| [/addpaidsign](#addpaidsign) | \<name> \<cost> \[permission] \[ignore case] \[ignore color] \[match any condition] | paidsigns.manage | Used to add a new paid sign |
| [/addpaidsigncondition](#addpaidsigncondition) | \<name (of a paid sign)> \<line number> \<string to match> \[executeRegEx] \[ignoreCase] \[ignoreColor] | paidsigns.manage | Used to add a condition to a paid sign |
| [/listpaidsigns](#listpaidsigns) | \[name (of a paid sign)] \[line number] | paidsigns.manage | Used to list registered paid signs or a registered paid sign's conditions |
| [/editpaidsign](#editpaidsign) | \<sign name> \<property>/\<line number> \[new value]/\<property> \[new value] | paidsigns.manage | Used to modify a registered paid sign or one of its conditions |
| [/removepaidsigncondition](#removepaidsigncondition) | \<name (of a paid sign)> \<line number> | paidsigns.manage | Used to remove a condition from a registered paid sign |
| [/removepaidsign](#removepaidsign) | \<name (of a paid sign)> | paidsigns.manage | Used to remove a registered paid sign |
|name | A recognizable name only used to differentiate between registered paid signs |
|cost | The cost a player needs to pay to create any sign matching the paid sign |
|permission | If the paid sign is used to represent a plugin sign, the permission should be the permission necessary for creating the plugin sign. This is used to decide if the plugin sign was created, or if the player was denied. |
|ignore case | Whether any conditions of the paid sign should ignore case by default, when matching against text (default uses the config file value). |
|ignore color | Whether any condition of the paid sign should ignore color by default, when matching against text (default uses the config file value). |
|match any condition | Whether to trigger a paid sign match if a single one of the sign's conditions is true. This is mainly useful if several lines may contain the match string, or if trying to match a word. |
| property / line number | The property to edit for the sign (name, cost, permission, ignoreCase, ignoreColor, matchAnyCondition), or the line of the condition to edit |
| new value / property | The new property value if a property was specified in the second argument, or a condition property (stringToMatch, executeRegEx, ignoreCase, ignoreColor) if a line number was specified in the second argument |
| new value | The new property value of the condition property specified in the third argument |
| ignoreCase | Whether to ignore the case (lowercase/uppercase) of the paid sign text. The option can be set on a per-sign basis, but this value is used if not specified. The correct value depends on whether the plugin signs it should match are case-sensitive or not. |
| ignoreColor | Whether to ignore any color or formatting applied to the text when trying to match a paid sign's text. The option can be set on a per-sign basis, but this value is used if not specified. The correct value depends on whether the plugin signs it should match allow coloring or not. |
| refundsEnabled | Whether to enable refunds to the sign creator when a sign detected as a paid sign is broken (payment will always go to the original creator) |
| refundPercentage | The percentage of the paid sign cost to refund (0-100) |
| refundAlways | Whether to refund when signs that players have paid for are broken by anything. This includes tnt, creepers, pistons and similar |
## Language customization
All strings, even time units, are customizable. If you place a strings.yml file in the plugin folder, it will take
priority over built-in languages. If you want to change strings, look at PaidSigns/src/main/resources/strings.yml for
the proper keys. All strings have the format: ENUM: "Displayed string". The enum must be identical as it defines which
string you have changed. All strings belonging to a language are beneath the language code and indented with two spaces.
The easiest way to add a new language is to copy an existing language and paste it into your custom strings.yml and
change strings as necessary. If you don't include all strings, the remaining will use the built-in English translation.
Remember to change the language code to whichever you use for your custom language.