Implements #27 among other things

It was found that the Spigot API's methods for cancelling player collisions won't work without changing the scoreboard. Because of that, the normal option has been disabled. The invisibility option has also been removed, as that's a bad idea if players can still push each-other.
The toggle player option which is implemented in this commit does disable player collision, so that's the only working way right now.

A potential ConcurrentModificationException has been fixed.
The parkourCheckpoint command has been removed, as the functionality is now available through the API.
This commit is contained in:
2023-05-10 15:14:28 +02:00
parent 00ac0582f4
commit 7848a0a028
23 changed files with 193 additions and 194 deletions

View File

@ -19,8 +19,6 @@ public class DropperConfiguration extends MiniGameConfiguration {
private boolean mustDoGroupedInSequence;
private boolean ignoreRecordsUntilGroupBeatenOnce;
private boolean mustDoNormalModeFirst;
private boolean makePlayersInvisible;
private boolean disableHitCollision;
private boolean blockSneaking;
private boolean blockSprinting;
private Set<Material> blockWhitelist;
@ -97,24 +95,6 @@ public class DropperConfiguration extends MiniGameConfiguration {
return this.ignoreRecordsUntilGroupBeatenOnce;
}
/**
* Gets whether players should be made invisible while in an arena
*
* @return <p>Whether players should be made invisible</p>
*/
public boolean makePlayersInvisible() {
return this.makePlayersInvisible;
}
/**
* Gets whether entity hit-collision of players in an arena should be disabled
*
* @return <p>Whether to disable hit collision</p>
*/
public boolean disableHitCollision() {
return this.disableHitCollision;
}
/**
* Gets whether players trying to sneak while in a dropper arena to increase their downwards speed should be blocked
*
@ -141,8 +121,6 @@ public class DropperConfiguration extends MiniGameConfiguration {
this.mustDoGroupedInSequence = configuration.getBoolean(rootNode + "mustDoGroupedInSequence", true);
this.ignoreRecordsUntilGroupBeatenOnce = configuration.getBoolean(rootNode + "ignoreRecordsUntilGroupBeatenOnce", false);
this.mustDoNormalModeFirst = configuration.getBoolean(rootNode + "mustDoNormalModeFirst", true);
this.makePlayersInvisible = configuration.getBoolean(rootNode + "makePlayersInvisible", false);
this.disableHitCollision = configuration.getBoolean(rootNode + "disableHitCollision", true);
this.blockSprinting = configuration.getBoolean(rootNode + "blockSprinting", true);
this.blockSneaking = configuration.getBoolean(rootNode + "blockSneaking", true);
this.blockWhitelist = loadMaterialList(rootNode + "blockWhitelist");
@ -176,8 +154,6 @@ public class DropperConfiguration extends MiniGameConfiguration {
"\n" + "Must do groups in sequence: " + mustDoGroupedInSequence +
"\n" + "Ignore records until group beaten once: " + ignoreRecordsUntilGroupBeatenOnce +
"\n" + "Must do normal mode first: " + mustDoNormalModeFirst +
"\n" + "Make players invisible: " + makePlayersInvisible +
"\n" + "Disable hit collision: " + disableHitCollision +
"\n" + "Block whitelist: ");
for (Material material : blockWhitelist) {
builder.append("\n - ").append(material.name());