Implements #27 among other things

It was found that the Spigot API's methods for cancelling player collisions won't work without changing the scoreboard. Because of that, the normal option has been disabled. The invisibility option has also been removed, as that's a bad idea if players can still push each-other.
The toggle player option which is implemented in this commit does disable player collision, so that's the only working way right now.

A potential ConcurrentModificationException has been fixed.
The parkourCheckpoint command has been removed, as the functionality is now available through the API.
This commit is contained in:
2023-05-10 15:14:28 +02:00
parent 00ac0582f4
commit 7848a0a028
23 changed files with 193 additions and 194 deletions

View File

@@ -58,7 +58,6 @@ The only permission normal players will need is `minigames.join` which is set to
| /parkourGroupSet | /pgset | \<arena> \<group> | Puts the given arena in the given group. Use "none" to remove an existing group. |
| /parkourGroupList | /pglist | \[group] | Lists groups, or the stages of a group if a group is specified. |
| [/parkourGroupSwap](#droppergroupswap) | /pgswap | \<arena1> \<arena2> | Swaps the two arenas in the group's ordered list. |
| /parkourCheckpoint | /pcheck | | Triggers a teleportation to your previous checkpoint. |
### Command explanation dropper
@@ -187,8 +186,6 @@ These are all the options that can be changed for an arena.
| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
| mustDoNormalModeFirst | true/false | true | Whether a player must do the normal/default game-mode before playing any other game-modes |
| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
| disableHitCollision | true/false | true | Whether players should have their entity hit collision disabled while in an arena. This prevents players from pushing each-other if in the same arena. |
| liquidHitBoxDepth | -1 < decimal < 0 | -0.8 | This decides how far inside a non-solid block the player must go before detection triggers (-1, 0). The closer to -1 it is, the more accurate it will seem to the player, but the likelihood of not detecting the hit increases. |
| solidHitBoxDistance | 0 < decimal < 1 | 0.2 | This decides the distance the player must be from a block below them before a hit triggers (0, 1). If too low, the likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near. |
| blockWhitelist | list | [see this](#blockwhitelist-default) | A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a [material tag](#notes-about-material-tags). |
@@ -200,7 +197,6 @@ These are all the options that can be changed for an arena.
| enforceCheckpointOrder | true/false | false | Whether to enforce the order in which a player must reach checkpoints. Enabling this ensures that a player cannot trigger a previous checkpoint by accident. It also ensures players cannot skip a checkpoint, even if the arena layout makes it possible. |
| mustDoGroupedInSequence | true/false | true | Whether grouped dropper arenas must be played in the correct sequence |
| ignoreRecordsUntilGroupBeatenOnce | true/false | false | Whether records won't be registered unless the player has already beaten all arenas in a group. That means players are required to do a second play-through to register a record for a grouped arena. |
| makePlayersInvisible | true/false | false | Whether players should be made invisible while playing in a dropper arena |
| killPlaneBlocks | list | [see this](#killplaneblocks-default) | The types of blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your parkour arenas. +WOOL and other [material tags](#notes-about-material-tags) are supported. |
#### blockWhitelist default: