mirror of
https://github.com/SunNetservers/MiniGames.git
synced 2025-07-13 11:34:43 +02:00
Improves some things
Makes sure to save the arena after editing allowed or loss trigger damage causes Makes sure to save and restore player saturation Adds damage animation and damage sound when faking damage for allowed damage causes Plays a sound when a player loses
This commit is contained in:
@ -40,14 +40,16 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
|
||||
* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
|
||||
* @param originalPotionEffects <p>The potion effects applied to the player when joining</p>
|
||||
* @param originalHealth <p>The health of the player when joining the arena</p>
|
||||
* @param originalSaturation <p>The saturation of the player when joining the arena</p>
|
||||
*/
|
||||
public ParkourPlayerEntryState(@NotNull UUID playerId, Location entryLocation,
|
||||
boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
|
||||
boolean originalInvulnerable, boolean originalIsSwimming,
|
||||
boolean originalCollideAble, Collection<PotionEffect> originalPotionEffects,
|
||||
double originalHealth) {
|
||||
double originalHealth, float originalSaturation) {
|
||||
super(playerId, entryLocation, originalIsFlying, originalGameMode, originalAllowFlight,
|
||||
originalInvulnerable, originalIsSwimming, originalCollideAble, originalPotionEffects, originalHealth);
|
||||
originalInvulnerable, originalIsSwimming, originalCollideAble, originalPotionEffects, originalHealth,
|
||||
originalSaturation);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -80,10 +82,11 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
|
||||
Collection<PotionEffect> originalPotionEffect =
|
||||
(Collection<PotionEffect>) data.getOrDefault("originalPotionEffects", new ArrayList<>());
|
||||
double originalHealth = ((Number) data.get("originalHealth")).doubleValue();
|
||||
float originalSaturation = ((Number) data.get("originalSaturation")).floatValue();
|
||||
|
||||
return new ParkourPlayerEntryState(playerId, entryLocation, originalIsFlying, originalGameMode,
|
||||
originalAllowFlight, originalInvulnerable, originalIsSwimming, originalCollideAble,
|
||||
originalPotionEffect, originalHealth);
|
||||
originalPotionEffect, originalHealth, originalSaturation);
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user