArmoredElytra
 | 
			
		||||
main: nl.pim16aap2.armoredElytra.ArmoredElytra
 | 
			
		||||
version: 0.1
 | 
			
		||||
author: Pim
 | 
			
		||||
softdepend:
 | 
			
		||||
 - EnchantmentAPI
 | 
			
		||||
		Reference in New Issue
	
	Block a user