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2022-10-30 04:33:51 +01:00
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package net.knarcraft.minstrel;
import net.citizensnpcs.api.CitizensAPI;
import org.bukkit.Bukkit;
import org.bukkit.SoundCategory;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.ArrayList;
import java.util.List;
/**
* The main class of this plugin
*/
public final class MinstrelPlugin extends JavaPlugin {
private static MinstrelPlugin instance;
private static Playlist testPlaylist;
@Override
public void onEnable() {
// Plugin startup logic
instance = this;
//Register the blacksmith trait with Citizens
CitizensAPI.getTraitFactory().registerTrait(
net.citizensnpcs.api.trait.TraitInfo.create(MinstrelTrait.class).withName("minstrel"));
Song testSong = new Song(SoundCategory.RECORDS, "minecraft:records.custom.medieval_3_g_mixolydian", 114);
List<Song> songs = new ArrayList<>();
songs.add(testSong);
testPlaylist = new Playlist(songs, true);
PluginManager pluginManager = Bukkit.getPluginManager();
pluginManager.registerEvents(new PlayerListener(), this);
}
@Override
public void onDisable() {
// Plugin shutdown logic
//TODO: Stop all songs in all playlists
}
/**
* Gets the playlist which is currently hard-coded for testing
*
* @return <p>The test playlist</p>
*/
public static Playlist getTestPlaylist() {
return testPlaylist;
}
/**
* Gets an instance of this plugin
*
* @return <p>An instance of this plugin</p>
*/
public static MinstrelPlugin getInstance() {
return instance;
}
}

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package net.knarcraft.minstrel;
import net.citizensnpcs.api.trait.Trait;
import net.citizensnpcs.api.util.DataKey;
import org.bukkit.Location;
/**
* The minstrel trait itself, which contains all NPC data for this trait
*/
public class MinstrelTrait extends Trait {
public MinstrelTrait() {
super("minstrel");
}
/**
* Gets the location of this minstrel
*
* @return <p>The location of this minstrel</p>
*/
public Location getLocation() {
return this.getNPC().getStoredLocation();
}
/**
* Loads all config values stored in citizens' config file for this NPC
*
* @param key <p>The data key used for the config root</p>
*/
@Override
public void load(DataKey key) {
//TODO: Actually load the playlist set to this minstrel
MinstrelPlugin.getTestPlaylist().play(this);
}
public float getVolume() {
return 1F;
}
public float getPitch() {
return 1F;
}
}

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package net.knarcraft.minstrel;
import net.citizensnpcs.api.CitizensAPI;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
/**
* A listener for events where a player isn't hearing music when they should
*/
public class PlayerListener implements Listener {
@EventHandler
public void playerJoinListener(PlayerJoinEvent event) {
for (NPC npc : CitizensAPI.getNPCRegistry()) {
if (npc.hasTrait(MinstrelTrait.class)) {
MinstrelPlugin.getTestPlaylist().play(npc.getTraitNullable(MinstrelTrait.class), event.getPlayer());
}
}
}
}

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package net.knarcraft.minstrel;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
/**
* A representation of a playlist containing songs
*/
public class Playlist {
private final List<Song> songs;
private final boolean loop;
private int currentlyPlaying = 0;
private int schedulerId = 0;
/**
* Instantiates a new playlist
*
* @param songs <p>The songs contained in this playlist</p>
* @param loop <p>Whether to loop around when this playlist finishes</p>
*/
public Playlist(List<Song> songs, boolean loop) {
this.songs = new ArrayList<>(songs);
this.loop = loop;
}
/**
* Gets a copy of the songs in this playlist
*
* @return <p>The songs in this playlist</p>
*/
public List<Song> getSongs() {
return new ArrayList<>(this.songs);
}
/**
* Adds a new song to this playlist
*
* @param song <p>The song to add</p>
*/
public void addSong(Song song) {
this.songs.add(song);
}
/**
* Removes a song from this playlist
*
* @param index <p>The index of the song to remove</p>
*/
public void removeSong(int index) {
this.songs.remove(index);
}
/**
* Plays the current song for the given player
*
* <p>This should only be used if a player recently joined, or for some other reason cannot currently hear the
* music.</p>
*
* @param trait <p>The the minstrel to play this playlist for</p>
* @param player <p>The player to play to</p>
*/
public void play(MinstrelTrait trait, Player player) {
//If this playlist is empty, do nothing
if (this.songs.size() < 1) {
return;
}
for (Song song : this.songs) {
song.stop(player);
}
Song currentSong = this.songs.get(this.currentlyPlaying - 1);
currentSong.play(trait, player, trait.getVolume(), trait.getPitch());
}
/**
* Plays the next song in this playlist
*
* @param trait <p>The minstrel to play this playlist for</p>
*/
public void play(MinstrelTrait trait) {
//If this playlist is empty, do nothing
if (this.songs.size() < 1) {
return;
}
if (this.currentlyPlaying >= songs.size()) {
if (this.loop) {
this.currentlyPlaying = 0;
} else {
return;
}
}
for (Player player : Bukkit.getOnlinePlayers()) {
for (Song song : this.songs) {
song.stop(player);
}
}
Song currentSong = this.songs.get(this.currentlyPlaying);
currentSong.play(trait, trait.getVolume(), trait.getPitch());
currentlyPlaying++;
schedulerId = Bukkit.getScheduler().scheduleSyncRepeatingTask(MinstrelPlugin.getInstance(), () -> {
if (!currentSong.isPlaying()) {
Bukkit.getScheduler().cancelTask(schedulerId);
play(trait);
}
}, currentSong.getDuration(), 20);
}
}

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package net.knarcraft.minstrel;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.SoundCategory;
import org.bukkit.entity.Player;
/**
* A representation of a song playable by a minstrel
*
* <p>Note: Any custom song has to be mono to fade out like a normal jukebox. If it's stereo, you'll end up with a
* global song instead.</p>
*/
public class Song {
private final int durationSeconds;
private final SoundCategory category;
private final String sound;
private boolean isPlaying = false;
/**
* Instantiates a new song
*
* @param category <p>The category the song belongs to</p>
* @param sound <p>The song to use</p>
* @param durationSeconds <p>The duration of the song, in seconds</p>
*/
public Song(SoundCategory category, String sound, int durationSeconds) {
this.category = category;
this.sound = sound;
this.durationSeconds = durationSeconds;
}
/**
* Plays this song at the given minstrel's location, but only for the given player
*
* <p>Volume of 1 means the max volume, which can be heard up to 1 chunk away. Setting it to 2 means it can be
* heard 2 chunks away.</p>
*
* @param trait <p>The minstrel to play this song</p>
* @param player <p>The player to play this song for</p>
* @param volume <p>The volume to play this song at</p>
* @param pitch <p>The pitch to play this song at</p>
*/
public void play(MinstrelTrait trait, Player player, float volume, float pitch) {
play(player, trait.getLocation(), volume, pitch);
}
/**
* Plays this song at the given minstrel's location
*
* <p>Volume of 1 means the max volume, which can be heard up to 1 chunk away. Setting it to 2 means it can be heard 2 chunks away.</p>
*
* @param trait <p>The minstrel to play this song</p>
* @param volume <p>The volume to play this song at</p>
* @param pitch <p>The pitch to play this song at</p>
*/
public void play(MinstrelTrait trait, float volume, float pitch) {
for (Player player : Bukkit.getOnlinePlayers()) {
play(player, trait.getLocation(), volume, pitch);
}
this.isPlaying = true;
//Mark this song as ended, once
Bukkit.getScheduler().runTaskLater(MinstrelPlugin.getInstance(), () -> this.isPlaying = false, durationSeconds * 20L);
}
/**
* Gets whether this song is currently playing
*
* @return <p>True if this song is currently playing</p>
*/
public boolean isPlaying() {
return this.isPlaying;
}
/**
* Gets the duration of this song, in seconds
*
* @return <p>The duration of this song</p>
*/
public int getDuration() {
return durationSeconds;
}
/**
* Stops this song for the given player
*
* @param player <p>The player to stop this song for</p>
*/
public void stop(Player player) {
if (this.category == null) {
player.stopSound(this.sound);
} else {
player.stopSound(this.sound, this.category);
}
}
/**
* Plays this song for the given player, at the given location
*
* @param player <p>The player to play this song for</p>
* @param location <p>The location to play the song at</p>
* @param volume <p>The volume to play at</p>
* @param pitch <p>The pitch to play at</p>
*/
private void play(Player player, Location location, float volume, float pitch) {
if (this.category == null) {
player.playSound(location, this.sound, volume, pitch);
} else {
player.playSound(location, this.sound, this.category, volume, pitch);
}
}
}