Adds a new configuration option to remove permission signs without a physical sign on startup
This commit is contained in:
		@@ -1,14 +1,18 @@
 | 
			
		||||
# The language to use for the plugin (en, nb-no)
 | 
			
		||||
language: en
 | 
			
		||||
 | 
			
		||||
# Whether to only give permissions for a single world, instead of granting permissions for all worlds
 | 
			
		||||
# Whether to only give permissions for a single world, instead of granting permissions for all worlds.
 | 
			
		||||
perWorldPermissions: false
 | 
			
		||||
 | 
			
		||||
# Whether to remove permission signs during loading if the physical sign is missing. This prevents permission signs from
 | 
			
		||||
# existing in a strange state until a new sign is placed in the permission sign's defined location.
 | 
			
		||||
removePermissionSignIfMissing: true
 | 
			
		||||
 | 
			
		||||
# Whether to enable protection against indirect damage sources such as explosions and pistons. You can disable this to 
 | 
			
		||||
# save some resources if permission signs are only placed in a protected area. WARNING: Disabling this and placing 
 | 
			
		||||
# permission signs in an unprotected area allows unauthorized players to destroy (but not de-register) permission signs
 | 
			
		||||
# permission signs in an unprotected area allows unauthorized players to destroy (but not de-register) permission signs.
 | 
			
		||||
enableIndirectSignProtection: true
 | 
			
		||||
 | 
			
		||||
# Whether to protect permission signs on falling blocks (sand, gravel, anvil, drip-stone, signs) by preventing breakage 
 | 
			
		||||
# of the blocks that would cause a sign to be destroyed
 | 
			
		||||
# of the blocks that would cause a sign to be destroyed.
 | 
			
		||||
enableExtensiveSignProtection: false
 | 
			
		||||
		Reference in New Issue
	
	Block a user