EpicKnarvik97 8f77fc5910 Parkour implementation safety save 3
This is just a safety save in case the code gets too broken to fix.
2023-04-13 22:49:31 +02:00

77 lines
2.4 KiB
Java

package net.knarcraft.minigames.util;
import net.knarcraft.minigames.MiniGames;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.Tag;
import org.jetbrains.annotations.NotNull;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
/**
* A helper class for dealing with and parsing materials
*/
public final class MaterialHelper {
private MaterialHelper() {
}
/**
* Loads the materials specified in the block whitelist
*/
public static @NotNull Set<Material> loadMaterialList(@NotNull List<?> materials) {
Set<Material> parsedMaterials = new HashSet<>();
for (Object value : materials) {
if (!(value instanceof String string)) {
continue;
}
// Try to parse a material tag first
if (parseMaterialTag(parsedMaterials, string)) {
continue;
}
// Try to parse a material name
Material matched = Material.matchMaterial(string);
if (matched != null) {
parsedMaterials.add(matched);
} else {
MiniGames.log(Level.WARNING, "Unable to parse: " + string);
}
}
return parsedMaterials;
}
/**
* Tries to parse the material tag in the specified material name
*
* @param targetSet <p>The set all parsed materials should be added to</p>
* @param materialName <p>The material name that might be a material tag</p>
* @return <p>True if a tag was found</p>
*/
private static boolean parseMaterialTag(@NotNull Set<Material> targetSet, @NotNull String materialName) {
Pattern pattern = Pattern.compile("^\\+([a-zA-Z_]+)");
Matcher matcher = pattern.matcher(materialName);
if (matcher.find()) {
// The material is a material tag
Tag<Material> tag = Bukkit.getTag(Tag.REGISTRY_BLOCKS, NamespacedKey.minecraft(
matcher.group(1).toLowerCase()), Material.class);
if (tag != null) {
targetSet.addAll(tag.getValues());
} else {
MiniGames.log(Level.WARNING, "Unable to parse: " + materialName);
}
return true;
}
return false;
}
}