mirror of
https://github.com/SunNetservers/MiniGames.git
synced 2025-01-31 08:49:34 +01:00
Stores potion effects for players in arenas
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parent
d7e950c53e
commit
81e652b4ff
@ -11,8 +11,10 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataType;
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import org.bukkit.potion.PotionEffect;
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import org.jetbrains.annotations.NotNull;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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@ -34,6 +36,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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private final boolean originalInvulnerable;
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private final boolean originalIsSwimming;
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private final boolean originalCollideAble;
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private final Collection<PotionEffect> originalPotionEffects;
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/**
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* Instantiates a new abstract player entry state
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@ -49,24 +52,31 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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this.originalInvulnerable = player.isInvulnerable();
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this.originalIsSwimming = player.isSwimming();
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this.originalCollideAble = player.isCollidable();
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// Store and clear potion effects
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this.originalPotionEffects = getPlayer().getActivePotionEffects();
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for (PotionEffect potionEffect : this.originalPotionEffects) {
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player.removePotionEffect(potionEffect.getType());
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}
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}
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/**
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* Instantiates a new abstract player entry state
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*
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* @param playerId <p>The id of the player whose state this should keep track of</p>
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* @param entryLocation <p>The location the player entered from</p>
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* @param originalIsFlying <p>Whether the player was flying before entering the arena</p>
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* @param originalGameMode <p>The game-mode of the player before entering the arena</p>
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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* @param playerId <p>The id of the player whose state this should keep track of</p>
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* @param entryLocation <p>The location the player entered from</p>
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* @param originalIsFlying <p>Whether the player was flying before entering the arena</p>
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* @param originalGameMode <p>The game-mode of the player before entering the arena</p>
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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* @param originalPotionEffects <p>The potion effects applied to the player when joining</p>
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*/
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public AbstractPlayerEntryState(@NotNull UUID playerId, Location entryLocation,
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boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
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boolean originalInvulnerable, boolean originalIsSwimming,
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boolean originalCollideAble) {
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boolean originalCollideAble, Collection<PotionEffect> originalPotionEffects) {
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this.playerId = playerId;
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this.entryLocation = entryLocation;
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this.originalIsFlying = originalIsFlying;
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@ -75,6 +85,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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this.originalInvulnerable = originalInvulnerable;
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this.originalIsSwimming = originalIsSwimming;
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this.originalCollideAble = originalCollideAble;
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this.originalPotionEffects = originalPotionEffects;
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}
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@Override
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@ -100,6 +111,9 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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player.setGameMode(this.originalGameMode);
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player.setInvulnerable(this.originalInvulnerable);
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player.setSwimming(this.originalIsSwimming);
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for (PotionEffect potionEffect : originalPotionEffects) {
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player.addPotionEffect(potionEffect);
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}
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removeMenuItem(player);
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}
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@ -134,6 +148,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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data.put("originalInvulnerable", this.originalInvulnerable);
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data.put("originalIsSwimming", this.originalIsSwimming);
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data.put("originalCollideAble", this.originalCollideAble);
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data.put("originalPotionEffects", this.originalPotionEffects);
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return data;
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}
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@ -5,8 +5,11 @@ import net.knarcraft.minigames.container.SerializableUUID;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Map;
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import java.util.UUID;
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@ -35,24 +38,26 @@ public class DropperPlayerEntryState extends AbstractPlayerEntryState {
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/**
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* Instantiates a new parkour player entry state
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*
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* @param playerId <p>The id of the player whose state this should keep track of</p>
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* @param entryLocation <p>The location the player entered from</p>
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* @param originalIsFlying <p>Whether the player was flying before entering the arena</p>
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* @param originalGameMode <p>The game-mode of the player before entering the arena</p>
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalFlySpeed <p>The fly-speed of the player before entering the arena</p>
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* @param horizontalVelocity <p>The horizontal velocity of the player before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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* @param playerId <p>The id of the player whose state this should keep track of</p>
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* @param entryLocation <p>The location the player entered from</p>
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* @param originalIsFlying <p>Whether the player was flying before entering the arena</p>
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* @param originalGameMode <p>The game-mode of the player before entering the arena</p>
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalFlySpeed <p>The fly-speed of the player before entering the arena</p>
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* @param horizontalVelocity <p>The horizontal velocity of the player before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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* @param originalPotionEffects <p>The potion effects applied to the player when joining</p>
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*/
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public DropperPlayerEntryState(@NotNull UUID playerId, Location entryLocation,
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boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
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boolean originalInvulnerable, boolean originalIsSwimming,
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float originalFlySpeed, float horizontalVelocity,
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DropperArenaGameMode arenaGameMode, boolean originalCollideAble) {
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DropperArenaGameMode arenaGameMode, boolean originalCollideAble,
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Collection<PotionEffect> originalPotionEffects) {
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super(playerId, entryLocation, originalIsFlying, originalGameMode, originalAllowFlight,
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originalInvulnerable, originalIsSwimming, originalCollideAble);
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originalInvulnerable, originalIsSwimming, originalCollideAble, originalPotionEffects);
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this.originalFlySpeed = originalFlySpeed;
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this.horizontalVelocity = horizontalVelocity;
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this.arenaGameMode = arenaGameMode;
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@ -108,7 +113,7 @@ public class DropperPlayerEntryState extends AbstractPlayerEntryState {
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*
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* @return <p>The data to deserialize</p>
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*/
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@SuppressWarnings("unused")
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@SuppressWarnings({"unused", "unchecked"})
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public static DropperPlayerEntryState deserialize(Map<String, Object> data) {
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UUID playerId = ((SerializableUUID) data.get("playerId")).getRawValue();
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Location entryLocation = (Location) data.get("entryLocation");
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@ -121,10 +126,12 @@ public class DropperPlayerEntryState extends AbstractPlayerEntryState {
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float horizontalVelocity = ((Number) data.get("horizontalVelocity")).floatValue();
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DropperArenaGameMode arenaGameMode = (DropperArenaGameMode) data.get("arenaGameMode");
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boolean originalCollideAble = getBoolean(data, "originalCollideAble");
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Collection<PotionEffect> originalPotionEffect =
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(Collection<PotionEffect>) data.getOrDefault("originalPotionEffects", new ArrayList<>());
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return new DropperPlayerEntryState(playerId, entryLocation, originalIsFlying,
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originalGameMode, originalAllowFlight, originalInvulnerable, originalIsSwimming,
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originalFlySpeed, horizontalVelocity, arenaGameMode, originalCollideAble);
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originalFlySpeed, horizontalVelocity, arenaGameMode, originalCollideAble, originalPotionEffect);
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}
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}
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@ -5,8 +5,11 @@ import net.knarcraft.minigames.container.SerializableUUID;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Map;
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import java.util.UUID;
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@ -27,20 +30,22 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
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/**
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* Instantiates a new parkour player entry state
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*
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* @param playerId <p>The id of the player whose state this should keep track of</p>
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* @param entryLocation <p>The location the player entered from</p>
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* @param originalIsFlying <p>Whether the player was flying before entering the arena</p>
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* @param originalGameMode <p>The game-mode of the player before entering the arena</p>
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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* @param playerId <p>The id of the player whose state this should keep track of</p>
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* @param entryLocation <p>The location the player entered from</p>
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* @param originalIsFlying <p>Whether the player was flying before entering the arena</p>
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* @param originalGameMode <p>The game-mode of the player before entering the arena</p>
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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* @param originalPotionEffects <p>The potion effects applied to the player when joining</p>
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*/
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public ParkourPlayerEntryState(@NotNull UUID playerId, Location entryLocation,
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boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
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boolean originalInvulnerable, boolean originalIsSwimming, boolean originalCollideAble) {
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boolean originalInvulnerable, boolean originalIsSwimming,
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boolean originalCollideAble, Collection<PotionEffect> originalPotionEffects) {
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super(playerId, entryLocation, originalIsFlying, originalGameMode, originalAllowFlight,
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originalInvulnerable, originalIsSwimming, originalCollideAble);
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originalInvulnerable, originalIsSwimming, originalCollideAble, originalPotionEffects);
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}
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@Override
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@ -60,7 +65,7 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
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*
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* @return <p>The data to deserialize</p>
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*/
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@SuppressWarnings("unused")
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@SuppressWarnings({"unused", "unchecked"})
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public static ParkourPlayerEntryState deserialize(Map<String, Object> data) {
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UUID playerId = ((SerializableUUID) data.get("playerId")).getRawValue();
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Location entryLocation = (Location) data.get("entryLocation");
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@ -70,9 +75,11 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
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boolean originalInvulnerable = getBoolean(data, "originalInvulnerable");
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boolean originalIsSwimming = getBoolean(data, "originalIsSwimming");
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boolean originalCollideAble = getBoolean(data, "originalCollideAble");
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Collection<PotionEffect> originalPotionEffect =
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(Collection<PotionEffect>) data.getOrDefault("originalPotionEffects", new ArrayList<>());
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return new ParkourPlayerEntryState(playerId, entryLocation, originalIsFlying,
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originalGameMode, originalAllowFlight, originalInvulnerable, originalIsSwimming, originalCollideAble);
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return new ParkourPlayerEntryState(playerId, entryLocation, originalIsFlying, originalGameMode,
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originalAllowFlight, originalInvulnerable, originalIsSwimming, originalCollideAble, originalPotionEffect);
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}
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}
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