Updates plugin information in the README
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README.md
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README.md
@ -14,32 +14,54 @@ permanently by another cause, when they expire.
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## Commands
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## Commands
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- /ps about - Displays information about the plugin
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| Command | Permission | Description |
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- /ps create <name> <permission,permission> <cost> <duration> - Creates a new permission sign. The name is used to
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| -------- | -------- | -------- |
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| /ps about | None | Displays information about the plugin |
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| /ps create | permissionsigns.admin.create | Used for creating a new permission sign |
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| /ps cancel | permissionsigns.admin.create | Used for manually cancelling a permission sign creation request |
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| /ps reload | permissionsigns.admin.reload | Used for reloading data and config values from disk |
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### The create command
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/ps create <name> <permission,permission> <cost> <duration> - Creates a new permission sign. The name is used to
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describe what the permission sign does. The permission,permission is the list of comma-separated permissions the
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describe what the permission sign does. The permission,permission is the list of comma-separated permissions the
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permission sign will grant to the using player. The cost is the cost to use the permission sign. The duration is the
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permission sign will grant to the using player. The cost is the cost to use the permission sign. The duration is the
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number of seconds the player should keep the permission for. Use 0 for permanent.
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number of seconds the player should keep the permission for. Use 0 for permanent.
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- /ps cancel - Used to manually cancel the creation of a permission sign (it will also time out after 60 seconds)
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- /ps reload - Used to reload all data and config settings from disk
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#### The create command permission list
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The simplest way of using the permission field is to just specify one permission such as `essentials.gamemode.creative`,
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but you can put any number of comma-separated permissions in the field such
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as: `essentials.gamemode.creatice,essentials.gamemode.survival,essentials.gamemode.spectator`.
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This plugin also supports per-world permissions. By default, permissions are set for all worlds. You can change a
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setting in the config to only grant the permission for the world the clicked sign belongs to. In addition to this, you
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can override the default behavior by specifying the world before each permission node. *Any* specifies that a permission
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should be given regardless of world, and *World_Name* specifies that a permission should only be set for the given
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world. *World_Name* can also be specified as a different world that the one the permission sign belongs to.
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The syntax for specifying the world is: `world:permission`, so for a list of permissions, it would be like
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this: `world:essentials.gamemode.creatice,any:essentials.gamemode.survival,world_nether:essentials.gamemode.spectator`
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## Permissions
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## Permissions
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- permissionsigns.* - Grants all PermissionSigns permissions
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| Node | Description |
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- permissionsigns.use - Allows players to use the permission signs
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| -------- | -------- |
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- permissionsigns.admin - Allows all administrative tasks such as creating permission signs and reloading
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| permissionsigns.* | Grants all permissions |
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- permissionsigns.admin.reload - Allows the usage of the /reload command
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| --permissionsigns.use | Allows the usage of permission signs |
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- permissionsigns.admin.create - Allows players to create/destroy permissionsigns
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| --permissionsigns.admin | Allows the creation of permission signs and access to the /reload command |
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| ----permissionsigns.admin.reload | Allows the usage of the /reload command |
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| ----permissionsigns.admin.create | Allows the creation of permission signs |
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## Configuration options
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## Configuration options
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- language - The language used for the plugin (en, nb-no)
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| Node | Description |
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- perWorldPermissions - Sets permissions for the current world instead of setting them globally
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| -------- | -------- |
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- removePermissionSignIfMissing - If enabled, permission signs that have lost their physical sign will be removed during
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| language | The language used for the plugin (en, nb-no) |
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startup. This prevents permission signs from staying in a broken state until the sign is replaced.
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| perWorldPermissions | Sets permissions for the current world instead of setting them globally |
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- enableIndirectSignProtection - Protects permission signs against indirect sources such as pistons and explosions. Only
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| removePermissionSignIfMissing | If enabled, permission signs that have lost their physical sign will be removed during startup. This prevents permission signs from staying in a broken state until the sign is replaced. |
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disable this if your permission signs are protected by another plugin.
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| enableIndirectSignProtection | Protects permission signs against indirect sources such as pistons and explosions. Only disable this if your permission signs are protected by another plugin. |
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- enableExtensiveSignProtection - Whether to protect signs on "unstable" blocks such as sand or anvils. Does not protect
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| enableExtensiveSignProtection | Whether to protect signs on "unstable" blocks such as sand or anvils. Does not protect signs on "lag pyramids" or similar, but protects signs on top of, or attached to a pillar of sand. |
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signs on "lag pyramids" or similar, but protects signs on top of, or attached to a pillar of sand.
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## Language customization
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## Language customization
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