Removes some un-used configuration options

This commit is contained in:
Kristian Knarvik 2023-05-11 00:47:48 +02:00
parent 7900eb691f
commit 4513fc2de7

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@ -12,9 +12,6 @@ parkour:
# are required to do a second play-through to register a record for a grouped arena. # are required to do a second play-through to register a record for a grouped arena.
ignoreRecordsUntilGroupBeatenOnce: false ignoreRecordsUntilGroupBeatenOnce: false
# Whether players should be made invisible while playing in a dropper arena
makePlayersInvisible: false
# The blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your # The blocks compromising parkour arenas' kill planes. Add any materials you want to use for the "bottom" of your
# parkour arenas. # parkour arenas.
killPlaneBlocks: killPlaneBlocks:
@ -48,13 +45,6 @@ dropper:
# Whether a player must do the normal/default game-mode before playing any other game-modes # Whether a player must do the normal/default game-mode before playing any other game-modes
mustDoNormalModeFirst: true mustDoNormalModeFirst: true
# Whether players should be made invisible while playing in a dropper arena
makePlayersInvisible: false
# Whether players should have their entity hit collision disabled while in an arena. This prevents players from
# pushing each-other if in the same arena.
disableHitCollision: true
# A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the # A whitelist for which blocks won't trigger a loss when hit/passed through. The win block check happens before the
# loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag. # loss check, so even blocks on the whitelist can be used as the win-block. "+" denotes a material tag.
blockWhitelist: blockWhitelist: