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Removes some un-used configuration options
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@ -12,9 +12,6 @@ parkour:
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# are required to do a second play-through to register a record for a grouped arena.
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# are required to do a second play-through to register a record for a grouped arena.
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ignoreRecordsUntilGroupBeatenOnce: false
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ignoreRecordsUntilGroupBeatenOnce: false
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# Whether players should be made invisible while playing in a dropper arena
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makePlayersInvisible: false
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# The blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your
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# The blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your
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# parkour arenas.
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# parkour arenas.
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killPlaneBlocks:
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killPlaneBlocks:
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@ -48,13 +45,6 @@ dropper:
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# Whether a player must do the normal/default game-mode before playing any other game-modes
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# Whether a player must do the normal/default game-mode before playing any other game-modes
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mustDoNormalModeFirst: true
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mustDoNormalModeFirst: true
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# Whether players should be made invisible while playing in a dropper arena
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makePlayersInvisible: false
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# Whether players should have their entity hit collision disabled while in an arena. This prevents players from
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# pushing each-other if in the same arena.
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disableHitCollision: true
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# A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the
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# A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the
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# loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag.
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# loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag.
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blockWhitelist:
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blockWhitelist:
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