MiniGames/src/main/java/net/knarcraft/minigames/config/DropperConfiguration.java
EpicKnarvik97 7848a0a028 Implements #27 among other things
It was found that the Spigot API's methods for cancelling player collisions won't work without changing the scoreboard. Because of that, the normal option has been disabled. The invisibility option has also been removed, as that's a bad idea if players can still push each-other.
The toggle player option which is implemented in this commit does disable player collision, so that's the only working way right now.

A potential ConcurrentModificationException has been fixed.
The parkourCheckpoint command has been removed, as the functionality is now available through the API.
2023-05-10 15:14:28 +02:00

165 lines
5.6 KiB
Java

package net.knarcraft.minigames.config;
import org.bukkit.Material;
import org.bukkit.configuration.file.FileConfiguration;
import java.util.HashSet;
import java.util.Set;
/**
* The configuration keeping track of dropper settings
*/
public class DropperConfiguration extends MiniGameConfiguration {
private final static String rootNode = "dropper.";
private double verticalVelocity;
private float horizontalVelocity;
private int randomlyInvertedTimer;
private boolean mustDoGroupedInSequence;
private boolean ignoreRecordsUntilGroupBeatenOnce;
private boolean mustDoNormalModeFirst;
private boolean blockSneaking;
private boolean blockSprinting;
private Set<Material> blockWhitelist;
/**
* Instantiates a new dropper configuration
*
* @param configuration <p>The YAML configuration to use internally</p>
*/
public DropperConfiguration(FileConfiguration configuration) {
super(configuration);
}
/**
* Gets the default vertical velocity
*
* @return <p>The default vertical velocity</p>
*/
public double getVerticalVelocity() {
return this.verticalVelocity;
}
/**
* Gets the default horizontal velocity
*
* @return <p>The default horizontal velocity</p>
*/
public float getHorizontalVelocity() {
return this.horizontalVelocity;
}
/**
* Gets the number of seconds before the randomly inverted game-mode toggles
*
* @return <p>Number of seconds before the inversion toggles</p>
*/
public int getRandomlyInvertedTimer() {
return this.randomlyInvertedTimer;
}
/**
* Gets whether grouped arenas must be done in the set sequence
*
* @return <p>Whether grouped arenas must be done in sequence</p>
*/
public boolean mustDoGroupedInSequence() {
return this.mustDoGroupedInSequence;
}
/**
* Gets whether the normal/default mode must be beaten before playing another game-mode
*
* @return <p>Whether the normal game-mode must be beaten first</p>
*/
public boolean mustDoNormalModeFirst() {
return this.mustDoNormalModeFirst;
}
/**
* Gets the types of block which should not trigger a loss
*
* @return <p>The materials that should not trigger a loss</p>
*/
public Set<Material> getBlockWhitelist() {
return new HashSet<>(this.blockWhitelist);
}
/**
* Gets whether records should be discarded, unless the player has already beaten all arenas in the group
*
* @return <p>Whether to ignore records on the first play-through</p>
*/
public boolean ignoreRecordsUntilGroupBeatenOnce() {
return this.ignoreRecordsUntilGroupBeatenOnce;
}
/**
* Gets whether players trying to sneak while in a dropper arena to increase their downwards speed should be blocked
*
* @return <p>Whether to block sneak to speed up</p>
*/
public boolean blockSneaking() {
return blockSneaking;
}
/**
* Gets whether players trying to sprint to improve their horizontal speed while in a dropper arena should be blocked
*
* @return <p>Whether to block sprint to speed up</p>
*/
public boolean blockSprinting() {
return this.blockSprinting;
}
@Override
protected void load() {
this.verticalVelocity = configuration.getDouble(rootNode + "verticalVelocity", 1.0);
this.horizontalVelocity = (float) configuration.getDouble(rootNode + "horizontalVelocity", 1.0);
this.randomlyInvertedTimer = configuration.getInt(rootNode + "randomlyInvertedTimer", 7);
this.mustDoGroupedInSequence = configuration.getBoolean(rootNode + "mustDoGroupedInSequence", true);
this.ignoreRecordsUntilGroupBeatenOnce = configuration.getBoolean(rootNode + "ignoreRecordsUntilGroupBeatenOnce", false);
this.mustDoNormalModeFirst = configuration.getBoolean(rootNode + "mustDoNormalModeFirst", true);
this.blockSprinting = configuration.getBoolean(rootNode + "blockSprinting", true);
this.blockSneaking = configuration.getBoolean(rootNode + "blockSneaking", true);
this.blockWhitelist = loadMaterialList(rootNode + "blockWhitelist");
sanitizeValues();
}
/**
* Sanitizes configuration values to ensure they are within expected bounds
*/
private void sanitizeValues() {
if (this.horizontalVelocity > 1 || this.horizontalVelocity <= 0) {
this.horizontalVelocity = 1;
}
if (this.verticalVelocity <= 0 || this.verticalVelocity > 75) {
this.verticalVelocity = 1;
}
if (this.randomlyInvertedTimer <= 0 || this.randomlyInvertedTimer > 3600) {
this.randomlyInvertedTimer = 7;
}
}
@Override
public String toString() {
StringBuilder builder = new StringBuilder(
"Current configuration:" +
"\n" + "Vertical velocity: " + verticalVelocity +
"\n" + "Horizontal velocity: " + horizontalVelocity +
"\n" + "Randomly inverted timer: " + randomlyInvertedTimer +
"\n" + "Must do groups in sequence: " + mustDoGroupedInSequence +
"\n" + "Ignore records until group beaten once: " + ignoreRecordsUntilGroupBeatenOnce +
"\n" + "Must do normal mode first: " + mustDoNormalModeFirst +
"\n" + "Block whitelist: ");
for (Material material : blockWhitelist) {
builder.append("\n - ").append(material.name());
}
return builder.toString();
}
}