- Added 1.9 support.
- Fixed books with 1 or more invalid enchants not working.
This commit is contained in:
parent
9355a9343b
commit
07e3b65f2b
14
pom.xml
14
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>nl.pim16aap2</groupId>
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<artifactId>ArmoredElytra</artifactId>
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<version>2.4.7-SNAPSHOT</version>
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<version>2.4.8-SNAPSHOT</version>
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<repositories>
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<repository>
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@ -16,6 +16,18 @@
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</repositories>
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<dependencies>
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-1.9</artifactId>
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<version>1.9-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-1.9.4</artifactId>
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<version>1.9.4-R0.2-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-1.10</artifactId>
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@ -21,6 +21,8 @@ import nl.pim16aap2.armoredElytra.nms.NBTEditor_V1_11_R1;
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import nl.pim16aap2.armoredElytra.nms.NBTEditor_V1_12_R1;
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import nl.pim16aap2.armoredElytra.nms.NBTEditor_V1_13_R1;
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import nl.pim16aap2.armoredElytra.nms.NBTEditor_V1_13_R2;
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import nl.pim16aap2.armoredElytra.nms.NBTEditor_V1_9_R1;
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import nl.pim16aap2.armoredElytra.nms.NBTEditor_V1_9_R2;
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import nl.pim16aap2.armoredElytra.util.ArmorTier;
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import nl.pim16aap2.armoredElytra.util.ConfigLoader;
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import nl.pim16aap2.armoredElytra.util.Messages;
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@ -28,18 +30,20 @@ import nl.pim16aap2.armoredElytra.util.Metrics;
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import nl.pim16aap2.armoredElytra.util.Update;
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public class ArmoredElytra extends JavaPlugin implements Listener
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{
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private NBTEditor nbtEditor;
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private Messages messages;
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private ConfigLoader config;
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{
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// TODO: Merge EventHandlers and EventHandlers_V1.9.
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private NBTEditor nbtEditor;
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private Messages messages;
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private ConfigLoader config;
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private String leatherName, ironName, goldName, chainName, diamondName;
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private String elytraReceivedMessage;
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private String usageDeniedMessage;
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private boolean uninstallMode;
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private String elytraLore;
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private boolean upToDate;
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private String locale;
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private String leatherName, ironName, goldName, chainName, diamondName;
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private String elytraReceivedMessage;
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private String usageDeniedMessage;
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private boolean uninstallMode;
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private String elytraLore;
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private boolean upToDate;
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private String locale;
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private boolean is1_9;
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@Override
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public void onEnable()
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@ -107,7 +111,11 @@ public class ArmoredElytra extends JavaPlugin implements Listener
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// Load the files for the correct version of Minecraft.
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if (compatibleMCVer())
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{
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Bukkit.getPluginManager().registerEvents(new EventHandlers(this, nbtEditor), this);
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// if (this.is1_9)
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// Bukkit.getPluginManager().registerEvents(new EventHandlers_V1_9(this, nbtEditor), this);
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// else
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// Bukkit.getPluginManager().registerEvents(new EventHandlers(this, nbtEditor), this);
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Bukkit.getPluginManager().registerEvents(new EventHandlers(this, nbtEditor, this.is1_9), this);
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getCommand("ArmoredElytra").setExecutor(new CommandHandler(this, nbtEditor));
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}
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else
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@ -268,16 +276,26 @@ public class ArmoredElytra extends JavaPlugin implements Listener
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return false;
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}
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if (version.equals("v1_10_R1"))
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nbtEditor = new NBTEditor_V1_10_R1(this);
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if ( version.equals("v1_9_R1"))
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{
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nbtEditor = new NBTEditor_V1_9_R1(this);
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this.is1_9 = true;
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}
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else if (version.equals("v1_9_R2"))
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{
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nbtEditor = new NBTEditor_V1_9_R2(this);
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this.is1_9 = true;
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}
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else if (version.equals("v1_10_R1"))
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nbtEditor = new NBTEditor_V1_10_R1(this);
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else if (version.equals("v1_11_R1"))
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nbtEditor = new NBTEditor_V1_11_R1(this);
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nbtEditor = new NBTEditor_V1_11_R1(this);
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else if (version.equals("v1_12_R1"))
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nbtEditor = new NBTEditor_V1_12_R1(this);
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nbtEditor = new NBTEditor_V1_12_R1(this);
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else if (version.equals("v1_13_R1"))
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nbtEditor = new NBTEditor_V1_13_R1(this);
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nbtEditor = new NBTEditor_V1_13_R1(this);
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else if (version.equals("v1_13_R2"))
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nbtEditor = new NBTEditor_V1_13_R2(this);
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nbtEditor = new NBTEditor_V1_13_R2(this);
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// Return true if compatible.
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return nbtEditor != null;
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}
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@ -312,25 +330,6 @@ public class ArmoredElytra extends JavaPlugin implements Listener
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}
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return ret;
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}
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public boolean playerHasCraftPerm(Player player, ArmorTier tier)
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{
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switch (tier)
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{
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case LEATHER:
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return player.hasPermission("armoredelytra.craft.leather");
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case GOLD:
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return player.hasPermission("armoredelytra.craft.gold");
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case CHAIN:
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return player.hasPermission("armoredelytra.craft.chain");
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case IRON:
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return player.hasPermission("armoredelytra.craft.iron");
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case DIAMOND:
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return player.hasPermission("armoredelytra.craft.diamond");
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default:
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return false;
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}
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}
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public void setUpToDate(boolean upToDate)
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{
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@ -26,6 +26,7 @@ import org.bukkit.scheduler.BukkitRunnable;
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import nl.pim16aap2.armoredElytra.ArmoredElytra;
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import nl.pim16aap2.armoredElytra.nms.NBTEditor;
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import nl.pim16aap2.armoredElytra.util.Action;
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import nl.pim16aap2.armoredElytra.util.AllowedToWearEnum;
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import nl.pim16aap2.armoredElytra.util.ArmorTier;
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import nl.pim16aap2.armoredElytra.util.Util;
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@ -38,11 +39,13 @@ public class EventHandlers implements Listener
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private NBTEditor nbtEditor;
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private final ArmoredElytra plugin;
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private List<String> allowedEnchantments;
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private boolean is1_9;
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public EventHandlers(ArmoredElytra plugin, NBTEditor nbtEditor)
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public EventHandlers(ArmoredElytra plugin, NBTEditor nbtEditor, boolean is1_9)
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{
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this.plugin = plugin;
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this.nbtEditor = nbtEditor;
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this.is1_9 = is1_9;
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// Get the values of the config options.
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this.allowedEnchantments = plugin.getConfigLoader().getStringList("allowedEnchantments");
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@ -51,17 +54,40 @@ public class EventHandlers implements Listener
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this.IRON_TO_FULL = plugin.getConfigLoader().getInt("ironRepair");
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this.DIAMONDS_TO_FULL = plugin.getConfigLoader().getInt("diamondsRepair");
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}
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// Remove item from player's chestplate slot and puts it in their normal inventory.
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private void unenquipChestPlayer(Player p)
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{
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if (is1_9)
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p.getInventory().getChestplate().setType(Material.AIR);
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else
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{
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p.getInventory().addItem(p.getInventory().getChestplate());
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p.getInventory().getChestplate().setAmount(0);
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p.updateInventory();
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}
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}
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// Clear the anvil's inventory (destroy all the items in all 3 slots (second slot is not emptied, when repairing you can safely give multiple items)).
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public void cleanAnvil(AnvilInventory anvilInventory)
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private void cleanAnvil(AnvilInventory anvilInventory)
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{
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anvilInventory.getItem(0).setAmount(0);
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anvilInventory.getItem(1).setAmount(anvilInventory.getItem(1).getAmount() - 1);
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anvilInventory.getItem(2).setAmount(0);
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if (is1_9)
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{
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ItemStack air = new ItemStack(Material.AIR, 1);
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anvilInventory.setItem(0, air);
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anvilInventory.setItem(1, air);
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anvilInventory.setItem(2, air);
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}
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else
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{
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anvilInventory.getItem(0).setAmount(0);
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anvilInventory.getItem(1).setAmount(anvilInventory.getItem(1).getAmount() - 1);
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anvilInventory.getItem(2).setAmount(0);
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}
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}
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// Check if the enchantment is allowed on elytras.
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public boolean isAllowedEnchantment(Enchantment enchant)
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private boolean isAllowedEnchantment(Enchantment enchant)
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{
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for (String s : allowedEnchantments)
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if (Enchantment.getByName(s) != null)
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@ -71,101 +97,85 @@ public class EventHandlers implements Listener
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}
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// Combine 2 maps of enchantments (and remove any invalid ones).
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public Map<Enchantment, Integer> combineEnchantments(Map<Enchantment, Integer> enchantments0, Map<Enchantment, Integer> enchantments1)
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private Map<Enchantment, Integer> combineEnchantments(Map<Enchantment, Integer> enchantments0, Map<Enchantment, Integer> enchantments1)
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{
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enchantments0 = fixEnchantments(enchantments0);
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Map<Enchantment, Integer> combined = new HashMap<Enchantment, Integer>(fixEnchantments(enchantments0));
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if (enchantments1 != null)
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// If the second set of enchantments is null, the combined enchantments are just the first enchantments.
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if (enchantments1 == null)
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return combined;
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enchantments1 = fixEnchantments(enchantments1);
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// Loop through the enchantments of item1.
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for (Map.Entry<Enchantment, Integer > entry : enchantments1.entrySet())
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{
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enchantments1 = fixEnchantments(enchantments1);
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// Loop through the enchantments of item1.
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for (Map.Entry<Enchantment, Integer > entry : enchantments1.entrySet())
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Integer enchantLevel = enchantments0.get(entry.getKey());
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if (enchantLevel != null)
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{
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Integer enchantLevel = enchantments0.get(entry.getKey());
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if (enchantLevel != null)
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if (entry.getValue() == enchantLevel && entry.getValue() < entry.getKey().getMaxLevel())
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enchantLevel = entry.getValue() + 1;
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else if (entry.getValue() > enchantLevel)
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enchantLevel = entry.getValue();
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// If the enchantment level has changed,
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if (enchantLevel != enchantments0.get(entry.getKey()))
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{
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if (entry.getValue() == enchantLevel && entry.getValue() < entry.getKey().getMaxLevel())
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enchantLevel = entry.getValue() + 1;
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else if (entry.getValue() > enchantLevel)
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enchantLevel = entry.getValue();
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// If the enchantment level has changed,
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if (enchantLevel != enchantments0.get(entry.getKey()))
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{
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combined.remove(entry.getKey());
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combined.put(entry.getKey(), enchantLevel);
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}
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combined.remove(entry.getKey());
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combined.put(entry.getKey(), enchantLevel);
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}
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else if (enchantLevel == null)
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combined.put(entry.getKey(), entry.getValue());
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}
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// Get the protection enchantment rating for both enchantment sets.
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int protVal0 = getProtectionEnchantmentsVal(enchantments0);
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int protVal1 = getProtectionEnchantmentsVal(enchantments1);
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// If they have different protection enchantments, keep enchantment1's enchantments
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// And remove the protection enchantment from enchantments0. Yes, this system only works
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// If there is 1 protection enchantment on
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if (protVal0 != 0 && protVal1 != 0 && protVal0 != protVal1)
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else if (enchantLevel == null)
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combined.put(entry.getKey(), entry.getValue());
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}
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// Get the protection enchantment rating for both enchantment sets.
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int protVal0 = Util.getProtectionEnchantmentsVal(enchantments0);
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int protVal1 = Util.getProtectionEnchantmentsVal(enchantments1);
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// If they have different protection enchantments, keep enchantment1's enchantments
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// And remove the protection enchantment from enchantments0. Yes, this system only works
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// If there is 1 protection enchantment on
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if (protVal0 != 0 && protVal1 != 0 && protVal0 != protVal1)
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{
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switch(protVal0)
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{
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switch(protVal0)
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{
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case 1:
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combined.remove(Enchantment.PROTECTION_ENVIRONMENTAL);
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break;
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case 2:
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combined.remove(Enchantment.PROTECTION_EXPLOSIONS);
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break;
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case 4:
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combined.remove(Enchantment.PROTECTION_FALL);
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break;
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case 8:
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combined.remove(Enchantment.PROTECTION_FIRE);
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break;
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case 16:
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combined.remove(Enchantment.PROTECTION_PROJECTILE);
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break;
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}
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case 1:
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combined.remove(Enchantment.PROTECTION_ENVIRONMENTAL);
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break;
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case 2:
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combined.remove(Enchantment.PROTECTION_EXPLOSIONS);
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break;
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case 4:
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combined.remove(Enchantment.PROTECTION_FALL);
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break;
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case 8:
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combined.remove(Enchantment.PROTECTION_FIRE);
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break;
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case 16:
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combined.remove(Enchantment.PROTECTION_PROJECTILE);
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break;
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}
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}
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return combined;
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}
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// Function that returns which/how many protection enchantments there are.
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public int getProtectionEnchantmentsVal(Map<Enchantment, Integer> enchantments)
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{
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int ret = 0;
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if (enchantments.containsKey(Enchantment.PROTECTION_ENVIRONMENTAL))
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ret += 1;
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if (enchantments.containsKey(Enchantment.PROTECTION_EXPLOSIONS))
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ret += 2;
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if (enchantments.containsKey(Enchantment.PROTECTION_FALL))
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ret += 4;
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if (enchantments.containsKey(Enchantment.PROTECTION_FIRE))
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ret += 8;
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if (enchantments.containsKey(Enchantment.PROTECTION_PROJECTILE))
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ret += 16;
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return ret;
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}
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// Repair an Armored Elytra
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public short repairItem(short curDur, ItemStack repairItem)
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private short repairItem(short curDur, ItemStack repairItem)
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{
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// Get the multiplier for the repair items.
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double mult = 0.01;
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if ( repairItem.getType() == Material.LEATHER)
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mult *= (100/LEATHER_TO_FULL);
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mult *= (100 / LEATHER_TO_FULL);
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else if (repairItem.getType() == Material.GOLD_INGOT)
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mult *= (100/GOLD_TO_FULL);
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mult *= (100 / GOLD_TO_FULL);
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else if (repairItem.getType() == Material.IRON_INGOT)
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mult *= (100/IRON_TO_FULL);
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mult *= (100 / IRON_TO_FULL);
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else if (repairItem.getType() == Material.DIAMOND)
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mult *= (100/DIAMONDS_TO_FULL);
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mult *= (100 / DIAMONDS_TO_FULL);
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int maxDurability = Material.ELYTRA.getMaxDurability();
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int newDurability = (int) (curDur - (maxDurability * mult));
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@ -173,7 +183,7 @@ public class EventHandlers implements Listener
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}
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// Remove any disallowed enchantments in the map.
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public Map<Enchantment, Integer> fixEnchantments(Map<Enchantment, Integer> enchantments)
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private Map<Enchantment, Integer> fixEnchantments(Map<Enchantment, Integer> enchantments)
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{
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Map<Enchantment, Integer> ret = new HashMap<Enchantment, Integer>(enchantments);
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for (Map.Entry<Enchantment, Integer> entry : enchantments.entrySet())
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@ -183,52 +193,15 @@ public class EventHandlers implements Listener
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}
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// Verify there aren't any disallowed enchantments in the map.
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public boolean verifyEnchantments(Map<Enchantment, Integer> enchantments)
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private int verifyEnchantments(Map<Enchantment, Integer> enchantments)
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{
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int ret = 0;
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for (Map.Entry<Enchantment, Integer> entry : enchantments.entrySet())
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if (!isAllowedEnchantment(entry.getKey()))
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return false;
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return true;
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}
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// Get the armor tier from a chest plate.
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public ArmorTier armorToTier(Material item)
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{
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ArmorTier ret = ArmorTier.NONE;
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switch (item)
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{
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case LEATHER_CHESTPLATE:
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ret = ArmorTier.LEATHER;
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break;
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case GOLD_CHESTPLATE:
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ret = ArmorTier.GOLD;
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break;
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case CHAINMAIL_CHESTPLATE:
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ret = ArmorTier.CHAIN;
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break;
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case IRON_CHESTPLATE:
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ret = ArmorTier.IRON;
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break;
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case DIAMOND_CHESTPLATE:
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ret = ArmorTier.DIAMOND;
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break;
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default:
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break;
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}
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++ret;
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return ret;
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}
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// Check if mat is a chest plate.
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public boolean isChestPlate(Material mat)
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{
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if (mat == Material.LEATHER_CHESTPLATE || mat == Material.GOLD_CHESTPLATE ||
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mat == Material.CHAINMAIL_CHESTPLATE || mat == Material.IRON_CHESTPLATE ||
|
||||
mat == Material.DIAMOND_CHESTPLATE)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Valid inputs:
|
||||
* - Elytra (armored or not) + chestplate -> Create Armored Elytra
|
||||
@ -241,7 +214,7 @@ public class EventHandlers implements Listener
|
||||
* - Elytra (not armored) + !chestplate -> None
|
||||
* - * + * -> None
|
||||
*/
|
||||
public Action isValidInput(ItemStack itemOne, ItemStack itemTwo)
|
||||
private Action isValidInput(ItemStack itemOne, ItemStack itemTwo)
|
||||
{
|
||||
if (itemOne == null || itemTwo == null)
|
||||
return Action.NONE;
|
||||
@ -260,7 +233,7 @@ public class EventHandlers implements Listener
|
||||
Material matTwo = itemTwo.getType();
|
||||
|
||||
// If the elytra is to be combined with chest armor...
|
||||
if (isChestPlate(matTwo))
|
||||
if (Util.isChestPlate(matTwo))
|
||||
return Action.CREATE;
|
||||
|
||||
ArmorTier tier = nbtEditor.getArmorTier(itemOne);
|
||||
@ -290,7 +263,7 @@ public class EventHandlers implements Listener
|
||||
|
||||
// Handle all anvil related stuff for this plugin.
|
||||
@EventHandler
|
||||
public void onAnvilInventoryOpen(PrepareAnvilEvent event)
|
||||
private void onAnvilInventoryOpen(PrepareAnvilEvent event)
|
||||
{
|
||||
Player player = (Player) event.getView().getPlayer();
|
||||
ItemStack itemA = event.getInventory().getItem(0);
|
||||
@ -309,67 +282,67 @@ public class EventHandlers implements Listener
|
||||
}
|
||||
}
|
||||
|
||||
// Check if there are items in both input slots.
|
||||
// Check if there are items in both input slots.
|
||||
if (itemA != null && itemB != null)
|
||||
{
|
||||
Action action = isValidInput(itemA, itemB);
|
||||
ArmorTier newTier = ArmorTier.NONE;
|
||||
ArmorTier curTier = nbtEditor.getArmorTier(itemA);
|
||||
short durability = 0;
|
||||
Map<Enchantment, Integer> enchantments = itemA.getEnchantments();
|
||||
enchantments = fixEnchantments(enchantments);
|
||||
|
||||
switch (action)
|
||||
Action action = isValidInput(itemA, itemB);
|
||||
ArmorTier newTier = ArmorTier.NONE;
|
||||
ArmorTier curTier = nbtEditor.getArmorTier(itemA);
|
||||
short durability = 0;
|
||||
Map<Enchantment, Integer> enchantments = itemA.getEnchantments();
|
||||
enchantments = fixEnchantments(enchantments);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case REPAIR:
|
||||
newTier = curTier;
|
||||
durability = repairItem(itemA.getDurability(), itemB);
|
||||
break;
|
||||
case COMBINE:
|
||||
newTier = curTier;
|
||||
durability = (short) (- itemA.getType().getMaxDurability() - itemA.getDurability() - itemB.getDurability());
|
||||
durability = durability < 0 ? 0 : durability;
|
||||
enchantments = combineEnchantments(enchantments, itemB.getEnchantments());
|
||||
break;
|
||||
case CREATE:
|
||||
newTier = Util.armorToTier(itemB.getType());
|
||||
durability = 0;
|
||||
enchantments = combineEnchantments(enchantments, itemB.getEnchantments());
|
||||
break;
|
||||
case ENCHANT:
|
||||
EnchantmentStorageMeta meta = (EnchantmentStorageMeta) itemB.getItemMeta();
|
||||
newTier = curTier;
|
||||
durability = itemA.getDurability();
|
||||
// If there aren't any illegal enchantments on the book, continue as normal.
|
||||
// Otherwise... Block.
|
||||
if (verifyEnchantments(meta.getStoredEnchants()) != meta.getStoredEnchants().size())
|
||||
{
|
||||
case REPAIR:
|
||||
newTier = curTier;
|
||||
durability = repairItem(itemA.getDurability(), itemB);
|
||||
enchantments = combineEnchantments(enchantments, meta.getStoredEnchants());
|
||||
break;
|
||||
case COMBINE:
|
||||
newTier = curTier;
|
||||
durability = (short) (- itemA.getType().getMaxDurability() - itemA.getDurability() - itemB.getDurability());
|
||||
durability = durability < 0 ? 0 : durability;
|
||||
enchantments = combineEnchantments(enchantments, itemB.getEnchantments());
|
||||
break;
|
||||
case CREATE:
|
||||
newTier = armorToTier(itemB.getType());
|
||||
durability = 0;
|
||||
enchantments = combineEnchantments(enchantments, itemB.getEnchantments());
|
||||
break;
|
||||
case ENCHANT:
|
||||
EnchantmentStorageMeta meta = (EnchantmentStorageMeta) itemB.getItemMeta();
|
||||
newTier = curTier;
|
||||
durability = itemA.getDurability();
|
||||
// If there aren't any illegal enchantments on the book, continue as normal.
|
||||
// Otherwise... Block.
|
||||
if (verifyEnchantments(meta.getStoredEnchants()))
|
||||
{
|
||||
enchantments = combineEnchantments(enchantments, meta.getStoredEnchants());
|
||||
break;
|
||||
}
|
||||
case BLOCK:
|
||||
event.setResult(null);
|
||||
player.updateInventory();
|
||||
case NONE:
|
||||
return;
|
||||
}
|
||||
case BLOCK:
|
||||
event.setResult(null);
|
||||
player.updateInventory();
|
||||
case NONE:
|
||||
return;
|
||||
}
|
||||
|
||||
if (Util.playerHasCraftPerm(player, newTier))
|
||||
{
|
||||
result = new ItemStack(Material.ELYTRA, 1);
|
||||
if (enchantments != null)
|
||||
result.addUnsafeEnchantments(enchantments);
|
||||
result.setDurability(durability);
|
||||
|
||||
if (plugin.playerHasCraftPerm(player, newTier))
|
||||
{
|
||||
result = new ItemStack(Material.ELYTRA, 1);
|
||||
if (enchantments != null)
|
||||
result.addUnsafeEnchantments(enchantments);
|
||||
result.setDurability(durability);
|
||||
|
||||
result = nbtEditor.addArmorNBTTags(result, newTier, plugin.getConfigLoader().getBool("unbreakable"));
|
||||
event.setResult(result);
|
||||
}
|
||||
result = nbtEditor.addArmorNBTTags(result, newTier, plugin.getConfigLoader().getBool("unbreakable"));
|
||||
event.setResult(result);
|
||||
}
|
||||
}
|
||||
|
||||
// Check if either itemA or itemB is unoccupied.
|
||||
if ((itemA == null || itemB == null) && nbtEditor.getArmorTier(event.getInventory().getItem(2)) != ArmorTier.NONE)
|
||||
// If Item2 is occupied despite itemA or itemB not being occupied. (only for armored elytra)/
|
||||
event.setResult(null);
|
||||
// If Item2 is occupied despite itemA or itemB not being occupied. (only for armored elytra)/
|
||||
event.setResult(null);
|
||||
player.updateInventory();
|
||||
}
|
||||
|
||||
@ -377,80 +350,101 @@ public class EventHandlers implements Listener
|
||||
@EventHandler
|
||||
public void onInventoryClick(InventoryClickEvent e)
|
||||
{
|
||||
if (e.getWhoClicked() instanceof Player)
|
||||
if (!(e.getWhoClicked() instanceof Player))
|
||||
return;
|
||||
|
||||
// Check if the event was a player who interacted with an anvil.
|
||||
Player player = (Player) e.getWhoClicked();
|
||||
if (e.getView().getType() != InventoryType.ANVIL)
|
||||
return;
|
||||
|
||||
AnvilInventory anvilInventory;
|
||||
|
||||
// Try to cast inventory being used in the event to an anvil inventory.
|
||||
// This will throw a ClassCastException when a CraftInventoryCustom is used.
|
||||
try
|
||||
{
|
||||
// Check if the event was a player who interacted with an anvil.
|
||||
Player player = (Player) e.getWhoClicked();
|
||||
if (e.getView().getType() == InventoryType.ANVIL)
|
||||
anvilInventory = (AnvilInventory) e.getInventory();
|
||||
}
|
||||
catch (ClassCastException exception)
|
||||
{
|
||||
// Print warning to console and exit onInventoryClick event (no support for custom inventories as they are usually used for GUI's).
|
||||
plugin.debugMsg(Level.WARNING, "Could not cast inventory to anvilInventory for player " + player.getName() + "! Armored Elytras cannot be crafted!");
|
||||
return;
|
||||
}
|
||||
|
||||
int slot = e.getRawSlot();
|
||||
|
||||
if (slot == 2 && anvilInventory.getItem(0) != null && anvilInventory.getItem(1) != null && anvilInventory.getItem(2) != null)
|
||||
{
|
||||
ArmorTier armortier = nbtEditor.getArmorTier(anvilInventory.getItem(2));
|
||||
// If there's an armored elytra in the final slot...
|
||||
if (armortier != ArmorTier.NONE && Util.playerHasCraftPerm(player, armortier))
|
||||
{
|
||||
AnvilInventory anvilInventory;
|
||||
|
||||
// Try to cast inventory being used in the event to an anvil inventory.
|
||||
// This will throw a ClassCastException when a CraftInventoryCustom is used.
|
||||
try
|
||||
// Create a new armored elytra and give that one to the player instead of the result.
|
||||
// This is done because after putting item0 in AFTER item1, the first letter of the color code shows up, this gets rid of that problem.
|
||||
ItemStack result = nbtEditor.addArmorNBTTags(anvilInventory.getItem(2), armortier, plugin.getConfigLoader().getBool("unbreakable"));
|
||||
// Give the result to the player and clear the anvil's inventory.
|
||||
if (e.isShiftClick())
|
||||
{
|
||||
anvilInventory = (AnvilInventory) e.getInventory();
|
||||
}
|
||||
catch (ClassCastException exception)
|
||||
{
|
||||
// Print warning to console and exit onInventoryClick event (no support for custom inventories as they are usually used for GUI's).
|
||||
plugin.debugMsg(Level.WARNING, "Could not cast inventory to anvilInventory for player " + player.getName() + "! Armored Elytras cannot be crafted!");
|
||||
return;
|
||||
}
|
||||
|
||||
int slot = e.getRawSlot();
|
||||
|
||||
if (slot == 2 && anvilInventory.getItem(0) != null && anvilInventory.getItem(1) != null && anvilInventory.getItem(2) != null)
|
||||
{
|
||||
ArmorTier armortier = nbtEditor.getArmorTier(anvilInventory.getItem(2));
|
||||
// If there's an armored elytra in the final slot...
|
||||
if (armortier != ArmorTier.NONE && plugin.playerHasCraftPerm(player, armortier))
|
||||
{
|
||||
// Create a new armored elytra and give that one to the player instead of the result.
|
||||
// This is done because after putting item0 in AFTER item1, the first letter of the color code shows up, this gets rid of that problem.
|
||||
ItemStack result = nbtEditor.addArmorNBTTags(anvilInventory.getItem(2), armortier, plugin.getConfigLoader().getBool("unbreakable"));
|
||||
// Give the result to the player and clear the anvil's inventory.
|
||||
if (e.isShiftClick())
|
||||
{
|
||||
// If the player's inventory is full, don't do anything.
|
||||
if (player.getInventory().firstEmpty() == -1)
|
||||
return;
|
||||
player.getInventory().addItem(result);
|
||||
}
|
||||
else
|
||||
player.setItemOnCursor(result);
|
||||
// Clean the anvil's inventory after transferring the items.
|
||||
cleanAnvil(anvilInventory);
|
||||
player.updateInventory();
|
||||
// If the player's inventory is full, don't do anything.
|
||||
if (player.getInventory().firstEmpty() == -1)
|
||||
return;
|
||||
}
|
||||
player.getInventory().addItem(result);
|
||||
}
|
||||
else
|
||||
player.setItemOnCursor(result);
|
||||
// Clean the anvil's inventory after transferring the items.
|
||||
this.cleanAnvil(anvilInventory);
|
||||
player.updateInventory();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure the player has the correct permission and that the item is not broken.
|
||||
private AllowedToWearEnum isAllowedToWear(ItemStack elytra, Player player, ArmorTier armorTier)
|
||||
{
|
||||
if (Util.isBroken(elytra))
|
||||
return AllowedToWearEnum.BROKEN;
|
||||
if (!Util.playerHasWearPerm(player, armorTier))
|
||||
return AllowedToWearEnum.NOPERMISSION;
|
||||
return AllowedToWearEnum.ALLOWED;
|
||||
}
|
||||
|
||||
// Check if the player tries to equip armor by richt clicking it.
|
||||
@SuppressWarnings("deprecation")
|
||||
@EventHandler
|
||||
public void onRightClick(PlayerInteractEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
ItemStack item = player.getItemInHand();
|
||||
if (!event.getAction().equals(org.bukkit.event.block.Action.RIGHT_CLICK_AIR) &&
|
||||
!event.getAction().equals(org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK))
|
||||
return;
|
||||
|
||||
if (item != null)
|
||||
if (item.getType() == Material.ELYTRA && (nbtEditor.getArmorTier(item) != ArmorTier.NONE))
|
||||
{
|
||||
ArmorTier armorTier = nbtEditor.getArmorTier(item);
|
||||
if ((armorTier == ArmorTier.LEATHER && !player.hasPermission("armoredelytra.wear.leather")) ||
|
||||
(armorTier == ArmorTier.GOLD && !player.hasPermission("armoredelytra.wear.gold" )) ||
|
||||
(armorTier == ArmorTier.CHAIN && !player.hasPermission("armoredelytra.wear.chain" )) ||
|
||||
(armorTier == ArmorTier.IRON && !player.hasPermission("armoredelytra.wear.iron" )) ||
|
||||
(armorTier == ArmorTier.DIAMOND && !player.hasPermission("armoredelytra.wear.diamond")))
|
||||
{
|
||||
plugin.usageDeniedMessage(player, armorTier);
|
||||
event.setCancelled(true);
|
||||
}
|
||||
ItemStack item = event.getItem();
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (item.getType() == Material.ELYTRA)
|
||||
{
|
||||
ArmorTier armorTier = nbtEditor.getArmorTier(item);
|
||||
if (nbtEditor.getArmorTier(item) == ArmorTier.NONE)
|
||||
return;
|
||||
AllowedToWearEnum allowed = this.isAllowedToWear(item, player, armorTier);
|
||||
if (allowed == AllowedToWearEnum.BROKEN)
|
||||
{
|
||||
plugin.messagePlayer(player, plugin.getMyMessages().getString("MESSAGES.RepairNeeded"));
|
||||
event.setCancelled(true);
|
||||
player.updateInventory();
|
||||
}
|
||||
else if (allowed == AllowedToWearEnum.NOPERMISSION)
|
||||
{
|
||||
plugin.usageDeniedMessage(player, armorTier);
|
||||
event.setCancelled(true);
|
||||
player.updateInventory();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Player closes their inventory. Also checks for whether they are allowed to wear the armored elytra they are wearing.
|
||||
@ -462,33 +456,28 @@ public class EventHandlers implements Listener
|
||||
}
|
||||
|
||||
// Check if the player is allowed to wear the armored elytra based on their permissions.
|
||||
public void verifyArmorInChestSlot(Player player)
|
||||
private void verifyArmorInChestSlot(Player player)
|
||||
{
|
||||
ItemStack chestplate = player.getInventory().getChestplate();
|
||||
// If the player equips a new chestplate.
|
||||
if (player.getInventory().getChestplate() != null)
|
||||
if (player.getInventory().getChestplate() == null)
|
||||
return;
|
||||
|
||||
ArmorTier armorTier = nbtEditor.getArmorTier(chestplate);
|
||||
// If that chestplate is an (armored) elytra.
|
||||
if (armorTier == ArmorTier.NONE)
|
||||
return;
|
||||
|
||||
AllowedToWearEnum allowed = this.isAllowedToWear(chestplate, player, armorTier);
|
||||
if (allowed == AllowedToWearEnum.BROKEN)
|
||||
{
|
||||
// If that chestplate is an (armored) elytra.
|
||||
if (nbtEditor.getArmorTier(chestplate) != ArmorTier.NONE)
|
||||
{
|
||||
ArmorTier armorTier = nbtEditor.getArmorTier(chestplate);
|
||||
if ((chestplate.getDurability() >= chestplate.getType().getMaxDurability()))
|
||||
{
|
||||
plugin.messagePlayer(player, plugin.getMyMessages().getString("MESSAGES.RepairNeeded"));
|
||||
Util.unenquipChestPlayer(player);
|
||||
player.updateInventory();
|
||||
}
|
||||
else if ((armorTier == ArmorTier.LEATHER && !player.hasPermission("armoredelytra.wear.leather")) ||
|
||||
(armorTier == ArmorTier.GOLD && !player.hasPermission("armoredelytra.wear.gold" )) ||
|
||||
(armorTier == ArmorTier.CHAIN && !player.hasPermission("armoredelytra.wear.chain" )) ||
|
||||
(armorTier == ArmorTier.IRON && !player.hasPermission("armoredelytra.wear.iron" )) ||
|
||||
(armorTier == ArmorTier.DIAMOND && !player.hasPermission("armoredelytra.wear.diamond")))
|
||||
{
|
||||
plugin.usageDeniedMessage(player, armorTier);
|
||||
Util.unenquipChestPlayer(player);
|
||||
player.updateInventory();
|
||||
}
|
||||
}
|
||||
plugin.messagePlayer(player, plugin.getMyMessages().getString("MESSAGES.RepairNeeded"));
|
||||
this.unenquipChestPlayer(player);
|
||||
}
|
||||
else if (allowed == AllowedToWearEnum.NOPERMISSION)
|
||||
{
|
||||
plugin.usageDeniedMessage(player, armorTier);
|
||||
this.unenquipChestPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
@ -496,50 +485,51 @@ public class EventHandlers implements Listener
|
||||
@EventHandler(ignoreCancelled = true)
|
||||
public void onPlayerDamage(EntityDamageEvent e)
|
||||
{
|
||||
if(e.getEntity() instanceof Player)
|
||||
if(!(e.getEntity() instanceof Player))
|
||||
return;
|
||||
|
||||
Player p = (Player) e.getEntity();
|
||||
// If the player didn't die from the damage.
|
||||
if ((p.getHealth() - e.getFinalDamage()) > 0)
|
||||
{
|
||||
Player p = (Player) e.getEntity();
|
||||
// If the player didn't die from the damage.
|
||||
if ((p.getHealth() - e.getFinalDamage()) > 0)
|
||||
if (p.getInventory().getChestplate() == null)
|
||||
return;
|
||||
|
||||
if (nbtEditor.getArmorTier(p.getInventory().getChestplate()) == ArmorTier.NONE)
|
||||
return;
|
||||
|
||||
ItemStack elytra = p.getInventory().getChestplate();
|
||||
DamageCause cause = e.getCause();
|
||||
|
||||
// The elytra doesn't receive any damage for these causes:
|
||||
if (cause != DamageCause.DROWNING && cause != DamageCause.STARVATION && cause != DamageCause.SUFFOCATION &&
|
||||
cause != DamageCause.SUICIDE && cause != DamageCause.FLY_INTO_WALL && cause != DamageCause.POISON)
|
||||
{
|
||||
if (p.getInventory().getChestplate() != null)
|
||||
int durability = p.getInventory().getChestplate().getDurability();
|
||||
int maxDurability = p.getInventory().getChestplate().getType().getMaxDurability();
|
||||
int newDurability = (int) (durability + ((int) (e.getDamage() / 4) > 1 ? (int) (e.getDamage() / 4) : 1));
|
||||
|
||||
// If the elytra has the durability enchantment, we calculate the durability loss ourselves.
|
||||
if (p.getInventory().getChestplate().containsEnchantment(Enchantment.DURABILITY))
|
||||
{
|
||||
if (nbtEditor.getArmorTier(p.getInventory().getChestplate()) != ArmorTier.NONE)
|
||||
{
|
||||
ItemStack elytra = p.getInventory().getChestplate();
|
||||
DamageCause cause = e.getCause();
|
||||
|
||||
// The elytra doesn't receive any damage for these causes:
|
||||
if (cause != DamageCause.DROWNING && cause != DamageCause.STARVATION && cause != DamageCause.SUFFOCATION &&
|
||||
cause != DamageCause.SUICIDE && cause != DamageCause.FLY_INTO_WALL && cause != DamageCause.POISON)
|
||||
{
|
||||
int durability = p.getInventory().getChestplate().getDurability();
|
||||
int maxDurability = p.getInventory().getChestplate().getType().getMaxDurability();
|
||||
int newDurability = (int) (durability + ((int) (e.getDamage() / 4) > 1 ? (int) (e.getDamage() / 4) : 1));
|
||||
|
||||
// If the elytra has the durability enchantment, we calculate the durability loss ourselves.
|
||||
if (p.getInventory().getChestplate().containsEnchantment(Enchantment.DURABILITY)) {
|
||||
|
||||
// Get a random int between 0 and 100
|
||||
Random r = new Random();
|
||||
int randomInt = r.nextInt(101);
|
||||
int enchantLevel = p.getInventory().getChestplate().getEnchantmentLevel(Enchantment.DURABILITY);
|
||||
int durabilityDelta = (100 / (enchantLevel + 1)) < randomInt ? 0 : 1;
|
||||
if (durability >= maxDurability)
|
||||
Util.unenquipChestPlayer(p);
|
||||
else
|
||||
newDurability = durability + durabilityDelta;
|
||||
}
|
||||
// If the item should be broken, make sure it really is broken and unequip it.
|
||||
if (newDurability >= maxDurability)
|
||||
{
|
||||
newDurability = maxDurability;
|
||||
Util.unenquipChestPlayer(p);
|
||||
}
|
||||
elytra.setDurability((short) (newDurability));
|
||||
}
|
||||
}
|
||||
// Get a random int between 0 and 100 to use in deciding if the durability enchantment will take effect.
|
||||
Random r = new Random();
|
||||
int randomInt = r.nextInt(101);
|
||||
int enchantLevel = p.getInventory().getChestplate().getEnchantmentLevel(Enchantment.DURABILITY);
|
||||
int durabilityDelta = (100 / (enchantLevel + 1)) < randomInt ? 0 : 1;
|
||||
// If the durability equals/exceeds maxDurability, it's broken (0 = full item durability).
|
||||
if (durability >= maxDurability)
|
||||
this.unenquipChestPlayer(p);
|
||||
else
|
||||
newDurability = durability + durabilityDelta;
|
||||
}
|
||||
// If the item should be broken, make sure it really is broken and unequip it.
|
||||
if (newDurability >= maxDurability)
|
||||
{
|
||||
newDurability = maxDurability;
|
||||
this.unenquipChestPlayer(p);
|
||||
}
|
||||
elytra.setDurability((short) (newDurability));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -548,17 +538,17 @@ public class EventHandlers implements Listener
|
||||
@EventHandler
|
||||
public void playerEquipsArmor(InventoryClickEvent e)
|
||||
{
|
||||
if (e.getWhoClicked() instanceof Player)
|
||||
if (!(e.getWhoClicked() instanceof Player))
|
||||
return;
|
||||
|
||||
Player player = (Player) e.getWhoClicked();
|
||||
new BukkitRunnable()
|
||||
{
|
||||
Player player = (Player) e.getWhoClicked();
|
||||
new BukkitRunnable()
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
verifyArmorInChestSlot(player);
|
||||
}
|
||||
}.runTaskLater(this.plugin, 1);
|
||||
}
|
||||
verifyArmorInChestSlot(player);
|
||||
}
|
||||
}.runTaskLater(this.plugin, 1);
|
||||
}
|
||||
}
|
@ -0,0 +1,117 @@
|
||||
package nl.pim16aap2.armoredElytra.nms;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.craftbukkit.v1_9_R1.inventory.CraftItemStack;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
|
||||
import net.minecraft.server.v1_9_R1.NBTTagByte;
|
||||
import net.minecraft.server.v1_9_R1.NBTTagCompound;
|
||||
import net.minecraft.server.v1_9_R1.NBTTagInt;
|
||||
import net.minecraft.server.v1_9_R1.NBTTagList;
|
||||
import net.minecraft.server.v1_9_R1.NBTTagString;
|
||||
import nl.pim16aap2.armoredElytra.ArmoredElytra;
|
||||
import nl.pim16aap2.armoredElytra.util.ArmorTier;
|
||||
|
||||
public class NBTEditor_V1_9_R1 implements NBTEditor
|
||||
{
|
||||
private ArmoredElytra plugin;
|
||||
|
||||
// Get the names and lores for every tier of armor.
|
||||
public NBTEditor_V1_9_R1(ArmoredElytra plugin)
|
||||
{
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
// Add armor to the supplied item, based on the armorTier.
|
||||
@Override
|
||||
public ItemStack addArmorNBTTags(ItemStack item, ArmorTier armorTier, boolean unbreakable)
|
||||
{
|
||||
ItemMeta itemmeta = item.getItemMeta();
|
||||
int armorProtection = ArmorTier.getArmor(armorTier);
|
||||
int armorToughness = ArmorTier.getToughness(armorTier);
|
||||
|
||||
itemmeta.setDisplayName(plugin.getArmoredElytrName(armorTier));
|
||||
if (plugin.getElytraLore() != null)
|
||||
itemmeta.setLore(Arrays.asList(plugin.fillInArmorTierInStringNoColor(plugin.getElytraLore(), armorTier)));
|
||||
item.setItemMeta(itemmeta);
|
||||
|
||||
net.minecraft.server.v1_9_R1.ItemStack nmsStack = CraftItemStack.asNMSCopy(item);
|
||||
NBTTagCompound compound = (nmsStack.hasTag()) ? nmsStack.getTag() : new NBTTagCompound();
|
||||
NBTTagList modifiers = new NBTTagList();
|
||||
NBTTagCompound armor = new NBTTagCompound();
|
||||
armor.set("AttributeName", new NBTTagString("generic.armor"));
|
||||
armor.set("Name", new NBTTagString("generic.armor"));
|
||||
armor.set("Amount", new NBTTagInt(armorProtection));
|
||||
armor.set("Operation", new NBTTagInt(0));
|
||||
armor.set("UUIDLeast", new NBTTagInt(894654));
|
||||
armor.set("UUIDMost", new NBTTagInt(2872));
|
||||
armor.set("Slot", new NBTTagString("chest"));
|
||||
modifiers.add(armor);
|
||||
|
||||
NBTTagCompound armorTough = new NBTTagCompound();
|
||||
armorTough.set("AttributeName", new NBTTagString("generic.armorToughness"));
|
||||
armorTough.set("Name", new NBTTagString("generic.armorToughness"));
|
||||
armorTough.set("Amount", new NBTTagInt(armorToughness));
|
||||
armorTough.set("Operation", new NBTTagInt(0));
|
||||
armorTough.set("UUIDLeast", new NBTTagInt(894654));
|
||||
armorTough.set("UUIDMost", new NBTTagInt(2872));
|
||||
armorTough.set("Slot", new NBTTagString("chest"));
|
||||
modifiers.add(armorTough);
|
||||
|
||||
if (unbreakable)
|
||||
compound.set("Unbreakable", new NBTTagByte((byte) 1));
|
||||
|
||||
compound.set("AttributeModifiers", modifiers);
|
||||
item = CraftItemStack.asBukkitCopy(nmsStack);
|
||||
return item;
|
||||
}
|
||||
|
||||
// Get the armor tier of the supplied item.
|
||||
@Override
|
||||
public ArmorTier getArmorTier(ItemStack item)
|
||||
{
|
||||
if (item == null)
|
||||
return ArmorTier.NONE;
|
||||
if (item.getType() != Material.ELYTRA)
|
||||
return ArmorTier.NONE;
|
||||
|
||||
// Get the NBT tags from the item.
|
||||
NBTTagCompound compound = CraftItemStack.asNMSCopy(item).getTag();
|
||||
if (compound == null)
|
||||
return ArmorTier.NONE;
|
||||
String nbtTags = compound.toString();
|
||||
|
||||
// Check if the item has the generic.armor attribute.
|
||||
// Format = <level>,Slot:"chest",AttributeName:"generic.armor so get pos of char before
|
||||
// The start of the string, as that's the value of the generic.armor attribute.
|
||||
int pos = nbtTags.indexOf(",Slot:\"chest\",AttributeName:\"generic.armor\"");
|
||||
int armorValue = 0;
|
||||
if (pos > 0)
|
||||
{
|
||||
// If so, get the value of the generic.armor attribute.
|
||||
pos--;
|
||||
String stringAtPos = nbtTags.substring(pos, pos + 1);
|
||||
armorValue = Integer.parseInt(stringAtPos);
|
||||
}
|
||||
else
|
||||
// Otherwise, the item has no armor, so return 0;
|
||||
return ArmorTier.NONE;
|
||||
|
||||
switch (armorValue)
|
||||
{
|
||||
case 3:
|
||||
return ArmorTier.LEATHER;
|
||||
case 5:
|
||||
return ArmorTier.GOLD;
|
||||
case 6:
|
||||
return ArmorTier.IRON;
|
||||
case 8:
|
||||
return ArmorTier.DIAMOND;
|
||||
default:
|
||||
return ArmorTier.NONE;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,117 @@
|
||||
package nl.pim16aap2.armoredElytra.nms;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.craftbukkit.v1_9_R2.inventory.CraftItemStack;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
|
||||
import net.minecraft.server.v1_9_R2.NBTTagByte;
|
||||
import net.minecraft.server.v1_9_R2.NBTTagCompound;
|
||||
import net.minecraft.server.v1_9_R2.NBTTagInt;
|
||||
import net.minecraft.server.v1_9_R2.NBTTagList;
|
||||
import net.minecraft.server.v1_9_R2.NBTTagString;
|
||||
import nl.pim16aap2.armoredElytra.ArmoredElytra;
|
||||
import nl.pim16aap2.armoredElytra.util.ArmorTier;
|
||||
|
||||
public class NBTEditor_V1_9_R2 implements NBTEditor
|
||||
{
|
||||
private ArmoredElytra plugin;
|
||||
|
||||
// Get the names and lores for every tier of armor.
|
||||
public NBTEditor_V1_9_R2(ArmoredElytra plugin)
|
||||
{
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
// Add armor to the supplied item, based on the armorTier.
|
||||
@Override
|
||||
public ItemStack addArmorNBTTags(ItemStack item, ArmorTier armorTier, boolean unbreakable)
|
||||
{
|
||||
ItemMeta itemmeta = item.getItemMeta();
|
||||
int armorProtection = ArmorTier.getArmor(armorTier);
|
||||
int armorToughness = ArmorTier.getToughness(armorTier);
|
||||
|
||||
itemmeta.setDisplayName(plugin.getArmoredElytrName(armorTier));
|
||||
if (plugin.getElytraLore() != null)
|
||||
itemmeta.setLore(Arrays.asList(plugin.fillInArmorTierInStringNoColor(plugin.getElytraLore(), armorTier)));
|
||||
item.setItemMeta(itemmeta);
|
||||
|
||||
net.minecraft.server.v1_9_R2.ItemStack nmsStack = CraftItemStack.asNMSCopy(item);
|
||||
NBTTagCompound compound = (nmsStack.hasTag()) ? nmsStack.getTag() : new NBTTagCompound();
|
||||
NBTTagList modifiers = new NBTTagList();
|
||||
NBTTagCompound armor = new NBTTagCompound();
|
||||
armor.set("AttributeName", new NBTTagString("generic.armor"));
|
||||
armor.set("Name", new NBTTagString("generic.armor"));
|
||||
armor.set("Amount", new NBTTagInt(armorProtection));
|
||||
armor.set("Operation", new NBTTagInt(0));
|
||||
armor.set("UUIDLeast", new NBTTagInt(894654));
|
||||
armor.set("UUIDMost", new NBTTagInt(2872));
|
||||
armor.set("Slot", new NBTTagString("chest"));
|
||||
modifiers.add(armor);
|
||||
|
||||
NBTTagCompound armorTough = new NBTTagCompound();
|
||||
armorTough.set("AttributeName", new NBTTagString("generic.armorToughness"));
|
||||
armorTough.set("Name", new NBTTagString("generic.armorToughness"));
|
||||
armorTough.set("Amount", new NBTTagInt(armorToughness));
|
||||
armorTough.set("Operation", new NBTTagInt(0));
|
||||
armorTough.set("UUIDLeast", new NBTTagInt(894654));
|
||||
armorTough.set("UUIDMost", new NBTTagInt(2872));
|
||||
armorTough.set("Slot", new NBTTagString("chest"));
|
||||
modifiers.add(armorTough);
|
||||
|
||||
if (unbreakable)
|
||||
compound.set("Unbreakable", new NBTTagByte((byte) 1));
|
||||
|
||||
compound.set("AttributeModifiers", modifiers);
|
||||
item = CraftItemStack.asBukkitCopy(nmsStack);
|
||||
return item;
|
||||
}
|
||||
|
||||
// Get the armor tier of the supplied item.
|
||||
@Override
|
||||
public ArmorTier getArmorTier(ItemStack item)
|
||||
{
|
||||
if (item == null)
|
||||
return ArmorTier.NONE;
|
||||
if (item.getType() != Material.ELYTRA)
|
||||
return ArmorTier.NONE;
|
||||
|
||||
// Get the NBT tags from the item.
|
||||
NBTTagCompound compound = CraftItemStack.asNMSCopy(item).getTag();
|
||||
if (compound == null)
|
||||
return ArmorTier.NONE;
|
||||
String nbtTags = compound.toString();
|
||||
|
||||
// Check if the item has the generic.armor attribute.
|
||||
// Format = <level>,Slot:"chest",AttributeName:"generic.armor so get pos of char before
|
||||
// The start of the string, as that's the value of the generic.armor attribute.
|
||||
int pos = nbtTags.indexOf(",Slot:\"chest\",AttributeName:\"generic.armor\"");
|
||||
int armorValue = 0;
|
||||
if (pos > 0)
|
||||
{
|
||||
// If so, get the value of the generic.armor attribute.
|
||||
pos--;
|
||||
String stringAtPos = nbtTags.substring(pos, pos + 1);
|
||||
armorValue = Integer.parseInt(stringAtPos);
|
||||
}
|
||||
else
|
||||
// Otherwise, the item has no armor, so return 0;
|
||||
return ArmorTier.NONE;
|
||||
|
||||
switch (armorValue)
|
||||
{
|
||||
case 3:
|
||||
return ArmorTier.LEATHER;
|
||||
case 5:
|
||||
return ArmorTier.GOLD;
|
||||
case 6:
|
||||
return ArmorTier.IRON;
|
||||
case 8:
|
||||
return ArmorTier.DIAMOND;
|
||||
default:
|
||||
return ArmorTier.NONE;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
package nl.pim16aap2.armoredElytra.util;
|
||||
|
||||
public enum AllowedToWearEnum
|
||||
{
|
||||
BROKEN, NOPERMISSION, ALLOWED
|
||||
}
|
@ -71,7 +71,7 @@ public class Messages
|
||||
value = this.messageMap.get(key);
|
||||
if (value == null)
|
||||
{
|
||||
value = "BigDoors: Translation not found! Contact server admin!";
|
||||
value = "ArmoredElytra: Translation not found! Contact server admin!";
|
||||
plugin.myLogger(Level.WARNING, "Failed to get translation for key " + key);
|
||||
}
|
||||
return value;
|
||||
|
@ -1,13 +1,90 @@
|
||||
package nl.pim16aap2.armoredElytra.util;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class Util
|
||||
{
|
||||
// Remove item from player's chestplate slot and puts it in their normal inventory.
|
||||
public static void unenquipChestPlayer(Player p)
|
||||
{
|
||||
p.getInventory().addItem(p.getInventory().getChestplate());
|
||||
p.getInventory().getChestplate().setAmount(0);
|
||||
}
|
||||
{
|
||||
// Check if an item is broken or not.
|
||||
public static boolean isBroken(ItemStack item)
|
||||
{
|
||||
return item.getDurability() >= item.getType().getMaxDurability();
|
||||
}
|
||||
|
||||
// Get the armor tier from a chest plate.
|
||||
public static ArmorTier armorToTier(Material item)
|
||||
{
|
||||
ArmorTier ret = ArmorTier.NONE;
|
||||
|
||||
switch (item)
|
||||
{
|
||||
case LEATHER_CHESTPLATE:
|
||||
ret = ArmorTier.LEATHER;
|
||||
break;
|
||||
case GOLD_CHESTPLATE:
|
||||
ret = ArmorTier.GOLD;
|
||||
break;
|
||||
case CHAINMAIL_CHESTPLATE:
|
||||
ret = ArmorTier.CHAIN;
|
||||
break;
|
||||
case IRON_CHESTPLATE:
|
||||
ret = ArmorTier.IRON;
|
||||
break;
|
||||
case DIAMOND_CHESTPLATE:
|
||||
ret = ArmorTier.DIAMOND;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Check if mat is a chest plate.
|
||||
public static boolean isChestPlate(Material mat)
|
||||
{
|
||||
if (mat == Material.LEATHER_CHESTPLATE || mat == Material.GOLD_CHESTPLATE ||
|
||||
mat == Material.CHAINMAIL_CHESTPLATE || mat == Material.IRON_CHESTPLATE ||
|
||||
mat == Material.DIAMOND_CHESTPLATE)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Function that returns which/how many protection enchantments there are.
|
||||
public static int getProtectionEnchantmentsVal(Map<Enchantment, Integer> enchantments)
|
||||
{
|
||||
int ret = 0;
|
||||
if (enchantments.containsKey(Enchantment.PROTECTION_ENVIRONMENTAL))
|
||||
ret += 1;
|
||||
if (enchantments.containsKey(Enchantment.PROTECTION_EXPLOSIONS))
|
||||
ret += 2;
|
||||
if (enchantments.containsKey(Enchantment.PROTECTION_FALL))
|
||||
ret += 4;
|
||||
if (enchantments.containsKey(Enchantment.PROTECTION_FIRE))
|
||||
ret += 8;
|
||||
if (enchantments.containsKey(Enchantment.PROTECTION_PROJECTILE))
|
||||
ret += 16;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static boolean playerHasCraftPerm(Player player, ArmorTier armorTier)
|
||||
{
|
||||
return ((armorTier == ArmorTier.LEATHER && player.hasPermission("armoredelytra.craft.leather")) ||
|
||||
(armorTier == ArmorTier.GOLD && player.hasPermission("armoredelytra.craft.gold" )) ||
|
||||
(armorTier == ArmorTier.CHAIN && player.hasPermission("armoredelytra.craft.chain" )) ||
|
||||
(armorTier == ArmorTier.IRON && player.hasPermission("armoredelytra.craft.iron" )) ||
|
||||
(armorTier == ArmorTier.DIAMOND && player.hasPermission("armoredelytra.craft.diamond")));
|
||||
}
|
||||
|
||||
public static boolean playerHasWearPerm(Player player, ArmorTier armorTier)
|
||||
{
|
||||
return ((armorTier == ArmorTier.LEATHER && player.hasPermission("armoredelytra.wear.leather" )) ||
|
||||
(armorTier == ArmorTier.GOLD && player.hasPermission("armoredelytra.wear.gold" )) ||
|
||||
(armorTier == ArmorTier.CHAIN && player.hasPermission("armoredelytra.wear.chain" )) ||
|
||||
(armorTier == ArmorTier.IRON && player.hasPermission("armoredelytra.wear.iron" )) ||
|
||||
(armorTier == ArmorTier.DIAMOND && player.hasPermission("armoredelytra.wear.diamond" )));
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
name: ArmoredElytra
|
||||
main: nl.pim16aap2.armoredElytra.ArmoredElytra
|
||||
version: 2.4.7
|
||||
version: 2.4.8
|
||||
author: Pim
|
||||
commands:
|
||||
ArmoredElytra:
|
||||
|
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Reference in New Issue
Block a user