Updates README, renames paymentDelay
Renames paymentDelay to payoutDelay for consistency Adds permission information to the README Adds information about player time tracking to the README
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README.md
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README.md
@ -11,6 +11,10 @@ The logic for which payout is used is as follows:
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- If a payout is set for one or more of a player's group, the highest value will be used.
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- If a payout is set for one or more of a player's group, the highest value will be used.
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- If none of the above apply, the base pay is used.
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- If none of the above apply, the base pay is used.
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Once a second, any players that have played longer than the specified payout delay are paid, and their internally
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tracked playtime is reset. This is an improvement over plugins that simply pay players on a set delay, as that just ends
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up being a game of chance. If you are lucky, you are paid immediately after joining, which doesn't seem fair.
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## Dependencies
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## Dependencies
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### Required
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### Required
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@ -57,8 +61,16 @@ This command is used to override the payout for a specific group.
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| Option | Type | Description |
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| Option | Type | Description |
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|-----------------------|--------------------|--------------------------------------------------------------------------------------------------------------------------|
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|-----------------------|--------------------|--------------------------------------------------------------------------------------------------------------------------|
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| defaultPayout | decimal number | The amount of currency to pay by default |
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| defaultPayout | decimal number | The amount of currency to pay by default |
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| paymentDelay | number | The amount of minutes to wait between each payout |
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| payoutDelay | number | The amount of minutes to wait between each payout |
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| displayPaymentMessage | true / false | Whether to display a message to the player each time a player receives a payout |
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| displayPaymentMessage | true / false | Whether to display a message to the player each time a player receives a payout |
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| hoursUntilBonus | number / -1 | The amount of hours a player must play until they start receiving a payout bonus, or -1 to disable the feature |
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| hoursUntilBonus | number / -1 | The amount of hours a player must play until they start receiving a payout bonus, or -1 to disable the feature |
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| bonusMultiplier | decimal number | A multiplier used to increase or decrease the time bonus ((hours played / hours until bonus) * bonusMultiplier) + payout |
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| bonusMultiplier | decimal number | A multiplier used to increase or decrease the time bonus ((hours played / hours until bonus) * bonusMultiplier) + payout |
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| afkPercentage | percentage (0-100) | The percentage of their normal payout to pay AFK players |
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| afkPercentage | percentage (0-100) | The percentage of their normal payout to pay AFK players |
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## Permissions
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| Permission | Description |
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|--------------------|----------------------------------------|
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| timeismoney.* | Grants all permissions |
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| timeismoney.reload | Allows usage of the reload command |
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| timeismoney.admin | Allows usage of configuration commands |
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@ -128,7 +128,7 @@ public final class PlayerPayouts extends JavaPlugin {
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if (lastPaid == null) {
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if (lastPaid == null) {
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continue;
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continue;
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}
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}
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if ((System.currentTimeMillis() - lastPaid) / 60000 < configuration.getPaymentDelay()) {
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if ((System.currentTimeMillis() - lastPaid) / 60000 < configuration.getPayoutDelay()) {
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continue;
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continue;
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}
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}
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@ -24,7 +24,7 @@ public class Configuration {
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private final double defaultPayout;
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private final double defaultPayout;
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private final int hoursUntilBonus;
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private final int hoursUntilBonus;
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private final double bonusMultiplier;
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private final double bonusMultiplier;
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private final int paymentDelay;
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private final int payoutDelay;
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private final double afkPercentage;
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private final double afkPercentage;
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private final boolean displayPaymentMessage;
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private final boolean displayPaymentMessage;
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@ -54,7 +54,7 @@ public class Configuration {
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this.defaultPayout = fileConfiguration.getDouble(ConfigurationKey.DEFAULT_PAYOUT.getPath(), 10);
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this.defaultPayout = fileConfiguration.getDouble(ConfigurationKey.DEFAULT_PAYOUT.getPath(), 10);
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this.hoursUntilBonus = fileConfiguration.getInt(ConfigurationKey.HOURS_UNTIL_BONUS.getPath(), 100);
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this.hoursUntilBonus = fileConfiguration.getInt(ConfigurationKey.HOURS_UNTIL_BONUS.getPath(), 100);
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this.bonusMultiplier = fileConfiguration.getDouble(ConfigurationKey.BONUS_MULTIPLIER.getPath(), 1);
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this.bonusMultiplier = fileConfiguration.getDouble(ConfigurationKey.BONUS_MULTIPLIER.getPath(), 1);
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this.paymentDelay = fileConfiguration.getInt(ConfigurationKey.PAYMENT_DELAY.getPath(), 60);
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this.payoutDelay = fileConfiguration.getInt(ConfigurationKey.PAYOUT_DELAY.getPath(), 60);
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this.afkPercentage = fileConfiguration.getDouble(ConfigurationKey.AFK_PERCENTAGE.getPath(), 0);
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this.afkPercentage = fileConfiguration.getDouble(ConfigurationKey.AFK_PERCENTAGE.getPath(), 0);
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this.displayPaymentMessage = fileConfiguration.getBoolean(ConfigurationKey.DISPLAY_PAYMENT_MESSAGE.getPath(), true);
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this.displayPaymentMessage = fileConfiguration.getBoolean(ConfigurationKey.DISPLAY_PAYMENT_MESSAGE.getPath(), true);
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}
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}
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@ -128,8 +128,8 @@ public class Configuration {
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*
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*
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* @return <p>The delay between payments</p>
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* @return <p>The delay between payments</p>
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*/
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*/
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public int getPaymentDelay() {
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public int getPayoutDelay() {
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return paymentDelay;
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return payoutDelay;
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}
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}
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/**
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/**
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@ -182,8 +182,8 @@ public class Configuration {
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* Saves this configuration to disk
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* Saves this configuration to disk
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*/
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*/
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public void save() {
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public void save() {
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fileConfiguration.set(ConfigurationKey.PAYMENT_DELAY.getPath(), this.paymentDelay);
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fileConfiguration.set(ConfigurationKey.PAYOUT_DELAY.getPath(), this.payoutDelay);
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fileConfiguration.setComments(ConfigurationKey.PAYMENT_DELAY.getPath(),
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fileConfiguration.setComments(ConfigurationKey.PAYOUT_DELAY.getPath(),
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List.of("The amount of minutes to wait between each payment"));
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List.of("The amount of minutes to wait between each payment"));
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fileConfiguration.set(ConfigurationKey.BONUS_MULTIPLIER.getPath(), this.bonusMultiplier);
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fileConfiguration.set(ConfigurationKey.BONUS_MULTIPLIER.getPath(), this.bonusMultiplier);
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@ -202,8 +202,8 @@ public class Configuration {
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fileConfiguration.setComments(ConfigurationKey.AFK_PERCENTAGE.getPath(),
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fileConfiguration.setComments(ConfigurationKey.AFK_PERCENTAGE.getPath(),
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List.of("The percentage of their normal payout to pay AFK players"));
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List.of("The percentage of their normal payout to pay AFK players"));
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fileConfiguration.set(ConfigurationKey.PAYMENT_DELAY.getPath(), this.paymentDelay);
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fileConfiguration.set(ConfigurationKey.PAYOUT_DELAY.getPath(), this.payoutDelay);
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fileConfiguration.setComments(ConfigurationKey.PAYMENT_DELAY.getPath(),
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fileConfiguration.setComments(ConfigurationKey.PAYOUT_DELAY.getPath(),
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List.of("The amount of minutes to wait between each payment"));
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List.of("The amount of minutes to wait between each payment"));
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fileConfiguration.set(ConfigurationKey.HOURS_UNTIL_BONUS.getPath(), this.hoursUntilBonus);
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fileConfiguration.set(ConfigurationKey.HOURS_UNTIL_BONUS.getPath(), this.hoursUntilBonus);
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@ -22,7 +22,7 @@ public enum ConfigurationKey {
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/**
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/**
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* The amount of minutes between each payout
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* The amount of minutes between each payout
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*/
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*/
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PAYMENT_DELAY("paymentDelay"),
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PAYOUT_DELAY("payoutDelay"),
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/**
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/**
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* The percentage of the payment to pay AFK players
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* The percentage of the payment to pay AFK players
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@ -1,7 +1,7 @@
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# The default payout if the player has no overrides
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# The default payout if the player has no overrides
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defaultPayout: 10
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defaultPayout: 10
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# The amount of minutes to wait between each payment
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# The amount of minutes to wait between each payout
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paymentDelay: 60
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payoutDelay: 60
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# Whether to announce to a player that they've just been paid
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# Whether to announce to a player that they've just been paid
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displayPaymentMessage: true
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displayPaymentMessage: true
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# The amount of hours until a bonus is given. Set to -1 to disable.
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# The amount of hours until a bonus is given. Set to -1 to disable.
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