Adds a new configuration option to remove permission signs without a physical sign on startup
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@ -34,6 +34,8 @@ permanently by another cause, when they expire.
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- language - The language used for the plugin (en, nb-no)
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- perWorldPermissions - Sets permissions for the current world instead of setting them globally
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- removePermissionSignIfMissing - If enabled, permission signs that have lost their physical sign will be removed during
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startup. This prevents permission signs from staying in a broken state until the sign is replaced.
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- enableIndirectSignProtection - Protects permission signs against indirect sources such as pistons and explosions. Only
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disable this if your permission signs are protected by another plugin.
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- enableExtensiveSignProtection - Whether to protect signs on "unstable" blocks such as sand or anvils. Does not protect
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@ -45,6 +45,7 @@ public final class PermissionSigns extends JavaPlugin {
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private static boolean perWorldPermissions;
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private static boolean enableExtensiveSignProtection;
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private static boolean enableIndirectSignProtection;
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private static boolean removePermissionSignIfMissing;
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/**
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* Instantiates the permission signs class
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@ -141,6 +142,15 @@ public final class PermissionSigns extends JavaPlugin {
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return enableIndirectSignProtection;
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}
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/**
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* Gets whether to remove permissions signs if their physical signs are missing
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*
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* @return <p>Whether tor remove permission signs if their signs are missing</p>
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*/
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public static boolean removePermissionSignIfMissing() {
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return removePermissionSignIfMissing;
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}
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@Override
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public void reloadConfig() {
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super.reloadConfig();
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@ -183,6 +193,7 @@ public final class PermissionSigns extends JavaPlugin {
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perWorldPermissions = config.getBoolean("perWorldPermissions", false);
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enableExtensiveSignProtection = config.getBoolean("enableExtensiveSignProtection", false);
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enableIndirectSignProtection = config.getBoolean("enableIndirectSignProtection", true);
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removePermissionSignIfMissing = config.getBoolean("removePermissionSignIfMissing", true);
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saveConfig();
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return language;
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}
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@ -114,11 +114,15 @@ public final class SignManager {
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*/
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private static void redrawSigns() {
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Bukkit.getScheduler().scheduleSyncDelayedTask(PermissionSigns.getInstance(), () -> {
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List<Location> invalidPermissionSigns = new ArrayList<>();
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for (Location key : managedSigns.keySet()) {
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PermissionSign permissionSign = managedSigns.get(key);
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Block signBlock = key.getBlock();
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BlockState state = signBlock.getState();
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if (!(state instanceof Sign sign)) {
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if (PermissionSigns.removePermissionSignIfMissing()) {
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invalidPermissionSigns.add(permissionSign.getSignLocation());
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}
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continue;
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}
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String[] newLines = permissionSign.getSignLines();
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@ -130,6 +134,9 @@ public final class SignManager {
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}
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sign.update();
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}
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for (Location signLocation : invalidPermissionSigns) {
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SignManager.removeSign(signLocation);
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}
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});
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}
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@ -1,14 +1,18 @@
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# The language to use for the plugin (en, nb-no)
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language: en
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# Whether to only give permissions for a single world, instead of granting permissions for all worlds
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# Whether to only give permissions for a single world, instead of granting permissions for all worlds.
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perWorldPermissions: false
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# Whether to remove permission signs during loading if the physical sign is missing. This prevents permission signs from
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# existing in a strange state until a new sign is placed in the permission sign's defined location.
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removePermissionSignIfMissing: true
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# Whether to enable protection against indirect damage sources such as explosions and pistons. You can disable this to
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# save some resources if permission signs are only placed in a protected area. WARNING: Disabling this and placing
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# permission signs in an unprotected area allows unauthorized players to destroy (but not de-register) permission signs
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# permission signs in an unprotected area allows unauthorized players to destroy (but not de-register) permission signs.
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enableIndirectSignProtection: true
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# Whether to protect permission signs on falling blocks (sand, gravel, anvil, drip-stone, signs) by preventing breakage
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# of the blocks that would cause a sign to be destroyed
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# of the blocks that would cause a sign to be destroyed.
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enableExtensiveSignProtection: false
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